Caravans

The Caravan System is a major aspect of the economy in Ashes of Creation. While the rewards can be great for moving massive amounts of Commodities and other materials across the world of Verra, players can choose to be Caravan attackers or defenders, making these hotspots for PvP battles.[2]
Caravans are vehicles that facilitate the transfer of cargo across Verra. They are key to supplying nodes with needed materials, and for transporting commodities over long distances for increased profits.[4][5][6][7][8][9][10][11][12][13]
- Caravans are one of the primary methods of ensuring that nodes have the supplies they need to build the buildings they need to build so that they can specialize. They're also the primary method by which players can multiply their wealth, because wealth in our game is acquired through glint, which gets traded in for commodities that can then be either sold directly to the vendor at the node you're at, or can be transported through the caravan system to other nodes for a multiple return; and that I think is going to separate the mice from men in the game with regards to the economic gameplay. Those who can successfully trade those caravans across long distances are going to see obviously a significant amount of wealth more so than their counterparts and be able to control certain markets.[4] – Steven Sharif
- Personal caravans are used to transport cargo for one or more players.[9][10][11]
- Personal caravans are initiated from and arrive at caravansary node buildings within Village (stage 3) nodes and above.[14][9][15][16]
- Caravansaries will exist in lawless zones outside of nodes during Alpha-2 for testing purposes.[17]
- Mayoral caravans are system driven caravans that are launched by Mayors to trade node commodities with other nodes in exchange for service building upgrades and bespoke buffs.[18][19][7][8][20]
- Caravans create an objective-based PvP event in the open-world that players can choose to attack, defend, or opt-out of.[21][22][23][24]
- PvE caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[25][26]
- It is possible to launch decoy caravans and merchant ships, but there are visual hints of what is contained in a caravan.[27][28][29] Decoy crates may be available via social organization progression.[27]
Caravan types

Caravan types in Ashes of Creation include.[8][31]
Personal caravans
There'll be different variants of each of the components, with the wheels for example, would have variants that will excel perhaps at off-road over on-road and vice versa. So right now we have caravans that are set up more for the on-road portion, but you will travel faster over roads, but that obviously comes with the increased risk of running into other players or monsters that are blocking the road.[35] – Chris Justo

Personal caravans (also referred to as Self-directed/player-driven caravans) are utilized by players to transport cargo across Verra. These are land-based and water-based (raft caravans) that a single player drives and directs.[32][14][37][33][34][31]
- Personal caravans are prepared and launched from caravansary buildings at Village (stage 3) or higher nodes.[9][10]
- Personal caravans can also be summoned in the open-world from caravansaries in nearby nodes.[38]
- Personal caravans are capable of transitioning to/from raft caravans.[34][39]
- Caravan components modify caravan stats and grant passive and active abilities to the caravan. Components can be upgraded to increase a caravan's power.[14][34]
- Nameplates of the drivers of vehicles, such as caravans, will be visible while they are driving the vehicle.[40]
- By default, personal caravans have a racial appearance that influences the types of animals that are moving the caravan.[34]
- Players will be able to apply caravan skins to change the default appearance.[34]
- Caravan drivers receive a significant defensive buff while they are driving a caravan. This reduces CC effects and increases damage mitigation significantly.[41]
- The caravan owner is able to grant permissions to allow other players to drive their caravans. If these permissions are not activated by the owner then anyone can drive their caravans. If the caravan driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[41]
- A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the server realm.[42]
- Caravans have collision, so other players could jump on the caravan while it is being driven.[41]
Raft caravans

Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[34] – Steven Sharif
Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[45][46][9][39]
- Unlike merchant ships, raft caravans are capable of transitioning to and from land caravans at the point of intersection of land and water.[46][9][47][34][39]
- Raft caravans may only be used in rivers.[48]
- Currently the stats of the raft are informed by the components of the caravan. This may be changed based on testing.[49][34]
