Archetypes

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The eight Archetypes in Ashes of Creation.[1]

Why did I decide on these eight archetypes? I felt they embodied an equilibrium between them: The martial art and the arcane arts. I felt that these were tending to be the core class identities that have existed across MMORPGS from a fantasy perspective over time. I mean, each of them has their own player segment that people are interested in. Summoners and support, bard and the healer, and mage: Those are all arcane elements that I think embody a lot of what we can do from a from an active ability standpoint that people are traditionally accustomed to. Rogue, ranger, fighter, tank: Those represent I think all of the martial elements of fighting classes that players like to see in fantasy games.[2]Steven Sharif

At the start of the game players may choose from eight Archetypes, which essentially defines a character's role.[3][4]

We're fairly similar to the holy trinity of class identity. I think that the way our primary archetypes and secondary archetypes, the combination of that creating these 64 different classes, it is a goal to blur the line between those identities, that standard Trinity that's present. I think additionally the way that we're developing classes is to be that rock-paper-scissors type of interaction, especially balance them around group vs. group dynamics or group dynamics; and... by utilizing the augment system allows for players to take skills outside of just the realm of their identity and into a different area.[6]Steven Sharif
  • Choosing the same primary and secondary archetype increases focus on that archetype.[14] Choosing different archetypes allows characters to somewhat flirt with their role.[15][6][16].
Q: Can you explain the philosophy on why there is a singular option for Tank main players or healer main players at the archetype selection screen and how much customization will there be in the base kit and augment system to truly make these different play styles?
A: Let's start with the second half of that question. When it comes to diversity I think that you're going to have a wide range of diversity that's afforded through the secondary archetype system. That is intended to really flirt with the line of what a main role Tank or main role healer is and provide some more hybridized gameplay for those particular roles. That comes in a number of different forms: we've talked a little bit about obviously in the past how augments are intended to work with primary active abilities and it is because the Tank role and the Cleric role are only afforded two of the archetypes that some of the most interesting, in my opinion, options of hybridization are going to come from those secondary choices with the Tank and the healer. So you're going to get a broad diversity of gameplay options there when it comes to the the role specifically. And why we're servicing those two roles with just two base archetypes? Those are really critical unique roles on a per-party basis. We talk about party comp, generally it is a traditional wheel of MMORPG game design when talking about the Trinity of gameplay roles that you expect to have one tank and one primary healer in a party design; and we wanted to stay true to that obviously. And those roles do have a significant impact on general gameplay loop when we're talking about moment-to-moment combat, between the Tank controlling the battlefield, being able to take hate off of other players, being able to maintain aggro status with the predominant threat source. That is a role that we don't necessarily want to build in another archetype to compete with. The Cleric itself however is also integral. Now, that's not to say that we do not have some influences: The Fighter has the ability to off-tank, especially depending on- and the reason I say that is because when we're talking about just from a base stat perspective, like CON for a Fighter is going to be high generally at a base value. Their ability to absorb hits is going to be greater because of their suite of ability selections that they have available to them. So, there are some other roles that do touch the line a bit in that divide of DPS to tank role. And on the healer side, the Bard has some regenerative abilities that they can utilize. Now, when they choose then to spec as a secondary class option into Cleric or Tank, if you're Fighter or a Bard you're going to get much closer to those roles; and I think having an off-tank is an interesting gameplay option and necessary for certain encounter designs that we want to preserve space for. So, the focus is really to stay true to what we expect from an MMO perspective with regards to those roles in group composition. We feel that the current class design achieves that and we're going to allow players to flirt with what hybridization looks like for those roles through our secondary archetype options.[15]Steven Sharif
Q: From level 1 to 25 are you just going to get one style of gameplay? Like, for the Cleric, are you just going to be a Holy Priest from WoW. So in the base kit, is there going to be any way to play differently from 1 to 25?
A: I think that what we're trying to achieve in the base kit offering for those two roles; and you may have seen this already with the Cleric class livestreams that we've done. There are some offensive options there and you could spec more offensively as a Cleric than you would necessarily into the support. The same is true on the Tank side. Your ability to customize your build options don't you're not pigeonholed into specifically that role, you have hybrid options just from a base kit perspective.[17]
Icon Archetype Type.[18] Role.[19] Resource.[20][5]
Bard Icon New2.png Bard Arcane Support Themes
Cleric4.PNG Cleric Arcane Support Divine Power
Fighter2.PNG Fighter Martial Damage Combat Momentum
Mage3.PNG Mage Arcane Damage Spell charges
Ranger3.PNG Ranger Martial Damage -
Rogue2a.PNG Rogue Martial Damage -
Summoner3a.PNG Summoner Arcane - -
Tank1.PNG Tank Martial Tank Courage

Bard

Alpha-2 Level 20 Bard wearing the Rosethorn gear set.[21] 3D model by Emanuel Gonzalez.[22]

Truly a force multiplier, the bard weaves songs of glory and conquest, inspiring his comrades to ever greater heights. The bard knows secret and powerful words, is able to speak into being terrible nightmares, or convince foes to become friends.

Bard Icon New2.png Bard is an archetype in Ashes of Creation.[23]

Bards are intended to amplify a party or raid's ability to perform within their own class. That amplification isn't just intended for DPS, but also for support, for healing, for taking damage, for movement. Bards have often been portrayed as a musical class and while they can be that, many Bard applications may exist in just telling a story. Telling a story is going to be the thematic component of how the Bard interacts with the party. And that story is going to enhance player's abilities to perform. Very similar in a way to buffing up a party, but you are not going to see him as a "buff bot" that you might have experienced in previous games, where they are only good for their buffs and then you kick them out of party and they sit in a corner and come back in 30 minutes. Those buffs are going to be related to how they perform.[24]Steven Sharif
Q: Regarding the class composition and design revolving around the Holy Trinity, if that is the case where does a non-healing support fall into that concept of design and how will players who choose that path remain relevant throughout the gameplay loops?
A: This is a more old school idea of the Holy Trinity and where non-healing support classes fall into that mix. Generally you see in my experience most non-healing support classes fall into between the hybrid of support to tank or support to DPS, so they tend to fill a hybrid role. The Bard has an opportunity to fill that space and is a very integral component to maximizing a particular group or archetypes ability to perform through the use of their supportive and buff-oriented abilities as we've talked in the past. Many of these are support based on proximity. Some of them are support based on targeted buffs. We're going to be following the format of abilities that adhere to dances, songs, and stories when it relates to the Bard; and the scope of their particular ability sets- each of those provide a certain type of benefit to to other characters within proximity. The idea here again, pointing back to a more old-school trinity design is that no party is complete without the non-healing support class, which is the Bard in Ashes of Creation.[26]Steven Sharif

Bard classes

Class Primary Secondary
Magician Bard Mage
Minstrel Bard Bard
Siren Bard Tank
Song Warden Bard Ranger
Songcaller Bard Summoner
Soul Weaver Bard Cleric
Tellsword Bard Fighter
Trickster Bard Rogue

Bard skills/abilities

Bards fill a tactical support role, including a broad range of offensive and defensive combat skills in addition to support abilities and buffs.[25][26][27][28][29][30][31]

