Summoner

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search
Summoner symbol.[1]

The summoner is never alone. Two hands are good, but in the summoner's opinion, four hands are always better. With the right tool for every job, there's no situation they can't handle.

Summoner3a.PNG Summoner is an archetype in Ashes of Creation.[2]

Q: Summoner has been said to fill in the gaps in a party's role composition. What exactly does that mean in practice? Are they capable of speccing to be pure DPS, pure heals, or pure tank? Or instead are they supposed to be doing all three at a lesser level as needed?
A: It depends on the summon that they bring out. They will have a variety of summon options and they will have supporting abilities that enhance the role of that particular summon, or that can hybridize the role of that summon based on the ability they cast on the summon or support by attacking- by casting on the target either. So is something that is flexible based on the summoner; and then when you choose a secondary archetype as your total class, that- as a primary summoner- that will influence which category your summons perform best as a role. So if you go with a secondary archetype for your class selection that's more DPS oriented this summons from a role category perspective will be a DPS summons. You'll still have the flexibility, but it won't be as strong as if you had chosen a support or a tank role and the summon benefits you would have as a result of those secondary choices.[3]Steven Sharif
Q: Will Summoners want to build different stats when playing as either a DPS, healer, or tank role?
A: Yes. It is important that Summoners understand the role they're trying to hybridize into, as that decision might influence the types of stats they want to spec for.[5]Steven Sharif

Summoner classes

Class Primary Secondary
Beastmaster Summoner Ranger
Brood Warden Summoner Tank
Conjurer Summoner Summoner
Enchanter Summoner Bard
Necromancer Summoner Cleric
Shadowmancer Summoner Rogue
Spellmancer Summoner Mage
Wild Blade Summoner Fighter

Skills/abilities

The summoner uses abilities that channel through their summons (also referred to as class skill pets).[6][7]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[9]Steven Sharif
  • Abilities from the summon appear on the summoner's hotbar. The summoner is essentially playing through their summon.[6][7]
    • Summoner has control over their summon, unless the summon is under ancillary effects.[6][10][7]
  • Summoners will not be able to fuse with or be taken over by their normal summons.[6][7]
  • Summoners may also have the ability to transfer pain to their summons, meaning that a portion of damage or threat taken by the summoner can be transferred to their summon instead.[12]
  • Summoner summons are not the same as combat pets.[13]
    • Summoner's summons will add to the summoner's power when they are summoned, unlike combat pets, which take a portion of the player's power.[14]
The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[14]Steven Sharif
  • Summons will exist until another summon is cast, the summon is killed, or the summoner logs off.[15]
  • Summons can be leveled through the application of skill points to their active skill.[9]
  • Summons will be able to use crowd control (CC).[16]
  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[17]
  • Summons follow the same PvP flagging rules as players and share the player's flag status.[18][19]
Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption[18]Steven Sharif

Summoners summon different varieties of summons, depending on the class and augments they choose.[20][21]

Augments from a secondary archetype can be applied to a summon.[23]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[23]Steven Sharif

Siege summons

Group summons, such as Siege golems and Tank barricades, may be able to be activated by players combining certain archetype abilities while in the same group.[25][6][26][7][27]

Do we intend for there to be synergy between multiple archetypes, or different archetypes in skill activation? And I think we've talked about this in the past: We gave an example actually. I think I heard a Golem in this example, but we gave an example of Summoners using combined powers to summon a larger Golem. There is a desire to explore that path. I think our ability system facilitates that already.[25]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Up to eight players of the same primary archetype can band together to create monumental effects during a siege.[27]

Summoners may be able collaborate together during sieges to summon larger creatures, such as Golems.[25][6][26][7][27]

We do have the concept of siege summons being a thing with multiple summoners being required in order to create that siege summon. In those situations your character becomes the summon. So you don't have an AI that takes over your previous character but instead the recipient of those additional spell effects becomes the actual summon itself.[6]Steven Sharif
  • The target of the group summon becomes the summon itself.[6][7]
    • Previously it was stated that the party-leader becomes the summon.[26]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.[28]
  • The number of summoners participating in the summon will determine its overall size.[28]
  • All summoners must be in the same party and the party leader must be a summoner.[26]
    • The party leader initiates the summon and then takes control of it.[26]
    • Once summoned, the party leader cannot be changed.[26]
    • If the party disbands, the summon ends. There will be a grace period to handle disconnects.[26]
    • The party may also contain non-Summoners.[26]

