Skills

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Alpha-1 early preview skills UI.[1]

This is where players allocate skill points into either their active skills, their passive abilities- which can augment their usage of weapons and armors and health regeneration and passive stats and stuff like that-- but on the weapons side of things, that's where you will spec into certain types of procs based off of weapon groupings. So we've talked a little bit about this in the past: If you have a dagger, daggers might have a chance to proc a bleed on your weapon attack and that would synergize with an active skills' ability like let's say Backstab that does additional damage if the target is under a bleed effect. Now we have said in the past that players will be able to allocate skill points into their active skills that are more geared towards either action combat or tab targeting.[1]Steven Sharif

Players receive skill points as they level. These can be used to level up skills within their active, passive or combat/weapon skill trees.[2][3][4][5]

  • It will not be possible to max all skills in a skill tree.[5]
  • In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[6]
  • Players are able to reset and reallocate their skill points.[7]

Making active skills capable of receiving additional skill point allocations and unlocking additional features so that from a player agency standpoint it's going to be up to you whether or not you want to be more diverse but less depth- wider and not taller, in some of these skill choices. Or if you want to be very very tall, that's going to be something that is up to the player in that regard.[8]Steven Sharif

Active skills

Players can build their characters with the active skills they want on their action bar.[10][11]

  • The number of skills on the action bar will be contained (fewer than 30).[12]
  • There will be an option to include multiple hotbars (action bars).[8][11]
  • For example: One Fighter will be different from another based on what active skills they have chosen.[12]
  • Through skill choice, players can customize their combat experience to focus on tab targeted skills, action targeted skills, or a mix of both.[13]
  • Players are not given skills as they level up, they must choose what skills they take.[6]
  • There is no spellbook requiring memorization.[14]

There will be multiple hot-bars that you obviously have available, because you're going to have consumables, you're going to have active skills and whatnot. But the number of active skills are not going to overwhelm necessarily the character and be irrelevant especially at certain stages.[8]Steven Sharif

Primary skills

Pre-alpha footage of a Mage using offensive and Utility skills, such as Mage's escape and Mage's detection.[15]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[16]Steven Sharif

The idea behind the system is that you're kind of skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to kind of offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[17]Steven Sharif

Primary skills (class abilities) are based on a player's archetype.[18] Players can personalize their primary skills with augmentation from a secondary archetype.[19][18][20]

The design behind augments is to not just change the flavor so that it reflects the secondary archetype, but it also fundamentally changes the core components of a skill.[21]Steven Sharif

  • Each secondary archetype offers four different schools of augmentation.[19][22] Each augment school affects a primary archetype's skills in different ways.[23]
    • For example: A Mage offers Teleportation and elemental schools of augments. These augments will affect a Fighter's primary skills differently than a Cleric's.[19][23]
    • Each augmentation has a level requirement and number of skill points required to activate it.[24]
    There's going to be a certain threshold at which you can no longer augment your active abilities based on the decisions you've augmented previous abilities, so you'll have to pick and choose which ones you want to apply the augments towards; and certain augments will have more expense required on the skill point side.[24]Steven Sharif
  • Choosing the same primary and secondary archetype increases focus on that archetype.[25]
  • Augments to primary skills will fundamentally change the way the ability works: Adapting what the ability once did to incorporate the identity of the secondary archetype.[26]
  • Changing the augmentations on your skills will require you to go to a NPC in a Village node or higher.[28]
  • Some spell colors and general FX change based on augments.[29]
    • Active skills could look totally different after an augment gets applied.[30]

Weapon skills

A weapon use combo system is utilized instead of a traditional auto-attack ability in Ashes of Creation.[31] No traditional auto-attack system is present in Alpha-1.[32]

  • Players can spec into weapon abilities on their combat skill tree, based on their preferred weapon types.[4][3][31]
  • The more skill points that are allocated to the combat skill tree, the greater a player's weapon familiarity. This in turn unlocks various proc effects on weapon use that can offer synergy with other active skills.[4][31] This synergy also applies to active skills from other characters.[2]
    Let's say a dagger has some slashing effects that bleed the target or that cripple the target... Every time you attack you have a chance to proc that effect. That effect then can synergize with what your active skills tree has available to it. So let's say your backstab deals 30 additional damage to a bleeding target. If you attack with your main weapon first and the target gets the bleed proc off and you do your backstab skill then you're synergizing your effects.[4]Steven Sharif
    Let's say backstab that you can apply to deals damage to the target and it'll have a conditional modifier on that damage if you're behind the target, and it'll have a conditional modifier deal additional 50 damage if the target is under a bleed effect. So you want to synergize essentially your weapon proc conditions with your active skills so that you're timing your certain active skills appropriately with the status conditions that the target has taken.[3]Steven Sharif
    • These procs may reduce or reset cooldowns on other skills on the player's hotbar.[33]
  • Using a skill/ability will in general reset the combo.[33]
    • The developers are considering specific abilities might be able to be used without resetting the combo system.[33]
  • The combo system will not have the quicktime event that was seen at PAX West 2017.[31]

It acts similar in the sense of you know the core loop of what an auto attack is so to speak; where you know typically your other skills have a cooldown period, they have a rotation or whatever: Our combo system is a repeatable you know skill effect that you can continually attack with but it's a little bit more involved than what a traditional auto attack is; and it has components from a from an advancement standpoint when it comes to the types of procs that your weapon can have during that combo system... It's not going to have the quick time event that you know you guys saw early on in PAX and gave great feedback on, but it is going to have development with regards to the power of the weapon the type of weapon you're using, the additional proc effects that you can skill into: Those types of things are going to make it a little bit more complex of a system capture.[31]Steven Sharif

Weapon use abilities (from Alpha-0)
Skill Icon Rank 1 Rank 2 Rank 3
Bow's combo bows combo icon.png Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[34][35] Prepares four arrows.[35] Prepared shot works on all arrow attacks.[35]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[36] - -
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[37] - -
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[38] - -

Weapon attack cone

Weapon attack cone in Alpha-1.[39]

As I attack I am hitting multiple numbers of these opponents; and that's important because all weapons, regardless of whether you are in reticle mode or tab-targeting mode will be able to have a action-based type weapon attack. Not active skill, but weapon attack.[39]Steven Sharif

All weapons have a forward attack cone, regardless of being in tab or action mode.[39]

Polearms for example will have a much wider arc and much further out. Daggers will have a more fine-tuned arc, so you have to be more precise in that regard.[39]Steven Sharif

This is described as a weapon attack not an active skill.[39]

Skills and stats on gear

Crafters will be able to assign different skills/abilities and stats on armor.[41]

Not all armor sets will be the cookie cutter kind of set. They will have the influences from the crafter available in it, if it's a crafted set.[41]Steven Sharif

Gear is broken down into Core Stats and Additional Stats.[43]

Passive skills

Skill Icon Rank 1 Rank 2 Rank 3
Block (passive) Increases your block percentage by X.[44] Further increases block.[44] Chance to deal weapon damage on a successful block.[44]
Cloth armor (passive) Increases armor given by cloth armor.[45] Further increases armor given by cloth armor.[45] Bonus mana for each piece of cloth armor.[45]
Elemental (passive) Increases to elemental damage. The more the mage changes their element type the more damage is done.[46] - -
Heavy armor (passive) Increases armor given by heavy armor.[47] Further increases armor given.[47] Each piece of armor added gives health percentage bonus to the tank.[47]
Light armor (passive) Increases armor given by light armor.[48] Further increases armor given by light armor.[48] Each piece of light armor increases damage.[48]
Mana pool (passive) Increased mana pool.[49] Further increased to mana pool.[49] Every Nth cast is free.[49]
Medium armor (passive) Increases armor given by medium armor.[50] Further increases armor given by medium armor.[50] If medium armor worn in all slots gives a balance of health and mana less than the health given.[50]
Ranged passive Reduces minimum range of all abilities.[51] Increases max range of all abilities.[51] Increases crit chance. This effect has a cooldown.[51]