One of the big things we wanted to do with this Bard specifically was not to focus specifically on just song or dance, but have a culmination of a bunch of different of these themes all together in the same kit.[34]John Collins
Skill Icon Description
Anthem of Alacrity Anthem of Alacrity.png Target ally gains Anthem of Alacrity: Attack speed increased by 25% and casting speed increased by 25%. Lasts 10 seconds.[51]
Cathartic Melody Cathartic Melody.png Nearby party members gain Cathartic Melody: Your attacks have a 25% chance to heal yourself for 50% of the damage done. Melodies can be played concurrently with other abilities.[52]
Chaos Chaos.png Nearby members gain Chaos: Magical critical chance increased by 15%. Lasts 30 seconds. Generates Theme of Tragedy Theme of Tragedy Buff Icon.png.[53]
Cheerful Melody Cheerful Melody.png Nearby party memebers gain Cheerful Melody: Healing received increased by 20%. Also lightly heals for (15%πŸ’†) Magical Power (healing) every 2 seconds. Melodies can be played concurrently with other abilities.[38][54]
Chilling Lament Chilling Lament.png Target enemy is dealt (75%πŸ’†) ice damage and afflicted with 4 seconds of Chilled every second. Deals bonus damage to Frozen targets.[55]
Conflict Conflict.png Nearby party members gain Conflict: Increase physical power by 10%. Lasts 30 seconds. Generates Theme of Tragedy Theme of Tragedy Buff Icon.png.[56]
Dark Lullaby Dark Lullaby.png Deal (50-100%πŸ’†) spirit damage to target enemy each second (scales in power over the course of the cast). This damage will not wake an Incapacitated target. The final hit applies Stunned for 6 seconds if the target is Incapacitated.[57]
Destiny DestinyAlpha.png Nearby party members gain Destiny: Physical critical chance increased by 15%. Lasts 30 seconds. Generates Theme of Mystery Theme of MysteryAlpha.png.[58]
Discordance Discordance.png Launch a wild burst of 3 discordant notes at your target, each dealing (75%πŸ’†) arcane damage and applying Staggered. The notes will bounce to random nearby enemies dealing reduced damage.[59]
Epic Melody Epic Melody.png Nearby party members gain Epic Melody: Movement speed increased by 20%. Melodies can be played concurrently with other abilities.[60]
Flourish Flourish.png Slide forward gracefully in your aimed direction and gain Pep. Can be used concurrently with any other ability.[61] Flourish turns off collision.[62]
Gambit Gambit.png In a daring maneuver, transfer life to or from target party member, depending on who has a lower percent health. This ability will not reduce either player below 20% health. The character that loses life in this exchange gains Solace.[63]
Get Off The Stage Get Off The Stage.png Knockback enemies in front of you with your instrument, dealing (175%) bludgeon damage and applying 3 stacks of Snared that tapers off over the course of 6 seconds. Also applies Disarmed to targets with Staggered.[64]
Joy JoyAlpha.png Nearby party members gain Joy: Gain temporary health equal to 10% of your maximum health. Lasts 30 seconds. Generates Theme of Comedy Theme of ComedyAlpha.png.[65]
Lovely Serenade Lovely Serenade.png Target ally is healed for (150%πŸ’†) (healing) every second. The final hit applies Glee.[66]
Maddening Dance Maddening Melody.png Damage nearby enemies for (40%πŸ’†) arcane damage every second. Damage increases with less targets, up to (60%πŸ’†) arcane damage. Applies Humiliated to targets that are Demoralized.[67]
Marionette MarionetteAlpha.png Target enemy is afflicted with Marionette.[68]
Menacing Melody Menacing Melody.png Nearby enemies are afflicted with Menacing Melody: Increases damage taken by 10%. Melodies can be played concurrently with other abilities.[69]
Mesmerizing Dance Mesmerizing Dance.png Quickly strike a dazzling pose! Mesmerizes all nearby enemies, applying Incapacitated for 10 seconds. Any targets with Staggered also become Stunned for 3 seconds.[70]
Misdirection MisdirectionAlpha.png Use your wiles to reduce both your own and nearby party member's threat against nearby monsters by (1,000%πŸ’†) magical damage.[71]
Nimble Dance Nimble Dance.png Grants Nimble and Pep to yourself and nearby allies every second.[72]
Pensive Melody Pensive Melody.png Nearby party members gain Pensive Melody: Restores mana equal to 1 + (1%πŸ’†) magical power every 2 seconds. Melodies can be played concurrently with other abilities.[73]
Quick Wit Quick Wit.gif Jest with target ally, healing for (150%πŸ’†) (healing) and applying Glee. Ridicule target enemy, damaging them for (100%πŸ’†) bludgeon damage and applying Demoralized.[74]
Saga Saga.gif Complete your tale with a grand finale, consuming all of your current themes. The specific saga you have access to is determined by the combination of your current themes.[75]
Shielding Dance Shielding Dance.png Heal yourself and nearby allies for (50%πŸ’†) (healing) every second and apply up to one instance of Shield to each target.[76]
Triumph TriumphAlpha.png Nearby party members gain Triumph: Gain 10% max health and 20% base block chance. Lasts 30 seconds. Generates Theme of Comedy Theme of ComedyAlpha.png.[77]
Wonder WonderAlpha.png Nearby party members gain Wonder: Increase magical power by 10%. Lasts 30 seconds. Generates Theme of Mystery Theme of MysteryAlpha.png[78]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Some buffs are related to how the Bard performs in combat: If a bard lands a skill shot against a target, allies within a certain range might be granted a temporary buff that relates to the skill that the bard used.[24]
  • Certain higher tier Bard abilities will utilize proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or buffs.[79][27]

Cleric

Alpha-2 Cleric gameplay in The Ruins of Thanalas.[81]

That was super easy. Either that or I'm just a literal god of a healer![82]Steven Sharif

Cleric4.PNG Cleric is an archetype in Ashes of Creation.[23]

In a world often fraught with peril, a Cleric is never wanting for friends. They can protect their allies in a number of ways, and when necessary, snuff the life out of others. As masters over the very essence of vitality, they can sense the broken and corrupted... The strands of this essence connect everything and everyone. Clerics find themselves particularly attuned to the threads that channel life and motive energy. By reinforcing these tendrils, they can heal and even resurrect those that have been wounded. By tearing them, they can steal energy from their foes, turning their enemies’ powers against them amid the frenzied heat of battle.[83]

  • In Ashes of Creation a Cleric's powers are not directly imbued by the gods. Instead, their powers are tied intrinsically to the use of manipulation of The Essence as a as a source of magic.[84]
One of the probably biggest delineations from your standard trope in MMORPGs is that the Cleric does not receive their powers from a divine source. At least not in the sense that is standard. It is still something that is tied intrinsically to the use of manipulation of the Essence as a source of magic. Now, the source of that Essence is up to question: There are some claims about it that might apply a divine interaction, but generally it's not as though you're being imbued by these powers from the gods and that the gods can take them away should you step out of line in your alignment.[84]Steven Sharif

Cleric classes

Class Primary Secondary
Apostle Cleric Tank
High Priest Cleric Cleric
Oracle Cleric Mage
Protector Cleric Ranger
Scryer Cleric Bard
Shadow Disciple Cleric Rogue
Shaman Cleric Summoner
Templar Cleric Fighter