- By default, raft caravans have a racial appearance. Players will be able to apply caravan skins to change this appearance.[34]
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans, or Node-to-node trade caravans) are launched by Mayors to trade node commodities with other nodes in exchange for service building upgrades and bespoke buffs.[18][19][7][50][8][20]
- Just wait until the node-to-node trade system becomes available for Mayors, where you can now use your treasury to purchase node-specific commodities that can be traded on the node-to-node trade network and in return give you necessary resources from successful trade completions, where you can then spend those resources on bespoke buffs and upgrades for the buildings you have. So there's going to be a need to utilize that treasury of yours that you've accumulated to purchase these commodities that then can be traded on the node-to-node trade house.[18] – Steven Sharif
- Nodes answering node-to-node trade requests must have a trade agreement or alliance with the requesting node.[18][19][7][50][8][20][51]
- Node commodities are traded with other nodes via mayoral caravans.[52][53][54]
- Once the mayor initiates a node-to-node trade order with another node, a system driven caravan is spawned to transit the goods. These caravans will have a unique appearance specific to the node (of origin) and may appear on the map when they are launched (as a world event).[18][19][7][8]
- Those caravans that... are taking those trades will be very unique looking to the node; and we are considering the idea of showing the trade caravan on the map when it's launched from the node, if it's a part of that node-to-node trade. So, just thinking thinking about how many people are going to try to destroy that caravan to take the goods inside.[18] – Steven Sharif
Caravansary
- Caravansaries are where caravans are constructed, prepared for launch, and are unloaded. Caravansaries were previously defined as default service buildings that come pre-built with every node of Village (stage 3) or higher.[14][55][53][56][9][10]
- Caravan master NPCs at caravansaries enable players to construct, load, and launch personal caravans.[14][9][15][16]
- Caravan drivers will see a visible perimeter around nodes that represent a disembarkation radius, which is similar to the deployment line. When a caravan crosses this line it will no longer be able to be attacked.[57][9] Guard NPCs spawning to escort the caravan to the node's caravansary was not shown on the latest caravan preview.[9]
- As you approach cities, caravansaries will confer a radius around the node; and that radius will be something visual to you in the world as you're approaching another node; and you will see a line- a disembark line where when you cross that line you've reached the safety zone; and that line cross is outside of the node in a similar distance, but also based on caravansary upgrades, that the placement of the caravan at launch is; and so you only have to make it to that line, and once you do the events surrounding the caravan and the ability to attack that caravan stops and it gets auto-moved into the caravansary. Guards will start to materialize around it. They'll grab the reins of the horse and begin to move the caravan slowly to the caravansary and now you've reached a pit stop; and at that pit stop this can either be your final destination or you can relaunch it again. You don't have to stop at nodes along the way to your destination. If you want to keep going you can keep going: You want to cross rivers, you can cross rivers. You want to go out into the ocean with a little raft caravan, you can do that too; and you can go to a destination and you can stop there and unload there. But if you're running into trouble, if you're under assault, if you're a near attack and there's a node nearby with a caravansary that you can stop at, you can start directing the caravan towards that node and all you got to do is make it to that finish line outside of the node; and when you do the caravan auto will move towards caravansary.[9] – Steven Sharif
- Caravan components can be upgraded while the caravan is parked in a caravansary stall.[58]
- Caravan insurance will not be provided as an in-game system.[60] Previously it was stated that insurance was able to be purchased from a caravansary prior to the launch of a caravan.[9][10]
- Caravansaries will exist in lawless zones outside of nodes during Alpha-2 for testing purposes.[17]
Caravan construction

Caravans have these items within them called components; and those act like the gear on the caravan. So they can modify their stats, grant them passive and even active abilities. So you can- if you upgrade your components, you can get powerful caravans.[14] – John Collins

Caravans will take on different appearances based on upgrades and any skins applied to them![61]
