Debuffs

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Skill Icon Origin Description
Battle Cry Icon.Battle Cry.png Fighter Apply Weakened and Demoralized to all nearby enemies and Riled to the caster and all nearby party members. Gain 5 Combat Momentum for each target Riled and each enemy target that was Shaken.
Mark of the Bear Icon.Mark of the Bear.png Ranger Marks the target, reducing their mitigation by 25%.
Mark of the Raven Icon.Mark of the Raven.png Ranger Marks the target, triggering up to (33%🢆) Physical damage every time the target is hit, scaling based on the target's missing health %.
Menacing Melody Icon.Menacing Melody.png Bard Nearby party members gain Menacing Melody Melodies can be played concurrently with other abilities. Multiple instances of the same melody do not stack.
Rupture Icon.Rupture.png Fighter Deal (50%🢆) Physical damage and apply a debuff to the target. While the debuff is active, the target acquires 1 Wounded stack per second while moving. After 5 seconds, the target takes another (150%🢆) Physical damage, plus 10% additional damage for each stack of Wounded it has, up to a maximum total of (150%🢆) Physical damage On the initial hit, if the target is Bleeding, 1 stack is consumed and that target becomes Hemorraging.
Saga Icon.Saga.png Bard Complete your tale with a grand finale, consuming all of your current themes. The specific saga you have access to is determined by the combination of your current themes.
Slumber Icon.Slumber.png Mage Applies Incapacitated to targets in a small area around the primary target. Lasts 10 seconds.
Related status effects
Effect Icon Description
Abated Icon.Abated.png Restraining effects have hindered the movement of the spirit.
Absorption Field Cooldown Icon.Absorption Field Cooldown.png Cannot receive the Absorption Field Buff
Anthem Breaking Icon.Anthem Breaking.png This effect will break if you stray too far from the instigating bard.
Arcane Pollen Icon.Arcane Pollen.png Lose mana ove 5 seconds. Can be extended to 20 seconds.
Aria of Lethargy Icon.Aria of Lethargy.png -30% Movement Speed, -30% Physical Attack Speed, -30% Magical Casting Speed. Lasts 20s.
Aria of Minor Lethargy Icon.Aria of Minor Lethargy.png -15% Movement Speed, -15% Physical Attack Speed, -15% Magical Casting Speed. Lasts 20s.
Armor Break
Belly Opened Icon.Belly Opened.png Increase physical damage taken by 30%
Birdman Poison Icon.Birdman Poison.png Taking damage over time.
Birdman's Curse Icon.Birdman's Curse.png Stops health and mana regeneration.
Black Hole Reduced movement speed
Bleed Icon.Bleed.png Taking damage over time.
Bleeding Icon.Bleeding.png Taking physical damage over time.
Bleeding Ears Icon.Bleeding Ears.png Taking damage over time.
Blind Icon.Blind.png Accuracy is reduced.
Blinded Icon.Blinded.png -40% Base Accuracy
Blood Purge Icon.Blood Purge.png
Brittle Taking extra physical damage
Burn Icon.Burn.png Fire damage over time
Burning Icon.Burning.png Taking fire damage over time.
Chill Icon.Chill.png Reduce ice mitigation.
Chilled Icon.Chilled.png Movement speed reduced by 50% per stack. Lasts 6s. Duration can be extended up to 6s by subsequent applications.
Condemn Icon.Condemn.png Cannot move or use abilities. Lasts 3s.
Conflagrating Icon.Conflagrating.png Convert all remaining Burning damage on the target into a quick DoT lasting 6s. Total burn amount is also boosted by 30%.
Corruption I Icon.Corruption I.png You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 25% less damage to non-combatant players. You suffer 25% reduced mitigation, health, and mana. You move 5% slower. You incur 4% XP debt upon death. You drop 25% more resources upon death. You drop 1 to 3 equipped items randomly upon death.
Corruption II Icon.Corruption II.png You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 35% less damage to non-combatant players. You suffer 35% reduced mitigation, health, and mana. You move 10% slower. You incur 8% XP debt upon death. You drop 35% more resources upon death. You drop 2 to 3 equipped items randomly upon death.
Corruption III Icon.Corruption III.png You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 45% less damage to non-combatant players. You suffer 45% reduced mitigation, health, and mana. You move 15% slower. You incur 14% XP debt upon death. You drop 45% more resources upon death. You drop 3 to 5 equipped items randomly upon death.
Corruption IV Icon.Corruption IV.png You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 65% less damage to non-combatant players. You suffer 65% reduced mitigation, health, and mana. You move 20% slower. You incur 20% XP debt upon death. You drop 65% more resources upon death. You drop 3 to 5 equipped items randomly upon death.
Corruption V Icon.Corruption V.png You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 90% less damage to non-combatant players. You suffer 90% reduced mitigation, health, and mana. You move 25% slower. You incur 30% XP debt upon death. You drop 100% more resources upon death. You drop 3 to 6 equipped items randomly upon death.
