Debuffs
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Skill | Icon | Origin | Description |
---|---|---|---|
Battle Cry | ![]() |
Fighter | Apply Weakened and Demoralized to all nearby enemies and Riled to the caster and all nearby party members. Gain 5 Combat Momentum for each target Riled and each enemy target that was Shaken. |
Mark of the Bear | ![]() |
Ranger | Marks the target, reducing their mitigation by 25%. |
Mark of the Raven | ![]() |
Ranger | Marks the target, triggering up to (33%🢆) Physical damage every time the target is hit, scaling based on the target's missing health %. |
Menacing Melody | ![]() |
Bard | Nearby party members gain Menacing Melody Melodies can be played concurrently with other abilities. Multiple instances of the same melody do not stack. |
Rupture | ![]() |
Fighter | Deal (50%🢆) Physical damage and apply a debuff to the target. While the debuff is active, the target acquires 1 Wounded stack per second while moving. After 5 seconds, the target takes another (150%🢆) Physical damage, plus 10% additional damage for each stack of Wounded it has, up to a maximum total of (150%🢆) Physical damage On the initial hit, if the target is Bleeding, 1 stack is consumed and that target becomes Hemorraging. |
Saga | ![]() |
Bard | Complete your tale with a grand finale, consuming all of your current themes. The specific saga you have access to is determined by the combination of your current themes. |
Slumber | ![]() |
Mage | Applies Incapacitated to targets in a small area around the primary target. Lasts 10 seconds. |
- Related status effects
Effect | Icon | Description |
---|---|---|
Abated | ![]() |
Restraining effects have hindered the movement of the spirit. |
Absorption Field Cooldown | ![]() |
Cannot receive the Absorption Field Buff |
Anthem Breaking | ![]() |
This effect will break if you stray too far from the instigating bard. |
Arcane Pollen | ![]() |
Lose mana ove 5 seconds. Can be extended to 20 seconds. |
Aria of Lethargy | ![]() |
-30% Movement Speed, -30% Physical Attack Speed, -30% Magical Casting Speed. Lasts 20s. |
Aria of Minor Lethargy | ![]() |
-15% Movement Speed, -15% Physical Attack Speed, -15% Magical Casting Speed. Lasts 20s. |
Armor Break | ||
Belly Opened | ![]() |
Increase physical damage taken by 30% |
Birdman Poison | ![]() |
Taking damage over time. |
Birdman's Curse | ![]() |
Stops health and mana regeneration. |
Black Hole | Reduced movement speed | |
Bleed | ![]() |
Taking damage over time. |
Bleeding | ![]() |
Taking physical damage over time. |
Bleeding Ears | ![]() |
Taking damage over time. |
Blind | ![]() |
Accuracy is reduced. |
Blinded | ![]() |
-40% Base Accuracy |
Blood Purge | ![]() |
|
Brittle | Taking extra physical damage | |
Burn | ![]() |
Fire damage over time |
Burning | ![]() |
Taking fire damage over time. |
Chill | ![]() |
Reduce ice mitigation. |
Chilled | ![]() |
Movement speed reduced by 50% per stack. Lasts 6s. Duration can be extended up to 6s by subsequent applications. |
Condemn | ![]() |
Cannot move or use abilities. Lasts 3s. |
Conflagrating | ![]() |
Convert all remaining Burning damage on the target into a quick DoT lasting 6s. Total burn amount is also boosted by 30%. |
Corruption I | ![]() |
You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 25% less damage to non-combatant players. You suffer 25% reduced mitigation, health, and mana. You move 5% slower. You incur 4% XP debt upon death. You drop 25% more resources upon death. You drop 1 to 3 equipped items randomly upon death. |
Corruption II | ![]() |
You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 35% less damage to non-combatant players. You suffer 35% reduced mitigation, health, and mana. You move 10% slower. You incur 8% XP debt upon death. You drop 35% more resources upon death. You drop 2 to 3 equipped items randomly upon death. |
Corruption III | ![]() |
You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 45% less damage to non-combatant players. You suffer 45% reduced mitigation, health, and mana. You move 15% slower. You incur 14% XP debt upon death. You drop 45% more resources upon death. You drop 3 to 5 equipped items randomly upon death. |
Corruption IV | ![]() |
You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 65% less damage to non-combatant players. You suffer 65% reduced mitigation, health, and mana. You move 20% slower. You incur 20% XP debt upon death. You drop 65% more resources upon death. You drop 3 to 5 equipped items randomly upon death. |