Cleric skills/abilities

Restoration. Enhancement. Debilitation. Clerics keep their team in the fight by bolstering their combat abilities and cursing their enemies. Far from simply supporting their allies through healing, a Cleric is also capable of wielding destructive force in the face of danger.[83]
  • There will be a healthy combination of healing and offensive spells available to allow a Cleric to level and progress as a solo player. It's left to the player to decide whether they will spec into more solo or support-oriented group-focussed gameplay. Choice of a secondary archetype will enable further customization in this respect.[85][86]
There's going to be a significant amount of offensive capability for the Cleric because we don't want to create that dynamic where cleric as a support class is inoperable without a companion or a party to go with. We want that Cleric to still be able to survive on their own: to be able to level and progress as a solo player.[86]Steven Sharif
Skill Icon Description
Barrier Barrier.png Sacrifice 25% of your maximum health and apply that much temporary health to target ally for 10 seconds. Does not stack.[87][88]
Bless Weapon Bless Weapon.png Imbues your target's weapon with radiant light, granting them Bless Weapon. Weapon attacks deal an additional (5%πŸ’†) Radiant damage and apply Bless Weapon: Mana Regen.[89][90]
Chains of Restraint Chains of Restraint Icon2.png Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[91][92]
Communal Restoration Communal Restoration Icon2.png Restore health equal to (150%πŸ’†) (healing) to all party members in range and apply Communal Restoration.[93]
Condemn Condemn.png Stun target enemy for 3 seconds.[82][94]
Consecrating Wave Consecrating Wave.png Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[95][96]
Defiant Light Defiant Light.png Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[97][98]
Deliverance Deliverance.png Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[99][100]
Divine Flare Divine Flare.png Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[101][102]
Divine Infusion Divine Infusion.png Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[103][104][105][106]
Flash Cure Flash Cure.png Instantly heal target ally. This may be used during other ability activations.[107][108]
Healing Touch Healing Touch.png Heal target ally in melee range for a large amount of health.[109][110]
Judgment Judgment Icon2.png Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[111][112]
Mend Mend.png Instantly launch a healing projectile toward target ally. Restores (100%πŸ’†) (healing) in health upon arrival.[113][114][115]
Purify Cleric T.png Remove up to 3 dispellable debuffs from an ally.[ citation needed ]
Resplendent Beam Resplendent Beam.png Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[116][117]
Resurrect ResurrectionIcon.jpg Resurrect target ally with 25% of their max health and mana.[118][119][120][121]
Smite Smite.png Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[82][122]
Soothing Glow Soothing Glow.png Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[123][124]
Wings of Salvation Wings of Salvation.png Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[125][126] An ally is defined as any non-combatant player or non-mob NPC.[127]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Fighter

Fighter2.PNG Fighter is an archetype in Ashes of Creation.[23]

The fighter is really a mobile physical DPS. So they're able to traverse the battlefield. They're able to close the gap quickly. They're able to deal damage from a physical perspective... The fighter is in your face. You try to get away from me I'm going to close that gap. I'm going to deal this burst damage to you and it really doesn't matter if I'm behind you or if you're bleeding or if I've snared you per-se. I am there. I am in your face. I'm doing this damage.[130]Steven Sharif

Fighter classes

Class Primary Secondary
Bladecaller Fighter Summoner
Bladedancer Fighter Bard
Dreadnought Fighter Tank
Highsword Fighter Cleric
Hunter Fighter Ranger
Shadowblade Fighter Rogue
Spellsword Fighter Mage
Weapon Master Fighter Fighter

Fighter skills/abilities

The Fighter archetype includes maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield as well as debuffs that can reduce healing received on a target.[136][133][134][135][137]

Skill Icon Description
Battle Cry Battle Cry.png Unleash a resounding war bellow, applying the Riled effect to the caster and all nearby party members and Shaken to all nearby enemies. Gain 5 Combat Momentum for each target that was Riled. Riled targets have increased stability and have increased chance of tripping Shaken enemies.[138]
Blitz Blitz.png Charge directly toward target enemy, dealing Physical damage to the target on arrival.[139]
Blood Fusion Blood Fusion.png Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. If activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration.[140]
Brutal Cleave Brutal Cleave.png Perform a wide sweeping attack, dealing damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds. +10-20 Combat Momentum (based on number of targets hit) [141]
Cataclysm Cataclysm.png Deal heavy damage and apply Shaken to all enemies in a large area in front you. Shaken enemies have a 5% chance to Trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled targets.[142]
Crippling Blow Crippling Blow.png Deal Physical damage and apply Snare to target enemy for 6 seconds.[143]
Exert Exert.png Consume your Combat Momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[144]
Form Of Celerity Form of Celerity.png While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[145]
Form Of Ferocity Form Of Ferocity.png While in this form, the caster receives +2% Attack Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[146]
Form Of Fluidity Form of Fluidity.png While in this form, the caster receives +4% Disable Resistance Chance per 10 Combat Momentum, up to a maximum of +40%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[147]
Knock Out Knock Out.png Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[148]
Leap Strike Leap Strike.png Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[149]
Lethal Blow Lethal Blow.png Perform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% base damage.[150]
Lunging Assault Lunging Assault.png Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[151]
Maim Maim.png Perform a powerful melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets.[152]
Overpower Overpower.png Deal direct damage and apply Shaken to target enemy. This ability shares a cooldown with Brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes the cooldown of this ability. +10 Combat Momentum.[153]
Rupture Rupture.png Deal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds, the target takes heavy damage, plus additional damage for each stack of wound it has.[154]
Wallop Icon.png Spend half of current Combat Momentum to deal damage plus additional damage depending on how much Combat Momentum was spent, up to a maximum total.[ citation needed ]
Whirlwind Whirlwind.png Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[155]
Q: What percentage of Fighter skills are templated attacks versus requiring a target?
A: There's probably four or five abilities right now that require a single target and then I think the rest are either like on self or some template conal attack or something.[156]Steven Sharif

Mage

Alpha-2 Mage Chain Lightning arcing around an environmental obstacle.[157]

You saw there that I ice bolted to apply stacks of chill. I Then followed up with my Elemental Empowerment attacks that added additional chill stacks, which created the frozen condition on the target they couldn't move; and then before that frozen conditions subsided I used my Arc Lightning in order to cause the Shattered effect.[158]Steven Sharif

Alpha-2 Melee Mage using a Greatsword weapon combo with class abilities.[159]

Different weapons have different synergies with class abilities, which just introduces that extra level of depth. It's like, how can I maximize the effect of this... I'm trading in this case my ranged potential for the ability to apply these status effects in a more AoE regard, which makes Greatsword a lot better for dealing with packs than the wand; and sometimes you'll even be able to use either one based on the situation. We allow players to swap their weapons based on what they are coming up against and it creates a lot of answers to different situations if you have the tools for it.[160]Tradd Thompson

Mage3.PNG Mage is an archetype in Ashes of Creation.[161][23]

  • Mages are able to combine skills from different elements, along with non-elemental spells and weapon attacks to produce powerful synergies and combos.[158]
    • Players can focus exclusively on a single element, but this will reduce their ability to benefit from synergies and combos between different elements.[162]
Passive essence is converted into useful forms and patterns under their direction, which can then take the shape of nearly anything imaginable! Mages can bend space, summon light, or set the very air ablaze – applying force in all its rawness, or in any shade of their elemental fury.[161]
  • Mages tend to have the most direct relationship with The Essence compared to others.[161]
Mages tend to have the most direct relationship with essence compared to others, and they manage that bond with a singular will... As a Mage’s connection to essence develops further, their power will continue to grow, unfold, and take shape.[161]

