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Latest revision as of 21:14, 21 April 2024

Skills (Abilities) in Ashes of Creation are built using a custom ability system developed in-house by Intrepid Studios.[1]

Q: There are folks wondering is there an underlying system for the skills and combat from the UE gameplay ability system or is this a proprietary solution that we've created?
A: This is our our custom ability system that's been created at Intrepid. Adam and Keenan and Mike have had a significant hand in creating that. There is functionality that we need to occur in our ability system that's not capable of being done through what's natively available through Unreal Engine; and so as a result many of our systems that we utilize in Ashes of Creation are made custom in-house in order to better facilitate our needs.[1]Steven Sharif
Q: Do any abilities change based on weapon choice? For example, if I have a bow a equipped will Whirlwind be different based on that?
A: No. So one thing that we've changed since Alpha-1 is we now have a dedicated ranged slot and a dedicated main-hand, off-hand for melee slots; and so if you use an ability that is utilizing your ranged slot, you will spawn that weapon as you're using the ability, and then go back to your basic weapon selection. And you can toggle back and forth between using the ranged weapon slot or the melee weapon slot for your basic weapon attacks.[2]
Alpha-2 Ranger skill tree user interface (WIP).[3]

What you're seeing at a high level here is just what you'd pretty much expect of a traditional skill. We're doing something a little more advanced than just like a bottom up structure, because we're being a little bit more free-form in this iteration. This will obviously see more UI iterations in the future, but you'll see a mix of active and passive abilities here. Actives are indicated by their square shape, while the circular ones are representing passives; and one thing to note as well is that these passives are aiming to be a little more interesting than just like, this ability does more damage now, or it has a lower cooldown. We do have some of those too, but the goal with a lot of these passives in addition to that is to allow people to lean into unique play styles. So you'll notice that some of them are are changing your gameplay in meaningful ways; and that's the direction we want to take um player and character customization as a whole.[3]Tradd Thompson

Players receive skill points at specific points as they level.[4] These can be used to level up skills (increase their rank) within their active, passive or combat/weapon skill trees.[5][6][7][8]

Making active skills capable of receiving additional skill point allocations and unlocking additional features so that from a player agency standpoint it's going to be up to you whether or not you want to be more diverse but less depth- wider and not taller, in some of these skill choices. Or if you want to be very very tall, that's going to be something that is up to the player in that regard.[9]Steven Sharif
  • Skill points will accrue at specific XP milestones, such as 1/4, 1/2, 3/4 progress through the level, so as to avoid creating an imbalance with experience debt.[4]
We do have this concept of experience debt that does accrue and we don't want to create an imbalance between skill points acquired versus experience, so we're going to predicate your skill points acquisition based on benchmarks you reach when leveling through a level. So these are going to be at specific points in the level, like one quarter progress, to half progress, to three quarters progress: you're going to get an influx of skill points and then you'll be able to allocate them into your skill tree.[4]Steven Sharif
  • Skill points can be used to unlock universal skills at the expense of unlocking class-specific skills.[10]
  • Respeccing (resetting and reallocating) adventuring skills may require travelling to a specific location rather than being able to be done on-the-fly.[11][12]
  • Augments do not cost skill points.[13] It was previously stated that certain augments will have more expense required on the skill point side.[14]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • It will not be possible to max all skills in a skill tree.[8]
  • In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[15]

Respeccing

Respeccing (resetting and reallocating) adventuring skills may require travelling to a specific location rather than being able to be done on-the-fly.[11][12]

I am still conflicted on whether or not I want to allow respecs on-the-fly. I believe that respecing should be done at a particular location that requires a bit of transit and some strategic thinking ahead of time about the encounters that you're expecting, but respecing your class should be relatively easier obviously with that constraint of being at a particular location.[11]Steven Sharif
  • Swapping between multiple saved specs may be able to be done after a suitable cooldown period.[16][17]
  • Respeccing artisan skills is going to be more difficult than respeccing adventuring skills.[11]

Active skills

Players can build their characters with the active skills they want on their action bar (hotbar).[19][20][21]

Some people like to have a very minimalistic number of hot bars. They don't need necessarily to have three, four, five hot bars that are available; but some people do like that: They want to have all their items listed on their hotbar as well as their abilities, as well as as their mounts, as well as anything that they can essentially interact with as an icon.[25]Steven Sharif
  • Players are not given skills as they level up, they must choose what skills they take.[15]
  • There is no spellbook requiring memorization.[26]

There will be multiple hot-bars that you obviously have available, because you're going to have consumables, you're going to have active skills and whatnot. But the number of active skills are not going to overwhelm necessarily the character and be irrelevant especially at certain stages.[19]Steven Sharif

Primary skills

Alpha-1 preview primary skills.[27]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[28]Steven Sharif

The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[29]Steven Sharif

Primary skills (class abilities) are based on a player's archetype.[30][31]

Class augments

A player may choose a secondary archetype when they reach level 25.[32][33] Each secondary archetype offers four different schools of augmentation.[38][39][33][40] Each augment school affects a primary archetype's skills in different ways.[41]

When you reach the class phase, which is around level 25 and you introduce that secondary archetype selection to create your one of 64 classes, then you'll have a number of augments that you'll be able to apply on a per-ability basis; and your core ability kit comes from your primary archetype selection; and those augments will change the look and feel of those abilities; and some will have the affect to create more darker thematic aspects to it. Or just generally different aesthetics to the abilities that represent the secondary [archetype] selection.[32]Steven Sharif
The intent behind the augment system is not to provide new active abilities. They're intended to augment existing active abilities that are provided through your primary archetype; and so your secondary archetype selection completes your class selection, of which there's 64 types and you get augment skills that can apply certain attributes and mechanics to your existing active skills. So, if you have certain abilities, like a backstab as a Rogue primary archetype, and you take that healer secondary archetype selection, now the properties of your backstab will still remain the same as an active ability, however it might include things like life steal, or it might include things like susceptible weakness to the target, and reduces their healing because the definition of what those augments are intended to provide based on the archetype selected for the augments is within the schools of magic that live for that archetype: so a Cleric is about balancing life and death and the control of those types of hit points.[42]Steven Sharif
  • Each augmentation has a level requirement.[14]
  • Augments to primary skills can fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.[44]
  • Augments do not cost skill points.[13] It was previously stated that certain augments will have more expense required on the skill point side.[14]
There's going to be a certain threshold at which you can no longer augment your active abilities based on the decisions you've augmented previous abilities, so you'll have to pick and choose which ones you want to apply the augments towards.[14]Steven Sharif
  • Choosing the same primary and secondary archetype increases focus on that archetype.[45]
  • Secondary archetype augments allow different aesthetics to apply to primary abilities that reflect the secondary archetype selection.[32]
    • Some spell colors and general FX change based on augments.[46]
    • Active skills could look totally different after an augment gets applied.[47]

Weapon skills

Alpha-2 work-in-progress Greatsword weapon skill tree.[49]

The intent here is to give you choices. Either I want to extend and improve my combo, or I want just passive benefits that increase my attack speed or crit chance.[50]Brian Ferguson

Weapon skills grant passive skills and proc effects and other status conditions, rather than usable skills on a player's action bar.[51] The more skill points that are allocated to the weapon tree, the greater a player's weapon familiarity. This influences things like the number of attacks, attack speed, and increased chances of proc effects from carrying out basic attacks with that weapon. These procs may offer synergy with the player's active skills.[42][52][53][51][54][55][56][57][58][59][6][7][60][44][61] This synergy also applies to active skills from other characters.[52][5]

Weapon skill trees are skill trees that you can unlock and invest points into as you continue to develop your experience with certain weapon types, certain weapon groups, like a dagger; and when you're doing your basic combo attack with those weapons, which is universal for all classes- anybody can use any type of weapon because stats can be changed on these weapon types through crafting and through drops- there will be certain proc effects that live on the weapon skill tree as you advance in them; and those proc effect effects will be able to interact with your archetype skills because they will have promotion type effects that occur when they synergize with one another.[42]Steven Sharif
Our approach is not going to be providing skills through weapons. It's going to be providing skills through classes.[54]Steven Sharif
Let's say a dagger has some slashing effects that bleed the target or that cripple the target... Every time you attack you have a chance to proc that effect. That effect then can synergize with what your active skills tree has available to it. So let's say your backstab deals 30 additional damage to a bleeding target. If you attack with your main weapon first and the target gets the bleed proc off and you do your backstab skill then you're synergizing your effects.[7]Steven Sharif
Let's say backstab that you can apply to deals damage to the target and it'll have a conditional modifier on that damage if you're behind the target, and it'll have a conditional modifier deal additional 50 damage if the target is under a bleed effect. So you want to synergize essentially your weapon proc conditions with your active skills so that you're timing your certain active skills appropriately with the status conditions that the target has taken.[6]Steven Sharif

Weapon skill trees

Weapon skill trees unlock passive skills, proc effects, and status conditions based on a player's experience with each weapon type.[42][52][53][51][54][55][56][57][58][59][6][7][60][44][61] These do not unlock skills that are usable on a player's action bar.[51]

Basic attacks

Alpha-2 Mage demonstrating a Frostbolt, Lightning Strike, and Wand weapon attack combo.[66]

This is a single Target projectile attack that applies two stacks of Chilled to the enemy; and then after that hit him with a few wand attacks. Now you'll see that you've gotten a Frozen status effect on him and then he timed that really well there... in that very last frame you'll see that he hit him with a lightning effect... So that's a good way to get your burst damage if you're rotating your spells and your elements the correct way.[66]Keenan Reimer

Basic attacks are triggered for the equipped primary weapon by pressing Q or left-clicking the mouse (these buttons can be re-bound by the player).[67][68][58]

  • Different weapon types have different basic attacks.[70][71]
  • Weapons with projectile attacks are capable of blind firing without having a target.[72]
    • If the player is in action camera mode and their reticle is over a target, they will be able to soft lock onto that target, causing projectiles to home to targets who are within the correct range/angle.[72]
When you have your weapon and you utilize a basic attack, you can blind fire that weapon, if it has a projectile associated with it, without having to have a target. In addition, if your reticle in action camera mode is over a target, you will have a soft target lock and projectiles will home to that target if within the right angle of direction.[72]Steven Sharif
Basic attack Icon Weapon Description
Greatsword basic attack Greatsword Auto Attack Icon.png Greatsword
Longbow basic attack Bow basic attack.png Longbow A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[74][70][71]
Shortbow basic attack Copper Shortbow Icon.png Shortbow A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[70][71]
Wand basic attack Wand 1.png Wand

Passive skills

Passive skills are used to augment weapon usage, armor usage, health regeneration, and passive stats.[75]

