Glint
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Glint (previously known as Hunting certificates and Monster certificates) is a bound currency that drops from mobs and players, and is offered as a reward for completing certain quests, events, and achievements. Glint is intended to be the primary method for generating gold in the Ashes of Creation economy.[2][3][4][5][6][7]
- Glint serves a very integral role in the economy within Ashes of Creation. It is a material substance that is acquired through various means, but primarily hunting different antagonists within the world; and it is the physical form of Essence within the beasts of Verra. So when you acquire this it is bound to your character, and that is a very important component of the economic systems here because glint will be used to pay for certain services, such as taxation for buildings that you have, or citizenship dues that are necessary.[8] – Steven Sharif
- Glint is not localized to specific regions.[9][4][10][11][6][12] Previously it was stated that glint was specific to an economic region.[13][6][14][7]
- Glint occupies space within the spatial inventory system and must be transported via crates when in large quantities.[9]
- Glint can be sold directly to commodities vendors at hunting lodges within nodes to "make some quick money".[16]
- Glint may be traded with commodities vendors for player commodities. These commodities can then be transported to other nodes (via caravan or merchant ship) where they can be traded for gold.[4][13][6][14][7] The gold value is based on the demand for the commodity at the destination node (over the last seven days) as well as its distance from the originating node.[17][4]
- Glint will drop as stolen glint on a character's death, based on applicable death penalties.[4][10][11][6][12] Glint taken from caravan wreckages is also classed as stolen.[18] Stolen glint is not bound and may be redeemed for less than its original value at black market locations.[4][10]
- Glint may be used to pay housing taxes and citizen dues.[8][4][5]
- Glint can be stored within node warehouses.[6]
- Glint is not intended as crafting materials.[5]
- Glint is always distributed via round-robin loot rules.[19]
List of glint types
Glint type | Rarity |
---|---|
Radiant Glint⬢ | Legendary |
Illustrious Glint ⬟ | Epic |
Bright Glint■ | Heroic |
Glowing Glint▲ | Rare |
Dim Glint⧫ | Uncommon |
Dull Glint⬬ | Common |
Hunting lodges
- Glint can be exchanged for player commodities and/or gold at Player Commodity Vendor NPCs within hunting lodges.[16][3][4][5][6][14][7]
- Hunting lodges are default service buildings that come pre-built with nodes.[3][20]
Player Commodity Vendors
- Player Commodity Vendors trade glint for player commodities.[20][4][5][6][14][7]
- These commodities can be traded for gold at commodities vendors.[20][4][5][6][14][7] The gold value is based on the demand for the commodity at the destination node (over the last seven days) as well as its distance from the originating node.[17][4][13][6]
- Example: Transiting Salt Cured Meat from Winstead to the adjacent Miraleth node should yield an approximate 5x multiplier to the gold value (from 150 at the origin node to 8 at the destination node). These rates are subject to testing and balancing.[21]
- Commodities can also be traded at the originating node for an approximately equal value that they were purchased for.[17]
- Player Commodity Vendors can also trade glint directly for a lesser amount of gold than would be achievable through exchanging commodities with other nodes.[16]
- These commodities can be traded for gold at commodities vendors.[20][4][5][6][14][7] The gold value is based on the demand for the commodity at the destination node (over the last seven days) as well as its distance from the originating node.[17][4][13][6]
- Player commodities may be sold directly from caravan (or merchant ship) inventory to commodities vendors.[22]
- You can sell it back for around the cost you bought them for in terms of the glint to gold conversion, but you should be putting them in a caravan and taking them to another node, because that will increase the value based on the node you take it to: how far away that node is and how many of that commodity has been sold at that node over the last seven days.[17] – Chris Justo
Player commodities
Player commodities are one of the main ways for players to make gold in Verra.[2][16][3][4][5][6][7]
- Commodities- player commodities specifically is one of the main ways players can make money or gold in Verra; and different nodes will sell different commodities at different prices. So the way you make money is by- either you sell your glint directly to the commodity vendor and just make some quick money at the node, or the most profitable way to do it is to buy some player commodities and then transit them to other nodes where they're going to be sold for higher prices at- the side-effect is that you have increased risk in doing it.[16] – John Collins
- Glint can be exchanged for player commodities at commodities vendor NPCs in hunting lodges within nodes.[3][4][5][6][14][7] Player Commodity Vendors can also trade glint directly for a lesser amount of gold than would be achievable through exchanging commodities with other nodes.[16]
- Player commodities are types of cargo that can be transported by caravans and merchant ships.[23][3][20]
- Player commodities can be traded back for gold at commodities vendors.[20][4][5][6][14][7] The gold value is based on the demand for the commodity at the destination node as well as its distance from the originating node.[24][17][4][13][6] Player commodities traded at the originating node will return an approximately equal value that they were purchased for.[17]
- The further you transit the commodities in the world, the greater the return rate is for that commodity. Why? Because the risk is greater. The further you travel the more risk you inherit.[24] – Steven Sharif
- Player commodities can be stored within caravansaries and node warehouses rather than being sold. They can then be sold or transported at a later time.[25][24]
- It's important to note that at the end of this demonstration you just saw, I sold the commodities to the Miraleth node. I didn't have to do that. I could have kept the Winstead commodities that I originated with in Miraleth and launched another caravan at a later time to take those commodities to a node even further away and sold it for a higher exchange rate. In addition, depending on the times in which nodes exist, it is entirely possible that Winstead might be destroyed at some point in the future; and I have a hoard of Winstead commodities that I've been saving in other nodes that would dramatically increase the price as well. So there's speculation within the market also, which is an important component I think of the intricacies that good economic gameplay needs to provide.[24] – Steven Sharif
- Player commodities may be sold directly from caravan (or merchant ship) inventory to commodities vendors.[22]
List of player commodities
Loot tables

Alpha-2 Looting UI.[26]
It's anywhere from 2 to 4% chance on an individual mob kill that it might drop a completed item. But, the majority of those cases are going to be basic white low quality items that get dropped essentially and you don't have control over some of the stats that relate to that item.[27] – Steven Sharif
- Mobs drop glint, items, and crafting materials in preference to gold.[6][7]
- Glint is not bound to a specific region and can be also dropped by players on death as stolen glint, based on applicable death penalties.[9][4][10][11][6][12]
- The rarity of glint increases with the mob's level.[15]
- Loot tables are disabled for player controlled monsters.[28]
- Experience debt decreases the drop rate percentages from monsters.[29]
- Q: Are Alpha-2 bosses dropping full items instead of recipes and mats placeholder?