Corruption V | ![]() |
You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 90% less damage to non-combatant players. You suffer 90% reduced mitigation, health, and mana. You move 25% slower. You incur 30% XP debt upon death. You drop 100% more resources upon death. You drop 3 to 6 equipped items randomly upon death. |
Curse | ![]() |
Reduce damage based on missing health |
Dazed | ![]() |
100% Magical Casting Speed for 8s. Duration can be extended up to 20 seconds by subsequent applications. |
Deaden | ![]() |
Damage reduced by 50% |
Deafened | ![]() |
Reduced evasion and accuracy. |
Death debuff | Debuff applied on death that lasts between 5 and 10 minutes depending on how often the character has died. Increases stat dampening and other negative effects.[1] | |
Death's Mark | ![]() |
Marked for death by a rogue. Take 10% more damage from their attacks. After their first attack the duration of this debuff is set to 20 seconds. |
Deep Sleep | ![]() |
Lasts 15 seconds or until 20% of maximum health is received in damage. |
Demoralized | ![]() |
Damage dealt reduced by 100% for 8s. Duration can be extended up to 20 seconds by subsequent applications. |
Digest | Unable to move and having HP drained. | |
Disable | ![]() |
Cannot move or rotate for 6s. |
Disarmed | ![]() |
Cannot use weapon combo attacks. Lasts 4s. |
Divine Censure | ![]() |
Chance to heal enemies that damage this target. |
Doused | ![]() |
The skeleton's fire has gone out. |
Earthen | Something? | |
Echolocated | ![]() |
You have been echolocated. |
Electrified | ![]() |
Reduced magical mitigation |
Entrap | Traps the Character with the Web | |
Exposed | ![]() |
Taking 25% more damage from all debuff sources. |
Fear | ![]() |
Can not move or take action, character runs around uncontrollably. Chance to break effect or trip target on damage. Lasts 5s. |
Fireball | Damage over time | |
Fissures | ||
Freezing | ![]() |
Move speed slowed by 40%. |
Frost Slow | ![]() |
Movement speed reduced |
Frozen | ![]() |
Cannot move or rotate for 6s. |
Frozen Immune | ![]() |
Cannot be Frozen |
Fungal Spores | ![]() |
Damage over time. Dispellable. |
Grappling | ![]() |
Vulnerable to being tripped. |
Grounded | Reduced magical resistance | |
Harrower's Curse | ![]() |
|
Hemorraging | ![]() |
Suffering (20%🢆) Bleed damage every 0.5 seconds. Lasts 5s. |
Humiliated | ![]() |
Damage dealt reduced by 15% towards targets other than the applier of this effect. Lasts 8s. |
Hunted | ||
Infected | ![]() |
No healing received. Lasts 5s. |
Injured | ![]() |
The creature winces as it moves, shallow cuts tracing its sides and a slight panic in is body language. Though battered, it remains alert and ready to continue on. |
Judgment | ![]() |
Reduce physical and magical defense. |
Killer Prey | ![]() |
Receive 20% more damage from Lone Killer |
Lacerate | Damage over time | |
Launched! | ![]() |
|
Living Bomb | ![]() |
Used to solve the issue of transitioning between different montages causing multiple hits. |
Lord of Shadows | This unit is currently in the shadow realm... | |
Lullaby | ![]() |
Getting sleepy... Will fall asleep at max stacks. |
Maddening Dance | ![]() |
|
Magic Absorption | ![]() |
Magic damage and healing against this target are reduced. |
Magma Field Slow | ||
Mangled | ![]() |
The creature's body is a ruin of torn flesh and shattered bone, its form barely recognizable. |
Marionette | ![]() |
Stunned, forced to dance against your will. Lasts 10s or until damage taken exceeds 10% of the instigator's max health. |
Mark of the Bear | ![]() |
Marks the target, reducing their mitigation by 25%. |
Mark of the Raven | ![]() |
Marks the target, triggering bonus damage every time the target is hit. This lower on health the target is, the higher the damage. |
Mark of the Tiger | ![]() |
Marks the target, reducing their critical hit avoidance by 25%. |
Marked | ![]() |
Applying a mark will override any previously applied mark.[2] |
Mend Recharge | ![]() |
You cannot cast mend until fully recharged |
Mesmerizing Dance | ![]() |
You are being mesmerized by a bard's dance. |
Metal Curse | ![]() |
Lose stamina over time when not moving. Take massive damage and remove the effect when out of stamina. |
Molten | You are melting, leaving behind trails of lava | |
Molten Slow | Slowed by a molten lava field | |
Muddy Field | ![]() |
Reduce movement speed by 40% |
Narcotic Pollen | Sleeping from a burst of narcotic pollen | |
Noisy | ![]() |