All these passive abilities: mana regen, attack damage, critical hit damage, health regeneration, defense mitigation, maximum health: A lot of different changes from the passive side of things and these are based on what archetype you've chosen.[76]Steven Sharif
Skill Icon Origin Description
Act of War Art of War Skill Tree IconAlpha.png Fighter Switching forms no longer triggers cooldowns or costs Combat Momentum.[78]
Beam Amplifier Beam Amplifier IconAlpha.png Wand Wand Hit 6+ now deals 50% more damage if the previous wand combo hit was also a beam attack.[79]
Blade Twist Blade Twist IconAlpha.png Greatsword Adds Wound to Greatsword Combo finishers and Extended Finishers.[80]
Brutality Greater Brutality Skill Tree IconAlpha.png Fighter Weapon combo finishers and extended finishers apply 5 Wound stacks, plus an additional Wound for every 10 stacks already on the target. Each wound stack reduces target healing received by 0.5% and target damage mitigation by 0.15%, up to a maximum of 100 stacks.[81]
Burning Blade Burning Blade IconAlpha.png Greatsword Add Burning to Greatsword Combo finishers and Extended Finishers.[82]
Burning Projectiles Burning Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Burn the target.[ citation needed ]
Caravan Trail Speed Bonus Trail Speed Bonus.png Caravan Minor speed boost for travelling on a simple trail.[83]
Chilling Projectiles Chilling Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Chill the target.[84]
Climactic Whirlwind Climactic Whirlwind Skill Tree IconAlpha.png Fighter Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing heavy damage and generating 5-10 Combat Momentum based on number of targets hit.[85]
Consuming Lethal Blow Consuming Lethal Blow Skill Tree IconAlpha.png Fighter Lethal Blow returns 50% of overkill damage dealt as health and mana.[86]
Echo Echo IconAlpha.png Wand Adds a 25% chance to gain the Echo proc upon completion of Wand Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Echo - When you strike a target with direct damage, it gets struck again for magical damage.[87]
Electrifying Projectiles Electrifying Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Electrify the target.[ citation needed ]
Elemental Attunement I Elemental Attunement 1 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[88]
Elemental Attunement II Elemental Attunement 2 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[ citation needed ]
Elemental Attunement III Elemental Attunement 3 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[ citation needed ]
Elemental Lure I Elemental Lure 1 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ citation needed ]
Elemental Lure II Elemental Lure 2 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ citation needed ]
Elemental Lure III Elemental Lure 2 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[89]
Essence Harvest Essence Harvest IconAlpha.png Wand Every time you trigger a wand proc, you have a 50% chance to increase magical powerby 3% by 10 seconds. Stacks up to 5 times.[90]
Extended Duration I Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[91]
Extended Duration I (Wand) Extended Duration 1 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ citation needed ]
Extended Duration II Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[92]
Extended Duration II (Wand) Extended Duration 2 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[93]
Extended Duration III Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[94]
Extended Duration III (Wand) Extended Duration 3 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ citation needed ]
Extra Stacks I Second Strike IconAlpha.png Greatsword Second Strike and Perfect Timing now stack up to 2 times.[95]
Extra Stacks I (Wand) Extra Stacks 1 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 2 times.[ citation needed ]
Extra Stacks II (Wand) Extra Stacks 2 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 3 times.[96]
Extra Stacks III (Wand) Extra Stacks 3 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 4 times.[97]
Fuse Fuse IconAlpha.png Mage Your applied Burning statuses are 50% more powerful when applied to targets with Shocked.[98]
Greater Brutality Greater Brutality Skill Tree IconAlpha.png Fighter Overpower and Brutal Cleave apply 10 Wound stacks to enemies hit.[99]
Greatsword Hit 3+ Greatsword Hit 3+ IconAlpha.png Greatsword Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[100]
Greatsword Hit 3+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[101]
Greatsword Hit 3+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[102]
Greatsword Hit 3+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[103]
Greatsword Hit 4 Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[104]
Greatsword Hit 4+ Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[105]
Greatsword Hit 4+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[106]
Greatsword Hit 4+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[107]
Greatsword Hit 4+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[108]
Greatsword Hit 4: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[109]
Greatsword Hit 4: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[110]
Greatsword Hit 4: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[111]
Guard Guard IconAlpha.png Greatsword Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[112]
Hit 5+ Proc Chance I Wand Hit 5+-6+ Proc Chance 1 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 50%.[113]
Hit 5+ Proc Chance II Wand Hit 5+-6+ Proc Chance 2 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 75%.[114]
Hit 5+ Proc Chance III Wand Hit 5+-6+ Proc Chance 3 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 100%.[115]
Hit 6+ Proc Chance I Wand Hit 5+-6+ Proc Chance 1 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 50%.[116]
Hit 6+ Proc Chance II Wand Hit 5+-6+ Proc Chance 2 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 75%.[117]
Hit 6+ Proc Chance III Wand Hit 5+-6+ Proc Chance 3 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 100%.[118]
Keen Edge Keen Edge IconAlpha.png Greatsword Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[119]
Meditative Form of the River Meditative Form of the River Skill Tree IconAlpha.png Fighter Form of the River increases your mana regeneration by 0.01% of your maximum mana per point of Combat Momentum you have.[120]
Overdrive Climactic Whirlwind Skill Tree IconAlpha.png Fighter After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[121]
Perfect Timing Perfect Timing IconAlpha.png Greatsword Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[122]
Perfect Timing (Wand) Wand Perfect Timing IconAlpha.png Wand Adds a 25% chance to gain the Perfect Timing proc upon completion of Weapon Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Perfect Timing - Reduces the Cooldown of the next ability you cast by 5 seconds.[123]
Potency I Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[124]
Potency III Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[125]
Pyromania Pyromania IconAlpha.png Mage Upon cast completion, an additional Magma Field spawns under your character. But you also become afflicted by Burning at (500%🢆) fire damage power.[126]
Raging Blitz Raging Blitz Skill Tree IconAlpha.png Fighter Blitz generates 20 Combat Momentum.[127]
Recharging Lunging Assault Recharging Lunging Assault Skill Tree IconAlpha.png Fighter Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[128]
Refreshing Followthrough Refreshing Followthrough IconAlpha.png Greatsword Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[129]
Reinvigorating Exert Reinvigorating Exert Skill Tree IconAlpha.png Fighter Exert additionally refreshes all ability cooldowns by 1% per point of Combat Momentum the caster has upon activation.[130]
Reinvigorating Lethal Blow Raging Blitz Skill Tree IconAlpha.png Fighter Killing an enemy with Lethal Blow resets the cooldown of Blitz.[131]
Relentless Form of the Avalanche Relentless Form of the Avalanche Skill Tree IconAlpha.png Fighter Form of the Avalanche causes your weapon combo attacks to apply 3 stacks of Staggered to enemies hit, plus 1 additional stack per 30 Combat Momentum you have. Staggered reduces physical accuracy by 0.1% per stack and physical disable reduction by 1% per stack.[132]
Second Strike Second Strike IconAlpha.png Greatsword Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[133]
Second Strike (Wand) Second Strike IconAlpha.png Wand Adds Second Strike proc to Wand Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[ citation needed ]
Slicing Maim Slicing Maim Skill Tree IconAlpha.png Fighter Maim launches a piercing projectile that deals damage to enemies in its path.[134]
Swordmaster: Consistent I Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum possible health restored by 0.5% Max HP.[135]
Swordmaster: Consistent II Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum health restored by 0.5% Max HP.[136]
Swordmaster: Endurance Swordmaster Endurance IconAlpha.png Greatsword Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[137]
Swordmaster: Potential I Swordmaster Potential IconAlpha.png Greatsword Adds Swordmaster: Swiftness - +5% Attack speed from effect. Swordmaster: Endurance - Increases maximum possible health restored by 1% Max HP.[138]
Swordmaster: Proc Rate I Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[139]
Swordmaster: Proc Rate II Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[140]
Swordmaster: Proc Rate III Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[141]
Swordmaster: Swiftness Swordmaster Swiftness IconAlpha.png Greatsword Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[142]
Unstoppable Exert Reinvigorating Exert Skill Tree IconAlpha.png Fighter Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[143]
Wand Damage Focus I Wand Damage Focus 1 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[ citation needed ]
Wand Damage Focus II Wand Damage Focus 2 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[ citation needed ]
Wand Damage Focus III Wand Damage Focus 3 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[144]
Wand Hit 5 Extra Damage I Wand Hit 5-6 Extra Damage 1 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ citation needed ]
Wand Hit 5 Extra Damage II Wand Hit 5-6 Extra Damage 2 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ citation needed ]
Wand Hit 5 Extra Damage III Wand Hit 5-6 Extra Damage 3 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[ citation needed ]
Wand Hit 5+ Wand Hit IconAlpha.png Wand Wand Hit 5+ Unlocked. You have a 25% chance on the 5th hit to instead fire a beam at the target that triggers proc efffects. Triggers Weapon Finisher Effects.[145]
Wand Hit 5+ Extra Damage I Wand Hit 5+-6+ Extra Damage 1 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ citation needed ]
Wand Hit 5+ Extra Damage II Wand Hit 5+-6+ Extra Damage 2 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ citation needed ]
Wand Hit 5+ Extra Damage III Wand Hit 5+-6+ Extra Damage 3 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[ citation needed ]
Wand Hit 6 Wand Hit 6 IconAlpha.png Wand Wand Hit 6 Unlocked. Triggers Weapon Finisher Effects.[146]
Wand Hit 6 Extra Damage I Wand Hit 5-6 Extra Damage 1 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[ citation needed ]
Wand Hit 6 Extra Damage II Wand Hit 5-6 Extra Damage 2 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[147]
Wand Hit 6 Extra Damage III Wand Hit 5-6 Extra Damage 3 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[148]
Wand Hit 6+ Wand Hit IconAlpha.png Wand Wand Hit 6+ Unlocked. Wand Hit 6+ Unlocked. You have a 25% chance on the 6th hit to instead fire a beam at the target that triggers proc effects. Deals 50% more damage if the previous wand combo hit was also a beam attack. Triggers Weapon Finisher Effects.[149]
Wand Hit 6+ Extra Damage I Wand Hit 5+-6+ Extra Damage 1 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[150]
Wand Hit 6+ Extra Damage II Wand Hit 5+-6+ Extra Damage 2 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[151]
Wand Hit 6+ Extra Damage III Wand Hit 5+-6+ Extra Damage 3 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[ citation needed ]
Wand Projectile Damage I Wand Projectile Damage 1 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[152]
Wand Projectile Damage II Wand Projectile Damage 2 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[ citation needed ]
Wand Projectile Damage III Wand Projectile Damage 3 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[ citation needed ]
Weapon Mastery: Bows Weapon Mastery Bows Skill Tree IconAlpha.png Bow Lowers the Cooldown of Barrage and Scatter Shot by 3s upon: Completion of a bow weapon combo; Firing a fully charged Longbow.[153]
Weapon Proficiency I (Wand) Weapon Proficiency 1 IconAlpha.png Wand Increased Accuracy by 0.5%.[154]
Weapon Proficiency II (Wand) Weapon Proficiency 2 IconAlpha.png Wand Increased Accuracy by 0.5%.[155]
Weapon Proficiency III (Wand) Weapon Proficiency 3 IconAlpha.png Wand Increased Accuracy by 0.5%.[156]
Weapon Proficiency IV (Wand) Weapon Proficiency 4 IconAlpha.png Wand Increased Accuracy by 0.5%.[157]
Weapon Proficiency IX Swordmaster Potential IconAlpha.png Greatsword Increased Attack Speed by 1%.[158]
Weapon Proficiency V (Wand) Weapon Proficiency 5 IconAlpha.png Wand Increased Accuracy by 0.5%.[159]
Weapon Training: Deflection Weapon Training Deflection IconAlpha.png Greatsword Increases your Evasion by 0.5%.[160]
Weapon Training: Followthrough Weapon Training Followthrough IconAlpha.png Greatsword Increases your Mitigation Penetration by 0.5%.[161]
Weapon Training: Power Weapon Training Power IconAlpha.png Greatsword Increases your Critical Damage by 0.5%.[162]
Weapon Training: Power (Wand) Wand Weapon Training Power IconAlpha.png Wand Increases your Critical Damage by 2%.[163]
Weapon Training: Precision Weapon Training Precision IconAlpha.png Greatsword Increases your Accuracy by 0.5%.[164]

Combat abilities

The aspiration for combat is for abilities to have corresponding counter-play abilities.[165]

  • The goal is to have special animations for parrying, blocking and evading.[166]

They can be a challenge to implement sort of really reliably so you might not see them on every evasion or every block, but we do want that stuff to show up.[166]Jeffrey Bard

Crowd control

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[167][165]

  • CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[168]
  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[171]
    • In Alpha-1 testing mounts were not separate from the player.[171]
There's also going to be effects that just stun the mount or stun you on the mount.[171]Steven Sharif
Skill Icon Origin Description
Air Strike Air Strike New.png Ranger Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[174] The root effect is nature based.[175]
Ancestral Bolas Ancestral Bolas.png Tank Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[176]
Chain Lightning Chain Lightning Icon clean.png Mage Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[177][178][179]
Chains of Restraint Chains of Restraint Icon2.png Cleric Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[180][181]
Condemn Condemn.png Cleric Stun target enemy for 3 seconds.[182][183]
Crippling Blow Crippling Blow.png Fighter Deal Physical damage and apply Snare to target enemy for 6 seconds.[184]
Fissure Mage Spell 7.png Mage Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[185]
Grapple Grapple Icon.png Tank Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[186][187]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Ranger Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[188]
Knock Out Knock Out.png Fighter Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[189]
Leap Strike Leap Strike.png Fighter Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[190]
Quake Quake.png Mage Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[191]
Slam Slam.png Tank Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[192]
Slumber Slumber (Active).png Mage Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[193][194][195]
Tremoring Bellow TremoringBellowIcon.png Tank Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[196]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[165]Steven Sharif
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[165]Jeffrey Bard
  • Soft CC's are in the tab-targeted abilities.[202]

