Shaken
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Shaken is a debuff in Ashes of Creation.[1][2]
- Dispellable: Yes
- Persists: Relog
- Stacks: 1
- Effect description
- -10% Physical Mitigation for 6s. Duration can be extended up to 15 seconds by subsequent applications.
- Related skills
Skill | Icon | Origin | Description |
---|---|---|---|
1H Mace - Concussion | ![]() |
1H_Mace | A Deadly Extended Finisher immediately after a Deadly Finisher deals 25% more damage and Applies Shaken to the target. |
1H Mace - Concussion: Flexible Extended Finishers | ![]() |
1H_Mace | Any Extended Finisher immediately after a Deadly Finisher deals 25% more damage and Applies Shaken to the target. Becomes Supreme Concussion when combined with Concussion: Flexible Finishers. |
1H Mace - Concussion: Flexible Finishers | ![]() |
1H_Mace | A Deadly Extended Finisher immediately after any Finisher deals 25% more damage and Applies Shaken to the target. Becomes Supreme Concussion when combined with Concussion: Flexible Extended Finishers. |
1H Scepter - Concussion | ![]() |
1H_Scepter | A Deadly Extended Finisher immediately after a Deadly Finisher deals 25% more damage and Applies Shaken to the target. |
1H Scepter - Concussion: Flexible Extended Finishers | ![]() |
1H_Scepter | Any Extended Finisher immediately after a Deadly Finisher deals 25% more damage and Applies Shaken to the target. Becomes Supreme Concussion when combined with Concussion: Flexible Finishers. |
1H Scepter - Concussion: Flexible Finishers | ![]() |
1H_Scepter | A Deadly Extended Finisher immediately after any Finisher deals 25% more damage and Applies Shaken to the target. Becomes Supreme Concussion when combined with Concussion: Flexible Extended Finishers. |
1H Sword Slash - Concussion | ![]() |
1H_Sword_Slash | A Deadly Extended Finisher immediately after a Deadly Finisher deals 25% more damage and Applies Shaken to the target. |
1H Sword Slash - Concussion: Flexible Extended Finishers | ![]() |
1H_Sword_Slash | Any Extended Finisher immediately after a Deadly Finisher deals 25% more damage and Applies Shaken to the target. Becomes Supreme Concussion when combined with Concussion: Flexible Finishers. |
1H Sword Slash - Concussion: Flexible Finishers | ![]() |
1H_Sword_Slash | A Deadly Extended Finisher immediately after any Finisher deals 25% more damage and Applies Shaken to the target. Becomes Supreme Concussion when combined with Concussion: Flexible Extended Finishers. |
2H Sword - Concussion | ![]() |
2H_Sword | A Deadly Extended Finisher immediately after a Deadly Finisher deals 25% more damage and Applies Shaken to the target. |
2H Sword - Concussion: Flexible Extended Finishers | ![]() |
2H_Sword | Any Extended Finisher immediately after a Deadly Finisher deals 25% more damage and Applies Shaken to the target. Becomes Supreme Concussion when combined with Concussion: Flexible Finishers. |
2H Sword - Concussion: Flexible Finishers | ![]() |
2H_Sword | A Deadly Extended Finisher immediately after any Finisher deals 25% more damage and Applies Shaken to the target. Becomes Supreme Concussion when combined with Concussion: Flexible Extended Finishers. |
Battle Cry | ![]() |
Fighter | Apply Weakened and Demoralized to all nearby enemies and Riled to the caster and all nearby party members. Gain 5 Combat Momentum for each target Riled and each enemy target that was Shaken. |
Cataclysm | ![]() |
Fighter | Deal (275%🢆) Physical damage and apply Shaken to all enemies in a large area in front of you. If the target is Staggered, the effect is consumed and the target becomes Tripped. Deals 15% additional damage to Chilled targets. This bonus is doubled against Frozen targets. |
Form Of Fluidity | ![]() |
Fighter | While in this form, the caster receives +1.5% Evasion and +2.5% Disable Evasion per 10 Combat Momentum, up to a maximum of +15% and +25%, respectively. Overpower and Brutal Cleave apply Shaken to targets hit. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms. Triggers cooldown for 10 seconds when deactivated. |
Judgment | ![]() |
Cleric | If cast on an ally, restore health equal to (1500%🢆) healing to the target. If cast on an enemy, deal (280%🢆) Radiant damage and apply Burning for (150%🢆) Fire damage to the target. If the enemy target is Shaken, the caster is healed for the damage dealt. |
Leap Strike | ![]() |
Fighter | Leap to target location and deal (225%🢆) Physical damage around you while applying Staggered to targets hit. Apply 3 stacks of Snared to targets hit that were Shaken. |
Saga | ![]() |
Bard | Complete your tale with a grand finale, consuming all of your current themes. The specific saga you have access to is determined by the combination of your current themes. |
Snipe | ![]() |
Ranger | Deal (400%🢆) Physical damage and apply Shaken to target enemy. If the target is Bleeding, 1 stack is consumed and that target becomes Hemorraging. |
- Related status effects
Effect | Icon | Description |
---|---|---|
Concussion | ![]() |
A Extended Finisher immediately after a Finisher deals 25% more damage and Applies Shaken to the target. |
Concussion: Flexible Extended Finishers | ![]() |
Any Extended Finisher immediately after a Deadly Finisher deals 25% more damage and Applies Shaken to the target. Becomes Supreme Concussion when combined with Concussion: Flexible Finishers. |
Concussion: Flexible Finishers | ![]() |
A Deadly Extended Finisher immediately after any Finisher deals 25% more damage and Applies Shaken to the target. Becomes Supreme Concussion when combined with Concussion: Flexible Extended Finishers. |
Judgment | ![]() |
Reduce physical and magical defense. |
Riled | ![]() |
30% Disable Evasion for 10s. |
Supreme Concussion | ![]() |
Any Extended Finisher immediately after any Finisher deals 25% more damage and Applies Shaken to the target. |