Caravans are constructed from components at caravan master NPCs in caravansary service buildings within Village (stage 3) nodes or higher.[62][14][9][15][16]
- Caravan components modify caravan stats and grant passive and active abilities to the caravan. Higher tier components will increase a caravan's power and capabilities.[62][14]
- If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[63] – Steven Sharif
- Caravan components obtained from crafters may have stats according to the skill of the artisan.[9][16]
- Caravan components can be upgraded while the caravan is parked in a caravansary stall.[58]
- If components are missing, default versions with lowest stat values will be applied to the caravan.[9][15][16]
- In order to construct caravan at the caravansary, you go to caravansary and you say hey I've got all these components and I want to construct a caravan; and the caravansary will accept the components that you have: It will use those components. If you don't have components for certain parts of the caravan it will give you default versions, which will be lowest stat value that that caravan can then have.[9] – Steven Sharif
- Caravan components and caravan skins both affect a caravan's appearance.[14]
- Caravan components can be upgraded while the caravan is parked in a caravansary stall at a node.[58]
- Caravan components can be individually destroyed by directional attacks against the caravan. All components are destroyed if the caravan is destroyed.[65]
- Caravan components can affect the proximity radius for the notification of nearby players of caravan PvP events.[63]
Caravan cargo

Cargo is the official name of supplies that are transited by caravans and ships.[37] – Steven Sharif
Cargo refers to crates that are transported by caravan, ship, or mules.[68][37]
- The only constraint is available size in the spatial inventory system for the crates.[68][69][6]
- Materials and resources (in crates).[70][6]
- Player commodities.[6]
- Node commodities.[6]
- There are... three primary methods by which caravans transit the world. The first is when players are moving commodities. The second is when players are moving materials and resources, and that's to your question. That's relevant because materials and resources across the world are unique to the geographic region in which they are produced or which they spawn, and crafting stations are located at certain nodes, and nodes specialize the types of crafting stations that they can have; so the transit of those materials across the world is a necessary component of keeping the economy alive; and where there is a demand there will be a supply. So that's with regards to the second reason for transiting caravans. The third is when mayors and system generated caravans transit the world. This is for nodes to acquire certain types of node commodities or node resources that they need to initiate public Work projects and to initiate construction projects.[6] – Steven Sharif
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[71][72] Likewise, merchant ships can only be launched and received at harbors.[73]
- Upgrading a caravan's components can increase its cargo capacity.[14][73] The maximum cargo capacity of caravans will be determined during Alpha-2 testing.[74] Merchant ships have a much larger capacity than caravans.[73]
- When you land a caravan it doesn't automatically flood the node's cargo with the stuff that was on your caravan. It stays on the caravan as additional cargo storage.[75] – John Collins
- Caravan speed is currently not affected by the weight of the cargo being transported.[76]
- There are visual hints relating to the cargo being transported on caravans, but players will not be able to see the exact contents of the caravan.[27][28][29] Cargo is represented in this way even if a cosmetic caravan skin has been applied to the caravan.[28][29]
- Decoy crates may be available via social organization progression to aid in launching of decoy caravans and merchant ships.[27]
- Commodities are transported by caravans and merchant ships in sealed crates.[77][78][79]
- These commodities cannot be stored in a player's inventory. Looting them will convert them into stolen commodities which yield a lesser value when exchanged at black market locations in nodes.[80][81][82][78]
- To retain the value of the commodities, players must summon an empty caravan from a nearby node to collect and transport them.[81][83][84]
- Commodities crates found in caravan wreckages are marked with a green symbol.[85]
- Materials crates found in caravan wreckages are marked with a black symbol.[85]
Caravan capacity
Caravan components affect the available inventory capacity of a caravan.[86][14][87]
- There is a tradeoff between certain caravan stats and benefits provided by caravan components.[63][64][87]
- If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[63] – Steven Sharif
Initiating caravans
Caravan initiation in Ashes of Creation may refer to:
PvE Caravan events