Crowd control breaks

All archetypes will have their own versions of crowd control breaks.[173]

Skill Icon Origin Description
Exert Exert.png Fighter Consume your Combat Momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[203]
Lunging Assault Lunging Assault.png Fighter Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[204]
Unstoppable Exert Reinvigorating Exert Skill Tree IconAlpha.png Fighter Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[143]
Whirlwind Whirlwind.png Fighter Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[205]

Mobility

Revamped Alpha-1 Mage Fireball ability.[206][207]

The general approach that we're taking based on a lot of feedback and just good combat design in general. You know philosophy is that we want to give more agency in the hands of the player and the antithesis of that is locking the player down for really long amounts of time. The sort of concept behind that is like you could make an animation effects as glorious looking as possible but if it's taking away control of the player, none of that really matters. Especially the 100th or thousandth time you're using the spell you're tired of that happening you don't feel powerful: You feel the opposite of powerful. So we're trying to like give a lot of control back to the player while they're using these abilities so they can still control their movements, they can react simultaneously while they're taking actions; and we just want to get overall more of a fluid flow, I guess, of combat. And that's the general design philosophy we're using to approach the overhaul.[206]Tradd Thompson

A lot of abilities you have the capability of moving while casting. It's going to decrease your movement speed significantly or depending on the type of ability. We do reserve the cost- and that's really what it is when you tie ability usage to mobility- we do reserve the cost of requiring the character to remain stationary on some big effect type abilities.[208]Steven Sharif
  • Most abilities in Ashes of Creation are capable of being cast while moving. Some abilities may slow the caster down during the cast, but only rarely will the player be rooted in place.[208][213]
Most abilities you'll find in Ashes of Creation are capable of being cast while moving. Some of those abilities might slow your movement during the cast, but you can continue to move. Very rarely, and depending on obviously the importance of the ability or the power level of that ability, you might be rooted in place. So, for example, the AoE ability [Chains of Restraint] has a lot going on. It has damage ticking over time, it is an area of effect, it also has a status condition application; and in those instances the player character gets rooted.[213]Steven Sharif
That's the cat-and-mouse of these abilities. Like we've seen with the Ranger, they have a backflip, they have their Airdrop [sic] ability. The Mage has teleportation. There are going to be abilities that are tit-for-tat; and managing the resource of those abilities and the timing of when you use them to either correlate to your opponent's use of those things, or to save them for yourself when you want to get away, that's part of what makes the engagements dynamic and different each time.[216]Steven Sharif
  • The ability to prone is not be in the game.[219][220]
There's a balance in the game design between your movement speed on attack and the movement speed of your opponent. When you have a game that is both PvE centric as well as PvP centric, you have to make sure that combat is blended for both approaches; and we can always run into problems where, if you're significantly hampered in your movement speed, that has an effect on how we expect player versus player engagements to interact; and we don't want to restrict a player's ability to be mobile if they're the target of an attack. And as a result of that we need to make sure that we don't restrict the movement abilities of the player who is doing the attacking as well. So we want it to be relatively free for you to stay with each other. Your opponents move around the battlefield together and if we're hampering you on the attack action, we have to then implement some type of snare, or slow, or cc effect essentially on your opposing target; and that's not the approach we want to take for for PvP.[222]Steven Sharif
If we're talking about Fighter, they're going to have a lot of heavy gap closers. They can probably be a little bit more liberal in the use of their gap closers because they have so many of them, versus let's say a Ranger that needs to choose when to use their escape abilities, because they have fewer of them. The same would be true for a melee character like a rogue. Their approach vector is going to be more stealth-driven than it would be perhaps let's say from a gap-closer perspective.[169]Steven Sharif
Q: If a ranger is super mobile, what are the melee's options in order to catch them?
A: Different class kits will provide different gap closers. They'll provide different mobility skills. They'll have lockdowns. They'll have chains to pull back. They'll have a lot of different things in the rotation. That's part of what an MMORPG experience is. You're not just restricted to three or six skills, you have a rotational suite; and depending on the type of challenges you face is going to help determine which of those rotations you spec into from your skill tree.[170]Steven Sharif
Skill Icon Origin Description
Air Strike Air Strike New.png Ranger Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[174] The root effect is nature based.[175]
Blink Blink.png Mage Instantly teleport a set distance in the direction you are moving.[223][224]
Blitz Blitz.png Fighter Charge directly toward target enemy, dealing Physical damage to the target on arrival.[225]
Call of the Wild Call of the Wild Icon.png Ranger Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.[226]
Caravan Trail Speed Bonus Trail Speed Bonus.png Caravan Minor speed boost for travelling on a simple trail.[83]
Exert Exert.png Fighter Consume your Combat Momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[203]
Form Of Celerity Form of Celerity.png Fighter While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[227]
Form Of Fluidity Form of Fluidity.png Fighter While in this form, the caster receives +4% Disable Resistance Chance per 10 Combat Momentum, up to a maximum of +40%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[228]
Leap Strike Leap Strike.png Fighter Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[190]
Lunging Assault Lunging Assault.png Fighter Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[204]
Recharging Lunging Assault Recharging Lunging Assault Skill Tree IconAlpha.png Fighter Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[128]
Shield Assault ShieldAssaultIcon.png Tank Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[229]
Speed Boost Speed Boost.png Caravan Gives the caravan a temporary speed boost.[230]
Unstoppable Exert Reinvigorating Exert Skill Tree IconAlpha.png Fighter Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[143]
Whirlwind Whirlwind.png Fighter Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[205]
Wings of Salvation Wings of Salvation.png Cleric Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[231][232] An ally is defined as any non-combatant player or non-mob NPC.[233]

Dodging

Dodging in Alpha-1 early combat.[9]

Another thing that's important about these action combats is the ability to dodge and moving out of the way of certain skill shots.[9]Steven Sharif

Evasion moves such as dodging and weaving will be present in Ashes of Creation combat.[234][235][236]

So you see an animation windup that's a telegraph on what's coming; and then you have response actions that you can take as a result of that in order to dodge, weave, move, do whatever. It is both a combination of what your rotation is but also how you have reaction abilities ready to go that you save for certain circumstances that are important.[235]Steven Sharif

Active blocking

Tank active blocking with a Shield in Alpha-2.[238]

The shield version would probably be better but you'd still be able to parry or whatnot with a two-handed weapon, or even maybe a dual wield.[239]Tradd Thompson

Active blocking is a universal skill that applies to all classes.[241][242][234][243][239][35]

Active blocking might be an ability that- it's universal, of course it's universal- but it might be consuming mana; and you'll be able to adjust that mana consumption based off of your passive spec into your skill trees. In addition, it might also consume stamina, where that's something we're going to be testing as part of Alpha-2.[243]Steven Sharif
Q: How are you designing encounters around active blocking? Will it be situational use, or would I expect to be laying on my block keybind for most of the fight to prevent getting deleted by bosses?
A: It depends really on the type of adversary you're facing. Some of them are going to have indicators or tells that a big attack is coming. It's an animation wind up where you'll have an opportunity to use active block in very unique situations that are based on timing and additional mitigation for those incoming one-off attacks. In other occasions you'll be able to use it off of rotational cooldowns, or if you're waiting for a particular ability or you're during the use of your Aegis. There's different situations for when active block is a relevant use-case.[246]Steven Sharif
  • Some abilities may be able to overcome, surpass, or cancel active blocking.[242]
If a player is in a state, such as an active block, or an active tumble state, there will likely be some types of abilities that interact with reacting to those types of states and will either overcome surpass or cancel out those states, particularly as it relates to not just active blocking, but also potentially passive blocking as well; and that would be something probably related to physical penetration values as a stat, or even CC breaks that could be relevant as well for those types of things. I think that's on the radar for the combat team.[242]Steven Sharif
  • Previously the developers had not finalized designs for active blocking and were leaning toward using more traditional buff-oriented universal damage mitigation for the MMO, and were also considering interaction between action-based blocking and a passive block stat.[247][248]

Aggro/Threat generation

Threat (Aggro/Hate) is generated based on damage done, healing done, and modifiers on certain abilities.[250][251]

If we think about PVP settings and the role of taunt or hate, a lot of times for tanks in the MMOs that I've played- where you have a PvE and PvP scenario- those types of hate generation abilities don't really have cross application into the PVP realm; and that can feel bad, because typically a tank build-out can be delegated around how I generate hate; and if it has no cross application into PvP then effectively you're creating a class composition that just is not relevant in half of the game, or in that area of the game. So when we talk about how we're going to apply hate to player targets or taunt to player targets, sometimes that can move into the realm of target switching, or the ability to demand that target on the tank in a PvP scenario as well. That's something that we need to get player feedback on, because there's a lot of strong emotions around that type of mechanic. I for one am a big proponent of that. I think it's interesting. I think that it plays into the role of the tank and that it it hits a class fantasy that most tank players want to feel. And I think however on the flip side of that, it is a source of control; and anytime you're under the effects of some source of control, it's going to be a feel bad moment for the target that's being controlled. So that's why I think it generates a lot of feelings on both sides of the aisle.[252]Steven Sharif
  • Detargeting is the act of removing hate/threat/aggro from an enemy.[252]
  • There will be a taunt skill available at higher levels than what has been previewed so far for Alpha-2.[253]
Q: There were a lot of concerns about threat [in the Alpha-2 Tank preview video]. A lot of people didn't understand how holding threat works, because you weren't holding threat at some point.
A: It's important to remember that these previews are done at a very low-level, so these are low-level skills and abilities that the archetypes have available to them; and so because of that, some of the functionality from these abilities they don't necessarily perform as well as you would want them to in a later stage of the game for that role. Now also keep in mind that balance is a perspective that needs to be incorporated also. So, threat is generated based off of a few factors: It's based off of damage done, it's based off of healing done, it's based off of threat generation modifiers that are on abilities. Now the tank in this situation I believe has two abilities that are going to generate additional threat. They have the slicing- the number two ability; and then they also have the shout ability. Both of those are creating additional threat. But with that being said, we need to tune probably those abilities up a little bit to contend with the DPS that's coming both from the ranger and with the heals that are coming out of the cleric.[250]Steven Sharif
Skill Icon Origin Description
Ancestral Bolas Ancestral Bolas.png Tank Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[176]
Grapple Grapple Icon.png Tank Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[186][187]
Hatred V Tank Ability Active.png Tank Single target that adds hate.[254]
Inciting Strikes IncitingStrikesIcon.png Tank Slashes twice in a forward cone while adding additional threat.[255]
Shield Assault ShieldAssaultIcon.png Tank Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[229]
Slam Slam.png Tank Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[192]

AoE skills

AoE skills will have some form of diminishing returns that will be tuned based on testing and player feedback during Alpha-2.[256][257]