Combat abilities

The aspiration for combat is for abilities to have corresponding counter-play abilities.[52]

  • The goal is to have special animations for parrying, blocking and evading.[53]

They can be a challenge to implement sort of really reliably so you might not see them on every evasion or every block, but we do want that kind of stuff to show up.[53]Jeffrey Bard

Crowd control

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[54][52]

  • Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.[58]

Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[52]Steven Sharif

We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[52]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[37][60] Adds damage over time.[60] Snares after root breaks.[60]
Javelin Javelin icon.png Pulls your target to your location. Generates additional threat.[61] Increased damage. Now pulls up to 3 targets.[61] Increased damage. Now pulls up to 5 targets. Stuns targets.[61]
Jump jump icon.png Dash with cooldown.[62] Cooldown is replaced by charges with individual cooldown.[62] Drops a bear trap at the location the ranger dashed from.[62]
Proximity chain stun Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[63] Enemies that are chained take extra damage from all incoming sources.[63] Allies in range when chain is cast gain extra health from heals.[63]
Shield might shield might icon.png Single target knock down or stun (bash).[64] Changes to a frontal cone attack.[64] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[64]
Shield throw Throws shield and adds hate.[65] Changes to cone attack.[65] Add stun to the first target hit.[65]
Snare snare icon.png Foot pin roots target in place.[34][66] Adds a bleed.[66] Snares after root expires.[66]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[67] Increased resistances to being disabled.[67] Caster takes reduced damage while channeling.[67]
Tentacles tentacles icon.png Creates an area of effect around the caster that roots targets.[68] Adds damage over time to targets and increases range.[68] Increases duration.[68]
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[69] Traps stun instead of root.[69] Place up to two traps.[69]

Mobility

Skills with the greatest power may require the caster to remain stationary while channeling them.[70][71]

  • Prone and crouch will likely not be in the game.[72]
  • Moving backward will likely not affect block and parry.[73]

I think that that generally we want to tend to be more mobile in our classes. I think that it's a fundamentally old-school philosophy to have a lot of stuck in place type skills. That isn't to say we won't have skills that have mobility restriction on them- that require you to channel or require a casting time where you can't move; but I think it's a blend between the two. It's neither extreme.[70]Steven Sharif

It'll be something that you can spec around to. Again it's gonna be a risk/reward thing. We put a lot of thought into what skills are overpowered or have kind of this overpowering nature to them and those are the kinds of skills that will generally find that will be like in-place type of skills; where you are now at risk if you are going to cast this spell, but there's a big reward if you do manage to get it off.[70]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[74]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[75]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[76]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Apocalypse:Blink Blink Icon.png Activate to instantly teleport yourself a short distance forward.[77]
  • Duration: 1 sec
  • Cooldown: 30 sec
Activate to instantly teleport yourself a short distance forward.[78]
  • Duration: 1 sec
  • Cooldown: 25 sec
Activate to instantly teleport yourself a short distance forward.[79]
  • Duration: 1 sec
  • Cooldown: 20 sec
Apocalypse:Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[80]
  • Duration: 10 sec
  • Cooldown: 30 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[81]
  • Duration: 13 sec
  • Cooldown: 25 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[82]
  • Duration: 16 sec
  • Cooldown: 20 sec
Apocalypse:Super jump The longer it's charged the more it costs and the higher and further the player will jump. A player can redeploy their Gryphon if they jump high enough.[83]
Apocalypse:Warp Space Warp Space Icon.png - For the duration of this spell, any successful hit will swap your location with that of your target.[84]
  • Duration: 5 sec
  • Cooldown: 30 sec
For the duration of this spell, any successful hit will swap your location with that of your target.[85]
  • Duration: 5 sec
  • Cooldown: 20 sec
Blink mages escape icon.png Blink forward in the direction you are traveling.[86] Increased blink distance. Reduces threat on targets nearby upon activation.[86] Increased blink distance. Deals area damage upon impact.[86]
Jump jump icon.png Dash with cooldown.[62] Cooldown is replaced by charges with individual cooldown.[62] Drops a bear trap at the location the ranger dashed from.[62]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[18] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[87] Increased resistance to disable abilities.[87] Clears crowd control when sprint starts and removes silence.[87]

Player movement

There will likely be a toggleable walk/run (autorun) capability in the game.[89]

  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[90]

Back-peddling (walking backwards) and strafing are slower than normal movement speed.[91]

Collision

There are player and spell collision mechanics in Ashes of Creation.[92]

  • Inertia and momentum physics will help prevent blocking doorways/access points. This is based on a character's direction and movement speed, and can be used to push people out of the way.[93][92]

Dodging

Dodging in Alpha-1 early combat.[8]

Another thing that's important about these action combats is the ability to dodge and moving out of the way of certain skill shots.[8]Steven Sharif

Dodge rolling type skills is housed in the action skill sets of agile classes such as Rogues or Fighters.[8][94]

Q: Will there be evade frames/ I-frames on dodge?
A: I would say it's a safe bet with regards to how we're approaching the hybrid combat that not only are gonna have true evasion skills that apply to more action-oriented skills that are coming your way, but you'll also have you know I-frame type skills that would apply perhaps to a tab targetable skills coming your way. So I think you're gonna have a healthy balance of both with it when it comes to skills that you can spec into.[95]Steven Sharif

Active blocking

The Paladin's Might shield in Ashes of Creation Apocalypse had its own hit box with hit points (HP). It can actively block projectiles.[96]

  • The developers have not yet decided on whether active blocking will be part of the MMO. They are currently leaning toward using more traditional buff-oriented universal damage mitigation but are also considering interaction between action-based blocking and a passive block stat from the waterfall stat system.[97]

In APOC when we had the active sheild stance- that was an active shield block action-based system; and when we collected design data on essentially the efficacy and essentially the accuracy of players who used that wasn't very high; and there is a concern at least on the front of implementing a action restricted type active shield block as opposed to what would traditionally be along the lines of activating a buff that grants a shield block rate adjustment and is universal on incoming damage- and interfaces with the stats- is really something that we're leaning towards in incorporating for the hybrid combat system.[97]Steven Sharif

This is something we're still actively iterating on and actively going to be testing in our hybrid system but you know as we're as we're doing that we are taking into consideration. Obviously we want action based components to also interact in some way shape or form with the waterfall stat system as well; and you know that seems like it might be an oxymoron from an action to tab sense, but it doesn't have to be. There can be components of action- so say for instance you could have a dual component where you activate that shield stance and if you accurately intercept an incoming projectile or a skill that's been initiated from the forward arc, you get 80% damage mitigation or 80% application of the physical defense of the shield; and if it comes from an area outside of that forward arc then you get a lesser bonus; and that essentially what would happen is let's say you take into account the stat of the shield's physical defense value, you apply it as a mitigating factor to the incoming damage, but in addition you augment that system with the waterfall stat that is responsible for shield damage mitigation or shield rate; and maybe you know the default skill says 80% damage mitigation from forward arc but that gets augmented up to 87% because of your stat essentially; and if it's not in your forward arc then it gets you know 50% efficacy- maybe it's 40 something percent. So just to give you kind of insight into what goes into kind of determining these skills and how they interact on an action-based front.[97]Steven Sharif

Interrupts

Abilities with a cast bar can be interrupted during the cast.[71]