PvE Caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[25][26]
- Obstacles may present barriers on roads that players must remove or bypass to allow transit of goods.[25][89][90]
- When you're traveling with a caravan, there are events that can trigger as a result of you being there with a caravan, that can either block your way or spawn things to attack your caravan and require you to make decisions about how you want to proceed; whether you turn around and go somewhere else or you find a path off-road: all with different kinds of dangers associated with them.[25] – Chris Justo
Caravan PvP
One of the most important aspects of caravans is that there is no reward without significant risk in Ashes of Creation; and the caravan system is of particular risk, because it is how materials and commodities are transited within the world of Verra; and it's difficult to navigate the world of Verra: It's a large world and the terrain is not always kind, especially to large vehicles like a caravan.[91] – Steven Sharif
![]() |
Friendly defender |
---|---|
![]() |
Friendly attacker |
![]() |
Enemy defender |
![]() |
Enemy attacker |
Caravans create an objective-based PvP event in the open-world that players can choose to attack, defend, or ignore via a UI window.[92][21][22][23]
- Only the caravan owner and those in the caravan's raid group will be able to see it on the world map.[93][94]
- You will only be able to see the caravan if you are a member of the caravan's raid or if you are the owner of the caravan on the map. If you are not one of those, then you will not see it on the map. If you come within proximity of the caravan you'll be prompted through an event UI to participate if you wish as a defender or an attacker.[93] – Steven Sharif
- Players that choose to attack or defend the caravan will be flagged as combatants.[24]
- The UI notification will include the caravan owner's name and guild.[95]
- The proximity that the UI window appears is determined by the player's performance as either a defender or an attacker in previous raids.[21]
- Once registered as a defender, a player can't switch to attack the caravan.[96]
- The proximity radius for notification of nearby caravan events can be increased or decreased based on the caravan's components or a player's progression in the highwayman system.[63]
- At a certain proximity to the caravan, any player will receive the event notification to participate either as an attacker or as a defender. That proximity radius can be augmented either through players advancement within the Highwaymen system, which is for defenders or attackers you can increase the radius, but also the components can increase and or decrease the radius of that event notification as well.[63] – Steven Sharif
- There will be visual hints relating to the cargo being transported on caravans, but players will not be able to see the exact contents of the caravan.[27][28][29] Cargo is represented in this way even if a cosmetic caravan skin has been applied to the caravan.[28][29]
- Players can be registered participants in a caravan event involving multiple caravans.[97][96] It is not possible for a player to participate in more than one caravan event at a time.[98]
- As a player you can participate in events that have as many caravans collocated as you want. So if you have 20 Caravans that you're trying to move all in a single caravan raid with all of your players you can join all 20 of those caravans into the same caravan defense group; and that is that is the intent of the system. The same is true for the attackers. The attackers can join against all of those caravans.[97] – Steven Sharif
- Caravan components can be individually destroyed by directional attacks against the caravan. All components are destroyed if the caravan is destroyed.[65]
- Some defensive abilities may be effective against blocking projectiles from hitting caravans.[99]
- Basic attacks will not slow caravans, but certain slowing abilities may be able to do so.[5]
- As it stands currently it would be difficult for players to be able to block the caravan. Now that's not to say that certain types of effects cannot be applied to the caravan through ability use, such as slowing effects, or pause effects, stun effects, against the caravan itself, not the rider. But right now we do have a collision priority system which means that vehicles move players and mounts. Mounts and players cannot stop vehicles from moving the vehicle. Its collision has priority; and then ships have the ultimate priority. Nothing can move ships or block ships.[5] – Steven Sharif
- If a caravan's driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[41] A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the server realm.[42]
- There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.[100]
- Q: Will there be a limit on the number of times a caravan can change hands if successfully taken over during a journey from one node to another?