Mage classes

Class Primary Secondary
Acolyte Mage Cleric
Archwizard Mage Mage
Battle Mage Mage Fighter
Shadow Caster Mage Rogue
Sorcerer Mage Bard
Spellhunter Mage Ranger
Spellstone Mage Tank
Warlock Mage Summoner

Mage skills/abilities

Skill Icon Description
Arcane Circle Arcane Circle Icon.png Place a powerful rune of magic upon the ground beneath you, grants Arcane Might while standing within. Lasts 10 seconds.[163]
Arcane Empowerment Mage Spell Shift 8.png Temporarily dramatically increased cast time while active. Consume all spell charges for increased duration per charge consumed. Spell charges are generated whenever you cast an offensive mage spell while not under the effects of Arcane Empowerment. Each cast generates 1 charge, up to a maximum of 10 charges.[164]
Arcane Eye Arcane Eye Icon.png Conjure a magical eye above you, that reveals any camouflaged enemies within a 20 meter radius to you and your party. Lasts 10 seconds.[165]
Arcane Volley Arcane Volley (Active).png Fires a volley of 7 arcane missiles at your target, dealing (35%πŸ’†) arcane damage each.[166][167][168]
Ball Lightning Ball Lightning Icon.png Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%πŸ’†) lightning damage and applying Volatile to enemies it overlaps with.[169][170][171]
Blink Blink.png Instantly teleport 20 meters in the direction you are moving.[172][173]
Blizzard Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%πŸ’†) ice damage in a small area around it and applies Frozen to targets with Chilled.[174][175][169]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%πŸ’†) lightning damage to each and applies 20 stacks of Shocked to targets with Volatile.[176][177][178]
Combust Combust Icon.png Instantly combust your target, dealing (125%πŸ’†) fire damage and applying Conflagrating if they are Burning.[179]
Cone of Cold Cone of Ice.png Blasts a vortex of freezing wind in a cone in front of you, dealing (125%πŸ’†) ice damage and applying Frozen to targets with Chilled.[169][180][181]
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[182]
Fireball Fireball (Active).png Hurl a ball of fire toward your target, dealing (100%πŸ’†) fire damage and applying Burning for (75%πŸ’†) fire damage. 3 charges.[183]
Firebolt Fireball (Active).png Hurl a bolt of fire toward your target, dealing (100%πŸ’†) fire damage and applying Burning for (75%πŸ’†) fire damage. 3 charges.[184]
Fissure Mage Spell 7.png Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%πŸ’†) pierce damage, applying Staggered, and launching each enemy hit.[185]
Frostbolt Frostbolt (Active).png Launch a bolt of frost towards your target, dealing (225%πŸ’†) ice damage. Applies Frozen if the target is Chilled.[186][187]
Hoarfrost Hoarfrost.png Unleash a blast of icy wind at target location, dealing (125%πŸ’†) ice damage and applying Chilled.[188]
Lightning Strike Lightning Strike (Active).png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (300%πŸ’†) lightning damage based on how long it was charged. Applies 5 stacks of Shocked to target.[189][190][191]
Magma Field (Lavastorm).png Erupts the earth at target location, forming a boiling pool of lava that deals (30%πŸ’†) fire damage and applies Burning at (50%πŸ’†) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[192]
Meteor (Meteor Shower).png Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (300%πŸ’†) fire damage and applies Conflagrating to targets with Burning. [193]
Prismatic Beam Prismatic Beam Icons.gif Channel a powerful beam attack that periodically deals (30%πŸ’†) Magical damage and has additional effects based on your Elemental Empowerment. [194]
  • Fire: 33% chance to apply Burning for (80%πŸ’†) Fire damage.
  • Ice: 33% chance to apply Chilled.
  • Lightning: 33% chance to apply Volatile.
  • Arcane(no empowerment): Each hit drains 2 mana per target, and returns up to 8 mana to the caster. [194]
Quake Quake.png Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%πŸ’†) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[195]
Shell Shield.png Apply Shell to yourself.[196][197]
  • Shell: A protective magical shell surrounds you, absorbing (500%πŸ’†) magical power in damage before breaking. Lasts 15 seconds.[198]
Slumber Slumber (Active).png Applies Incapacitated to targets in a small area around the primary target. Lasts 10 seconds.[199][200][201][202]

Ranger

Ranger3.PNG Ranger is an archetype in Ashes of Creation.[23]

Death from afar is the ranger's raison d'etre. A master of the bow and ranged combat, the Ranger is more than happy to let others get their hands dirty. No one else has such a keen eye in natural environments.

Q: Tank has resolve, Cleric has divine power, what does Ranger have?
A: That's a very good question. It is the interaction between the Hunts and the Marks. That is something that we're going to be focusing in on a little bit more. Right now, that is still something that the combat team is working on for the Ranger class.[205]Steven Sharif
Q: Why was the minimum distance required removed for the Rangers ranged attacks?
A: Originally when I was thinking about the Ranger, I had thought about introducing a minimum range requirement in order to offset its flexibility in combat and having them think a little bit more strategically about positioning on the battlefield. That became an un-fun experience when we playtested it and so we decided to remove it. Instead we may choose to play around with things like range too close affecting something maybe like accuracy. We haven't playtested with that. Or, we just might not incorporate it and instead let it live within the abilities you saw. An example of that with regards to the lightning ability having variable effects conferred at different ranges. That right now is the approach that we're taking.[206]Steven Sharif

Ranger classes

Clase Primario Secundarios
Bowsinger Ranger Bard
Falconer Ranger Summoner
Hawkeye Ranger Ranger
Scion Ranger Mage
Scout Ranger Rogue
Sentinel Ranger Tank
Soulbow Ranger Cleric
Strider Ranger Fighter

Ranger skills/abilities

The majority of a Ranger's skill tree will likely be ranged, but there will be options to incorporate melee aspects.[207]

  • Some abilities require a bow to be equipped.[8][208][209][210]
  • Instead of a minimum range requirement, certain Ranger skills, such as Thundering Shot, currently have variable effects conferred at different ranges.[206]
  • The majority of Ranger abilities allow movement while casting. Only a few abilities impose movement penalties while casting.[8]
Skill Icon Description
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[211] The root effect is nature based.[212]
Barrage Barrage Icon.png Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.[213]
Bear Trap Bear Trap Icon.png Spawn a Trap at the target location, which arms after 1 second. When an enemy triggers the Trap, they take damage and become Rooted for 2 seconds.[214]
Call of the Wild Call of the Wild Icon.png Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.[215]
Camouflage Camoflague Icon.png You become harder to see and cannot be directly targeted. The further you are from an enemy, the more difficult you are to spot. Any outgoing combat actions cancel this effect, as well as incoming damage or other negative effects.[216]
Dash (Ranger) Ranger speed Icon.png Dash a short distance in your movement direction. Available for 1s after completing a projectile attack.[ citation needed ]
Disengage Disengage Icon.png Delivers a quick kick backflipping in the opposite direction. Enemies hit are Snared for 4 seconds.[217]
Headshot Headshot.png Deals 175% physical damage to target enemy.[218]
Hunt of the Bear Hunt of the Bear.png Call forth the spirit of the bear, imbuing yourself with increased physical mitigation.[219]
Hunt of the Raven Hunt of the Raven.png Call forth the spirit of the raven, imbuing yourself with increased physical penetration.[220]
Hunt of the Tiger Hunt of the Tiger.png Call forth the spirit of the tiger, imbuing yourself with 10% increased critical damage.[221]
Imbue Ammo: Barbed Imbue Ammo Barbed Icon2.png While active, spend special ammunition to cause ranged weapon finishers and certain abilities to apply 1 stack of Bleeding to targets hit.[222][223]
Imbue Ammo: Concussive Imbue Ammo Concussive Icon2.png Imbues your ammunition with concussive force. Enemies hit by your bow attacks suffer ten stacks of the Staggered status effect, increasing Tripped duration when applied and lowering their accuracy and evasion stats per stack. 10 charges.[224]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[225]
Lightning Reload Lightning Reload Icon.png Grants a charge of Lightning Reload, allowing you to fire one ability Shot for free, ignoring its cooldown and other costs.[226]
Mark of the Bear Mark of the Bear.png Marks the target, reducing their mitigation by 25%.[227]
Mark of the Raven Mark of the Raven.png Marks the target, triggering bonus damage every time the target is hit. The lower the health on the target is, the higher the damage.[228]
Mark of the Tiger Mark of the Tiger Icon clean.png Marks the target, increasing critical chance versus the target by 50%.[229]
Piercing Shot Piercing Shot.png Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[230]
Raining Death Raining Death reskin.png Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[231]
Scatter Shot Scatter Shot Icon.png Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[232]
Snipe Snipe New.png Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[233]
Stalk Icon.png Stalk your target. Every 3 seconds, another stack of Stalk is applied to the target. Stalk stacks increase the efficacy and duration of the next Mark applied to the target. While Stalking, the Ranger has 10% additional increased damage per stack, up to a maximum of 50%.[ citation needed ]
Thundering Shot Thundering Shot Icon.png Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[234]
Vine Field Vine Field reskin.png Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[235]