We have a few ideas on how we want to approach AoEs. There's a vein of thought that is regarding diminishing returns [on] maximum number of targets. I'm not a huge fan of that. There is a diminishing return as it applies to damage conveyed. There is just the fact that we're a collision-based game and there's a limited number of bodies that can be located in a particular choke point, or in proximity. There's still things that we're testing especially as part of Alpha 2 that we'll likely be testing and want to get player feedback on as it relates to curbing the AoE approach of most raid comps; and a lot of different games have done a lot of different things to achieve that. We're going to be testing a lot of these different directions and finding which works best for Ashes.[257]Steven Sharif
Skill Icon Origin Description
Aegis Aegis New Icon.png Tank Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[258]
Air Strike Air Strike New.png Ranger Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[174] The root effect is nature based.[175]
Ancestral Bolas Ancestral Bolas.png Tank Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[176]
Blizzard Blizzard.png Mage Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[259][260][261]
Brutal Cleave Brutal Cleave.png Fighter Perform a wide sweeping attack, dealing damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds. +10-20 Combat Momentum (based on number of targets hit) [262]
Cataclysm Cataclysm.png Fighter Deal heavy damage and apply Shaken to all enemies in a large area in front you. Shaken enemies have a 5% chance to Trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled targets.[263]
Chain Lightning Chain Lightning Icon clean.png Mage Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[177][178][179]
Collect Cargo Collect Cargo Icon.png Caravan Pick up cargo nearest the mouse location and add them to your caravan's storage if there's enough room.[264]
Communal Restoration Communal Restoration Icon2.png Cleric Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[265][266] This can overheal.[265]
Concentrated Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies and deals significantly increased damage. 30m range.[267]
Cone of Cold Cone of Ice.png Mage Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[261][268][269]
Consecrating Wave Consecrating Wave.png Cleric Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[270][271]
Divine Flare Divine Flare.png Cleric Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[272][273]
Ensnaring Vine Field Ensnaring Vine Field Icon.png Ranger Enemies are Snared while within Vine Field's area of effect.[274]
Fissure Mage Spell 7.png Mage Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[185]
Inciting Strikes IncitingStrikesIcon.png Tank Slashes twice in a forward cone while adding additional threat.[255]
Leap Strike Leap Strike.png Fighter Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[190]
Magma Field (Lavastorm).png Mage Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[275]
Maim Maim.png Fighter Perform a powerful melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets.[276]
Meteor (Meteor Shower).png Mage Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[277]
Multi-Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot has an additional charge.[278]
Quake Quake.png Mage Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[191]
Radiant Burst RadiantBurstIcon.jpg Cleric Heals allies around you in a wide area for a large amount.[279] Stacks up to 3 times.[27]
Raining Death Raining Death reskin.png Ranger Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[280]
Scatter Shot Scatter Shot Icon.png Ranger Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[281]
Slumber Slumber (Active).png Mage Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[193][194][195]
Thundering Shot Thundering Shot Icon.png Ranger Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[282]
Tremoring Bellow TremoringBellowIcon.png Tank Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[196]
Vine Field Vine Field reskin.png Ranger Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[283]
Whirlwind Whirlwind.png Fighter Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[205]

Animation cancelling

Animation cancelling will not be a combat mechanic in Ashes of Creation.[284][285]

Targeted skills

Targeted skills require either a soft or hard locked target.[286][36]

  • Soft locking is when the reticle moves over a valid target while in action mode. The targeting plate will appear slightly grayed out to indicate that this is a soft-lock target. If the reticle moves away from the target or the target moves away from the reticle, the target is lost.[36].
  • Hard locking is when the player uses right-mouse on a soft-locked target in action mode, or when the player selects a valid target in tab mode. The targeting plate will not be grayed-out to indicate that a hard-lock target is selected. Unlike soft locking, if the target moves out of the reticle, the target is not lost. Tab will still cycle between hard-locked targets in action mode based on proximity priority.[67][36]
  • Targeted skills will be greyed out if the target is not within a valid range.[286]
  • The developers will be testing additional targeting methods, such as target-of-target as well as separate friendly and enemy targets, most likely during Alpha-2.[287]
Skill Icon Origin Description
Arcane Volley Arcane Volley (Active).png Mage Fires a volley of 7 arcane missiles at your target, dealing (35%🢆) arcane damage each.[288][289]
Barrage Barrage Icon.png Ranger Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.[290]
Barrier Barrier.png Cleric Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[291][292]
Bear Trap Bear Trap Icon.png Ranger Spawn a Trap at the target location, which arms after 1 second. When an enemy triggers the Trap, they take damage and become Rooted for 2 seconds.[293]
Bless Weapon Bless Weapon.png Cleric Imbues your target's weapon with radiant light, causing each of their weapon combo attacks to deal additional radiant damage and applies a mana regeneration buff to the caster. Each hit extends the duration of the mana regeneration buff, up to a maximum of 15 seconds. Has a 10% chance to proc bonus radiant damage and apply a stack of Burning to the target.[294][295]
Blitz Blitz.png Fighter Charge directly toward target enemy, dealing Physical damage to the target on arrival.[225]
Chain Lightning Chain Lightning Icon clean.png Mage Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[177][178][179]
Concentrated Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies and deals significantly increased damage. 30m range.[267]
Condemn Condemn.png Cleric Stun target enemy for 3 seconds.[182][183]
Crippling Blow Crippling Blow.png Fighter Deal Physical damage and apply Snare to target enemy for 6 seconds.[184]
Defiant Light Defiant Light.png Cleric Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[296][297]
Deliverance Deliverance.png Cleric Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[298][299]
Devotion DevotionIcon.jpg Cleric Launch an orb of energy into the air that will fall upon your target, healing them.[300][27][301][302]
Divine Censure DivineCensureIcon.jpg Cleric Hurls a radiant spear at the target, dealing damage.[303][27][304][302]
Expeditious Barrage Expeditious Barrage Skill Tree IconAlpha.png Ranger Reduce Barrage's movement penalty while channeled.[305]
Fireball Fireball (Active).png Mage Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[306]
Flash Cure Flash Cure.png Cleric Instantly heal target ally. This may be used during other ability activations.[307][308]
Frostbolt Frostbolt (Active).png Mage Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[309][66]
Hatred V Tank Ability Active.png Tank Single target that adds hate.[254]
Headshot Headshot.png Ranger Deals 175% physical damage to target enemy.[310]
Healing Touch Healing Touch.png Cleric Heal target ally in melee range for a large amount of health.[311][312]
Heartseeking Snipe Heartseeking Snipe Skill Tree IconAlpha.png Ranger Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[313]
Judgment Judgment Icon2.png Cleric Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[314][315]
Knock Out Knock Out.png Fighter Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[189]
Lethal Blow Lethal Blow.png Fighter Perform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% base damage.[316]
Lightning Strike Lightning Strike (Active).png Mage Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[317][318]
Longbow basic attack Bow basic attack.png Longbow A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[74][70][71]
Mend Mend.png Cleric Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[319][320]
Multi Trap Bear Trap Multitrap Skill Tree IconAlpha.png Ranger Bear Trap now has 3 charges, but the cooldown is increased by 15 seconds.[321]
Multi-Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot has an additional charge.[278]
Omnidirectional Disengage Omnidirectional Disengage Skill Tree IconAlpha.png Ranger Disengage now moves you in the direction of your input instead of always backward.[322]
Overpower Overpower.png Fighter Deal direct damage and apply Shaken to target enemy. This ability shares a cooldown with Brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes the cooldown of this ability. +10 Combat Momentum.[323]
Protect Protect (Active).png Tank Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[324]
Regeneration RegenerationIcon.jpg Cleric Bathe your target with restorative energy that heals them over time.[325][27]
Reinvigorating Disengage Omnidirectional Disengage Skill Tree IconAlpha.png Ranger When you hit one or more enemies with Disengage, its cooldown is refreshed and can be used again. This can only occur once per cooldown period.[326]
Resplendent Beam Resplendent Beam.png Cleric Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[327][328]
Resurrection ResurrectionIcon.jpg Cleric Resurrects a dead ally with 25% health and 15% mana.[329][27][330][302]
Rupture Rupture.png Fighter Deal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds, the largest takes heavy damage, plus additional damage for each stack of wound it has.[331]
Scatter Shot Scatter Shot Icon.png Ranger Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[281]
Shortbow basic attack Copper Shortbow Icon.png Shortbow A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[70][71]
Slam Slam.png Tank Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[192]
Slumber Slumber (Active).png Mage Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[193][194][195]
Smite Smite.png Cleric Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[182][332]
Snipe Snipe New.png Ranger Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[333]
Soothing Glow Soothing Glow.png Cleric Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[334][335]
Thundering Shot Thundering Shot Icon.png Ranger Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[282]
Trap Slinger Bear Trap Multitrap Skill Tree IconAlpha.png Ranger Bear Trap becomes a thrown projectile and arms itself instantly upon landing. Deals double damage when triggered.[336]
Wings of Salvation Wings of Salvation.png Cleric Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[231][232] An ally is defined as any non-combatant player or non-mob NPC.[233]

Indirect fire skills

Alpha-2 Chain Lightning arcing around an environmental obstacle.[337]

Indirect fire skills are targeted skills where the projectiles may path around obstructions that are not in line-of-sight, so long as the maximum distance travelled for the skill is not exceeded.[338][337][339]

  • This is a prototype concept that is subject to testing and balancing.[339]
  • A limited number of these may exist throughout different class kits.[339]
Some abilities might have indirect fire. So, if you have let's say a Archer or Ranger who has the ability to select a Mage as their secondary class; and they might want to augment a Snipe ability in order to go around a corner like an Arcane Archer might have... Some abilities might not care about that line-of-sight. They might care the distance to the target around the corner, or the path that it's taking; and if it's outside that path is too long it might not be able to reach them of course.[338]Steven Sharif
Skill Icon Origin Description
Chain Lightning Chain Lightning Icon clean.png Mage Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[177][178][179]
Headshot Headshot.png Ranger Deals 175% physical damage to target enemy.[310]

Templated skills

Templated skills allow blind firing (free aim) without a target while in action mode. If a player moves into the path of the attack they can be struck.[340][341][342][36]

One of the differences between tab and action combat mode is you can launch projectiles in action combat mode as a blind fire option, and if a target or if something moves in the way between the time of that projectile launching and impacting either its max distance, or a piece of terrain, or another target, it's possible that players might move into that projectile.[342]Steven Sharif
  • Some templated skills may have template indicators, but in general will require the player to assess the correct range for the skill.[286]
If it is a templated ability, which means it's skill-based to use, you'll need to get a feel for those distances; and that's some skill-based learning where you get an idea for what those distances are. Some of those will have template indicators but they'll be very in-world and immersive. We're not utilizing more UI-centric looking indicators, but generally the AoE templates are meant to be skill-based.[286]Steven Sharif
Q: Why did you move away from arrows being projectiles?
A: We are still using projectiles, but we are using a locking mechanism in tab-targeting for those projectiles to home to the target should you have a valid angle in that perspective. The action side of that is that you can blind-fire projectiles.[340]Steven Sharif
Skill Icon Origin Description
Air Strike Air Strike New.png Ranger Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[174] The root effect is nature based.[175]
Ball Lightning Ball Lightning Icon.png Mage Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[261][344][345]
Blizzard Blizzard.png Mage Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[259][260][261]
Brutal Cleave Brutal Cleave.png Fighter Perform a wide sweeping attack, dealing damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds. +10-20 Combat Momentum (based on number of targets hit) [262]
Cataclysm Cataclysm.png Fighter Deal heavy damage and apply Shaken to all enemies in a large area in front you. Shaken enemies have a 5% chance to Trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled targets.[263]
Concentrated Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies and deals significantly increased damage. 30m range.[267]
Cone of Cold Cone of Ice.png Mage Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[261][268][269]
Consecrating Wave Consecrating Wave.png Cleric Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[270][271]
Divine Flare Divine Flare.png Cleric Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[272][273]
Ensnaring Vine Field Ensnaring Vine Field Icon.png Ranger Enemies are Snared while within Vine Field's area of effect.[274]
Fissure Mage Spell 7.png Mage Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[185]
Grapple Grapple Icon.png Tank Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[186][187]
Greatsword basic attack Greatsword Auto Attack Icon.png Greatsword
Heartseeking Snipe Heartseeking Snipe Skill Tree IconAlpha.png Ranger Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[313]
Hunt of the Bear Hunt of the Bear.png Ranger Call forth the spirit of the bear, imbuing yourself with increased physical mitigation.[346]
Hunt of the Raven Hunt of the Raven.png Ranger Call forth the spirit of the raven, imbuing yourself with increased physical penetration.[347]
Hunt of the Tiger Hunt of the Tiger.png Ranger Call forth the spirit of the tiger, imbuing yourself with 10% increased critical damage.[348]
Inciting Strikes IncitingStrikesIcon.png Tank Slashes twice in a forward cone while adding additional threat.[255]
Leap Strike Leap Strike.png Fighter Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[190]
Longbow basic attack Bow basic attack.png Longbow A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[74][70][71]
Lunging Assault Lunging Assault.png Fighter Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[204]
Magma Field (Lavastorm).png Mage Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[275]
Maim Maim.png Fighter Perform a powerful melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets.[276]
Mark of the Bear Mark of the Bear.png Ranger Marks the target, reducing their mitigation by 25%.[349]
Mark of the Raven Mark of the Raven.png Ranger Marks the target, triggering bonus damage every time the target is hit. The lower the health on the target is, the higher the damage.[350]
Mark of the Tiger Mark of the Tiger Icon clean.png Ranger Marks the target, increasing critical chance versus the target by 50%.[351]
Meteor (Meteor Shower).png Mage Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[277]
Mortal Headshot Mortal Headshot Skill Tree IconAlpha.png Ranger Headshot deals 50% additional damage to targets below 50% of their maximum health.[352]
Piercing Shot Piercing Shot.png Ranger Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[353]
Quake Quake.png Mage Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[191]
Raining Death Raining Death reskin.png Ranger Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[280]
Refreshing Headshot Mortal Headshot Skill Tree IconAlpha.png Ranger Headshot refunds 4 seconds of its cooldown when it hits a Marked target.[354]
Scatter Shot Scatter Shot Icon.png Ranger Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[281]
Shield Assault ShieldAssaultIcon.png Tank Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[229]
Shortbow basic attack Copper Shortbow Icon.png Shortbow A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[70][71]
Snipe Snipe New.png Ranger Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[333]
Tremoring Bellow TremoringBellowIcon.png Tank Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[196]
Vine Field Vine Field reskin.png Ranger Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[283]
Whirlwind Whirlwind.png Fighter Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[205]