-5 Stealth Level. Recently used a stamina movement ability while stealthed. |
Off Balance | ![]() |
Cannot move or rotate for 3s. |
Onslaught | Damage debuff | |
Oozed | ![]() |
Reduced physical damage mitigation. |
Paralytic Poison | ![]() |
Periodically has a chance to stun the target. |
Paralyzed | ![]() |
Periodical stun if fails resistance |
Parasitic Ensyme | ![]() |
Infected with a parasite. |
Petrified | Can't take any action. | |
Petrify Immune | Cannot be Petrified | |
Petrifying Curse | Slowly lose speed and turn into stone. Movement, sprint, and dodge can alleviate the effect. | |
Petrifying Progress | ![]() |
Gradually reduce speed with stacks. Fully petrified at 100 stacks. |
Poison | Taking damage over time. | |
Poisoned | ![]() |
Deals 2 ticks per stack, every 2 ticks. Lasts 20s. Stacks up to 10 times. Damage does not waken Incapacitated targets. |
Prismatic Snare | Slows targets hit by Prismatic beam by 75%. | |
Promise of the Night | ![]() |
You suddenly feel deathly ill. |
Protect Breaking | ![]() |
You are too far from your protector! |
Resounding Smash | Impending damage | |
Revealed | ![]() |
Enemies can detect you through your camouflage! |
Revealing Gaze | ![]() |
-20 Stealth Level. |
Root | ![]() |
|
Root/Freeze Immunity | ![]() |
Immunity to root and freeze effects for 10s. |
Rooted | ![]() |
Rooted |
Rotten Blood | ![]() |
Increase all primary stats for undead and decrease all primary stats for non undeads. Non undeads receive tick damage at max stack. Overheal can remove stacks. |
Rumsoaked | ![]() |
Take increased fire damage, |
Rupture | ![]() |
Accumulate 1 Wounded stack per second while moving. When this effect's duration expires, target takes damage proportional to number of Wound stacks they have. |
Sap | ![]() |
Deals 2 ticks every 2 ticks for each consumed stack of Poisoned and heals the rogue the same amount. Lasts 8s. |
Shadow Cascade | ![]() |
Nothing personal... |
Shaken | ![]() |
-10% Physical Mitigation for 6s. Duration can be extended up to 15 seconds by subsequent applications. |
Shocked | ![]() |
Incoming direct attacks proc an additional (25%🢆) Lightning damage and consume a stack. Lasts 6s. |
Shocked Immune | Cannot be Shocked. | |
Shockwave | Reduced movement speed | |
Silence/Disarm Immunity | ![]() |
Immunity to silence and disarm effects for 10s. |
Silenced | ![]() |
Cannot use abilities. Lasts 0s. |
Singed | Damage over time | |
Slow | ||
Slumber | ![]() |
Sleeping |
Snare | Snared | |
Snare/Chill Immunity | ![]() |
Immunity to snare and chill effects for 10s. |
Snared | ![]() |
Movement speed reduced by 25% per stack. |
Snared 40% | ![]() |
Snared 40% |
Snared 60% | ![]() |
Snared 60% |
Snared 80% | ![]() |
Snared 80% |
Spirit Creature | Lose health over time. Explode when expired. | |
Spirit Instability | ![]() |
The spirit animal is going to explode. |
Staggered | ![]() |
|
Staggering Pull | ![]() |
Snared |
Stalk | ![]() |
While Stalking, the Ranger has 50% additional damage at max stacks. |
Stinky Boomtoss | ![]() |
Taking damage over time. |
Stone Grasp | ![]() |
Being grasped by the earth. |
Stone Touch | Petrifying. | |
Taunted | Taunted: reduced damage output by 15% on all targets except the caster. | |
Thundershock Knockdown | ![]() |
|
Time Based Push | ![]() |
|
Toad Poison | ![]() |
Deals light damage every 2 ticks. Lasts 30s. Stacks up to 15 times without refreshing duration. Damage does not waken Incapacitated targets. |
Torrent Push | Ride the wave! | |
Trip/Stun Immunity | ![]() |
Immunity to trip and stun effects for 10s. |
Unquenchable Flames | ![]() |
Weapon attacks made against this target trigger bonus fire damage equal to the attacker's level. Lasts 4s. |
Velocity Based Push | ![]() |
|
Venomed | ![]() |
Taking poison damage over time. |
Volatile | ![]() |
-10% Magical Mitigation. Lasts 6s. Duration can be extended up to 15 seconds by subsequent applications. |
Volatile Curse | ![]() |
Increases all stats by 15%. Explodes on death dealing damage to nearby enemies and spreading Volatile Curse to other Dunir. |
Volatile Curse Bleed | ![]() |
Taking physical damage over time. |
Weakened | ![]() |
100% Physical Attack Speed for 8s. Duration can be extended up to 20 seconds by subsequent applications. |
Wet | You're sopping wet! | |
Withering Curse | Draining life over time. | |
Wounded | ![]() |
The creature's body is marred by deep gashes and dark, oozing wounds. Though weakened and unsteady, its eyes still burn with defiance. |