- A: The reward tables are very much in a functional state right now. So, I wouldn't look at these reward tables and say oh this is long-term intended. This is for A2 purposes. However, it is going to be a combination of both. You're going to have full loot drops that are going to occur with world bosses. That is an expectation that should be kept. But, in addition, you will have recipes, you will have unique material components that are used to create those items as well; and you'll also have the ability to deconstruct those items to recoup some of those more unique materials to potentially create more.[30] – Steven Sharif
- Loot (loot tables) from mobs and bosses have about a 2-4% RNG chance of dropping gear (completed items).[27][31][30][32][33]
- There is also a chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[31][30][32][34][35]
- Most completed item drops will be of low quality items, but there is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[27][36][37]
- RNG drop chances will likely not be made public.[38]
- Stats on dropped items will vary based on the rarity of the item.[39]
- The Luck waterfall stat influences potential drop rates. This stat accumulates when within a group.[40]
- Party size does not directly affect loot drops, but since loot in Ashes of Creation encounters is finite (there is no individual loot system), it must be distributed between all party members. This essentially acts to balance the lowered risk in large numbers against lower chances of gaining rewards.[40][41]
- The greater level disparity between a character (or average level of the party) and the mob being looted, the lower the drop percentages will be from that mob. The ideal range is within 5 levels of the mob. Any player or party member with greater than 9 levels difference will stop drops and experience gains.[40][42][27]
- You are most ideal if you're within I believe five levels of the monster that you're killing- party average. However, if anybody in your party is over 9 levels higher than the monster, then the drops and the experience do not occur.[40] – Steven Sharif
- Loot tables will likely not be affected by weather conditions.[43] This was previously listed as a possible effect.[44]
- There won't be specific loot drops for artisans.[45][46] Previously it was stated that master gatherers may have the ability to "spoil" a boss' loot.[47]
- Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
- A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[46] – Steven Sharif
Visuals
2023-11-01
See also
References
- ↑ 1.0 1.1 1.2 Video, October 31, 2023 (4:45).
- ↑ 2.0 2.1 Livestream, October 31, 2023 (1:06:32).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Video, October 31, 2023 (3:34).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 Interview, September 10, 2023 (53:47).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Livestream, October 29, 2021 (1:06:31).
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 Interview, July 18, 2020 (27:11).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Livestream, May 24, 2017 (44:14).
- ↑ 8.0 8.1 8.2 Video, October 31, 2023 (5:06).
- ↑ 9.0 9.1 9.2
- ↑ 10.0 10.1 10.2 10.3 Livestream, March 26, 2021 (1:07:33).
- ↑ 11.0 11.1 11.2
- ↑ 12.0 12.1 12.2 Podcast, May 5, 2017 (43:05).
- ↑ 13.0 13.1 13.2 13.3 Interview, July 19, 2020 (1:08:22).
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 Interview, April 17, 2019 (49:55).
- ↑ 15.0 15.1
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Video, October 31, 2023 (6:07).
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 Video, October 31, 2023 (8:05).
- ↑
- ↑ Livestream, September 27, 2024 (2:09:45).
- ↑ 20.0 20.1 20.2 20.3 20.4 Video, August 31, 2023 (33:07).
- ↑ Video, October 31, 2023 (8:35).
- ↑ 22.0 22.1 Video, January 31, 2024 (32:03).
- ↑
- ↑ 24.0 24.1 24.2 24.3 Livestream, October 31, 2023 (1:08:57).
- ↑
- ↑ Video, January 27, 2023 (16:44).
- ↑ 27.0 27.1 27.2 27.3 Interview, October 14, 2024 (6:29).
- ↑ Livestream, May 3, 2017 (35:25).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 30.0 30.1 30.2 Livestream, August 30, 2024 (1:03:38).
- ↑ 31.0 31.1 Livestream, September 27, 2024 (1:45:22).
- ↑ 32.0 32.1 Interview, July 19, 2020 (8:43).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Interview, July 20, 2020 (21:57).
- ↑ Livestream, 2018-04-8 (PM) (55:49).
- ↑ Livestream, July 25, 2020 (46:08).
- ↑ Interview, July 18, 2020 (1:00:15).
- ↑ Livestream, April 30, 2024 (1:03:57).
- ↑ Livestream, December 22, 2020 (1:15:01).
- ↑ 40.0 40.1 40.2 40.3 Livestream, January 3, 2025 (23:11).
- ↑ Podcast, May 10, 2024 (50:37).
- ↑
- ↑ Livestream, May 27, 2022 (1:14:46).
- ↑ Video, May 27, 2022 (2:21).
- ↑ Livestream, August 30, 2024 (1:12:52).
- ↑ 46.0 46.1 Livestream, February 29, 2024 (1:22:09).
- ↑ Podcast, August 4, 2018 (1:44:54).