Rogue

Pre-alpha Rogue/Ranger (Predator).[236]

The rogue is master of opportunity, using skill, positioning, and the environment to dish out frightening amounts of damage. In their downtime, they provide solid utility, helping their friends navigate dangers otherwise unseen.

Rogue2a.PNG Rogue is an archetype in Ashes of Creation.[23]

The rogue is more physical disable oriented: Applying bleeds or snares or having precision damage that's situational. Being stealthy. That's how I view the rogue role... The rogue's like you don't see me, I'm coming in and boom I stab you in the back and I do extra damage because of it. Now you're bleeding and you're trying to snare away and walking away, and that's a rogue in my opinion.[130]Steven Sharif

Rogue classes

Clase Primario Secundario
Assassin Rogue Rogue
Charlatan Rogue Bard
Cultist Rogue Cleric
Duelist Rogue Fighter
Nightspell Rogue Mage
Predator Rogue Ranger
Shadow Guardian Rogue Tank
Shadow Lord Rogue Summoner

Rogue skills/abilities

All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.[237]

  • Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.[238]
  • These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.[238]

If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[238]Steven Sharif

Skill Icon Description
Stealth Rogues have true stealth that is not proximity dependant.[239]

Summoner

Summoner symbol.[240]

The summoner is never alone. Two hands are good, but in the summoner's opinion, four hands are always better. With the right tool for every job, there's no situation they can't handle.

Summoner3a.PNG Summoner is an archetype in Ashes of Creation.[23]

Q: Summoner has been said to fill in the gaps in a party's role composition. What exactly does that mean in practice? Are they capable of speccing to be pure DPS, pure heals, or pure tank? Or instead are they supposed to be doing all three at a lesser level as needed?
A: It depends on the summon that they bring out. They will have a variety of summon options and they will have supporting abilities that enhance the role of that particular summon, or that can hybridize the role of that summon based on the ability they cast on the summon or support by attacking- by casting on the target either. So is something that is flexible based on the summoner; and then when you choose a secondary archetype as your total class, that- as a primary summoner- that will influence which category your summons perform best as a role. So if you go with a secondary archetype for your class selection that's more DPS oriented this summons from a role category perspective will be a DPS summons. You'll still have the flexibility, but it won't be as strong as if you had chosen a support or a tank role and the summon benefits you would have as a result of those secondary choices.[241]Steven Sharif
Q: Will Summoners want to build different stats when playing as either a DPS, healer, or tank role?
A: Yes. It is important that Summoners understand the role they're trying to hybridize into, as that decision might influence the types of stats they want to spec for.[242]Steven Sharif

Summoner classes

Class Primary Secondary
Beastmaster Summoner Ranger
Brood Warden Summoner Tank
Conjurer Summoner Summoner
Enchanter Summoner Bard
Necromancer Summoner Cleric
Shadowmancer Summoner Rogue
Spellmancer Summoner Mage
Wild Blade Summoner Fighter

Summoner skills/abilities

The summoner uses abilities that channel through their summons (also referred to as class skill pets).[243][244]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[246]Steven Sharif
  • Abilities from the summon appear on the summoner's hotbar. The summoner is essentially playing through their summon.[243][244]
    • Summoner has control over their summon, unless the summon is under ancillary effects.[243][247][244]
  • Summoners will not be able to fuse with or be taken over by their normal summons.[243][244]
  • Summoners may also have the ability to transfer pain to their summons, meaning that a portion of damage or threat taken by the summoner can be transferred to their summon instead.[249]
  • Summoner summons are not the same as combat pets.[250]
    • Summoner's summons will add to the summoner's power when they are summoned, unlike combat pets, which take a portion of the player's power.[251]
The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[251]Steven Sharif
  • Summons will exist until another summon is cast, the summon is killed, or the summoner logs off.[252]
  • Summons can be leveled through the application of skill points to their active skill.[246]
  • Summons will be able to use crowd control (CC).[253]
  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[254]
  • Summons follow the same PvP flagging rules as players and share the player's flag status.[255][256]
Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption[255]Steven Sharif

Summoners summon different varieties of summons, depending on the class and augments they choose.[257][258]

Augments from a secondary archetype can be applied to a summon.[260]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[260]Steven Sharif

Tank

Alpha-2 Tank preview gameplay.[261]

As the heart of any good unit, a Tank knows their duty and strength lie at the front lines of the fray. All around them, the battle ebbs and flows with the steady beating of that heart. While some may channel essence to create fire or summon ethereal beings, Tanks manipulate essence to gird their bodies and reshape the battlefield. Against an unstoppable force, the Tank becomes an immovable object, with essence binding them to the earth. Tanks can pull at the threads of an opponent’s mind, manipulating their emotions and goading them into devastating tactical mistakes.[262]

Tank1.PNG Tank is an archetype in Ashes of Creation.[23]

Ashes of Creation tank will be a pretty classic one: One that tank players are familiar with; and I think that's what people want. We don't need to necessarily redefine what the tank is, but I think we can improve it. There's some things that obviously- you'll have your expected mechanics like threat management and generation, mitigation, control, battlefield control, CC effects; but then we'd also like to see more direct ways of protecting your party members too- exploring, like Aegis, that's just scratching the surface of that thing; but being able to actually actively take damage for your allies, that isn't just manipulating the AI is another thing about tanks that I think a lot of people deal with other games, is they're they're pretty bad in PvP, like when threat is removed from the equation, what am I doing as a tank when players just ignore me? And so we want to offer more direct mechanics that cause even players- or encourage players to attack the tank to make it so that the tank can't protect their allies against you.[263]Tradd Thompson

All classes with Tank as primary archetype will be viable for tanking upper-end raids, dungeons and world bosses.[264][265]