  • There are abilities to counter interrupts.
  • Some interrupts are better than others.
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[98]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[99]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[100]
  • Duration: 1 sec
  • Cooldown: 8 sec
Bulwark Bulwark icon.png Strikes your target and increases your block chance. Generates additional threat.[101] Increased damage. Increased duration. Increased block chance.[101] Increased damage. Increased duration. Increased block chance.[101]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[102] Snares two targets in area.[102] Increases size and duration.[102]
Onslaught Onslaught icon.png Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[103] Increased damage. Increased shielding. Knocks down target.[103] Increased damage. Increased shielding. Knocks up targets along the chargepath.[103]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[37][104] Knock down those hit by your arcane might.[37][104] Reduces focus cost and cooldown for the skill.[104]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[18] - -
Shield might shield might icon.png Single target knock down or stun (bash).[64] Changes to a frontal cone attack.[64] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[64]

Aggro/Threat generation

Aggro (Threat/Hate) will matter in the game.[105]

  • Aggro is based on a hate table.[105]
Skill Icon Rank 1 Rank 2 Rank 3
Bulwark Bulwark icon.png Strikes your target and increases your block chance. Generates additional threat.[101] Increased damage. Increased duration. Increased block chance.[101] Increased damage. Increased duration. Increased block chance.[101]
Hatred hatred icon.png Single target that adds hate.[106] Add a forced target lock.[106] Add hate over time per tick.[106]
Lacerate Lacerate icon.png Slashes your target, dealing instant damage and bleeds the target over time. Generates additional threat.[107] Increased damage. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.[107] Increased damage.[107]
Lob Weapon Lob Weapon icon.png Throws your weapon at your target, dealing damage. Generates additional threat.[107] Increased damage. Bounces up to 2 additional targets.[107] Increased damage. Bounces up to 4 additional targets. When the weapon reaches its final target, explodes into extra area damage.[107]
Myrmidon's Fury Myrmidon's Fury icon.png Strikes your target and increases your damage mitigation. Generates additional threat.[108] Increased damage. Increased duration. Increased mitigation.[108] Increased damage. Increased duration. Increased mitigation.[108]
Onslaught Onslaught icon.png Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[103] Increased damage. Increased shielding. Knocks down target.[103] Increased damage. Increased shielding. Knocks up targets along the chargepath.[103]
Resounding Smash Resounding Smash icon.png Smashes the ground in front of you, dealing damage to all targets. A second hit resounds on the primary target. Generates additional threat.[109] Increased damage.[109] Increased damage.[109]
Shockwave Shockwave icon.png Stomps the ground in front of you, knocking down and dealing damage to all targets. Generates additional threat.[110] Increased damage. Now deals damage over time in the affected area.[110] Increased damage. Increased effect radius.[110]

Animation cancelling

Animation cancelling will not be a combat mechanic.[111]

Combat stances

The use of weapon stances in game is likely.[112]

Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[113]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[114]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[115]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[116]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[117]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-

RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[118]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those you know dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[119]Jeffrey Bard

Combat targeting

Players using action targeted and tab targeted skills defending a village node from world boss attacks in Alpha-1.[120]
Alpha-1 early hybrid combat demo.[39]

Players can very easily transition between tab targeting and action combat. By pressing Z I now tie my cursor movement to my camera and additionally a reticle has spawned.[39]Steven Sharif

Hybrid combat refers to the choice between tab targeted skills, action targeted skills, or a mix of both in the Ashes of Creation MMORPG.[13] This is achieved through choice of skills/abilities.[121][56]

  • A tab-targeted ability requires a target in order to utilize that skill.[122]
  • An action skill is anything that can be utilized through placement of the player, such as a reticle, a ground template or a directional placement.[122]
  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[56]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[56]Steven Sharif

A toggle button (default Z)[39] allows the player to switch between action and tab targeted combat modes.[123]

  • The action mode utilizes a targeting reticle and is very close to a third-person action game.[39][123]
    • The reticle will highlight/change color to indicate if the current target is able to be hit with the currently prepared skill.[39]
    • Pressing right-click while in action mode will switch to tab mode for the currently highlighted target. Currently this is activated left-click in Alpha-1, but it will be changed to right-click.[39]
  • The tab mode (MMO mode) facilitates tab targeted combat.[39][123]
    • Pressing left-click in tab mode will attack the target (with the currently selected weapon).[39]
    • There will be a "target of target" capability on the user interface.[124]

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[125]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [125]Steven Sharif

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[59]

  • Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[59][56]
  • Softer CC's would be housed in tab-targeted abilities.[59]
Action targeted abilities
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[98]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[99]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[100]
  • Duration: 1 sec
  • Cooldown: 8 sec
Apocalypse:Bulwark Bulwark Icon.png This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![127]
  • Duration: 15 Sec.
  • Cooldown: 20 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![128]
  • Duration: 17 Sec.
  • Cooldown: 15 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![129]
  • Duration: 20 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[130]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[131]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[132]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Apocalypse:Darkness Darkness Icon.png When activated, your next arrow will explode in a cloud of darkness on impact.[133]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[134]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[135]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Apocalypse:Fire Potion Generates a fire explosion.[136] - -
Apocalypse:Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[137]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Apocalypse:Meteor Storm Meteor Storm Icon.png - After activating this spell, your next attack will call down a storm of meteors.[138]
  • Duration: 10 Sec.
  • Cooldown: 45 Sec.
After activating this spell, your next attack will call down a storm of meteors.[139]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
Apocalypse:Miasma Miasma Icon.png After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[140]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[141]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[142]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Apocalypse:Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[113]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[114]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[115]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[116]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[117]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[37][143] Adds damage over time to targets hit.[143] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[143]
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[144] Arrow explodes upon reaching the end of its distance.[144] Enemies take burning damage for entering the flames.[144]
Lacerate Lacerate icon.png Slashes your target, dealing instant damage and bleeds the target over time. Generates additional threat.[107] Increased damage. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.[107] Increased damage.[107]
Lob Weapon Lob Weapon icon.png Throws your weapon at your target, dealing damage. Generates additional threat.[107] Increased damage. Bounces up to 2 additional targets.[107] Increased damage. Bounces up to 4 additional targets. When the weapon reaches its final target, explodes into extra area damage.[107]
Myrmidon's Fury Myrmidon's Fury icon.png Strikes your target and increases your damage mitigation. Generates additional threat.[108] Increased damage. Increased duration. Increased mitigation.[108] Increased damage. Increased duration. Increased mitigation.[108]
Power shot power shot icon.png Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[34][145] Chance to cause bleed damage over time.[34][145] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[145]
Prismatic Beam charged beam icon.png Channels a beam attack toward a target. Does more damage the longer the ability is held down.[146][147] Damages over time after channel.[147] Damages enemies between caster and target in a cone.[146][147]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[37][104] Knock down those hit by your arcane might.[37][104] Reduces focus cost and cooldown for the skill.[104]
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[36] Pulls targets in a cone to the caster and does damage.[148] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[148] Increases the arc radius to 360°.[148]
Shield might shield might icon.png Single target knock down or stun (bash).[64] Changes to a frontal cone attack.[64] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[64]
Shield throw Throws shield and adds hate.[65] Changes to cone attack.[65] Add stun to the first target hit.[65]
Slice slice icon.png Cone melee attack.[149] Becomes a 360° melee attack.[149] Adds hemorrhage (bleed) damage.[149]
Tab targeted abilities
Skill Icon Rank 1 Rank 2 Rank 3
Cover cover icon.png Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[36][150] Increases damage that's redirected.[150] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[150]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[151] Increases duration of death prevention buff.[151] Resurrects target to 100% hit points and mana points.[151]
Hatred hatred icon.png Single target that adds hate.[106] Add a forced target lock.[106] Add hate over time per tick.[106]
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[37][60] Adds damage over time.[60] Snares after root breaks.[60]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[37][152] Becomes a burn (damage over time).[152][37] Area of effect around the target.[152]
Javelin Javelin icon.png Pulls your target to your location. Generates additional threat.[61] Increased damage. Now pulls up to 3 targets.[61] Increased damage. Now pulls up to 5 targets. Stuns targets.[61]
Knockback shot knockback shot icon.png Knocks a target back X distance.[153] Adds damage.[153] Add knockdown.[153]
Life bolt Deal damage to enemy based on the casters missing health.[154] Adds an area of effect.[154] Slows enemies hit by the blast.[154]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[36] - -
Marked arrow marked arrow icon.png Target an enemy to use this skill, causing that enemy to take additional physical damage.[34][66] Enemy takes additional magical damage.[66] Increases the duration of this debuff.[66]
Onslaught Onslaught icon.png Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[103] Increased damage. Increased shielding. Knocks down target.[103] Increased damage. Increased shielding. Knocks up targets along the chargepath.[103]
Righteous blessing righteous blessing icon.png Deliver a spot heal.[155] Adds heal over time.[155] Adds damage over time to adjacent enemies.[155]
Safe space safe space icon.png Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[156] Banished target gets extra mana while banished.[156] Reduced cooldown.[156]
Shield might shield might icon.png Single target knock down or stun (bash).[64] Changes to a frontal cone attack.[64] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[64]
Shield throw Throws shield and adds hate.[65] Changes to cone attack.[65] Add stun to the first target hit.[65]
Snare snare icon.png Foot pin roots target in place.[34][66] Adds a bleed.[66] Snares after root expires.[66]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[67] Increased resistances to being disabled.[67] Caster takes reduced damage while channeling.[67]
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[37] - -
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[38] - -
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[69] Traps stun instead of root.[69] Place up to two traps.[69]

