Damage

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There won't be any damage dampening due to differences in levels in either PvP or PvE.[1]

Damage numbers will not be so large as to be meaningless.[2]

We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[2]Steven Sharif

Death by falling is possible.[3]

  • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[3]

Damage types and resistances

Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[4]

Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what kind of abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[5]Tradd Thompson
  • Magic damage is mitigated by cloth armor (light armor).[4]
  • Physical damage is mitigated by plate armor (heavy armor).[4]
  • There will be resistances to elemental damage.[6][7][8]
  • Holy/radiant damage are modifying energy types that have corresponding synergies and resistances.[5][9]
  • There is also non-mitigated damage.[4]
  • Monsters will have certain types of resistances based on its type.[10][11]
    Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, you know stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[11]Steven Sharif
  • Players will be able to counter resistances with resistance penetration stats.[11]

Damage abilities

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Airstrike Air Strike.png Leap forward in the direction the character is facing, raining down three projectiles that deal AoE damage and roots enemies in its path. The root effect is nature based.[12]
Black Hole Black Hole Icon.jpg Summon a black hole at the target location that reduces movement speed of enemies in the area.[13][14][15] Increased duration.[13][16] Explodes for area damage upon expiration.[13][16]
Blink Blink Icon.jpg Blinks forward in the direction you are traveling.[17][14][18][19] Now deals damage to enemies surrounding your departure location.[20][19] Reduced cooldown.[17][20][19]
Bulwark Bulwark Icon.jpg Bash enemies in front of you twice. The second attack temporarily increases block chance. You must have a shield equipped to block.[21][14][22][23] Additional increased block chance.[21][23] The second attack knocks down enemies.[21][23]
Castigation CastigationIcon.jpg Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[24][14][25][26] Heals you instantly for an additional amount upon hit.[24] Restores health and mana to nearby party members for the duration.[24]
Chains of Restraint ChainsOfRestraintIcon.png Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[27][28]
Divine Censure DivineCensureIcon.jpg Hurls a radiant spear at the target, dealing damage.[29][14][30][26] Further attacks upon the target have a chance to heal the attacker.[29] The target has a chance to deal damage to itself when it attacks.[29]
Drain Essence Drain Essence Icon.jpg Drain your target for damage over time, and gain return mana to yourself over the duration.[31][14][32] Heals you over the duration.[31][33] Reduced cooldown.[31][33]
Fireball Fireball Icon.jpg Hurl a ball of fire toward your target, dealing direct damage upon impact.[34][14][35] Increased damage.[34][33][36][37] Burns the target for additional damage over time.[34][33][36]
Grapple GrappleIcon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[38]
Hallowed Ground HallowedGroundIcon.jpg Fills the surrounding area with radiant energy that damages enemies.[39][14][40][26][41] The area provides a healing aura for allies.[39] Allies within the area will receive boosted magical defense. Enemies within the area will deal less physical damage.[39]
Inciting Strikes IncitingStrikesIcon.png Slashes twice in a forward cone while adding additional threat.[42]
Judgment GXrHhS1o 2x.png Heals an ally, restoring life to the target. If cast on an enemy, it damages the target with radiant energy and has a chance to generate Conviction.[43][44]
Lava Storm Lava Storm Icon.jpg Creates a field of lava at the selected location. Deals area damage over time.[14][45][46] Increased damage. Increased duration.[45][33] Increased damage. Increased duration.[45][33]
Longbow basic attack Bow basic attack.png A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[47][48][49]
Meteor Storm Meteor Storm Icon.jpg Summons forth a Meteor Storm, dropping 3 meteors in the target location.[50][14][51] Adds an extra meteor.[50][33] Adds an extra meteor.[50][33]
Prismatic Beam Prismatic Beam Icon.jpg Spawns a giant prismatic beam of energy that can be aimed around you. Deals large damage to enemy targets.[52][14][53] Increased damage.[52][54] Snares hit targets.[52][55][54]
Quick Shot Quick Shot.png Ranged attack that applies a debuff to the target. Each additional quickshot against the same target does increasing damage but consumes one of three charges that regenerate over time.[56]
Shield Assault ShieldAssaultIcon.png Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[57]
Shortbow basic attack Bow basic attack.png A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[48][49]
Snipe Snipe.png A powerful charged attack.[58]
Thundershock Lightning Bolt Icon.jpg Shoots forward a beam of lightning that damages enemies in a line in front of you.[59][14][60] Increased damage.[59][61] Now knocks down hit targets.[59][61]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[62]
Whirlwind Damages targets in range and applies a stagger effect.[63]

Resistances

Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[4]

Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what kind of abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[5]Tradd Thompson
  • Magic damage is mitigated by cloth armor (light armor).[4]
  • Physical damage is mitigated by plate armor (heavy armor).[4]
  • There will be resistances to elemental damage.[6][7][8]
  • Holy/radiant damage are modifying energy types that have corresponding synergies and resistances.[5][9]
  • There is also non-mitigated damage.[4]
  • Monsters will have certain types of resistances based on its type.[10][11]
    Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, you know stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[11]Steven Sharif
  • Players will be able to counter resistances with resistance penetration stats.[11]

Weapon classes

Weapons 3D renders. These are depicted in the Threads of Fate cosmetic costume but are not part of that set. Models by Eli Hurst.[64]

Weapon classes (also referred to as weapon types and weapon groups) in Ashes of Creation.[65]

  • Blunt weapons
  • Slashing weapons
  • Piercing weapons

See also

References

  1. Livestream, July 25, 2020 (1:34:55).
  2. 2.0 2.1 Interview, August 24, 2018 (1:45).
  3. 3.0 3.1 Livestream, February 25, 2022 (1:06:45).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Interview, July 18, 2020 (1:02:44).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Video, December 2, 2022 (19:38).
  6. 6.0 6.1 Interview, July 18, 2020 (1:05:04).
  7. 7.0 7.1 Livestream, May 24, 2017 (27:47).
  8. 8.0 8.1 Livestream, 2018-04-8 (PM) (26:19).
  9. 9.0 9.1 steven-holy-radiant.png
  10. 10.0 10.1 [to https://twitter.com/AshesofCreation/status/1571960759894286336 Twitter - Creature resistances.]
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Livestream, June 25, 2021 (1:08:23).
  12. Video, September 30, 2022 (15:28).
  13. 13.0 13.1 13.2 Alpha-1 screenshot.
  14. 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 toast-keybinds-skills.png
  15. Video, December 23, 2020 (0:51).
  16. 16.0 16.1 Livestream, October 16, 2017 (42:20).
  17. Video, December 23, 2020 (1:17).
  18. 19.0 19.1 19.2 Livestream, July 31, 2020 (57:33).
  19. 20.0 20.1 Video, December 22, 2020 (7:35).
  20. 21.0 21.1 21.2 Alpha-1 screenshot.
  21. Video, February 9, 2021 (0:37).
  22. 23.0 23.1 23.2 Livestream, July 31, 2020 (1:14:26).
  23. 24.0 24.1 24.2 a1castigation.png
  24. Video, November 1, 2020 (0:33).
  25. 26.0 26.1 26.2 alpha-1-cleric-spells.png
  26. Chains of Restraint.png
  27. Video, December 2, 2022 (18:26).
  28. 29.0 29.1 29.2 a1divinecensure.png
  29. Video, November 1, 2020 (0:51).
  30. 31.0 31.1 31.2 Alpha-1 screenshot.
  31. Video, December 23, 2020 (1:04).
  32. 33.0 33.1 33.2 33.3 33.4 33.5 33.6 33.7 Blog: Blazing the way - Mage Alpha One Preview.
  33. 34.0 34.1 34.2 Alpha-1 screenshot.
  34. Video, December 23, 2020 (0:31).
  35. 36.0 36.1 Livestream, October 16, 2017 (38:35).
  36. PAX West 2017 Mage poster.
  37. Video, January 27, 2023 (10:27).
  38. 39.0 39.1 39.2 a1hallowedground.png
  39. Video, November 1, 2020 (0:45).
  40. Livestream, March 28, 2020 (1:22:45).
  41. Video, January 27, 2023 (6:41).
  42. Cleric-Judgement-desc.png
  43. Video, December 2, 2022 (10:14).
  44. 45.0 45.1 45.2 Video, December 22, 2020 (7:36).
  45. Video, December 23, 2020 (1:29).
  46. Livestream, September 30, 2022 (26:42).
  47. 48.0 48.1 Video, September 30, 2022 (19:32).
  48. 49.0 49.1 Video, September 30, 2022 (10:44).
  49. 50.0 50.1 50.2 Alpha-1 screenshot.
  50. Video, December 23, 2020 (1:46).
  51. 52.0 52.1 52.2 Alpha-1 screenshot.
  52. Video, December 23, 2020 (1:53).
  53. 54.0 54.1 Livestream, October 16, 2017 (42:42).
  54. Livestream, July 31, 2020 (1:02:59).
  55. Video, September 30, 2022 (16:19).
  56. Video, January 27, 2023 (5:07).
  57. Video, September 30, 2022 (14:27).
  58. 59.0 59.1 59.2 Alpha-1 screenshot.
  59. Video, December 23, 2020 (0:40).
  60. 61.0 61.1 Livestream, October 16, 2017 (39:15).
  61. Video, January 27, 2023 (7:28).
  62. Video, December 2, 2022 (22:44).
  63. Livestream, August 27, 2021 (1:04:30).
  64. Interview, February 7, 2021 (49:18).