Skills by archetype

Bard skills

Bards fill a tactical non-healing hard support role. They will have more significance based on their mobility and placement in the battle.[355][356][357][358]

Q: Give us a hint on their mechanic please?
A: Proximity based skill combination melodies, through dance song and story. Hard utility and support, you will see in the future.[355]
  • Bard mechanics include proximity-based skill combination melodies through dances, songs, and stories.[355][356][359]
    • Bards can choose to activate buffs that augment tanking, evasion, DPS and healing abilities in their proximity.[360]
    • Some buffs are related to how the bard performs in combat: If a bard lands a skill shot against a target, allies within a certain range might be granted a temporary buff that relates to the skill that the bard used.[361]
  • Bards can offer proximity-based or proc-based healing, but to a much lesser degree than Clerics.[356][357][362]
  • Bards may be able to aid in the restoration of Mana.[363]
Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party.[361]Steven Sharif
  • Bards are intended to not be purely support focussed. They will be a "jack of all trades", including offensive and defensive combat abilities in addition to support abilities and buffs.[368][369]
    • Certain higher tier Bard abilities will utilize proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or buffs.[370][368]
Based on proximity, based on your mobility and placement within the battle you're going to have more significance. So it's going to be to a degree a tactical type scenario for those non-healing support classes to be cognizant of. You know, where on the battlefield they need to be positioned in connection with the group that they're trying to augment or support; and so that gives a little bit more tactical sense to these non-healing support classes that's more relevant to them than other classes per-se.[357]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
In other games, Bards tend to be a relatively passive way of playing and that's really not the direction that we want to go with it. We want every class to be fun to play. We want every class to be viable. We want you to feel like you are doing something: That your moment-to-moment gameplay is fun; so a lot of that stuff is going to be based on combos, on reactive interactions between your party members and the mob that you're fighting, or the player character that you're fighting. There's going to be a lot of movement from the front lines to the back lines to help out and make sure that everybody is supported in the way that they're doing it; and that you are also being active in what you're doing. You're not just sitting in the back passively playing a lute and not having any fun.[372]Jeffrey Bard

Cleric skills

Restoration. Enhancement. Debilitation. Clerics keep their team in the fight by bolstering their combat abilities and cursing their enemies. Far from simply supporting their allies through healing, a Cleric is also capable of wielding destructive force in the face of danger.[373]

  • There will be a healthy combination of healing and offensive spells available to allow a Cleric to level and progress as a solo player. It's left to the player to decide whether they will spec into more solo or support-oriented group-focussed gameplay. Choice of a secondary archetype will enable further customization in this respect.[375][376]
There's going to be a significant amount of offensive capability for the Cleric because we don't want to create that dynamic where cleric as a support class is inoperable without a companion or a party to go with. We want that Cleric to still be able to survive on their own: to be able to level and progress as a solo player.[376]Steven Sharif
info-orange.pngThis section contains potentially outdated information from Alpha-1 testing.
Skill Icon Source Description
Barrier Barrier.png Alpha-2 Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[291][292]
Bless Weapon Bless Weapon.png Alpha-2 Imbues your target's weapon with radiant light, causing each of their weapon combo attacks to deal additional radiant damage and applies a mana regeneration buff to the caster. Each hit extends the duration of the mana regeneration buff, up to a maximum of 15 seconds. Has a 10% chance to proc bonus radiant damage and apply a stack of Burning to the target.[294][295]
Castigation CastigationIcon.jpg Alpha-1 Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[377][27][378][302]
Chains of Restraint Chains of Restraint Icon2.png Alpha-2 Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[180][181]
Communal Restoration Communal Restoration Icon2.png Alpha-2 Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[265][266] This can overheal.[265]
Condemn Condemn.png Alpha-2 Stun target enemy for 3 seconds.[182][183]
Consecrating Wave Consecrating Wave.png Alpha-2 Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[270][271]
Defiant Light Defiant Light.png Alpha-2 Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[296][297]
Deliverance Deliverance.png Alpha-2 Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[298][299]
Devotion DevotionIcon.jpg Alpha-1 Launch an orb of energy into the air that will fall upon your target, healing them.[300][27][301][302]
Divine Censure DivineCensureIcon.jpg Alpha-1 Hurls a radiant spear at the target, dealing damage.[303][27][304][302]
Divine Flare Divine Flare.png Alpha-2 Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[272][273]
Divine Infusion Divine Infusion.png Alpha-2 Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[379][380][381][382]
Divine Light DivineLightIcon.jpg Alpha-1 Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[383][27]
Flash Cure Flash Cure.png Alpha-2 Instantly heal target ally. This may be used during other ability activations.[307][308]
Healing Touch Healing Touch.png Alpha-2 Heal target ally in melee range for a large amount of health.[311][312]
Judgment Judgment Icon2.png Alpha-2 Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[314][315]
Mend Mend.png Alpha-2 Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[319][320]
Radiant Burst RadiantBurstIcon.jpg Alpha-1 Heals allies around you in a wide area for a large amount.[279] Stacks up to 3 times.[27]
Regeneration RegenerationIcon.jpg Alpha-1 Bathe your target with restorative energy that heals them over time.[325][27]
Resplendent Beam Resplendent Beam.png Alpha-2 Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[327][328]
Resurrection ResurrectionIcon.jpg Alpha-1 Resurrects a dead ally with 25% health and 15% mana.[329][27][330][302]
Smite Smite.png Alpha-2 Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[182][332]
Soothing Glow Soothing Glow.png Alpha-2 Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[334][335]
Wings of Salvation Wings of Salvation.png Alpha-2 Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[231][232] An ally is defined as any non-combatant player or non-mob NPC.[233]

Fighter skills

The Fighter archetype includes maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield as well as debuffs that can reduce healing received on a target.[384][385][386][387][388]

Skill Icon Description
Battle Cry Battle Cry.png Unleash a resounding war bellow, applying the Riled effect to the caster and all nearby party members and Shaken to all nearby enemies. Gain 5 Combat Momentum for each target that was Riled. Riled targets have increased stability and have increased chance of tripping Shaken enemies.[389]
Blitz Blitz.png Charge directly toward target enemy, dealing Physical damage to the target on arrival.[225]
Blood Fusion Blood Fusion.png Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. If activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration.[390]
Brutal Cleave Brutal Cleave.png Perform a wide sweeping attack, dealing damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds. +10-20 Combat Momentum (based on number of targets hit) [262]
Cataclysm Cataclysm.png Deal heavy damage and apply Shaken to all enemies in a large area in front you. Shaken enemies have a 5% chance to Trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled targets.[263]
Crippling Blow Crippling Blow.png Deal Physical damage and apply Snare to target enemy for 6 seconds.[184]
Exert Exert.png Consume your Combat Momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[203]
Form Of Celerity Form of Celerity.png While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[227]
Form Of Ferocity Form Of Ferocity.png While in this form, the caster receives +2% Attack Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[391]
Form Of Fluidity Form of Fluidity.png While in this form, the caster receives +4% Disable Resistance Chance per 10 Combat Momentum, up to a maximum of +40%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[228]
Knock Out Knock Out.png Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[189]
Leap Strike Leap Strike.png Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[190]
Lethal Blow Lethal Blow.png Perform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% base damage.[316]
Lunging Assault Lunging Assault.png Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[204]
Maim Maim.png Perform a powerful melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets.[276]
Overpower Overpower.png Deal direct damage and apply Shaken to target enemy. This ability shares a cooldown with Brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes the cooldown of this ability. +10 Combat Momentum.[323]
Rupture Rupture.png Deal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds, the largest takes heavy damage, plus additional damage for each stack of wound it has.[331]
Whirlwind Whirlwind.png Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[205]
Q: What percentage of Fighter skills are templated attacks versus requiring a target?
A: There's probably four or five abilities right now that require a single target and then I think the rest are either like on self or some template conal attack or something.[392]Steven Sharif

Mage skills

Skill Icon Description
Arcane Beam Arcane Beam Icon.png Deal (20%🢆) arcane damage to target enemy or a nearby enemy every 0.5 seconds for 8 seconds. Each hit also restores 3 mana.[393]
Arcane Circle Arcane Circle Icon.png Place a powerful rune of magic upon the ground beneath you, grants Arcane Empowerment while standing within. Lasts 10 seconds.[394]
Arcane Empowerment Mage Spell Shift 8.png Temporarily dramatically increased cast time while active. Consume all spell charges for increased duration per charge consumed. Spell charges are generated whenever you cast an offensive mage spell while not under the effects of Arcane Empowerment. Each cast generates 1 charge, up to a maximum of 10 charges.[395]
Arcane Eye Arcane Eye Icon.png Conjure a magical eye that reveals any camouflaged enemies within a 20 meter radius around you to you and all party members over the next 8 seconds.[396]
Arcane Volley Arcane Volley (Active).png Fires a volley of 7 arcane missiles at your target, dealing (35%🢆) arcane damage each.[288][289]
Ball Lightning Ball Lightning Icon.png Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[261][344][345]
Blink Blink.png Instantly teleport a set distance in the direction you are moving.[223][224]
Blizzard Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[259][260][261]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[177][178][179]
Combust Combust Icon.png Instantly combust your target, dealing (125%🢆) fire damage and applying Conflagrating if they are Burning.[397]
Cone of Cold Cone of Ice.png Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[261][268][269]
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[398]
Fireball Fireball (Active).png Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[306]
Fissure Mage Spell 7.png Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[185]
Frostbolt Frostbolt (Active).png Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[309][66]
Lightning Strike Lightning Strike (Active).png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[317][318]
Magma Field (Lavastorm).png Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[275]
Meteor (Meteor Shower).png Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[277]
Quake Quake.png Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[191]
Shell Shield.png Create a protective magical shell around yourself that absorbs a large amount of damage before breaking.[399][400]
Slumber Slumber (Active).png Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[193][194][195]

Ranger skills

The majority of a Ranger's skill tree will likely be ranged, but there will be options to incorporate melee aspects.[401]