Hybrid combat is scheduled for testing in Alpha-1.[121]

Ashes of Creation Apocalypse combat targeting

Action combat in Ashes of Creation Apocalypse utilizes a targeting reticle.[158]

  • A hot key can be used to toggle reticle mode on and off.[158]
  • Left mouse click is used for basic weapon attacks.[159]
  • Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[159]
  • Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[160]
  • Certain weapons and skills have ADS (Aim Down Sights) functionality.[161][162]

There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[161]Steven Sharif

Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[162]Steven Sharif

Alpha-1 will test hybrid action/tab combat.[121][163]

Headshot mechanics

There will likely be no headshot mechanics in the Ashes of Creation MMORPG.[164][165]

Ultimate skill

The ultimate skill is a very powerful skill.[169]

Skill Icon Rank 1 Rank 2 Rank 3
Divine form divine form icon.png If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[38] Pulse AoE heal and damage around the caster.[170] Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[170] Increases effectiveness of all heals while cast in this form.[170]
Hail of arrows hail of arrows icon.png If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[34][171] Adds movement slow.[171] Adds damage over time to targets in the area.[171]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[37][104] Knock down those hit by your arcane might.[37][104] Reduces focus cost and cooldown for the skill.[104]
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[36] Pulls targets in a cone to the caster and does damage.[148] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[148] Increases the arc radius to 360°.[148]
Ultimate Defense Ultimate Defense icon.png Provides increasing mitigation based on missing health, up to full invulnerability. Reduces movement speed while active.[172] Increased duration.[172] Increased duration. Now applies a large mitigation increase to nearby group members.[172]

Skills by archetype

Bard skills

Bards have engaging combat abilities, not just buffs.[173]

  • Bards will have a wide range of abilities to choose from, such as wordsmithing, acting, and musical aspects.[174]
    • Bards may be able to play musical instruments, such as Flutes and Bagpipes.[175][176]
  • Bards will offer proximity-based or proc-based healing to a much lesser degree than Clerics.[177]
  • Bards will not be the "downtime" class. This is the role of social spaces within nodes.[173]
  • Bards will have utility outside of combat, like all other classes.[178]

In other games, Bards tend to be a relatively passive kind of way of playing and that's really not the direction that we want to go with it. We want every class to be fun to play. We want every class to be viable. We want you to feel like you are doing something: That your moment-to-moment gameplay is fun; so a lot of that kind of stuff is going to be based on combos, on reactive interactions between your party members and the mob that you're fighting, or the player character that you're fighting. There's going to be a lot of movement from the front lines to the back lines to kind of help out and make sure that everybody is supported in the way that they're doing it; and that you are also being active in what you're doing. You're not just sitting in the back passively playing a lute and not having any fun.[179]Jeffrey Bard

Bards can choose to activate buffs that augment tanking, evasion, DPS and healing abilities in their proximity.[180]

  • Some buffs are related to how the bard performs in combat: If a bard lands a skill shot against a target, allies within a certain range might be granted a temporary buff that relates to the skill that the bard used.[181]

Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party.[181]Steven Sharif

Cleric skills

Clerics have control over life and this may relate to utility abilities that relate to corruption.[182]

Skill Icon Rank 1 Rank 2 Rank 3
Banish Teleport target a distance away from the caster.[183] Decrease hate threat from those enemies and increase the distance. If the target is currently targeting the caster the target will clear.[183] Snare two enemies that are banished. Port them away and then they're slowed.[183]
Benediction Chain heal.[184]
Castigation Whip.[184]
Cleanse cleanse icon.png Use this skill to cleanse an area of harmful environmental effects.[38] - -
Damnation Pointing with recurring FX.[184]
Devotion Two projectiles that seek target, heal.[184] It's a quick hot.[185]
Divine Censure Spear.[184]
Divine form divine form icon.png If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[38] Pulse AoE heal and damage around the caster.[170] Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[170] Increases effectiveness of all heals while cast in this form.[170]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[151] Increases duration of death prevention buff.[151] Resurrects target to 100% hit points and mana points.[151]
Exorcism Two beams from hands to target.[184]
Hallowed Ground Energy ball into ground FX.[184][186]
Judgement Hammer.[184]
Life bolt Deal damage to enemy based on the casters missing health.[154] Adds an area of effect.[154] Slows enemies hit by the blast.[154]
Life's balance lifes balance icon.png Balance the life percentages of all party members to the average percentage of health.[38][187] Reduced cooldown.[187] Adds a heal over time on everyone.[187]
Lifeline lifeline icon.png Chain heal to friendly targets.[188] Add damage to enemy in range of final group member healed.[188] Heal and damage increases based on the number of allies that will be hit by the ability. Stacks up to four of five times.[188]
Mana pool (passive) Increased mana pool.[49] Further increased to mana pool.[49] Every Nth cast is free.[49]
Mana well Gain X mana per pulse. X must be either percentage based or based on weapon damage.[189] Bonus health per pulse.[189] Allies in the well get a physical and magical defensive buff.[189]
Medium armor (passive) Increases armor given by medium armor.[50] Further increases armor given by medium armor.[50] If medium armor worn in all slots gives a balance of health and mana less than the health given.[50]
Proximity chain stun Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[63] Enemies that are chained take extra damage from all incoming sources.[63] Allies in range when chain is cast gain extra health from heals.[63]
Resurrection Resurrection.[184]
Righteous blessing righteous blessing icon.png Deliver a spot heal.[155] Adds heal over time.[155] Adds damage over time to adjacent enemies.[155]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[67] Increased resistances to being disabled.[67] Caster takes reduced damage while channeling.[67]
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[38] - -
Stolen blessing stolen blessing icon.png Drop a totem to damage enemies within range.[38] Ticks damage on targets in range of the AoE.[187] Provides that damage done as heals to allies in range of the totem.[187] Slow movement of enemies in AoE range of totem. Always on for enemies in range.[187]