- A: No. There is no limit a caravan can be destroyed. That caravan can be destroyed. The Caravan thereafter could be destroyed. The driver of the Caravan can be killed and commandeered; and done as many times as is permitted through the situation. That is player driven.[100] – Steven Sharif
Caravan progression
Progression in caravan PvP is tracked by the highwayman and bulwarks of trade systems.[62][63][101][102][103]
- These systems record successful or failed defenses/attacks and provide rewards that scale up over time based on player performance.[62][94][63][101][102][103]
- Better caravan components for defenders.[62][94]
- Increased proximity radius for notification of nearby caravan events.[63]
- Better equipment.[94]
- Faster ways to open crates.[94]
- Higher yield from crates (for attackers).[94]
- The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[103] – Steven Sharif
- Spycraft is an intended component of the caravan system.[94][104]
- Q: Talk to me a little bit about the intended interaction of hunting caravans. What does mean? Can you progress in that? Can you identify these caravans from a distance? Is it intended to be diegetic or is it aided with mini-map?
- A: Hunting a caravan is tending to be a lot more diegetic: You plant spies in other guilds, you build your information network in the world of Verra through whatever means you can. Now, there is progression paths involved with attacking and defending a caravan that can aid you in doing so, either with better equipment for it, faster ways to open crates, more yield from crates, and if you're a defender better components for your caravans, stuff like that.[94] – John Collins
- Caravan progression is intended to be introduced in Alpha-2 phase-3.[62]
Caravan destruction

This caravan was loaded with a combination of, it looks like commodity crates and material crates.[85] – John Collins
If a caravan is destroyed or it despawns it becomes a wreckage that contains a portion of the cargo it was transporting.[105][85][84][65][12][106][107] The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.[84][108]
- When a caravan gets destroyed it creates a wreckage. That wreckage will have a number of the supplies that the caravan was carrying; and when stolen by attackers those supplies become essentially stolen glint, or corrupted glint, and stolen resources that the caravan was hauling. If they are commodities they can maintain their commodity type, and players will have to summon a caravan from a nearby node that would be empty in order to haul those crates back. You can also break into the crates or the cargo itself instead of hauling the cargo as a completed shipment. Doing so reduces the number of total resources that you can gather from the crate. So a portion of it is sunk to the system; and then a portion of it gets sunk further if you choose to break open the crates versus attempting to haul them back.[84] – Steven Sharif
- Commodities crates are marked with a green symbol. Materials crates are marked with a black symbol.[85]
- Anyone may loot a caravan's wreckage.[108]
- Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[109] This is in addition to the value already lost when the caravan was destroyed.[83][84][82][78]
- Caravan components are destroyed if the caravan is destroyed.[110][65] Previously it was stated that components may drop when a caravan is destroyed.[111]
- Q: What is the reason for requiring the destruction of a caravan by the attackers as opposed to the attackers gaining possession of the caravan?
- A: With caravans we really want to emphasize this idea of not necessarily stealing the vehicle, but being forced to achieve victory through destruction; and when you do, you then have the logistical issue of how you're going to transport those goods on your own rather than servicing the transport of that by just hijacking.[112] – Steven Sharif
- In an earlier design iteration, prior to the introduction of cargo crates, it was proposed that destroyed caravans dropped certificates for heavy goods that were redeemable at the origin node for a portion of the goods.[113][107]
- There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.[100]
Caravan components

Caravans have these items within them called components; and those act like the gear on the caravan. So they can modify their stats, grant them passive and even active abilities. So you can- if you upgrade your components, you can get powerful caravans.[14] – John Collins

Caravans will take on different appearances based on upgrades and any skins applied to them![61]
Caravans are constructed from components at caravan master NPCs in caravansary service buildings within Village (stage 3) nodes or higher.[62][14][9][15][16]