Q: When it comes to tanking, will it be primarily the tank archetypes that will be able to tank, or can other people tank?
A: Other people can tank. It really depends on the setting. If we're talking high-end raiding or dungeoneering and playing in these areas that require a main tank, that role and responsibility lies to the Tank archetype. Now tank archetypes can obviously take secondary archetype selections and they can hybridize across different roles. That'll give them a bit of horizontal utility or horizontal progression to the augment system; and the best tanks are going to be the tanks that double down in that role.[264]Steven Sharif
  • The developers are considering formation-based mechanics that grant effects such as damage mitigation based on positioning of party members.[266]
Also formation-based type effects. For example, there's a really cool skill that we just began working on for the tank, where you have a vector required for players to be within behind that tank that mitigates damage incoming from a different direction. So there's directional-based type situations that require location of players in your party to be cognizant of those locations.[266]Steven Sharif
  • Tanks in general will have some control over encounters but will likely not have total control.[267]
Q: Tanks need to do two things: Mitigate damage and hold aggro. How will tank weapons, shields, and armor balance these two dynamics compared to other gear sets?
A: I think it does so in a few ways. I mean, obviously stack composition and your itemization choices are important. Making sure you're driving up your constitution-based stat allocation through selection of certain set bonuses and/or stat modifiers. But in addition, a big portion of that is not just through itemization, but also through your skill tree selections; and they don't have to be diametrically opposed. The ability to garner additional threat is predicated on your rotational selection and and how you are leveraging certain types of set bonuses that are catered towards that role specifically. So some set bonuses will have specific, very targeted benefits like additional threat generation. But in addition, if you're going to mitigate damage, you need to make sure you're focusing on your health pool: how much health pool do you have available to you? What type of damage are you mitigating- because we have different types of damage mitigation from magic to physical; and that's predicated on who your opponent is, where your adversary lives. Both of those are viable selection or viable strategies.[268]Steven Sharif
Q: What steps are being taken or considered to make the tank archetype viable in PvP engagements?
A: It's important to note that in a lot of MMOs that probably many of us have played. PVP can feel like a slapped on design consideration; and our approach is very holistic in the sense that we take into account the fact this is a PvX game. So when we're designing the class kits, we are making sure that mechanics and designs are targeting applicability both in PvE settings as well as PvP settings. That's very important. There are also special mechanics, like how threat is used in PvP, how taunts are used in PvP. Those things I think require testing, but we have some ideas that will make them relevant so that you don't have abilities that have no relevancy in PvE or PVP, but have some cross application.[270]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Tanks will have different build options:[271]

Tanks will not be forced to have a shield but it will definitely be a viable option.[271]Jeffrey Bard

Tank classes

Class Primary Secondary
Argent Tank Bard
Guardian Tank Tank
Keeper Tank Summoner
Knight Tank Fighter
Nightshield Tank Rogue
Paladin Tank Cleric
Spellshield Tank Mage
Warden Tank Ranger

Tank skills/abilities

Skill Icon Description
Absorption Field Absorption Field.png A field of absorption.[272]
Aegis Aegis New Icon.png Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[273]
Ancestral Bolas Ancestral Bolas.png Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[274]
Charge (Tank) Tank 5 Icon.png Channeled Ability: Charge forward in the direction you are facing. Enemies you collide with take damage and become Staggered. Charge will be canceled if another ability is activated or if the Charge key is pressed again.[ citation needed ]
Fortify Icon.png Consumes all Courage to increase mitigation for 10 seconds. Mitigation gained is 20%, and increases with Courage spent at a rate of 1% per 5 Courage, up to a maximum of 40%. Duration is increased by 1% per Courage spent. While active, increases rate at which Courage is gained from damage received.[ citation needed ]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[275][276]
Grit GritIcon.png Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[277]
Inciting Strikes IncitingStrikesIcon.png Slashes twice in a forward cone while adding additional threat.[278]
Indomitable Spirit Indomitable Spirit.png 30% increased max HP and 30% increased healing received.[279]
Protect Protect (Active).png Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[280]
Reflect Tank Shift 4 Icon.png You brace for the next hit, doubling your block mitigation rating. The first incoming attack within the next 3 seconds is reflected back to the attacker, dealing damage plus additional damage based on the amount of damage taken by the deflected attack, up to a maximum total. Generates 200% additional threat.[ citation needed ]
Rush of Courage Rush of Courage.png You feel a surge of resolve - gain 100 Courage.[281]
Shake It Off Shake It Off.png Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[282]
Shield Assault ShieldAssaultIcon.png Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[283]
Slam Slam.png Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[284]
Taunt Icon.png Taunt target enemy, generating threat equal to your maximum health and applying the Humiliated status effect.[ citation needed ]
Tomahawk T Axe.png Throw a Tomahawk at target enemy, dealing damage. Deals 50% more damage to targets hit from behind.[ citation needed ]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[285]
Wall Icon.png Summons a glorious Wall at the target location. Obstructs movement and blocks projectiles.[ citation needed ]