Curse Icon.Curse.png Reduce damage based on missing health
Dazed Icon.Dazed.png 100% Magical Casting Speed for 8s. Duration can be extended up to 20 seconds by subsequent applications.
Deaden Icon.Deaden.png Damage reduced by 50%
Deafened Icon.Deafened.png Reduced evasion and accuracy.
Death debuff Debuff applied on death that lasts between 5 and 10 minutes depending on how often the character has died. Increases stat dampening and other negative effects.[1]
Death's Mark Icon.Death's Mark.png Marked for death by a rogue. Take 10% more damage from their attacks. After their first attack the duration of this debuff is set to 20 seconds.
Deep Sleep Icon.Deep Sleep.png Lasts 15 seconds or until 20% of maximum health is received in damage.
Demoralized Icon.Demoralized.png Damage dealt reduced by 100% for 8s. Duration can be extended up to 20 seconds by subsequent applications.
Digest Unable to move and having HP drained.
Disable Icon.Disable.png Cannot move or rotate for 6s.
Disarmed Icon.Disarmed.png Cannot use weapon combo attacks. Lasts 4s.
Divine Censure Icon.Divine Censure.png Chance to heal enemies that damage this target.
Doused Icon.Doused.png The skeleton's fire has gone out.
Earthen Something?
Echolocated Icon.Echolocated.png You have been echolocated.
Electrified Icon.Volatile.png Reduced magical mitigation
Entrap Traps the Character with the Web
Exposed Icon.Exposed.png Taking 25% more damage from all debuff sources.
Fear Icon.Fear.png Can not move or take action, character runs around uncontrollably. Chance to break effect or trip target on damage. Lasts 5s.
Fireball Damage over time
Fissures
Freezing Icon.Freezing.png Move speed slowed by 40%.
Frost Slow Icon.Frost Slow.png Movement speed reduced
Frozen Icon.Frozen.png Cannot move or rotate for 6s.
Frozen Immune Icon.Frozen Immune.png Cannot be Frozen
Fungal Spores Icon.Fungal Spores.png Damage over time. Dispellable.
Grappling Icon.Grappling.png Vulnerable to being tripped.
Grounded Reduced magical resistance
Harrower's Curse Icon.Harrower's Curse.png
Hemorraging Icon.Hemorraging.png Suffering (20%🢆) Bleed damage every 0.5 seconds. Lasts 5s.
Humiliated Icon.Humiliated.png Damage dealt reduced by 15% towards targets other than the applier of this effect. Lasts 8s.
Hunted
Infected Icon.Infected.png No healing received. Lasts 5s.
Injured Icon.Injured.png The creature winces as it moves, shallow cuts tracing its sides and a slight panic in is body language. Though battered, it remains alert and ready to continue on.
Judgment Icon.Judgment.png Reduce physical and magical defense.
Killer Prey Icon.Killer Prey.png Receive 20% more damage from Lone Killer
Lacerate Damage over time
Launched! Icon.Launched!.png
Living Bomb Icon.Living Bomb.png Used to solve the issue of transitioning between different montages causing multiple hits.
Lord of Shadows This unit is currently in the shadow realm...
Lullaby Icon.Lullaby.png Getting sleepy... Will fall asleep at max stacks.
Maddening Dance Icon.Maddening Dance.png
Magic Absorption Icon.Magic Absorption.png Magic damage and healing against this target are reduced.
Magma Field Slow
Mangled Icon.Mangled.png The creature's body is a ruin of torn flesh and shattered bone, its form barely recognizable.
Marionette Icon.Marionette.png Stunned, forced to dance against your will. Lasts 10s or until damage taken exceeds 10% of the instigator's max health.
Mark of the Bear Icon.Mark of the Bear.png Marks the target, reducing their mitigation by 25%.
Mark of the Raven Icon.Mark of the Raven.png Marks the target, triggering bonus damage every time the target is hit. This lower on health the target is, the higher the damage.
Mark of the Tiger Icon.Mark of the Tiger.png Marks the target, reducing their critical hit avoidance by 25%.
Marked RangerMarkIcon.png Applying a mark will override any previously applied mark.[2]
Mend Recharge Icon.Mend Recharge.png You cannot cast mend until fully recharged
Mesmerizing Dance Icon.Mesmerizing Dance.png You are being mesmerized by a bard's dance.
Metal Curse Icon.Metal Curse.png Lose stamina over time when not moving. Take massive damage and remove the effect when out of stamina.
Molten You are melting, leaving behind trails of lava
Molten Slow Slowed by a molten lava field
Muddy Field Icon.Muddy Field.png Reduce movement speed by 40%
Narcotic Pollen Sleeping from a burst of narcotic pollen
Noisy Icon.Noisy.png -5 Stealth Level. Recently used a stamina movement ability while stealthed.
Off Balance Icon.Off Balance.png Cannot move or rotate for 3s.
Onslaught Damage debuff
Oozed Icon.Oozed.png Reduced physical damage mitigation.
Paralytic Poison Icon.Paralytic Poison.png Periodically has a chance to stun the target.
Paralyzed Icon.Paralyzed.png Periodical stun if fails resistance
Parasitic Ensyme Icon.Parasitic Ensyme.png Infected with a parasite.