- Caravan components modify caravan stats and grant passive and active abilities to the caravan. Higher tier components will increase a caravan's power and capabilities.[62][14]
- If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[63] – Steven Sharif
- Caravan components obtained from crafters may have stats according to the skill of the artisan.[9][16]
- Caravan components can be upgraded while the caravan is parked in a caravansary stall.[58]
- If components are missing, default versions with lowest stat values will be applied to the caravan.[9][15][16]
- In order to construct caravan at the caravansary, you go to caravansary and you say hey I've got all these components and I want to construct a caravan; and the caravansary will accept the components that you have: It will use those components. If you don't have components for certain parts of the caravan it will give you default versions, which will be lowest stat value that that caravan can then have.[9] – Steven Sharif
- Caravan components and caravan skins both affect a caravan's appearance.[14]
- Caravan components can be upgraded while the caravan is parked in a caravansary stall at a node.[58]
- Caravan components can be individually destroyed by directional attacks against the caravan. All components are destroyed if the caravan is destroyed.[65]
- Caravan components can affect the proximity radius for the notification of nearby players of caravan PvP events.[63]
Caravan skills
Caravan components grant passive and active skills to a caravan.[14]
Skill | Icon | Description |
---|---|---|
Collect Cargo | ![]() |
Pick up cargo nearest the mouse location and add them to your caravan's storage if there's enough room.[114] |
Convert to Caravan | ![]() |
Allows the raft caravan to turn into a vehicle that can traverse land.[ citation needed ] |
Convert to Raft | ![]() |
Allows the caravan to turn into a vehicle that can cross calm waters.[115] |
Healing Aura | ![]() |
Provides healing to nearby defenders over time.[116] |
Repulsor Blast | ![]() |
Blast away nearby attackers.[117] |
Speed Boost | ![]() |
Gives the caravan a temporary speed boost.[118] |
Caravan stats

If I am utilizing components that might give my caravan a significantly higher stat of speed, it's unlikely that I would also at the same time be able to select components that were to give an equitable amount of benefit in the stat of, let's say, cargo or health. It's going to be tradeoff in that sense.[64] – Steven Sharif
Caravan stats are derived from caravan components. The higher tier the components, the better the stats.[14][87]
- General Speed Rating.[14][15][87]
- Acceleration Rating.[14]
- Turn Speed Rating.[14][9]
- Road Speed Rating.[14]
- Water Speed Rating.[49][34]
Standard waterfall stats also apply to caravan components, for example:[119][9][15][16]
- Max Health (hit points).[119][9][15][16]
- Max Mana.[119]
- Max Durability.[120][14][120]
- Physical Mitigation Rating (Armor/damage mitigation).[9][15][16][87]
Caravan skins
Caravan skins ("Pimp my caravan") were available in the cash shop (cosmetic store).[122]
- The skin changes the appearance of an in-game mount and in-game caravan that are hooked up to each other.[123][124]
- The caravan and mount components of the skin are not able to be utilized separately.[123][124]
- Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[125][126]
You'll need your own creature and caravan hooked up to each other, and then the caravan cosmetic skin goes over all of them to make it look like what's pictured. you're not able to split out separately that caravan mount skin, hence why you'd want the separate mount skin if you wanted to ride it independently.[123] – Sarah Flanagan
Visuals
2024-02-04 2024-02-02 2024-02-02 2023-11-08 2023-11-03 2023-11-03 2023-11-03 2020-03-28
Community guides
See also
References
- ↑ Video, January 31, 2024 (29:15).
- ↑ Newsletter - January 2024.
- ↑ 3.0 3.1 Video, January 31, 2024 (5:22).
- ↑ 4.0 4.1 Livestream, September 27, 2024 (55:11).
- ↑ 5.0 5.1 5.2 5.3 5.4 Livestream, October 31, 2023 (1:30:52).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Livestream, October 31, 2023 (1:06:32).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Livestream, August 31, 2023 (2:10:23).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Video, July 15, 2019 (2:12).
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 9.17 9.18 9.19 9.20 9.21 9.22 9.23 9.24 9.25 Livestream, August 26, 2022 (1:20:17).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Livestream, July 29, 2022 (3:21).
- ↑ 11.0 11.1 Interview, May 11, 2018 (28:21).
- ↑ 12.0 12.1 12.2 Livestream, May 15, 2017 (45:20).
- ↑ About Ashes of Creation.