Fighter skills

The Fighter archetype will include maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield.[190]

Skill Icon Rank 1 Rank 2 Rank 3
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[18] - -

What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage. We want them to be masters of different weapons. We want them to be able to be versatile in whether or not they want to be a ranged fighter or melee one. It's going to be up to the player.[191]Steven Sharif

Mage skills

Mage ability icons.png

Skill Icon Rank 1 Rank 2 Rank 3
After image after image icon.png Summon shadows of yourself to confuse your enemies, granting you momentary invulnerability. Lasts 4 seconds.[37] Mirror image evasion buff.[192] Increased evasion.[192] Bonus damage while buff is active.[192]
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[37][143] Adds damage over time to targets hit.[143] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[143]
Black hole black hole icon.png Pulls all enemies to a point picked by the caster after a short delay.[193] Snares targets after pull.[193] Black hole explodes at the end of the pull duration dealing damage.[193]
Blink mages escape icon.png Blink forward in the direction you are traveling.[86] Increased blink distance. Reduces threat on targets nearby upon activation.[86] Increased blink distance. Deals area damage upon impact.[86]
Cloth armor (passive) Increases armor given by cloth armor.[45] Further increases armor given by cloth armor.[45] Bonus mana for each piece of cloth armor.[45]
Elemental (passive) Increases to elemental damage. The more the mage changes their element type the more damage is done.[46] - -
Forcefield forcefield icon.png Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[194] - -
Gift of the Magi Grant a portion of the Mage's mana to friendly character.[195]
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[37][60] Adds damage over time.[60] Snares after root breaks.[60]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[102] Snares two targets in area.[102] Increases size and duration.[102]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[37][152] Becomes a burn (damage over time).[152][37] Area of effect around the target.[152]
Mage's detection mages detection icon.png Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[196][37] - -
Portal portal icon.png Create a portal under the caster and place a second portal in a location picked by the caster. Portal will only work for a certain number of players. May be able to be used offensively.[197] Increases range.[197] Using portal reduces threat and clears targets.[197]
Prismatic Beam charged beam icon.png Channels a beam attack toward a target. Does more damage the longer the ability is held down.[146][147] Damages over time after channel.[147] Damages enemies between caster and target in a cone.[146][147]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[37][104] Knock down those hit by your arcane might.[37][104] Reduces focus cost and cooldown for the skill.[104]
Safe space safe space icon.png Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[156] Banished target gets extra mana while banished.[156] Reduced cooldown.[156]
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[37] - -
Tentacles tentacles icon.png Creates an area of effect around the caster that roots targets.[68] Adds damage over time to targets and increases range.[68] Increases duration.[68]

Ranger skills

Ranger ability icons.png

Skill Icon Rank 1 Rank 2 Rank 3
Bow's combo bows combo icon.png Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[34][35] Prepares four arrows.[35] Prepared shot works on all arrow attacks.[35]
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[144] Arrow explodes upon reaching the end of its distance.[144] Enemies take burning damage for entering the flames.[144]
Fleeting shot fleeting shot icon.png Retreating shot rolls backward and does damage.[198] Increases max range.[198] Breaks crowd control.[198]
Hail of arrows hail of arrows icon.png If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[34][171] Adds movement slow.[171] Adds damage over time to targets in the area.[171]
Jump jump icon.png Dash with cooldown.[62] Cooldown is replaced by charges with individual cooldown.[62] Drops a bear trap at the location the ranger dashed from.[62]
Knockback shot knockback shot icon.png Knocks a target back X distance.[153] Adds damage.[153] Add knockdown.[153]
Light armor (passive) Increases armor given by light armor.[48] Further increases armor given by light armor.[48] Each piece of light armor increases damage.[48]
Marked arrow marked arrow icon.png Target an enemy to use this skill, causing that enemy to take additional physical damage.[34][66] Enemy takes additional magical damage.[66] Increases the duration of this debuff.[66]
Power shot power shot icon.png Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[34][145] Chance to cause bleed damage over time.[34][145] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[145]
Ranged passive Reduces minimum range of all abilities.[51] Increases max range of all abilities.[51] Increases crit chance. This effect has a cooldown.[51]
Slice slice icon.png Cone melee attack.[149] Becomes a 360° melee attack.[149] Adds hemorrhage (bleed) damage.[149]
Snare snare icon.png Foot pin roots target in place.[34][66] Adds a bleed.[66] Snares after root expires.[66]
Sniper's eye snipers eye icon.png Summon a zone around you, while within this zone, deal +200% damage for all attacks.[34] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[87] Increased resistance to disable abilities.[87] Clears crowd control when sprint starts and removes silence.[87]
Track track icon.png Use this skill to show nearby tracks, leading to unknown adventures.[34] - -
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[69] Traps stun instead of root.[69] Place up to two traps.[69]

Rogue skills

All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.[199]

  • Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.[200]
  • These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.[200]

If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter you know where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[200]Steven Sharif

Skill Icon Rank 1 Rank 2 Rank 3
Stealth This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[201] - -

Summoner skills

The summoner uses many abilities that channel through their summon. The summoner is essentially playing through their summon.[202]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[17]Steven Sharif

Summoners summon different summons, depending on the class and augments they choose.[206]

  • Animals.[206]
  • Spirits.[206][207]
  • Zombies, skeletons and other undead creatures.[204][207]
  • Corpses (potentially).[206]
  • Some summoners may summon multiple things.[206]
  • Other summoners may only summon one powerful thing.[206]
  • Certain summoners may only be able to summon effects and/or temporary energies.[206]

Augments from a secondary archetype can be applied to a summons.[208]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[208]Steven Sharif

Tank skills

Tanks will not be forced to have a shield but it will definitely be a viable option.[209]Jeffrey Bard

Skill Icon Rank 1 Rank 2 Rank 3
Absorb bubble absorb bubble icon.png Absorbs a fixed amount of damage then does that damage to nearby targets upon expiration.[210] Increases the duration of the buff.[210] Adds thorn damage while absorb is active.[210]
Block (passive) Increases your block percentage by X.[44] Further increases block.[44] Chance to deal weapon damage on a successful block.[44]
Bulwark Bulwark icon.png Strikes your target and increases your block chance. Generates additional threat.[101] Increased damage. Increased duration. Increased block chance.[101] Increased damage. Increased duration. Increased block chance.[101]
Cover cover icon.png Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[36][150] Increases damage that's redirected.[150] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[150]
Crowd control break Breaks non-animated knockdown crowd control effects (such as root, snare and stun).[54] Increases resistances to crowd control effects.[54] Gain focus for each CC effect that is cleared through this use.[54]
Hatred hatred icon.png Single target that adds hate.[106] Add a forced target lock.[106] Add hate over time per tick.[106]
Heavy armor (passive) Increases armor given by heavy armor.[47] Further increases armor given.[47] Each piece of armor added gives health percentage bonus to the tank.[47]
Javelin Javelin icon.png Pulls your target to your location. Generates additional threat.[61] Increased damage. Now pulls up to 3 targets.[61] Increased damage. Now pulls up to 5 targets. Stuns targets.[61]
Lacerate Lacerate icon.png Slashes your target, dealing instant damage and bleeds the target over time. Generates additional threat.[107] Increased damage. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.[107] Increased damage.[107]
Lob Weapon Lob Weapon icon.png Throws your weapon at your target, dealing damage. Generates additional threat.[107] Increased damage. Bounces up to 2 additional targets.[107] Increased damage. Bounces up to 4 additional targets. When the weapon reaches its final target, explodes into extra area damage.[107]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[36] - -
Myrmidon's Fury Myrmidon's Fury icon.png Strikes your target and increases your damage mitigation. Generates additional threat.[108] Increased damage. Increased duration. Increased mitigation.[108] Increased damage. Increased duration. Increased mitigation.[108]
Onslaught Onslaught icon.png Charge your target. Provides a small damage-absorbing shield. Generates additional threat.[103] Increased damage. Increased shielding. Knocks down target.[103] Increased damage. Increased shielding. Knocks up targets along the chargepath.[103]
Perception perception icon.png Use this skill to detect threats within range of your perception.[36] - -
Resounding Smash Resounding Smash icon.png Smashes the ground in front of you, dealing damage to all targets. A second hit resounds on the primary target. Generates additional threat.[109] Increased damage.[109] Increased damage.[109]
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[36] Pulls targets in a cone to the caster and does damage.[148] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[148] Increases the arc radius to 360°.[148]
Shield might shield might icon.png Single target knock down or stun (bash).[64] Changes to a frontal cone attack.[64] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[64]
Shield throw Throws shield and adds hate.[65] Changes to cone attack.[65] Add stun to the first target hit.[65]
Shockwave Shockwave icon.png Stomps the ground in front of you, knocking down and dealing damage to all targets. Generates additional threat.[110] Increased damage. Now deals damage over time in the affected area.[110] Increased damage. Increased effect radius.[110]
Ultimate Defense Ultimate Defense icon.png Provides increasing mitigation based on missing health, up to full invulnerability. Reduces movement speed while active.[172] Increased duration.[172] Increased duration. Now applies a large mitigation increase to nearby group members.[172]