  • Some abilities require a bow to be equipped.[30][67][68][69]
  • Instead of a minimum range requirement, certain Ranger skills, such as Thundering Shot, currently have variable effects conferred at different ranges.[402]
  • The majority of Ranger abilities allow movement while casting. Only a few abilities impose movement penalties while casting.[30]
Skill Icon Description
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[174] The root effect is nature based.[175]
Barrage Barrage Icon.png Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.[290]
Bear Trap Bear Trap Icon.png Spawn a Trap at the target location, which arms after 1 second. When an enemy triggers the Trap, they take damage and become Rooted for 2 seconds.[293]
Call of the Wild Call of the Wild Icon.png Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.[226]
Camouflage Camoflague Icon.png You become harder to see and cannot be directly targeted. The further you are from an enemy, the more difficult you are to spot. Any outgoing combat actions cancel this effect, as well as incoming damage or other negative effects.[403]
Disengage Disengage Icon.png Delivers a quick kick backflipping in the opposite direction. Enemies hit are Snared for 4 seconds.[404]
Headshot Headshot.png Deals 175% physical damage to target enemy.[310]
Hunt of the Bear Hunt of the Bear.png Call forth the spirit of the bear, imbuing yourself with increased physical mitigation.[346]
Hunt of the Raven Hunt of the Raven.png Call forth the spirit of the raven, imbuing yourself with increased physical penetration.[347]
Hunt of the Tiger Hunt of the Tiger.png Call forth the spirit of the tiger, imbuing yourself with 10% increased critical damage.[348]
Imbue Ammo: Barbed Imbue Ammo Barbed Icon2.png Imbues your ammunition with barbed thorns. Enemies hit by your bow attacks suffer the Bleeding status effect, dealing damage over time. Each application applies 3 seconds of duration to the target, up to a maximum of 30 seconds. 10 charges.[405]
Imbue Ammo: Concussive Imbue Ammo Concussive Icon2.png Imbues your ammunition with concussive force. Enemies hit by your bow attacks suffer ten stacks of the Staggered status effect, increasing Tripped duration when applied and lowering their accuracy and evasion stats per stack. 10 charges.[406]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[188]
Lightning Reload Lightning Reload Icon.png Grants a charge of Lightning Reload, allowing you to fire one ability Shot for free, ignoring its cooldown and other costs.[407]
Mark of the Bear Mark of the Bear.png Marks the target, reducing their mitigation by 25%.[349]
Mark of the Raven Mark of the Raven.png Marks the target, triggering bonus damage every time the target is hit. The lower the health on the target is, the higher the damage.[350]
Mark of the Tiger Mark of the Tiger Icon clean.png Marks the target, increasing critical chance versus the target by 50%.[351]
Piercing Shot Piercing Shot.png Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[353]
Raining Death Raining Death reskin.png Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[280]
Scatter Shot Scatter Shot Icon.png Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[281]
Snipe Snipe New.png Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[333]
Thundering Shot Thundering Shot Icon.png Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[282]
Vine Field Vine Field reskin.png Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[283]

Rogue skills

All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.[408]

  • Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.[409]
  • These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.[409]

If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[409]Steven Sharif

Skill Icon Description
Stealth This does not render a player completely invisible.[410] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[411]

Summoner skills

The summoner uses abilities that channel through their summons (also referred to as class skill pets).[412][413]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[29]Steven Sharif
  • Abilities from the summon appear on the summoner's hotbar. The summoner is essentially playing through their summon.[412][413]
    • Summoner has control over their summon, unless the summon is under ancillary effects.[412][415][413]
  • Summoners will not be able to fuse with or be taken over by their normal summons.[412][413]
  • Summoners may also have the ability to transfer pain to their summons, meaning that a portion of damage or threat taken by the summoner can be transferred to their summon instead.[417]
  • Summoner summons are not the same as combat pets.[418]
    • Summoner's summons will add to the summoner's power when they are summoned, unlike combat pets, which take a portion of the player's power.[419]
The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[419]Steven Sharif
  • Summons will exist until another summon is cast, the summon is killed, or the summoner logs off.[420]
  • Summons can be leveled through the application of skill points to their active skill.[29]
  • Summons will be able to use crowd control (CC).[172]
  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[421]
  • Summons follow the same PvP flagging rules as players and share the player's flag status.[422][423]
Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption[422]Steven Sharif

Summoners summon different varieties of summons, depending on the class and augments they choose.[424][425]

Augments from a secondary archetype can be applied to a summon.[427]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[427]Steven Sharif

Tank skills

info-orange.pngThis section contains potentially outdated information from early testing phases.
Skill Icon Source Description
Absorption Field Absorption Field.png Alpha-2 A field of absorption.[428]
Aegis Aegis New Icon.png Alpha-2 Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[258]
Ancestral Bolas Ancestral Bolas.png Alpha-2 Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[176]
Grapple Grapple Icon.png Alpha-2 Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[186][187]
Grit GritIcon.png Alpha-2 Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[429]
Hatred V Tank Ability Active.png Alpha-0 Single target that adds hate.[254]
Inciting Strikes IncitingStrikesIcon.png Alpha-2 Slashes twice in a forward cone while adding additional threat.[255]
Indomitable Spirit Indomitable Spirit.png Alpha-2 30% increased max HP and 30% increased healing received.[430]
Protect Protect (Active).png Alpha-2 Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[324]
Rush of Courage Rush of Courage.png Alpha-2 You feel a surge of resolve - gain 100 Courage.[431]
Shake It Off Shake It Off.png Alpha-2 Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[432]
Shield Assault ShieldAssaultIcon.png Alpha-2 Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[229]
Slam Slam.png Alpha-2 Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[192]
Tremoring Bellow TremoringBellowIcon.png Alpha-2 Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[196]

Caravan skills

Caravan components grant passive and active skills to a caravan.[433]

Skill Icon Description
Collect Cargo Collect Cargo Icon.png Pick up cargo nearest the mouse location and add them to your caravan's storage if there's enough room.[264]
Convert to Caravan Convert to Caravan Icon.png Allows the raft caravan to turn into a vehicle that can traverse land.[ citation needed ]
Convert to Raft Convert to Raft Icon.png Allows the caravan to turn into a vehicle that can cross calm waters.[434]
Healing Aura Healing Aura.png Provides healing to nearby defenders over time.[435]
Repulsor Blast Repulsor Sphere T3 Activate.png Blast away nearby attackers.[436]
Speed Boost Speed Boost.png Gives the caravan a temporary speed boost.[230]

Caravan passive skills

Skill Icon Description
Caravan Trail Speed Bonus Trail Speed Bonus.png Minor speed boost for travelling on a simple trail.[83]

Siege abilities

Group summons are activated by a party leader with that ability in their class kit along with additive components from other classes that are part of the group.[438]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Up to eight players of the same primary archetype can band together to create monumental effects during a siege.[439]

These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[439]Steven Sharif

Summoner

Summoners can collaborate together during sieges to summon larger creatures, such as Golems.[412][440][413]

We do have the concept of siege summons being a thing with multiple summoners being required in order to create that siege summon. In those situations your character becomes the summon. So you don't have an AI that takes over your previous character but instead the recipient of those additional spell effects becomes the actual summon itself.[412]Steven Sharif
  • The target of the group summon becomes the summon itself.[412][413]
    • Previously it was stated that the party-leader becomes the summon.[440]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.[441]
  • The number of summoners participating in the summon will determine its overall size.[441]
  • All summoners must be in the same party and the party leader must be a summoner.[440]
    • The party leader initiates the summon and then takes control of it.[440]
    • Once summoned, the party leader cannot be changed.[440]
    • If the party disbands, the summon ends. There will be a grace period to handle disconnects.[440]
    • The party may also contain non-Summoners.[440]

Tank

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[439]Steven Sharif

Utility skills

Alpha-2 Ranger Camouflage skill.[443]

We have what are called utility skills and a lot of MMORPGS really only focus on active combat skills, but some of the favorite things that I've had as a gamer is tabletop RPGs like Pathfinder or Dungeons and Dragons, and there are skills in those games that are relevant to either your environment or the quest line; and they're a little bit sometimes "story mode".[409]Steven Sharif

A utility skill is a typically non-combat skill that interacts with the environment and offers counters and horizontal progression against other archetype abilities.[444][445][446][447] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[448]

When we think about utilities, some of the examples of those utilities might be a Rogue has invisibility. How do you address invisibility? Well, a Ranger might have a utility ability that spawns a Hound that trails invisible targets within an AoE radius of the Ranger and you get that location. Whereas, a Mage might have an Arcane Eye that actually reveals them to the party of the raid. Those are the types of utility skills that we want to create. They offer counters and horizontal progression against the other archetype abilities.[444]Steven Sharif
  • Classes will have different utility abilities, such as detecting traps and other hazards.[445][446][448] For example: The Mage's detection spell casts light and reveals magical explosive hazards.[449]
    • Certain classes are able to climb/parkour in certain areas.[450][451] This is not a free-form ability. It will likely be restricted to certain quests, locations or objects.[452][453]
    • Certain classes (such as Rogues) will have stealth abilities.[454]
Q: What kind and how many special or unique activities can we expect classes to perform outside of combat, such as rogue's opening locks, tracking enemies as a ranger, or removing corruption from the ground as a cleric?
A: Just thirty minutes ago I was talking about those utility abilities like finding tracks, or cleansing poisons, arcane eye to reveal secret passages. The idea is how do we blend the traditional tabletop RPG role of utility and/or skill checks into the setting of a graphical MMORPG; and I think that it's both a complement of the skill kit that's available and how it interacts with the world for those curated or special designs within these locations. So to answer that question: that is intended- we've shown a little bit of that in the past and it is something that we want to make feel compelling and rewarding and viable as a use-case scenario in many different settings that you might find yourself in within the world.[445]Steven Sharif
  • All classes will have maneuverability/traversal utility abilities.[455]
  • Utility skills exist that can help players discover hidden paths and entrances and may lead to discovering hidden quests while exploring.[446]
  • Certain objects exist in the world (such as ladders and slides) that aid player mobility.[456]
We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[457]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • There will be a grappling hook utility skill or item.[458]
  • Rogues may also have a spyglass utility skill.[448]

List of utility skills

Skill Icon Origin Description
Arcane Eye Arcane Eye Icon.png Mage Conjure a magical eye that reveals any camouflaged enemies within a 20 meter radius around you to you and all party members over the next 8 seconds.[396]
Blink Blink.png Mage Instantly teleport a set distance in the direction you are moving.[223][224]
Camouflage Camoflague Icon.png Ranger} You become harder to see and cannot be directly targeted. The further you are from an enemy, the more difficult you are to spot. Any outgoing combat actions cancel this effect, as well as incoming damage or other negative effects.[403]}
Collect Cargo Collect Cargo Icon.png Caravan Pick up cargo nearest the mouse location and add them to your caravan's storage if there's enough room.[264]
Convert to Caravan Convert to Caravan Icon.png Caravan Allows the raft caravan to turn into a vehicle that can traverse land.[ citation needed ]
Convert to Raft Convert to Raft Icon.png Caravan Allows the caravan to turn into a vehicle that can cross calm waters.[434]
Family summon [[]] Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members).[459][460] Players cannot be summoned in the following cases:
This will be tested in Alpha-2.[463]
Pathfinding Bounty hunter Reveals corrupted player locations on the bounty hunter's map.[464][465] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[464] The pathfinding ability can be toggled on or off.[464][466]
Shell Shield.png Mage Create a protective magical shell around yourself that absorbs a large amount of damage before breaking.[399][400]
Stealth Rogue This does not render a player completely invisible.[410] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[411]

Skill transfer

Players will not be able to transfer their skills to other players.[467]

Kickstarter skill FX

All Kickstarter backers will receive a skill effects (FX) set.[468]

  • Includes unique colors and additional effects for certain skills. For example: A mage with her fireball skill may fire off a ball of searing white flames as opposed to the traditional colors of that skill.