Petrified Can't take any action.
Petrify Immune Cannot be Petrified
Petrifying Curse Slowly lose speed and turn into stone. Movement, sprint, and dodge can alleviate the effect.
Petrifying Progress Icon.Petrifying Progress.png Gradually reduce speed with stacks. Fully petrified at 100 stacks.
Poison Taking damage over time.
Poisoned Icon.Poisoned.png Deals 2 ticks per stack, every 2 ticks. Lasts 20s. Stacks up to 10 times. Damage does not waken Incapacitated targets.
Prismatic Snare Slows targets hit by Prismatic beam by 75%.
Promise of the Night Icon.Promise of the Night.png You suddenly feel deathly ill.
Protect Breaking Icon.Protect Breaking.png You are too far from your protector!
Resounding Smash Impending damage
Revealed Icon.Revealed.png Enemies can detect you through your camouflage!
Revealing Gaze Icon.Revealing Gaze.png -20 Stealth Level.
Root Icon.Root.png
Root/Freeze Immunity Icon.Root-Freeze Immunity.png Immunity to root and freeze effects for 10s.
Rooted Icon.Rooted.png Rooted
Rotten Blood Icon.Rotten Blood.png Increase all primary stats for undead and decrease all primary stats for non undeads. Non undeads receive tick damage at max stack. Overheal can remove stacks.
Rumsoaked Icon.Rumsoaked .png Take increased fire damage,
Rupture Icon.Rupture.png Accumulate 1 Wounded stack per second while moving. When this effect's duration expires, target takes damage proportional to number of Wound stacks they have.
Sap Icon.Sap.png Deals 2 ticks every 2 ticks for each consumed stack of Poisoned and heals the rogue the same amount. Lasts 8s.
Shadow Cascade Icon.Shadow Cascade.png Nothing personal...
Shaken Icon.Shaken.png -10% Physical Mitigation for 6s. Duration can be extended up to 15 seconds by subsequent applications.
Shocked Icon.Shocked.png Incoming direct attacks proc an additional (25%🢆) Lightning damage and consume a stack. Lasts 6s.
Shocked Immune Cannot be Shocked.
Shockwave Reduced movement speed
Silence/Disarm Immunity Icon.Silence-Disarm Immunity.png Immunity to silence and disarm effects for 10s.
Silenced Icon.Silenced.png Cannot use abilities. Lasts 0s.
Singed Damage over time
Slow
Slumber Icon.Slumber.png Sleeping
Snare Snared
Snare/Chill Immunity Icon.Snare-Chill Immunity.png Immunity to snare and chill effects for 10s.
Snared Icon.Snared.png Movement speed reduced by 25% per stack.
Snared 40% Icon.Snared 40%.png Snared 40%
Snared 60% Icon.Snared 60%.png Snared 60%
Snared 80% Icon.Snared 80%.png Snared 80%
Spirit Creature Lose health over time. Explode when expired.
Spirit Instability Icon.Spirit Instability.png The spirit animal is going to explode.
Staggered Icon.Staggered.png
Staggering Pull Icon.Staggering Pull.png Snared
Stalk Icon.Stalk.png While Stalking, the Ranger has 50% additional damage at max stacks.
Stinky Boomtoss Icon.Stinky Boomtoss.png Taking damage over time.
Stone Grasp Icon.Stone Grasp.png Being grasped by the earth.
Stone Touch Petrifying.
Taunted Taunted: reduced damage output by 15% on all targets except the caster.
Thundershock Knockdown Icon.Thundershock Knockdown.png
Time Based Push Icon.Time Based Push.png
Toad Poison Icon.Toad Poison.png Deals light damage every 2 ticks. Lasts 30s. Stacks up to 15 times without refreshing duration. Damage does not waken Incapacitated targets.
Torrent Push Ride the wave!
Trip/Stun Immunity Icon.Trip-Stun Immunity.png Immunity to trip and stun effects for 10s.
Unquenchable Flames Icon.Unquenchable Flames.png Weapon attacks made against this target trigger bonus fire damage equal to the attacker's level. Lasts 4s.
Velocity Based Push Icon.Velocity Based Push.png
Venomed Icon.Venomed.png Taking poison damage over time.
Volatile Icon.Volatile.png -10% Magical Mitigation. Lasts 6s. Duration can be extended up to 15 seconds by subsequent applications.
Volatile Curse Icon.Volatile Curse.png Increases all stats by 15%. Explodes on death dealing damage to nearby enemies and spreading Volatile Curse to other Dunir.
Volatile Curse Bleed Icon.Volatile Curse Bleed.png Taking physical damage over time.
Weakened Weakened Debuff Icon.png 100% Physical Attack Speed for 8s. Duration can be extended up to 20 seconds by subsequent applications.
Wet You're sopping wet!
Withering Curse Draining life over time.
Wounded Icon.Wounded.png The creature's body is marred by deep gashes and dark, oozing wounds. Though weakened and unsteady, its eyes still burn with defiance.

See also

References