Summoner augments

Summoner augments are still in development.[29]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Classes with a Summoner secondary may grant augmented skills that summon weapons. These summoned weapons are not able to be equipped.[30]
    • The word "equip" only applies to items. There are currently no plans to include summoning items into a player's inventory or character slots. It may however be possible to change the appearance and damage type/data of a weapon through the use of a spell.[31]
    • There are summoned weapons that appear as a spell VFX to damage opponents for a period of time.[32] These will not be able to be wielded, since weilding implies an item in a character equipment slot.[33]

Summon appearance

Summoners can change the appearance of their summons.[21][34]

The great thing about the animal husbandry tech that we're creating and the idea of having customization options is that there might be some opportunity there to really create a more customized experience for the summoner and the types of visual representation that their creature has that's more to the players definition. But we will see about that. I think you guys will be getting some updates in the future about that.[35]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

A summon's appearance is determined by in-game choices.[34]

Timeline

The Summoner archetype is intended to be released in the first update to Alpha-2.[38][39][40][41]

  • Previously it was mentioned that there was a chance that the Summoner could be released at the beginning of Alpha-2.[42]
  • Summoner was originally scheduled for Alpha-1.[43]

Visuals

Archetype list

Icon Archetype Type.[44] Role.[45] Resource.[46][47]
Bard2.PNG Bard Arcane Support -
Cleric4.PNG Cleric Arcane Support Divine Power
Fighter2.PNG Fighter Martial Damage Combat Momentum
Mage3.PNG Mage Arcane Damage -
Ranger3.PNG Ranger Martial Damage -
Rogue2a.PNG Rogue Martial Damage -
Summoner3a.PNG Summoner Arcane - -
Tank1.PNG Tank Martial Tank Courage

See also

References

  1. summoner quote.png
  2. Archetype breakdown.
  3. 3.0 3.1 Livestream, September 30, 2022 (1:14:20).
  4. Livestream, January 18, 2018 (45:52).
  5. Livestream, February 29, 2024 (1:24:13).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Livestream, March 31, 2023 (1:22:21).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Livestream, May 19, 2017 (10:06).
  8. steven-summoners.png
  9. 9.0 9.1 Interview, August 8, 2018 (22:27).
  10. steven-summon-control.png
  11. Livestream, May 26, 2017 (43:20).
  12. Livestream, February 24, 2023 (1:27:22).
  13. Livestream, October 30, 2020 (1:21:14).
  14. 14.0 14.1 Interview, January 14, 2022 (42:18).
  15. 15.0 15.1 Livestream, July 25, 2020 (1:41:46).
  16. summons-ccs.png
  17. Livestream, January 29, 2021 (1:21:01).
  18. 18.0 18.1 steven-summons-pvp-1.png
  19. steven-summons-pvp-2.png
  20. Interview, June 13, 2021 (13:11).
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 21.8 21.9 Livestream, 2018-04-8 (AM) (0:58).
  22. 22.0 22.1 Livestream, 2018-04-8 (PM) (11:27).
  23. 23.0 23.1 Livestream, 2018-04-8 (PM) (24:11).
  24. Livestream, November 22, 2019 (41:02).
  25. 25.0 25.1 25.2 Livestream, July 3, 2024 (1:52).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 Interview, August 17, 2018 (14:59).
  27. 27.0 27.1 27.2 27.3 Podcast, May 11, 2018 (49:20).
  28. 28.0 28.1 Livestream, 2018-04-8 (AM) (28:01).
  29. 29.0 29.1 Interview, July 9, 2023 (1:08:13).
  30. fightersummoner.png
  31. summoned weapons.png
  32. summoned weapons 2.png
  33. summoned weapons 3.png
  34. 34.0 34.1 34.2 34.3 34.4 Livestream, May 17, 2017 (1:07:55).
  35. 35.0 35.1 Interview, July 9, 2023 (1:10:46).
  36. Livestream, January 30, 2020 (1:26:09).
  37. summoner summon.png
  38. Podcast, May 10, 2024 (54:50).
  39. Interview, July 9, 2023 (1:11:29).
  40. Interview, July 9, 2023 (1:06:53).
  41. Interview, October 17, 2020 (53:50).
  42. steven-a2-summoner.png
  43. Newsletter, 2018-08-7
  44. Interview, July 29, 2020 (49:53).
  45. Group dynamics blog.
  46. Livestream, April 28, 2023 (1:02:04).
  47. steven-class-resources.png