Elemental skills

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[211]Steven Sharif

Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Chain Lightning Chain Lightning Icon.png Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[212]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[213]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[214]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Apocalypse:Fire Potion Generates a fire explosion.[136] - -
Apocalypse:Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[137]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[37][143] Adds damage over time to targets hit.[143] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[143]
Elemental (passive) Increases to elemental damage. The more the mage changes their element type the more damage is done.[46] - -
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[144] Arrow explodes upon reaching the end of its distance.[144] Enemies take burning damage for entering the flames.[144]
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[37][60] Adds damage over time.[60] Snares after root breaks.[60]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[102] Snares two targets in area.[102] Increases size and duration.[102]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[37][152] Becomes a burn (damage over time).[152][37] Area of effect around the target.[152]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[37][104] Knock down those hit by your arcane might.[37][104] Reduces focus cost and cooldown for the skill.[104]

Healing skills

Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Lifesteal Lifesteal Icon.png For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[215]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[216]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[217]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Divine form divine form icon.png If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[38] Pulse AoE heal and damage around the caster.[170] Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[170] Increases effectiveness of all heals while cast in this form.[170]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[151] Increases duration of death prevention buff.[151] Resurrects target to 100% hit points and mana points.[151]
Life's balance lifes balance icon.png Balance the life percentages of all party members to the average percentage of health.[38][187] Reduced cooldown.[187] Adds a heal over time on everyone.[187]
Lifeline lifeline icon.png Chain heal to friendly targets.[188] Add damage to enemy in range of final group member healed.[188] Heal and damage increases based on the number of allies that will be hit by the ability. Stacks up to four of five times.[188]
Righteous blessing righteous blessing icon.png Deliver a spot heal.[155] Adds heal over time.[155] Adds damage over time to adjacent enemies.[155]
Stolen blessing stolen blessing icon.png Drop a totem to damage enemies within range.[38] Ticks damage on targets in range of the AoE.[187] Provides that damage done as heals to allies in range of the totem.[187] Slow movement of enemies in AoE range of totem. Always on for enemies in range.[187]

Siege abilities

Eight players of the same primary archetype can band together to create monumental effects during a siege.[219]

These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is.[219]Steven Sharif

Summoner

Summoners can collaborate to summon larger summons, such as Golems.[202]

  • A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.[220]
  • The number of summoners participating in the summon will determine its overall size.[220]
  • All summoners must be in the same party and the party leader must be a summoner.[221]
    • The party leader initiates the summon and then takes control of it.
    • Once summoned, the party leader cannot be changed.
    • If the party disbands, the summon ends. There will be a grace period to handle disconnects.
    • The party may also contain non-Summoners.

It doesn't have to be just summoners, but it has to be a party led by a summoner with other summoners in it.[221]Steven Sharif

Tank

If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[219]Steven Sharif

Guns and gunpowder

Gunpowder (black powder) weapons will not be present in Ashes of Creation.[223]

Weaponry such as Potion launchers, Siege weapons and weapons used in Naval combat are based on the arcane arts.[224]

As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[224]Steven Sharif

Utility skills

Pre-alpha rogue climbing a Metropolis wall.[225]

We have what are called utility skills and a lot of MMORPGS really only focus on active combat skills, but some of the favorite things that I've had as a gamer is tabletop RPGs like Pathfinder or Dungeons and Dragons, and there are skills in those games that are relevant to either your environment or the quest line; and they're a little bit you know sometimes "story mode".[200]Steven Sharif

A utility skill is a non-combat skill that interacts with the environment.[226] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[227]

  • Different classes excel at different skills.[227]
  • All classes will have maneuverability/traversal utility abilities.[228]
    • There will be a grappling hook utility skill or item.[229]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[196]
  • Certain classes are able to climb/parkour in certain areas.[230][231]
    • Climbing/parkour ability is not free-form and will likely be restricted to certain quests, locations or objects.[232][233]
  • Certain classes (such as Rogues) will have stealth abilities.[234]
    • Rogues may also have a spyglass utility skill.[227]

We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[235]Steven Sharif

Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[74]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[75]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[76]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Apocalypse:Bolt of Revealing Bolt of Revealing Icon.png - - After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[236]
  • Duration: 10 sec
  • Cooldown: 15 sec
Apocalypse:Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[130]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[131]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[132]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Apocalypse:Divine Light Divine Light Icon.png For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[237]
  • Duration: 10 sec
  • Cooldown: 30 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[238]
  • Duration: 13 sec
  • Cooldown: 25 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[239]
  • Duration: 16 sec
  • Cooldown: 20 sec
Apocalypse:Lifesteal Lifesteal Icon.png For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[215]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[216]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[217]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Cleanse cleanse icon.png Use this skill to cleanse an area of harmful environmental effects.[38] - -
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[151] Increases duration of death prevention buff.[151] Resurrects target to 100% hit points and mana points.[151]
Family summon Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members).[240][241] Players cannot be summoned in the following cases:
This will be tested in Alpha-2.[244]
- -
Forcefield forcefield icon.png Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[194] - -
Harvest harvest icon.png The harvest skill allows players to gather resources.[245] - -
Mage's detection mages detection icon.png Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[196][37] - -
Mount Potion
Pathfinding Reveals corrupted player locations on the bounty hunter's map.[246][247] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[246] The pathfinding ability can be toggled on or off.[246][248] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[249] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[249]
Perception perception icon.png Use this skill to detect threats within range of your perception.[36] - -
Stealth This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[201] - -
Track track icon.png Use this skill to show nearby tracks, leading to unknown adventures.[34] - -

Skill transfer

Players will not be able to transfer their skills to other players.[250]

Kickstarter skill FX

All Kickstarter backers will receive a skill effects (FX) set.[251]

  • Includes unique colors and additional effects for certain skills. For example: A mage with her fireball skill may fire off a ball of searing white flames as opposed to the traditional colors of that skill.