See also

References

  1. ↑ Ashes of Creation Kickstarter.
  2. ↑ Podcast, September 29, 2021 (24:18).
  3. ↑ 3.0 3.1 Interview, July 18, 2020 (1:05:04).
  4. ↑ 4.0 4.1 progression.png
  5. ↑ 5.0 5.1 steven-class-resources.png
  6. ↑ 6.0 6.1 Podcast, May 11, 2018 (25:58).
  7. ↑ Livestream, January 31, 2024 (5:00).
  8. ↑ 8.0 8.1 8.2 Livestream, December 19, 2023 (1:20:41).
  9. ↑ 9.0 9.1 Livestream, July 28, 2023 (1:04:27).
  10. ↑ Livestream, August 30, 2024 (2:43).
  11. ↑ February 8, 2019 - Questions and Answers.
  12. ↑ augmentcolors.png
  13. ↑ Interview, May 11, 2018 (53:15).
  14. ↑ class same.png
  15. ↑ 15.0 15.1 Podcast, May 10, 2024 (16:09).
  16. ↑ Podcast, April 23, 2018 (1:01:01).
  17. ↑ 17.0 17.1 Podcast, May 10, 2024 (20:30).
  18. ↑ Interview, July 29, 2020 (49:53).
  19. ↑ Group dynamics blog.
  20. ↑ Livestream, April 28, 2023 (1:02:04).
  21. ↑ X.com - This month's bard will be wearing the beautiful Rosethorn set found only within the Citadel of the Steel Bloom!
  22. ↑ Video, July 31, 2024 (0:37).
  23. ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 Archetype breakdown.
  24. ↑ 24.0 24.1 Livestream, 2018-04-8 (PM) (46:11).
  25. ↑ 25.0 25.1 25.2 steven-bard.png
  26. ↑ 26.0 26.1 26.2 26.3 26.4 Livestream, April 7, 2023 (1:05:57).
  27. ↑ 27.0 27.1 27.2 Interview, June 13, 2021 (8:33).
  28. ↑ 28.0 28.1 28.2 Podcast, April 11, 2021 (13:30).
  29. ↑ 29.0 29.1 29.2 29.3 Livestream, June 28, 2019 (1:21:02).
  30. ↑ 30.0 30.1 30.2 Livestream, January 18, 2018 (45:52).
  31. ↑ 31.0 31.1 Livestream, May 17, 2017 (1:06:19).
  32. ↑ Livestream, December 2, 2022 (1:04:16).
  33. ↑ Livestream, July 31, 2024 (2:13:49).
  34. ↑ Video, July 31, 2024 (4:20).
  35. ↑ Livestream, July 31, 2024 (2:38:35).
  36. ↑ Interview, July 19, 2020 (1:00:04).
  37. ↑ Livestream, July 31, 2024 (2:13:32).
  38. ↑ 38.0 38.1 Video, July 31, 2024 (8:14).
  39. ↑ Livestream, July 25, 2020 (58:38).
  40. ↑ Video, March 29, 2024 (55:06).
  41. ↑ Video, July 31, 2024 (7:25).
  42. ↑ Livestream, December 2, 2022 (1:26:47).
  43. ↑ Livestream, 2018-04-8 (PM) (1:18:37).
  44. ↑ Livestream, July 28, 2017 (40:15).
  45. ↑ Livestream, July 31, 2024 (2:32:50).
  46. ↑ Video, July 31, 2024 (1:00:56).
  47. ↑ Livestream, July 31, 2024 (2:33:55).
  48. ↑ Livestream, May 19, 2017 (39:55).
  49. ↑ Livestream, July 31, 2024 (2:34:29).
  50. ↑ Livestream, July 31, 2024 (2:36:06).
  51. ↑ Anthem of Alacrity Description.png
  52. ↑ Cathartic Melody Description.png
  53. ↑ Chaos Description.png
  54. ↑ Cheerful Melody Description.png
  55. ↑ Chilling Lament Description.png
  56. ↑ Conflict Description.png
  57. ↑ Dark Lullaby Description.png
  58. ↑ Destiny Description.png
  59. ↑ Discordance Description.png
  60. ↑ Epic Melody Description.png
  61. ↑ Flourish Description.png
  62. ↑ Video, July 31, 2024 (27:29).
  63. ↑ Gambit Description.png
  64. ↑ Get Off The Stage Description.png
  65. ↑ Joy Description.png
  66. ↑ Lovely Serenade Description.png
  67. ↑ Maddening Dance Description.png
  68. ↑ Marionette Description.png
  69. ↑ Menacing Melody Description.png
  70. ↑ Mesmerizing Dance Description.png
  71. ↑ Misdirection Description.png
  72. ↑ Nimble Dance Description.png
  73. ↑ Pensive Melody Description.png
  74. ↑ Quick Wit Description.png
  75. ↑ Saga Description.png
  76. ↑ Shielding Dance Description.png
  77. ↑ Triumph Description.png
  78. ↑ Wonder Description.png
  79. ↑ Livestream, January 28, 2022 (1:09:26).
  80. ↑ Video, July 28, 2023 (46:13).
  81. ↑ Video, July 28, 2023 (43:10).
  82. ↑ 82.0 82.1 82.2 Video, July 28, 2023 (29:23).
  83. ↑ 83.0 83.1 Blog: The Gift of Life - Cleric Alpha One Preview.
  84. ↑ 84.0 84.1 Livestream, July 28, 2023 (1:21:33).
  85. ↑ Livestream, July 28, 2023 (1:24:11).
  86. ↑ 86.0 86.1 Livestream, July 28, 2023 (1:07:30).
  87. ↑ Video, July 28, 2023 (19:50).
  88. ↑ Barrier Description05312024.png
  89. ↑ Video, July 28, 2023 (14:03).
  90. ↑ Bless Weapon Description05312024.png
  91. ↑ Video, July 28, 2023 (20:50).
  92. ↑ Chains of Restraint Info Panel.png
  93. ↑ Communal Restoration Description05312024.png
  94. ↑ Condemn Info Panel.png
  95. ↑ Video, July 28, 2023 (17:32).
  96. ↑ Consecrating Wave Info Panel.png
  97. ↑ Video, July 28, 2023 (22:12).
  98. ↑ Defiant Light Info Panel.png
  99. ↑ Video, July 28, 2023 (7:34).
  100. ↑ Deliverance Info Panel.png
  101. ↑ Video, July 28, 2023 (18:26).
  102. ↑ Divine Flare Info Panel.png
  103. ↑ Video, July 28, 2023 (25:36).
  104. ↑ Divine Infusion Info Panel.png
  105. ↑ Video, May 31, 2023 (16:58).
  106. ↑ Divine Power Buff Description.png
  107. ↑ Video, July 28, 2023 (10:03).
  108. ↑ Flash Cure Info Panel.png
  109. ↑ Video, July 28, 2023 (23:28).
  110. ↑ Healing Touch Info Panel.png
  111. ↑ Video, July 28, 2023 (15:15).
  112. ↑ Judgment Info Panel.png
  113. ↑ Mend Change 21.37.png
  114. ↑ Video, July 28, 2023 (5:16).
  115. ↑ Mend Info Panel.png
  116. ↑ Video, July 28, 2023 (12:04).
  117. ↑ Resplendent Beam Info Panel.png
  118. ↑ a1resurrection.png
  119. ↑ toast-keybinds-skills.png
  120. ↑ Video, November 1, 2020 (0:55).
  121. ↑ alpha-1-cleric-spells.png
  122. ↑ Smite Info Panel.png
  123. ↑ Video, July 28, 2023 (9:22).
  124. ↑ Soothing Glow Info Panel.png
  125. ↑ Video, July 28, 2023 (24:03).
  126. ↑ Wings of Salvation Info Panel.png
  127. ↑ Video, July 28, 2023 (24:16).
  128. ↑ Livestream, May 26, 2017 (19:03).
  129. ↑ Video, March 29, 2024 (8:05).
  130. ↑ 130.0 130.1 Podcast, September 29, 2021 (28:30).
  131. ↑ X.com - Combat Momentum is an archetype resource made specifically for the Fighter!
  132. ↑ Combat Momentum Description.png
  133. ↑ 133.0 133.1 Video, March 29, 2024 (3:50).
  134. ↑ 134.0 134.1 Interview, September 10, 2023 (16:56).
  135. ↑ 135.0 135.1 steven-fighter-momentum.jpg
  136. ↑ Interview, September 10, 2023 (9:52).
  137. ↑ Livestream, December 15, 2017 (1:00:36).
  138. ↑ Battle Cry Description.png
  139. ↑ Blitz Description.png
  140. ↑ Blood Fusion Description.png
  141. ↑ Brutal Cleave Description.png
  142. ↑ Cataclysm Description.png
  143. ↑ Crippling Blow Description.png
  144. ↑ Exert Description.png
  145. ↑ Form of Celerity Description.png
  146. ↑ Form Of Ferocity Description.png