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 14.13 14.14 14.15 14.16 14.17 14.18 14.19 14.20 14.21 14.22 14.23 14.24 14.25 14.26 14.27 14.28 14.29 14.30 14.31 14.32 14.33 Video, October 31, 2023 (10:13).
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 Livestream, May 29, 2020 (46:36).
- ↑ 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 Livestream, July 28, 2017 (20:56).
- ↑ 17.0 17.1 Livestream, September 27, 2024 (43:24).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 Interview, January 19, 2025 (43:43).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 Video, September 29, 2023 (2:59).
- ↑ 20.0 20.1 20.2 20.3 20.4 Livestream, June 30, 2017 (53:57).
- ↑ 21.0 21.1 21.2 Interview, March 27, 2020 (16:19).
- ↑ 22.0 22.1
- ↑ 23.0 23.1 Livestream, May 22, 2017 (40:40).
- ↑ 24.0 24.1
- ↑ 25.0 25.1 25.2 25.3 25.4 Video, October 31, 2023 (34:12).
- ↑ 26.0 26.1 Podcast, April 11, 2021 (23:36).
- ↑ 27.0 27.1 27.2 27.3 27.4 Livestream, January 31, 2024 (1:15:05).
- ↑ 28.0 28.1 28.2 28.3 28.4 Video, October 31, 2023 (29:36).
- ↑ 29.0 29.1 29.2 29.3 29.4 Livestream, January 29, 2021 (1:25:14).
- ↑ Video, October 31, 2023 (27:40).
- ↑ 31.0 31.1 31.2 Livestream, July 28, 2017 (19:43).
- ↑ 32.0 32.1 Video, October 31, 2023 (13:32).
- ↑ 33.0 33.1
- ↑ 34.00 34.01 34.02 34.03 34.04 34.05 34.06 34.07 34.08 34.09 34.10 34.11 34.12 Livestream, April 30, 2020 (58:05).
- ↑ 35.0 35.1 Video, October 31, 2023 (20:17).
- ↑ Video, October 31, 2023 (17:20).
- ↑ 37.0 37.1 37.2 Video, October 31, 2023 (1:52).
- ↑ Video, October 31, 2023 (16:25).
- ↑ 39.0 39.1 39.2 39.3 Livestream, 2018-04-8 (AM) (15:46).
- ↑ Interview, January 19, 2025 (18:13).
- ↑ 41.0 41.1 41.2 41.3 Livestream, October 31, 2023 (1:27:50).
- ↑ 42.0 42.1 Livestream, July 25, 2020 (55:32).
- ↑ 43.0 43.1 Livestream, April 28, 2023 (1:21:29).
- ↑ Video, January 31, 2024 (15:35).
- ↑ Video, January 31, 2024 (15:27).
- ↑ 46.0 46.1 Video, October 31, 2023 (28:06).
- ↑ 47.0 47.1 Livestream, May 29, 2020 (1:28:38).
- ↑ Livestream, January 31, 2024 (1:07:587).
- ↑ 49.0 49.1 49.2 Livestream, January 31, 2024 (1:08:47).
- ↑ 50.0 50.1 Podcast, September 29, 2021 (8:38).
- ↑ City hall.
- ↑ Livestream, August 31, 2023 (1:02:35).
- ↑ 53.0 53.1 Blog: Development Update with Village Node.
- ↑ Livestream, August 31, 2023 (59:43).
- ↑ 55.0 55.1 Video, August 31, 2023 (16:09).
- ↑ Livestream, August 31, 2023 (50:25).
- ↑ Video, October 31, 2023 (41:27).
- ↑ 58.0 58.1 58.2 58.3 58.4 Video, October 31, 2023 (33:50).
- ↑ Interview, January 20, 2017 (4:19).
- ↑ Livestream, October 31, 2023 (1:21:02).
- ↑ 61.0 61.1 X.com - Caravan appearances.
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 62.6 62.7 Interview, January 19, 2025 (10:07).
- ↑ 63.00 63.01 63.02 63.03 63.04 63.05 63.06 63.07 63.08 63.09 63.10 63.11 63.12 Livestream, October 31, 2023 (1:11:26).