Theft

There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.[252]

There is not a theft mechanic for you to walk up to a player that's alive and steal something.[252]Steven Sharif

Level scaling

Levels or skills will not be scaled to allow low level players to participate in dungeons with higher level players.[254]

  • There will be a mentorship program where upper-level players are able to benefit from partying and/or helping lower level players; and getting them situated in the game.[254]

There will be activities that are present for higher level players to mentor lower level players. Let's say you have a friend who joins later on and you still want to do things with them, there will be things to do. Will you he be able to enter a dungeon of your level and participate? No, because we don't want to inflate or deflate characters and manipulate that type of skill or power. We want that to be something that makes sense for them in a progression standpoint.[255]Steven Sharif

Ashes of Creation Apocalypse skills

Ashes of Creation Apocalypse weapon skills
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[74]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[75]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[76]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Apocalypse:Bolt of Revealing Bolt of Revealing Icon.png - - After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[236]
  • Duration: 10 sec
  • Cooldown: 15 sec
Apocalypse:Chain Lightning Chain Lightning Icon.png Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[212]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[213]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[214]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Apocalypse:Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[130]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[131]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[132]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Apocalypse:Darkness Darkness Icon.png When activated, your next arrow will explode in a cloud of darkness on impact.[133]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[134]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[135]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Apocalypse:Divine Light Divine Light Icon.png For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[237]
  • Duration: 10 sec
  • Cooldown: 30 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[238]
  • Duration: 13 sec
  • Cooldown: 25 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[239]
  • Duration: 16 sec
  • Cooldown: 20 sec
Apocalypse:Divine Protection Divine Protection Icon.png For the duration of this stance, you will take cover behind your shield's enhanced protection and reduce the damage of incoming attacks. Consumes 3 Stamina per second, and each attack performed with the shied readied consumes 15 additional stamina.[256]
  • Duration: 4 sec
  • Cooldown: 10 sec
For the duration of this stance, you will take cover behind your shield's enhanced protection and reduce the damage of incoming attacks. Consumes 3 Stamina per second, and each attack performed with the shied readied consumes 15 additional stamina.[257]
  • Duration: 5 sec
  • Cooldown: 10 sec
For the duration of this stance, you will take cover behind your shield's enhanced protection and reduce the damage of incoming attacks. Consumes 3 Stamina per second, and each attack performed with the shied readied consumes 15 additional stamina.[258]
  • Duration: 6 sec
  • Cooldown: 10 sec
Apocalypse:Fire Potion Generates a fire explosion.[136] - -
Apocalypse:Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[137]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Apocalypse:Hemorrhage icon hemorrhage.png - For the duration of this stance, any hit will apply a debuff to your enemies, dealing damage to them with every step they take.[259]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, any hit will apply a debuff to your enemies, dealing damage to them with every step they take.[260]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Lifesteal Lifesteal Icon.png For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[215]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[216]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[217]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Meteor Storm Meteor Storm Icon.png - After activating this spell, your next attack will call down a storm of meteors.[138]
  • Duration: 10 Sec.
  • Cooldown: 45 Sec.
After activating this spell, your next attack will call down a storm of meteors.[139]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
Apocalypse:Miasma Miasma Icon.png After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[140]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[141]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[142]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Apocalypse:Silence Silence Icon.png Applies a debuff that prevents your opponent from being able to use spells.[261]
  • Duration: 10 sec
  • Cooldown: 10 sec
Applies a debuff that prevents your opponent from being able to use spells.[262]
  • Duration: 10 sec
  • Cooldown: 10 sec
Applies a debuff that prevents your opponent from being able to use spells.[263]
  • Duration: 10 sec
  • Cooldown: 10 sec
Apocalypse:Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[113]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[114]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[115]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[116]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[117]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-
Apocalypse:Warp Space Warp Space Icon.png - For the duration of this spell, any successful hit will swap your location with that of your target.[84]
  • Duration: 5 sec
  • Cooldown: 30 sec
For the duration of this spell, any successful hit will swap your location with that of your target.[85]
  • Duration: 5 sec
  • Cooldown: 20 sec
Ashes of Creation Apocalypse armor skills
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[98]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[99]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[100]
  • Duration: 1 sec
  • Cooldown: 8 sec
Apocalypse:Blink Blink Icon.png Activate to instantly teleport yourself a short distance forward.[77]
  • Duration: 1 sec
  • Cooldown: 30 sec
Activate to instantly teleport yourself a short distance forward.[78]
  • Duration: 1 sec
  • Cooldown: 25 sec
Activate to instantly teleport yourself a short distance forward.[79]
  • Duration: 1 sec
  • Cooldown: 20 sec
Apocalypse:Bulwark Bulwark Icon.png This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![127]
  • Duration: 15 Sec.
  • Cooldown: 20 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![128]
  • Duration: 17 Sec.
  • Cooldown: 15 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![129]
  • Duration: 20 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[80]
  • Duration: 10 sec
  • Cooldown: 30 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[81]
  • Duration: 13 sec
  • Cooldown: 25 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[82]
  • Duration: 16 sec
  • Cooldown: 20 sec
Apocalypse:Dark Pact Dark Pact Icon.png For the duration of this spell, you will be immune to the effects of the corruption storm.[264]
  • Duration: 10 sec
  • Cooldown: 45 sec
For the duration of this spell, you will be immune to the effects of the corruption storm.[265]
  • Duration: 11 sec
  • Cooldown: 45 sec
For the duration of this spell, you will be immune to the effects of the corruption storm.[266]
  • Duration: 12 sec
  • Cooldown: 45 sec
Apocalypse:Icy Steps Icy Steps Icon.png With this spell you will leave icy trails behind you, which will snare and slow your enemies.[267]
  • Duration: 10 sec
  • Cooldown: 15 sec
With this spell you will leave icy trails behind you, which will snare and slow your enemies.[268]
  • Duration: 13 sec
  • Cooldown: 12 sec
With this spell you will leave icy trails behind you, which will snare and slow your enemies.[269]
  • Duration: 16 sec
  • Cooldown: 10 sec
Apocalypse:Invisibility Invisibility Icon.png This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[270]
  • Duration: 20 sec
  • Cooldown: 60 sec
This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[271]
  • Duration: 25 sec
  • Cooldown: 50 sec
This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[272]
  • Duration: 30 sec
  • Cooldown: 40 sec
Apocalypse:Polymorph Polymorph Icon.png Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[273]
  • Duration: 30 sec
  • Cooldown: 45 sec
Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[274]
  • Duration: 40 sec
  • Cooldown: 20 sec
Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[275]
  • Duration: 50 sec
  • Cooldown: 15 sec

