Ranger
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Ranger is an archetype in Ashes of Creation.[3]
- Rangers have a profound connection to the world around them, which gives them an ability to track enemy targets that borders on the supernatural, and a skill for camouflage that gives them an enormous advantage in any terrain. Their magical acumen is based on their strong affinity with the natural world, allowing them to harness nature’s fury in battle while destroying foes with devastating hails of arrows, and crippling weapon strikes. Rangers also use this natural magic to enhance their mobility on the battlefield by leaping out of harm's way. Be wary, for it is said that when a ranger marks you for death, it’s time to get your affairs in order.[1]
- Q: Tank has resolve, Cleric has divine power, what does Ranger have?
- A: That's a very good question. It is the interaction between the Hunts and the Marks. That is something that we're going to be focusing in on a little bit more. Right now, that is still something that the combat team is working on for the Ranger class.[4] – Steven Sharif
- Q: Why was the minimum distance required removed for the Rangers ranged attacks?
- A: Originally when I was thinking about the Ranger, I had thought about introducing a minimum range requirement in order to offset its flexibility in combat and having them think a little bit more strategically about positioning on the battlefield. That became an un-fun experience when we playtested it and so we decided to remove it. Instead we may choose to play around with things like range too close affecting something maybe like accuracy. We haven't playtested with that. Or, we just might not incorporate it and instead let it live within the abilities you saw. An example of that with regards to the lightning ability having variable effects conferred at different ranges. That right now is the approach that we're taking.[5] – Steven Sharif
Ranger classes
Class | Primary | Secondary |
---|---|---|
Bowsinger | Ranger | Bard |
Falconer | Ranger | Summoner |
Hawkeye | Ranger | Ranger |
Scion | Ranger | Mage |
Scout | Ranger | Rogue |
Sentinel | Ranger | Tank |
Soulbow | Ranger | Cleric |
Strider | Ranger | Fighter |
Skills/abilities
This media item is currently work-in-progress.
The majority of a Ranger's skill tree will likely be ranged, but there will be options to incorporate melee aspects.[6]
- Some abilities require a bow to be equipped.[7][8][9][10]
- Instead of a minimum range requirement, certain Ranger skills, such as Thundering Shot, currently have variable effects conferred at different ranges.[5]
- The majority of Ranger abilities allow movement while casting. Only a few abilities impose movement penalties while casting.[7]
Skill | Icon | Description |
---|---|---|
Air Strike | ![]() |
Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing (150%🢆) Physical damage to targets hit. Targets hit that are Snared become Rooted , and all Snared stacks on those targets are consumed. |
Barrage | ![]() |
Fires a continual barrage of arrows at your target for 1.5 seconds, dealing (15%🢆) Physical damage per arrow. Triggers Ammo Imbue effects, once per target hit. Each hit against Bleeding targets reduces the cooldown of this ability by 0.1 seconds. Double this bonus against Hemorraging targets. |
Bear Trap | ![]() |
Spawn a trap at the target location, which arms after 1 second. When an enemy triggers the trap, they take (50%🢆) Physical damage and become Rooted . Targets hit that are Snared become Rooted for 3 seconds, and all Snared stacks on those targets are consumed, increasing the rooted duration by 1 seconds per stack consumed. |
Call of the Wild | ![]() |
Remove all Snared and Chilled statuses from the caster, and increase movement speed by 20% while becoming immune to all movement impairing effects for 8 seconds. |
Camouflage | ![]() |
Enter a state of stealth where you become harder to see and cannot be directly targeted. The further you are from an enemy, the more difficult you are to spot. Most actions will cancel this effect, as well as receiving damage or other negative effects. |
Disengage | ![]() |
Quickly strike enemies in front of you while backflipping in the opposite direction. Targets hit by the strike take Physical damage and acquire 1 stack of Snared for 10 seconds. |
Enhance Armament: Barbs | ![]() |
Toggled Ability Enemies hit by your Finisher s, Extended Finisher s, Barrage, or Scattershot become Bleeding . |
Enhance Armament: Concussion | ![]() |
Toggled Ability Enemies hit by your Finisher s, Extended Finisher s, Barrage, or Scattershot have a 50% chance to become Dazed . |