  147. ↑ Form of Fluidity Skill Tree Description.png
  148. ↑ Knock Out Skill Tree Description.png
  149. ↑ Leap Strike Description.png
  150. ↑ Lethal Blow Description.png
  151. ↑ Lunging Assault Description.png
  152. ↑ Maim Description.png
  153. ↑ Overpower Description.png
  154. ↑ Rupture Description.png
  155. ↑ Whirlwind Description.png
  156. ↑ Livestream, March 29, 2024 (1:56:56).
  157. ↑ Video, April 28, 2023 (20:57).
  158. ↑ 158.0 158.1 Livestream, April 28, 2023 (57:01).
  159. ↑ Video, April 28, 2023 (34:21).
  160. ↑ Video, April 28, 2023 (35:45).
  161. ↑ 161.0 161.1 161.2 161.3 Blog: Blazing the way - Mage Alpha One Preview.
  162. ↑ Livestream, April 28, 2023 (1:01:25).
  163. ↑ Arcane Circle Description05312024.png
  164. ↑ Arcane Empowerment Description.png
  165. ↑ Arcane Eye Description05312024.png
  166. ↑ Arcane Volley Description07312024.png
  167. ↑ Arcane Volley Description04302024.png
  168. ↑ Video, April 28, 2023 (22:13).
  169. ↑ 169.0 169.1 169.2 Video, September 29, 2023 (11:29).
  170. ↑ Ball Lightning Description05312024.png
  171. ↑ Video, April 28, 2023 (7:15).
  172. ↑ Video, April 28, 2023 (4:40).
  173. ↑ Video, April 28, 2023 (9:22).
  174. ↑ Blizzard Description04302024.png
  175. ↑ Chain Lightning Description05312024.png
  176. ↑ Video, May 31, 2023 (12:12).
  177. ↑ Video, April 28, 2023 (17:50).
  178. ↑ Combust Description.png
  179. ↑ Cone of Cold Description05312024.png
  180. ↑ Video, April 28, 2023 (11:22).
  181. ↑ Elemental Empowerment Description04302024.png
  182. ↑ Fireball Description04302024.png
  183. ↑ Firebolt Description05312024.png
  184. ↑ Fissure Description04302024.png
  185. ↑ Frostbolt Description04302024.png
  186. ↑ Video, April 28, 2023 (15:35).
  187. ↑ Hoarfrost Description.png
  188. ↑ Lightning Strike Description07312024.png
  189. ↑ Lightning Strike Description04302024.png
  190. ↑ Video, April 28, 2023 (13:40).
  191. ↑ Magma Field Description05312024.png
  192. ↑ Meteor Description05312024.png
  193. ↑ 194.0 194.1 Prismatic Beam Description.png
  194. ↑ Quake Description04302024.png
  195. ↑ Shell Description05312024.png
  196. ↑ Video, April 28, 2023 (6:15).
  197. ↑ Shell Buff Description05312024.png
  198. ↑ Slumber Description07312024.png
  199. ↑ Video, April 28, 2023 (17:22).
  200. ↑ Slumber Description05312024.png
  201. ↑ Video, September 29, 2023 (11:23).
  202. ↑ Video, December 19, 2023 (45:04).
  203. ↑ X.com - This Kaelar Ranger is ready to explore Verra!
  204. ↑ Livestream, December 19, 2023 (1:14:40).
  205. ↑ 206.0 206.1 Livestream, December 19, 2023 (1:53:41L5DeC8wIcuM).
  206. ↑ Livestream, May 31, 2023 (1:10:42).
  207. ↑ Livestream, September 30, 2022 (49:16).
  208. ↑ Podcast, September 29, 2021 (40:50).
  209. ↑ Interview, May 11, 2018 (16:32).
  210. ↑ Air Strike New Description.png
  211. ↑ Video, September 30, 2022 (15:28).
  212. ↑ Barrage New Description.png
  213. ↑ Bear Trap Description.png
  214. ↑ Call of the Wild Description.png
  215. ↑ Camoflague Description.png
  216. ↑ Disengage Description.png
  217. ↑ Headshot Description Ranger2.png
  218. ↑ Hunt of the Bear Description.png
  219. ↑ Hunt of the Raven Description.png
  220. ↑ Hunt of the Tiger Description.png
  221. ↑ Imbue Ammon Barbed Description.png
  222. ↑ Imbue Ammo Barbed Skill Tree Description.png
  223. ↑ Imbue Ammo Concussive Skill Tree.png
  224. ↑ Imbue Ammo Weighted Skill Tree Description.png
  225. ↑ Lightning Reload Description.png
  226. ↑ Mark of the Bear Description New.png
  227. ↑ Mark of the Raven Description.png
  228. ↑ Mark of the Tiger Description.png
  229. ↑ Piercing Shot Description.png
  230. ↑ Raining Death Description.png
  231. ↑ Scatter Shot Description.png
  232. ↑ Snipe Description New.png
  233. ↑ Thundering Shot Description.png
  234. ↑ Vine Field Description.png
  235. ↑ Livestream, May 17, 2017 (40:07).
  236. ↑ Rogue2.jpg
  237. ↑ 238.0 238.1 238.2 Livestream, July 25, 2020 (42:49).
  238. ↑ Podcast, May 10, 2024 (54:50).
  239. ↑ summoner quote.png
  240. ↑ 241.0 241.1 Livestream, September 30, 2022 (1:14:20).
  241. ↑ Livestream, February 29, 2024 (1:24:13).
  242. ↑ 243.0 243.1 243.2 243.3 243.4 Livestream, March 31, 2023 (1:22:21).
  243. ↑ 244.0 244.1 244.2 244.3 Livestream, May 19, 2017 (10:06).
  244. ↑ steven-summoners.png
  245. ↑ 246.0 246.1 Interview, August 8, 2018 (22:27).
  246. ↑ steven-summon-control.png
  247. ↑ Livestream, May 26, 2017 (43:20).
  248. ↑ Livestream, February 24, 2023 (1:27:22).
  249. ↑ Livestream, October 30, 2020 (1:21:14).
  250. ↑ 251.0 251.1 Interview, January 14, 2022 (42:18).
  251. ↑ 252.0 252.1 Livestream, July 25, 2020 (1:41:46).
  252. ↑ summons-ccs.png
  253. ↑ Livestream, January 29, 2021 (1:21:01).
  254. ↑ 255.0 255.1 steven-summons-pvp-1.png
  255. ↑ steven-summons-pvp-2.png
  256. ↑ Interview, June 13, 2021 (13:11).
  257. ↑ 258.0 258.1 258.2 258.3 258.4 258.5 258.6 Livestream, 2018-04-8 (AM) (0:58).
  258. ↑ 259.0 259.1 Livestream, 2018-04-8 (PM) (11:27).
  259. ↑ 260.0 260.1 Livestream, 2018-04-8 (PM) (24:11).
  260. ↑ Video, January 27, 2023 (13:23).
  261. ↑ Blog: Bulwark on the Battlefield - Tank Alpha One Preview.
  262. ↑ Video, January 27, 2023 (19:05).
  263. ↑ 264.0 264.1 264.2 Livestream, January 27, 2023 (1:12:20).
  264. ↑ Interview, May 11, 2018 (51:11).
  265. ↑ 266.0 266.1 Livestream, October 14, 2022 (20:02).
  266. ↑ Livestream, January 27, 2023 (1:24:16).
  267. ↑ Livestream, January 27, 2023 (1:26:12).
  268. ↑ Livestream, January 27, 2023 (1:25:32).
  269. ↑ Livestream, January 27, 2023 (1:28:24).
  270. ↑ 271.0 271.1 271.2 271.3 271.4 Livestream, May 26, 2017 (32:59).
  271. ↑ Absorption Field Description.png
  272. ↑ Video, January 27, 2023 (9:54).
  273. ↑ Ancestral Bolas Description.png
  274. ↑ Video, March 31, 2023 (9:55).
  275. ↑ Video, January 27, 2023 (10:27).
  276. ↑ Video, January 27, 2023 (5:21).
  277. ↑ Video, January 27, 2023 (6:41).
  278. ↑ Indomitable Spirit Description.png
  279. ↑ Protect Description.png
  280. ↑ Rush of Courage Description.png
  281. ↑ Shake It Off Description.png
  282. ↑ Video, January 27, 2023 (5:07).
  283. ↑ Slam Description.png
  284. ↑ Video, January 27, 2023 (7:28).