See also

References

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  78. Art of War Skill Tree Description.png
  79. Beam Amplifier Description.png
  80. Blade Twist Weapon Tree Description.png
  81. Brutality Description.png
  82. Burning Blade Weapon Tree Description.png
  83. 83.0 83.1 83.2 Trail Speed Bonus Description.png
  84. Chilling Projectiles Description.png
  85. Climactic Whirlwind Skill Tree Description.png
  86. Consuming Lethal Blow Description.png
  87. Echo Description.png
  88. Elemental Attunement 1 Description.png
  89. Elemental Lure 3 Description.png
  90. Essence Harvest Description.png
  91. Extended Duration 1 Weapon Tree Description.png
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  94. Extended Duration 3 Weapon Tree Description.png
  95. Extra Stacks 1 Weapon Tree Description.png
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  98. Fuse Skill Tree Description.png
  99. Greater Brutality Description.png
  100. Greatsword Hit 3+ Weapon Tree Description.png
  101. Greatsword Hit 3+ Extra Damage 1 Weapon Tree Description.png
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  105. Greatsword Hit 4+ Weapon Tree Description.png
  106. Greatsword Hit 4+ Extra Damage 1 Weapon Tree Description.png
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  108. Greatsword Hit 4+ Extra Damage 3 Weapon Tree Description.png
  109. Greatsword Hit 4 Extra Damage 1 Weapon Tree Description.png
  110. Greatsword Hit 4 Extra Damage 2 Weapon Tree Description.png
  111. Greatsword Hit 4 Extra Damage 3 Weapon Tree Description.png
  112. Guard Weapon Tree Description.png
  113. Hit 5+ Proc Chance 1 Description.png
  114. Hit 5+ Proc Chance 2 Description.png
  115. Hit 5+ Proc Chance 3 Description.png
  116. Hit 6+ Proc Chance 1 Description.png
  117. Hit 6+ Proc Chance 2 Description.png
  118. Hit 6+ Proce Chance 3 Description.png
  119. Keen Edge Weapon Tree Description.png
  120. Meditative Form of the River Skill Tree Description.png
  121. Whirlwind Overdrive Skill Tree Description.png
  122. Perfect Timing Weapon Tree Description.png
  123. Perfect Timing Description.png
  124. Potency 1 Weapon Tree Description.png
  125. Potency 3 Weapon Tree Description.png
  126. Pyromania Skill Tree Description.png
  127. Raging Blitz Skill Tree Description.png
  128. 128.0 128.1 Recharging Lunging Assault Description.png
  129. Refreshing Followthrough Weapon Tree Description.png
  130. Reinvigorating Exert Skill Tree Description.png
  131. Reinvigorating Lethal Blow Skill Tree Description.png
  132. Relentless Form of the Avalanche Skill Tree Description.png
  133. Second Strike Weapon Tree Description.png
  134. Slicing Maim Skill Tree Description.png
  135. Swordmaster Consistent 1 Weapon Tree Description.png
  136. Swordmaster Consistent 2 Weapon Tree Description.png
  137. Swordmaster Endurance Weapon Tree Descriptions.png
  138. Swordmaster Potential 1 Weapon Tree Description.png
  139. Swordmaster Proc Rate 1 Weapon Tree Description.png
  140. Swordmaster Proc Rate 2 Weapon Tree Description.png
  141. Swordmaster Proc Rate 3 Weapon Tree Description.png
  142. Swordmaster Swiftness Weapon Tree Description.png
  143. 143.0 143.1 143.2 Unstoppable Exert Skill Tree Description.png
  144. Wand Damage Focus 3 Description.png
  145. Wand Hit 5+ Description.png
  146. Wand Hit 6 Description.png
  147. Wand Hit 6 Extra Damage 2 Description.png
  148. Wand Hit 6 Extra Damage 3 Description.png
  149. Wand Hit 6+ Description.png
  150. Wand Hit 6+ Extra Damage 1 Description.png
  151. Wand Hit 6+ Extra Damage 2.png
  152. Wand Projectile Damage 1 Description.png
  153. Weapon Mastery Bows Skill Tree Description.png
  154. Weapon Proficiency 1 Description.png
  155. Weapon Proficiency 2 Description.png
  156. Weapon Proficiency 3 Description.png
  157. Weapon Proficiency 4 Description.png
  158. Weapon Proficiency 9 Weapon Tree Description.png
  159. Weapon Proficiency 5 Description.png
  160. Weapon Training Deflection Weapon Tree Description.png
  161. Weapon Training Followthrough Weapon Tree Description.png
  162. Weapon Training Power Weapon Tree Description.png
  163. Weapon Training Power Description.png
  164. Weapon Training Precision Weapon Tree Description.png
  165. 165.0 165.1 165.2 165.3 165.4 Livestream, May 24, 2017 (45:12).
  166. 166.0 166.1 Livestream, June 26, 2020 (1:50:01).
  167. Livestream, October 16, 2017 (25:56).
  168. CC effects do notapply to non-combatants.png
  169. 169.0 169.1 169.2 Livestream, December 19, 2023 (1:16:19).
  170. 170.0 170.1 170.2 Livestream, September 30, 2022 (51:28).
  171. 171.0 171.1 171.2 Livestream, April 30, 2021 (1:08:10).
  172. 172.0 172.1 summons-ccs.png
  173. 173.0 173.1 Video, December 19, 2023 (27:14).
  174. 174.0 174.1 174.2 174.3 174.4 Air Strike New Description.png
  175. 175.0 175.1 175.2 175.3 175.4 Video, September 30, 2022 (15:28).
  176. 176.0 176.1 176.2 176.3 Ancestral Bolas Description.png
  177. 177.0 177.1 177.2 177.3 177.4 Chain Lightning Description04302024.png
  178. 178.0 178.1 178.2 178.3 178.4 Video, May 31, 2023 (12:12).
  179. 179.0 179.1 179.2 179.3 179.4 Video, April 28, 2023 (17:50).
  180. 180.0 180.1 Video, July 28, 2023 (20:50).
  181. 181.0 181.1 Chains of Restraint Info Panel.png
  182. 182.0 182.1 182.2 182.3 182.4 Video, July 28, 2023 (29:23).
  183. 183.0 183.1 183.2 Condemn Info Panel.png
  184. 184.0 184.1 184.2 Crippling Blow Description.png
  185. 185.0 185.1 185.2 185.3 Fissure Description04302024.png
  186. 186.0 186.1 186.2 186.3 Video, March 31, 2023 (9:55).
  187. 187.0 187.1 187.2 187.3 Video, January 27, 2023 (10:27).
  188. 188.0 188.1 Imbue Ammo Weighted Skill Tree Description.png
  189. 189.0 189.1 189.2 Knock Out Skill Tree Description.png
  190. 190.0 190.1 190.2 190.3 190.4 Leap Strike Description.png
  191. 191.0 191.1 191.2 191.3 Quake Description04302024.png
  192. 192.0 192.1 192.2 192.3 Slam Description.png
  193. 193.0 193.1 193.2 193.3 Video, April 28, 2023 (17:22).
  194. 194.0 194.1 194.2 194.3 Slumber Description04302024.png
  195. 195.0 195.1 195.2 195.3 Video, September 29, 2023 (11:23).
  196. 196.0 196.1 196.2 196.3 Video, January 27, 2023 (7:28).
  197. Livestream, February 9, 2018 (28:17).
  198. Livestream, November 22, 2019 (1:06:25).
  199. steven-hard-ccs.png
  200. Podcast, August 4, 2018 (1:11:05).
  201. 201.0 201.1 Livestream, 2018-04-8 (PM) (37:57).
  202. Podcast, August 4, 2018 (1:11:52).
  203. 203.0 203.1 203.2 Exert Description.png
  204. 204.0 204.1 204.2 204.3 Lunging Assault Description.png
  205. 205.0 205.1 205.2 205.3 205.4 Whirlwind Description.png
  206. 206.0 206.1 Livestream, February 26, 2021 (27:41).
  207. Video, February 26, 2021 (6:17).
  208. 208.0 208.1 208.2 208.3 208.4 Livestream, July 28, 2023 (1:02:23).
  209. 209.0 209.1 Livestream, June 30, 2022 (46:30).
  210. Livestream, July 30, 2021 (31:22).
  211. Interview, June 13, 2021 (4:12).
  212. Livestream, May 28, 2021 (1:13:05).
  213. 213.0 213.1 213.2 Livestream, December 2, 2022 (59:47).
  214. Livestream, April 30, 2020 (1:17:13).
  215. Livestream, May 8, 2017 (43:30).
  216. 216.0 216.1 Livestream, March 29, 2024 (2:01:57).
  217. Livestream, December 23, 2021 (55:32).
  218. Video, December 23, 2021 (23:53).
  219. 219.0 219.1 Livestream, October 14, 2022 (48:45).
  220. 220.0 220.1 stevenclarification.png
  221. Livestream, June 26, 2020 (1:30:40).
  222. 222.0 222.1 Livestream, June 30, 2022 (49:42).
  223. 224.0 224.1 224.2 Video, April 28, 2023 (4:40).
  224. 225.0 225.1 225.2 Blitz Description.png
  225. 226.0 226.1 Call of the Wild Description.png
  226. 227.0 227.1 Form of Celerity Description.png
  227. 228.0 228.1 Form of Fluidity Skill Tree Description.png
  228. 229.0 229.1 229.2 229.3 Video, January 27, 2023 (5:07).
  229. 230.0 230.1 Speed Boost Description New.png
  230. 231.0 231.1 231.2 Video, July 28, 2023 (24:03).
  231. 232.0 232.1 232.2 Wings of Salvation Info Panel.png
  232. 233.0 233.1 233.2 Video, July 28, 2023 (24:16).
  233. 234.0 234.1 234.2 234.3 Livestream, January 27, 2023 (1:06:02).
  234. 235.0 235.1 Livestream, June 30, 2022 (51:17).
  235. 236.0 236.1 Livestream, January 30, 2020 (1:34:12).
  236. Livestream, June 26, 2020 (1:24:06).
  237. 238.0 238.1 Video, January 27, 2023 (35:51).
  238. 239.0 239.1 239.2 Video, December 2, 2022 (34:41).
  239. 240.0 240.1 240.2 Video, December 2, 2022 (16:55).
  240. 241.0 241.1 241.2 Livestream, March 29, 2024 (2:38:15).
  241. 242.0 242.1 242.2 242.3 Livestream, September 29, 2023 (1:12:16).
  242. 243.0 243.1 243.2 243.3 Video, January 27, 2023 (40:24).
  243. Livestream, January 27, 2023 (15:22).
  244. Livestream, December 2, 2022 (1:05:08).
  245. Livestream, January 27, 2023 (1:13:29).
  246. Livestream, September 24, 2021 (1:22:46).
  247. Livestream, June 26, 2020 (1:19:50).
  248. shieldactiveblockA1.png
  249. 250.0 250.1 Livestream, January 27, 2023 (1:04:34).
  250. 251.0 251.1 steven-aggro.png
  251. 252.0 252.1 252.2 Livestream, February 24, 2023 (1:25:11).
  252. steven-taunt.png
  253. 254.0 254.1 254.2 254.3 Livestream, October 16, 2017 (21:48).
  254. 255.0 255.1 255.2 255.3 Video, January 27, 2023 (6:41).
  255. 256.0 256.1 Livestream, December 19, 2023 (1:52:02).
  256. 257.0 257.1 Livestream, May 31, 2023 (1:11:41).
  257. 258.0 258.1 Video, January 27, 2023 (9:54).
  258. 259.0 259.1 259.2 Video, April 28, 2023 (9:22).
  259. 260.0 260.1 260.2 Blizzard Description04302024.png
  260. 261.0 261.1 261.2 261.3 261.4 261.5 261.6 261.7 Video, September 29, 2023 (11:29).
  261. 262.0 262.1 262.2 Brutal Cleave Description.png
  262. 263.0 263.1 263.2 Cataclysm Description.png
  263. 264.0 264.1 264.2 Collect Cargo Description.png
  264. 265.0 265.1 265.2 265.3 Video, July 28, 2023 (16:02).