Enhance Armament: Weight | ![]() |
Toggled Ability Enemies hit by your Finisher s, Extended Finisher s, Barrage, or Scattershot become Snared . |
Headshot | ![]() |
Deal (200%🢆) Physical damage to target enemy. Deals 25% more damage to targets below 50% of their maximum health and applies 1 stack of Wounded for each 25% missing health of the target. Physical penetration increased by 25% against Dazed targets. This bonus is doubled against Silenced targets. |
Hunt of the Bear | ![]() |
Toggled Ability Call forth the spirit of the bear, imbuing yourself with increased physical mitigation. Only one Hunt may be active at a time. |
Hunt of the Raven | ![]() |
Toggled Ability Call forth the spirit of the raven, imbuing yourself with increased physical penetration. Only one Hunt may be active at a time. |
Hunt of the Tiger | ![]() |
Toggled Ability Call forth the spirit of the tiger, imbuing yourself with 10% increased critical damage. Only one Hunt may be active at a time. |
Lightning Reload | ![]() |
Grants a charge of Lightning Reload, allowing you to fire one ability Shot for free, ignoring it's cooldown and other costs. Affected Abilities: Snipe Barrage Headshot Scatter Shot Raining Death Thundering Shot |
Mark of the Bear | ![]() |
Marks the target, reducing their mitigation by 25%. |
Mark of the Raven | ![]() |
Marks the target, triggering up to (33%🢆) Physical damage every time the target is hit, scaling based on the target's missing health %. |
Mark of the Tiger | ![]() |
Marks the target, increasing critical chance versus the target by 25%. |
Party Stride | ![]() |
Applies Strider to all group members within 30 meters. Strider Increases ground movement speed of target by 10%. |
Raining Death | ![]() |
Fire two consecutive volleys of arrows in a wide area in front of you, dealing (100%🢆) Physical damage and applying 1 stack of Wounded to enemies with each hit. Deals 20% additional damage to Shocked targets. |
Regeneration | ![]() |
Grants 10 Regeneration Rating per Ranger level to a target ally. Can be maintained on one ally at a time. If your target already has Regeneration from another Ranger, you cannot activate Regeneration. If your target already has your Regeneration, activating Regeneration again will toggle it off. |
Scatter Shot | ![]() |
Fires a spread of projectiles, dealing (125%🢆) Physical damage to every enemy target in a cone area in front of the caster. Triggers Ammo Imbue effects, once per target hit. |
Snipe | ![]() |
Deal (400%🢆) Physical damage and apply Shaken to target enemy. If the target is Bleeding , 1 stack is consumed and that target becomes Hemorraging . |
Strider | ![]() |
Target ally gains Strider |
Thorns | ![]() |
Envelop target ally with thorns, dealing damage equal to 1/3 the Ranger's level and a 10% chance of applying Bleeding to attackers each time that ally is struck. Can be maintained on one ally at a time and can not be applied to a target already affected by Thorns. |
Thundering Shot | ![]() |
Fire a lightning-infused projectile at target enemy, dealing (200%🢆) Physical damage and applying 10 stacks of Shocked to the target. If the primary target is Dazed , the effect is consumed and the target becomes Silenced . |
Vine Field | ![]() |
Summon a vine field at target location. Targets in the area take (125%🢆) Physical damage and become Rooted . Each target can only be hit once per instance. For each target hit by the initial tick that is Bleeding , 1 stack is consumed and that target becomes Hemorraging . |
Skill upgrades
Skill upgrade | Icon | Upgrade to | Description |
---|---|---|---|
Bear Trap: Multitrap | ![]() |
Bear Trap | Bear Trap now has 3 charges, but the cooldown is increased by 15 seconds. |
Bear Trap: Trapslinger | ![]() |
Bear Trap | Bear Trap becomes a thrown projectile and arms itself instantly upon landing. Deals double damage when triggered. |
Concentrated Scatter Shot | ![]() |
Scatter Shot | Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies dealing (250%🢆) Physical damage . |
Ensnaring Vine Field | ![]() |
Vine Field | Enemies acquire 1 stack of Snared per second while within Vine Field's area of effect. |
Expeditious Barrage | ![]() |
Barrage | Reduce Barrage's movement penalty while channeled. |
Explosive Thundering Shot | ![]() |
Thundering Shot | The arrow transforms into an explosive shot that deals 25% more damage and also hits enemies in an area around the target, but the number of stacks of Shocked applied to targets hit is reduced to 5. |
Hasting Snipe | ![]() |
Snipe | Gain 20% increased attack speed for 5 seconds after casting Snipe. |
Heartseeking Snipe | ![]() |