- ↑ 64.0 64.1 64.2 64.3 Video, October 31, 2023 (21:47).
- ↑ 65.0 65.1 65.2 65.3 65.4 Livestream, October 31, 2023 (1:08:22).
- ↑ Interview, January 19, 2025 (13:45).
- ↑ 67.0 67.1 Video, October 31, 2023 (12:32).
- ↑ 68.0 68.1 Livestream, November 30, 2023 (1:44:04).
- ↑
- ↑ Livestream, January 3, 2025 (1:08:14).
- ↑
- ↑ Livestream, October 31, 2023 (1:08:57).
- ↑ 73.0 73.1 73.2 Livestream, August 26, 2022 (1:26:58).
- ↑ Livestream, October 31, 2023 (1:13:37).
- ↑ 75.0 75.1 Video, January 31, 2024 (31:05).
- ↑ Livestream, October 31, 2023 (1:15:33).
- ↑ Video, October 31, 2023 (3:34).
- ↑ 78.0 78.1 78.2 Interview, September 10, 2023 (53:47).
- ↑ Livestream, February 25, 2022 (1:10:00).
- ↑ Video, January 31, 2024 (12:49).
- ↑ 81.0 81.1 Video, January 31, 2024 (12:21).
- ↑ 82.0 82.1
- ↑ 83.0 83.1
- ↑ 84.0 84.1 84.2 84.3 84.4 Livestream, October 31, 2023 (1:18:33).
- ↑ 85.0 85.1 85.2 85.3 85.4 85.5 Video, January 31, 2024 (6:47).
- ↑ Video, January 31, 2024 (11:32).
- ↑ 87.0 87.1 87.2 87.3 87.4 87.5 87.6 87.7 87.8 87.9 Livestream, May 22, 2017 (40:41).
- ↑ Video, October 31, 2023 (38:38).
- ↑ Video, May 27, 2022 (15:50).
- ↑ Livestream, May 8, 2017 (20:27).
- ↑ Video, January 31, 2024 (2:19).
- ↑ 92.0 92.1 Video, January 31, 2024 (9:17).
- ↑ 93.0 93.1 Livestream, January 31, 2024 (1:10:03).
- ↑ 94.0 94.1 94.2 94.3 94.4 94.5 94.6 94.7 Video, January 31, 2024 (10:15).
- ↑ Livestream, October 31, 2023 (1:32:54).
- ↑ 96.0 96.1 Video, October 31, 2023 (37:16).
- ↑ 97.0 97.1 Livestream, October 31, 2023 (1:32:04).
- ↑ Livestream, October 28, 2022 (1:36:10).
- ↑ Livestream, October 31, 2023 (1:33:48).
- ↑ 100.0 100.1 100.2 Livestream, February 29, 2024 (1:27:36).
- ↑ 101.0 101.1 Livestream, June 30, 2022 (1:14:52).
- ↑ 102.0 102.1 Livestream, August 27, 2021 (1:22:56).
- ↑ 103.0 103.1 103.2 Livestream, February 26, 2021 (1:16:21).
- ↑ Interview, November 10, 2024 (25:44).
- ↑ Livestream, January 31, 2024 (1:07:42).
- ↑ Livestream, December 15, 2017 (1:04:25).
- ↑ 107.0 107.1 Interview, April 15, 2019 (26:59).
- ↑ 108.0 108.1 Livestream, April 30, 2021 (1:04:23).
- ↑
- ↑ Livestream, January 31, 2024 (1:05:07).
- ↑ Interview, April 15, 2019 (28:28).
- ↑ Livestream, September 30, 2022 (1:17:13).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 119.0 119.1 119.2
- ↑ 120.0 120.1
- ↑ Ashes of Creation Store: Ramstone Hauler.
- ↑
- ↑ 123.0 123.1 123.2
- ↑ 124.0 124.1
- ↑
- ↑ Livestream, November 30, 2020 (57:50).