  265. 266.0 266.1 Communal Restoration Info Panel.png
  266. 267.0 267.1 267.2 Concentrated Scatter Shot Skill Tree Description.png
  267. 268.0 268.1 268.2 Cone of Cold Description04302024.png
  268. 269.0 269.1 269.2 Video, April 28, 2023 (11:22).
  269. 270.0 270.1 270.2 Video, July 28, 2023 (17:32).
  270. 271.0 271.1 271.2 Consecrating Wave Info Panel.png
  271. 272.0 272.1 272.2 Video, July 28, 2023 (18:26).
  272. 273.0 273.1 273.2 Divine Flare Info Panel.png
  273. 274.0 274.1 Ensnaring Vine Field Skill Tree Description.png
  274. 275.0 275.1 275.2 Magma Field Description04302024.png
  275. 276.0 276.1 276.2 Maim Description.png
  276. 277.0 277.1 277.2 Meteor Description04302024.png
  277. 278.0 278.1 Multi-Scatter Shot Skill Tree Description.png
  278. 279.0 279.1 a1radiantburst.png
  279. 280.0 280.1 280.2 Raining Death Description.png
  280. 281.0 281.1 281.2 281.3 Scatter Shot Description.png
  281. 282.0 282.1 282.2 Thundering Shot Description.png
  282. 283.0 283.1 283.2 Vine Field Description.png
  283. 284.0 284.1 Livestream, November 22, 2019 (1:09:37).
  284. Livestream, May 17, 2017 (1:05:11).
  285. 286.0 286.1 286.2 286.3 Livestream, January 27, 2023 (1:11:07).
  286. Livestream, July 28, 2023 (59:56TpBSGYWxd38).
  287. 288.0 288.1 Arcane Volley Description04302024.png
  288. 289.0 289.1 Video, April 28, 2023 (22:13).
  289. 290.0 290.1 Barrage New Description.png
  290. 291.0 291.1 Video, July 28, 2023 (19:50).
  291. 292.0 292.1 Barrier Info Panel.png
  292. 293.0 293.1 Bear Trap Description.png
  293. 294.0 294.1 Video, July 28, 2023 (14:03).
  294. 295.0 295.1 Bless Weapon Info Panel.png
  295. 296.0 296.1 Video, July 28, 2023 (22:12).
  296. 297.0 297.1 Defiant Light Info Panel.png
  297. 298.0 298.1 Video, July 28, 2023 (7:34).
  298. 299.0 299.1 Deliverance Info Panel.png
  299. 300.0 300.1 a1devotion.png
  300. 301.0 301.1 Video, November 1, 2020 (1:09).
  301. 302.0 302.1 302.2 302.3 302.4 302.5 302.6 alpha-1-cleric-spells.png
  302. 303.0 303.1 a1divinecensure.png
  303. 304.0 304.1 Video, November 1, 2020 (0:51).
  304. Expeditious Barrage Skill Tree Description.png
  305. 306.0 306.1 Fireball Description04302024.png
  306. 307.0 307.1 Video, July 28, 2023 (10:03).
  307. 308.0 308.1 Flash Cure Info Panel.png
  308. 309.0 309.1 Frostbolt Description04302024.png
  309. 310.0 310.1 310.2 Headshot Description Ranger2.png
  310. 311.0 311.1 Video, July 28, 2023 (23:28).
  311. 312.0 312.1 Healing Touch Info Panel.png
  312. 313.0 313.1 Heartseeking Snipe Skill Tree Description.png
  313. 314.0 314.1 Video, July 28, 2023 (15:15).
  314. 315.0 315.1 Judgment Info Panel.png
  315. 316.0 316.1 Lethal Blow Description.png
  316. 317.0 317.1 Lightning Strike Description04302024.png
  317. 318.0 318.1 Video, April 28, 2023 (13:40).
  318. 319.0 319.1 Video, July 28, 2023 (5:16).
  319. 320.0 320.1 Mend Info Panel.png
  320. Bear Trap Multitrap Skill Tree Description.png
  321. Omnidirectional DIsengage Skill Tree Description.png
  322. 323.0 323.1 Overpower Description.png
  323. 324.0 324.1 Protect Description.png
  324. 325.0 325.1 a1regeneration.png
  325. Reinvigorating Disengage Skill Tree Description.png
  326. 327.0 327.1 Video, July 28, 2023 (12:04).
  327. 328.0 328.1 Resplendent Beam Info Panel.png
  328. 329.0 329.1 a1resurrection.png
  329. 330.0 330.1 Video, November 1, 2020 (0:55).
  330. 331.0 331.1 Rupture Description.png
  331. 332.0 332.1 Smite Info Panel.png
  332. 333.0 333.1 333.2 Snipe Description New.png
  333. 334.0 334.1 Video, July 28, 2023 (9:22).
  334. 335.0 335.1 Soothing Glow Info Panel.png
  335. Bear Trap Trapslinger Skill Tree Description.png
  336. 337.0 337.1 Video, April 28, 2023 (20:57).
  337. 338.0 338.1 Livestream, April 28, 2023 (59:52).
  338. 339.0 339.1 339.2 steven-indirect-fire.png
  339. 340.0 340.1 Livestream, December 19, 2023 (1:18:49).
  340. Livestream, September 30, 2022 (52:33).
  341. 342.0 342.1 Livestream, September 30, 2022 (48:10).
  342. Livestream, December 19, 2023 (1:20:09).
  343. 344.0 344.1 Ball Lightning Description04302024.png
  344. 345.0 345.1 Video, April 28, 2023 (7:15).
  345. 346.0 346.1 Hunt of the Bear Description.png
  346. 347.0 347.1 Hunt of the Raven Description.png
  347. 348.0 348.1 Hunt of the Tiger Description.png
  348. 349.0 349.1 Mark of the Bear Description New.png
  349. 350.0 350.1 Mark of the Raven Description.png
  350. 351.0 351.1 Mark of the Tiger Description.png
  351. Mortal Headshot Skill Tree Description.png
  352. 353.0 353.1 Piercing Shot Description.png
  353. Refreshing Headshot Skill Tree Description.png
  354. 355.0 355.1 355.2 steven-bard.png
  355. 356.0 356.1 356.2 Livestream, April 7, 2023 (1:05:57).
  356. 357.0 357.1 357.2 Podcast, April 11, 2021 (13:30).
  357. Livestream, January 18, 2018 (45:52).
  358. Livestream, December 2, 2022 (1:04:16).
  359. Interview, July 19, 2020 (1:00:04).
  360. 361.0 361.1 Livestream, 2018-04-8 (PM) (46:11).
  361. Livestream, July 25, 2020 (58:38).
  362. Video, March 29, 2024 (55:06).
  363. 364.0 364.1 Livestream, June 28, 2019 (1:21:02).
  364. Livestream, December 2, 2022 (1:26:47).
  365. Livestream, 2018-04-8 (PM) (1:18:37).
  366. Livestream, July 28, 2017 (40:15).
  367. 368.0 368.1 Interview, June 13, 2021 (8:33).
  368. 369.0 369.1 Livestream, May 17, 2017 (1:06:19).
  369. Livestream, January 28, 2022 (1:09:26).
  370. 371.0 371.1 Livestream, May 19, 2017 (39:55).
  371. Livestream, June 1, 2017 (22:58).
  372. Blog: The Gift of Life - Cleric Alpha One Preview.
  373. Livestream, May 26, 2017 (19:03).
  374. Livestream, July 28, 2023 (1:24:11).
  375. 376.0 376.1 Livestream, July 28, 2023 (1:07:30).
  376. a1castigation.png
  377. Video, November 1, 2020 (0:33).
  378. Video, July 28, 2023 (25:36).
  379. Divine Infusion Info Panel.png
  380. Video, May 31, 2023 (16:58).
  381. Divine Power Buff Description.png
  382. a1divinelight.png
  383. Interview, September 10, 2023 (9:52).
  384. Video, March 29, 2024 (3:50).
  385. Interview, September 10, 2023 (16:56).
  386. steven-fighter-momentum.jpg
  387. Livestream, December 15, 2017 (1:00:36).
  388. Battle Cry Description.png
  389. Blood Fusion Description.png
  390. Form Of Ferocity Description.png
  391. Livestream, March 29, 2024 (1:56:56).
  392. Arcane Beam Description.png
  393. Arcane Circle Description.png
  394. Arcane Empowerment Description.png
  395. 396.0 396.1 Arcane Eye Description04302024.png
  396. Combust Description.png
  397. Elemental Empowerment Description04302024.png
  398. 399.0 399.1 Shell Description04302024.png
  399. 400.0 400.1 Video, April 28, 2023 (6:15).
  400. Livestream, May 31, 2023 (1:10:42).
  401. Livestream, December 19, 2023 (1:53:41L5DeC8wIcuM).
  402. 403.0 403.1 Camoflague Description.png
  403. Disengage Description.png
  404. Imbue Ammo Barbed Skill Tree Description.png
  405. Imbue Ammo Concussive Skill Tree.png
  406. Lightning Reload Description.png
  407. Rogue2.jpg
  408. 409.0 409.1 409.2 409.3 Livestream, July 25, 2020 (42:49).
  409. 410.0 410.1 Livestream, January 28, 2022 (1:12:27).
  410. 411.0 411.1 Livestream, May 3, 2017 (49:39).
  411. 412.0 412.1 412.2 412.3 412.4 412.5 412.6 412.7 Livestream, March 31, 2023 (1:22:21).
  412. 413.0 413.1 413.2 413.3 413.4 413.5 Livestream, May 19, 2017 (10:06).
  413. steven-summoners.png
  414. steven-summon-control.png
  415. Livestream, May 26, 2017 (43:20).
  416. Livestream, February 24, 2023 (1:27:22).
  417. Livestream, October 30, 2020 (1:21:14).
  418. 419.0 419.1 Interview, January 14, 2022 (42:18).
  419. 420.0 420.1 Livestream, July 25, 2020 (1:41:46).
  420. Livestream, January 29, 2021 (1:21:01).
  421. 422.0 422.1 steven-summons-pvp-1.png
  422. steven-summons-pvp-2.png
  423. Interview, June 13, 2021 (13:11).
  424. 425.0 425.1 425.2 425.3 425.4 425.5 425.6 Livestream, 2018-04-8 (AM) (0:58).
  425. 426.0 426.1 Livestream, 2018-04-8 (PM) (11:27).
  426. 427.0 427.1 Livestream, 2018-04-8 (PM) (24:11).
  427. Absorption Field Description.png
  428. Video, January 27, 2023 (5:21).
  429. Indomitable Spirit Description.png
  430. Rush of Courage Description.png
  431. Shake It Off Description.png
  432. Video, October 31, 2023 (10:13).
  433. 434.0 434.1 Convert to Raft Description.png
  434. Healing Aura Description.png
  435. Repulsor Blast Description.png
  436. Livestream, November 22, 2019 (41:02).
  437. Livestream, January 27, 2023 (1:33:42).
  438. 439.0 439.1 439.2 439.3 Podcast, May 11, 2018 (49:20).
  439. 440.0 440.1 440.2 440.3 440.4 440.5 440.6 Interview, August 17, 2018 (14:59).
  440. 441.0 441.1 Livestream, 2018-04-8 (AM) (28:01).
  441. steven-a1-leak-1.png
  442. Video, January 31, 2024 (4:48).
  443. 444.0 444.1 Livestream, December 19, 2023 (1:11:17).
  444. 445.0 445.1 445.2 Livestream, February 24, 2023 (1:13:19).
  445. 446.0 446.1 446.2 Livestream, February 24, 2023 (6:51).
  446. Livestream, June 30, 2017 (30:34).
  447. 448.0 448.1 448.2 Livestream, May 12, 2017 (33:10).
  448. class utilities.png
  449. Livestream, May 15, 2017 (15:10).
  450. utility skills.jpg
  451. Livestream, January 18, 2018 (34:56).
  452. Livestream, June 28, 2019 (1:21:46).
  453. class stealth.png
  454. class mobility.png
  455. Livestream, October 29, 2021 (1:07:11).
  456. Livestream, May 24, 2017 (57:41).
  457. Livestream, May 12, 2017 (18:00).
  458. Interview, July 19, 2020 (1:20:58).
  459. Podcast, July 26, 2020 (1:34:47).
  460. Podcast, July 26, 2020 (1:32:15).
  461. steven-family-summon.png
  462. steven-family-summon-2.png
  463. 464.0 464.1 464.2 steven-bounty-hunters-2.png
  464. Interview, April 27, 2017 (9:28).
  465. corruption toggle.png
  466. Livestream, November 17, 2017 (27:35).
  467. New Backer Goal!! + Monster Coins (>'.')>