Snipe | Snipe has an 30% increased chance to critically hit against enemies hit beyond 20 meters. |
Mortal Headshot | ![]() |
Headshot | Headshot deals an another 50% more damage to targets below 50% of their maximum health. |
Multi-Scatter Shot | ![]() |
Scatter Shot | Scatter Shot has an additional charge. |
Multitrap | ![]() |
Bear Trap | Bear Trap now has 3 charges, but the cooldown is increased by 15 seconds.[11][12] |
Omnidirectional Disengage | ![]() |
Disengage | Disengage now moves you in the direction of your input instead of always backward. (This costs 0 skill points) |
Refreshing Headshot | ![]() |
Headshot | Headshot refunds 4 seconds of its cooldown when it hits a Marked target. |
Reinvigorating Disengage | ![]() |
Disengage | When you hit one or more enemies with Disengage, its cooldown is refreshed and can be used again. This can only occur once per cooldown period. |
Siphoning Regeneration | ![]() |
Each time the target of your Regeneration effect deals damage to your Marked target, they gain increased health and mana regeneration equal to 5% of the damage dealt for 5 seconds. | |
Trapslinger | ![]() |
Bear Trap | Bear Trap becomes a thrown projectile and arms itself instantly upon landing. Deals double damage when triggered.[11][13] |
Unyielding Call of the Wild | ![]() |
Call of the Wild | Call of the Wild breaks all disabling effects on the caster. |
Weapon Mastery: Bows | ![]() |
Barrage,Scatter Shot | Reduce the cooldown of Barrage and Scattershot by 3 seconds upon hitting an enemy with a weapon combo finisher. |
Ranger augments
Hunts will be a Ranger school of augmentation.[14]
- Hunts do not interact with pets.[15]
- Not to be confused with Hunt skills, which are toggleable self-buffs applied by a Ranger.[16][17]
- Hunts will be discussed in a future update. They are a Ranger specific mechanic, and also a school of the Ranger’s augments. They confer a number of different types of effects to your target, but the fx are particularly fun.[14] – Steven Sharif
Ranged weapons
A character may equip up to two hand weapons and also wear a ranged weapon on their back.[9][10][19]
- Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[9][10]
- There will be a setting to determine if the ranged weapon or main/offhand is the primary weapon to use for Q or left-mouse-button basic attacks.[9][10]
- Rangers do not have a minimum distance requirement for using their ranged weapons.[20] Previously rangers were intended to have a minimum distance requirement.[21]
- Instead of a minimum range requirement, certain Ranger skills, such as Thundering Shot, currently have variable effects conferred at different ranges.[5]
- Some Ranger skills require a bow to be equipped.[7]
List of ranged weapons
Ranger timeline
The Ranger archetype was released in Alpha-2 phase-1.[22][23][24]
- This was previously targeted for Alpha-1.[25]
- Ranger kit was first previewed in September, 2022.[26][27]
Visuals
2025-03-08 2024-12-04 2024-12-04 2024-12-04 2024-12-04 2024-01-01 2024-01-01 2024-01-01 2023-12-31 2023-12-31 2023-12-31 2023-12-30 2023-12-30 2023-12-30 2023-12-30 2023-12-30 2023-12-30 2023-12-27 2023-12-04 2023-12-02 2022-10-20 2022-10-02 2022-10-02 2022-10-01 2022-10-01 2022-10-01 2022-09-29 2022-09-29 2022-08-11
Archetype list
Icon | Archetype | Type.[28] | Role.[29] | Resource.[30][31] |
---|---|---|---|---|
![]() |
Bard | Arcane | Support | Themes |
![]() |
Cleric | Arcane | Support | Divine Power |
![]() |
Fighter | Martial | Damage | Momentum |
![]() |
Mage | Arcane | Damage | Spell charges |
![]() |
Ranger | Martial | Damage | - |
![]() |
Rogue | Martial | Damage | Advantage |
![]() |
Summoner | Arcane | - | - |
![]() |
Tank | Martial | Tank | Courage |
See also
References
- ↑ 1.0 1.1 Ashes of Creation - Ranger.
- ↑ X.com - This Kaelar Ranger is ready to explore Verra!
- ↑ Archetype breakdown.
- ↑ Livestream, December 19, 2023 (1:14:40).
- ↑ 5.0 5.1 5.2 Livestream, December 19, 2023 (1:53:41L5DeC8wIcuM).
- ↑ Livestream, May 31, 2023 (1:10:42).
- ↑ 7.0 7.1 7.2 Livestream, December 19, 2023 (1:20:41).
- ↑ Livestream, September 30, 2022 (49:16).
- ↑ 9.0 9.1 9.2 9.3 Podcast, September 29, 2021 (40:50).
- ↑ 10.0 10.1 10.2 10.3 Interview, May 11, 2018 (16:32).
- ↑ 11.0 11.1 Blog - Guide to Alpha Two.
- ↑
- ↑
- ↑ 14.0 14.1
- ↑
- ↑ Video, December 19, 2023 (14:18).
- ↑
- ↑ Livestream, December 19, 2023 (1:40:53).
- ↑
- ↑
- ↑ Livestream, June 30, 2017 (47:14).
- ↑ Livestream, August 16, 2024 (53:55).
- ↑ Interview, July 9, 2023 (1:11:29).
- ↑ Podcast, September 29, 2021 (23:00).
- ↑ Video, September 30, 2022 (0:00).
- ↑
- ↑ Interview, July 29, 2020 (49:53).
- ↑ Group dynamics blog.
- ↑ Livestream, April 28, 2023 (1:02:04).
- ↑