See also

References

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  2. 2.0 2.1 Interview, 29 July 2020 (55:44).
  3. 3.0 3.1 3.2 Interview, 19 July 2020 (53:59).
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  18. 18.0 18.1 18.2 18.3 18.4 progression.png
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  20. class secondary.png
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  22. Livestream, 9 February 2018 (41:56).
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  25. class same.png
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  27. Livestream, 26 July 2019 (1:09:22).
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  29. augmentcolors.png
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  32. steven-auto-attack-definition.png
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  48. 48.0 48.1 48.2 48.3 48.4 48.5 Livestream, 16 October 2017 (47:55).
  49. 49.0 49.1 49.2 49.3 49.4 49.5 Livestream, 16 October 2017 (38:20).
  50. 50.0 50.1 50.2 50.3 50.4 50.5 Livestream, 16 October 2017 (38:04).
  51. 51.0 51.1 51.2 51.3 51.4 51.5 Livestream, 16 October 2017 (48:04).
  52. 52.0 52.1 52.2 52.3 52.4 Livestream, 24 May 2017 (45:12).
  53. 53.0 53.1 Livestream, 26 June 2020 (1:50:01).
  54. 54.0 54.1 54.2 54.3 Livestream, 16 October 2017 (25:56).
  55. Livestream, 9 February 2018 (28:17).
  56. 56.0 56.1 56.2 56.3 56.4 56.5 Livestream, 8 April 2018 (PM) (37:57).
  57. 57.0 57.1 summons-ccs.png
  58. steven-hard-ccs.png
  59. 59.0 59.1 59.2 59.3 59.4 59.5 59.6 Podcast, 4 August 2018 (1:11:05).
  60. 60.00 60.01 60.02 60.03 60.04 60.05 60.06 60.07 60.08 60.09 60.10 60.11 Livestream, 16 October 2017 (39:02).
  61. 61.0 61.1 61.2 61.3 61.4 61.5 61.6 61.7 61.8 Livestream, 31 July 2020 (1:14:38).
  62. 62.0 62.1 62.2 62.3 62.4 62.5 62.6 62.7 62.8 Livestream, 16 October 2017 (45:52).
  63. 63.0 63.1 63.2 63.3 63.4 63.5 Livestream, 16 October 2017 (34:52).
  64. 64.00 64.01 64.02 64.03 64.04 64.05 64.06 64.07 64.08 64.09 64.10 64.11 64.12 64.13 64.14 Livestream, 16 October 2017 (23:02).
  65. 65.00 65.01 65.02 65.03 65.04 65.05 65.06 65.07 65.08 65.09 65.10 65.11 Livestream, 16 October 2017 (28:36).
  66. 66.00 66.01 66.02 66.03 66.04 66.05 66.06 66.07 66.08 66.09 66.10 66.11 66.12 66.13 66.14 Livestream, 16 October 2017 (44:49).
  67. 67.0 67.1 67.2 67.3 67.4 67.5 67.6 67.7 67.8 Livestream, 16 October 2017 (36:15).
  68. 68.0 68.1 68.2 68.3 68.4 68.5 Livestream, 16 October 2017 (43:14).
  69. 69.0 69.1 69.2 69.3 69.4 69.5 69.6 69.7 69.8 Livestream, 16 October 2017 (47:29).
  70. 70.0 70.1 70.2 Livestream, 30 April 2020 (1:17:13).
  71. 71.0 71.1 Livestream, 8 May 2017 (43:30).
  72. stevenclarification.png
  73. Livestream, 26 June 2020 (1:30:40).
  74. 74.0 74.1 74.2 Alacrity rank 1.
  75. 75.0 75.1 75.2 Alacrity rank 2.
  76. 76.0 76.1 76.2 Alacrity rank 3.
  77. 77.0 77.1 Blink rank 1.
  78. 78.0 78.1 Blink rank 2.
  79. 79.0 79.1 Blink rank 3.
  80. 80.0 80.1 Catfall rank 1.
  81. 81.0 81.1 Catfall rank 2.
  82. 82.0 82.1 Catfall rank 3.
  83. Livestream, 28 June 2019 (34:07).
  84. 84.0 84.1 Warp Space rank 2.
  85. 85.0 85.1 Warp Space rank 3
  86. 86.0 86.1 86.2 86.3 86.4 86.5 Livestream, 31 July 2020 (57:33).
  87. 87.0 87.1 87.2 87.3 87.4 87.5 Livestream, 16 October 2017 (46:22).
  88. Video, 25 May 2017 (0:02).
  89. autorun.jpg
  90. Livestream, 4 May 2018 (51:57).
  91. Livestream, 15 December 2017 (1:35:38).
  92. 92.0 92.1 collision.jpg
  93. Interview, 27 March 2020 (15:20).
  94. Livestream, 26 June 2020 (1:24:06).
  95. 95.0 95.1 Livestream, 30 January 2020 (1:34:12).
  96. shieldactiveblockA1.png
  97. 97.0 97.1 97.2 Livestream, 26 June 2020 (1:19:50).
  98. 98.0 98.1 98.2 Arcanic Power rank 1
  99. 99.0 99.1 99.2 Arcanic Power rank 2
  100. 100.0 100.1 100.2 Arcanic Power rank 3
  101. 101.0 101.1 101.2 101.3 101.4 101.5 101.6 101.7 101.8 Livestream, 31 July 2020 (1:14:26).
  102. 102.0 102.1 102.2 102.3 102.4 102.5 102.6 102.7 102.8 Livestream, 16 October 2017 (42:08).
  103. 103.00 103.01 103.02 103.03 103.04 103.05 103.06 103.07 103.08 103.09 103.10 103.11 Livestream, 31 July 2020 (1:14:28).
  104. 104.00 104.01 104.02 104.03 104.04 104.05 104.06 104.07 104.08 104.09 104.10 104.11 104.12 104.13 104.14 Livestream, 16 October 2017 (40:14).
  105. 105.0 105.1 steven-aggro.png
  106. 106.0 106.1 106.2 106.3 106.4 106.5 106.6 106.7 106.8 Livestream, 16 October 2017 (21:48).
  107. 107.00 107.01 107.02 107.03 107.04 107.05 107.06 107.07 107.08 107.09 107.10 107.11 107.12 107.13 107.14 107.15 107.16 107.17 Livestream, 31 July 2020 (1:14:27).
  108. 108.0 108.1 108.2 108.3 108.4 108.5 108.6 108.7 108.8 Livestream, 31 July 2020 (1:14:25).
  109. 109.0 109.1 109.2 109.3 109.4 109.5 Livestream, 31 July 2020 (1:14:30).
  110. 110.0 110.1 110.2 110.3 110.4 110.5 Livestream, 31 July 2020 (1:14:29).
  111. Livestream, 17 May 2017 (1:05:11).
  112. Livestream, 28 June 2019 (1:19:00).
  113. 113.0 113.1 113.2 Stamina Drain rank 1.
  114. 114.0 114.1 114.2 Stamina Drain rank 2.
  115. 115.0 115.1 115.2 Stamina Drain rank 3.
  116. 116.0 116.1 116.2 Stillblade ability rank 1.
  117. 117.0 117.1 117.2 Stillblade ability rank 2.
  118. Livestream, 30 May 2017 (16:25).
  119. 119.0 119.1 119.2 Livestream, 6 December 2018 (48:52).
  120. Livestream, 29 May 2020 (45:24).
  121. 121.0 121.1 121.2 Newsletter, 7 August 2018
  122. 122.0 122.1 Interview, 15 April 2019 (38:03).
  123. 123.0 123.1 123.2 Livestream, 30 April 2020 (1:09:51).
  124. Livestream, 30 April 2020 (40:19).
  125. 125.0 125.1 125.2 125.3 125.4 Podcast, 4 August 2018 (1:07:59).
  126. steven-action-tab-attack-range.png
  127. 127.0 127.1 Bulwark rank 1.
  128. 128.0 128.1 Bulwark rank 2.
  129. 129.0 129.1 Bulwark rank 3.
  130. 130.0 130.1 130.2 Crimson Blast rank 1.
  131. 131.0 131.1 131.2 Crimson Blast rank 2.
  132. 132.0 132.1 132.2 Crimson Blast rank 3.
  133. 133.0 133.1 Darkness rank 1
  134. 134.0 134.1 Darkness rank 2
  135. 135.0 135.1 Darkness rank 3
  136. 136.0 136.1 136.2 Livestream, 17 August 2018 (7:49).
  137. 137.0 137.1 137.2 Frost Potion rank 1.
  138. 138.0 138.1 Meteor Storm rank 2.
  139. 139.0 139.1 Meteor Storm rank 3.
  140. 140.0 140.1 Miasma rank 1.
  141. 141.0 141.1 Miasma rank 2.
  142. 142.0 142.1 Miasma rank 3.
  143. 143.0 143.1 143.2 143.3 143.4 143.5 143.6 143.7 143.8 Livestream, 16 October 2017 (39:15).
  144. 144.0 144.1 144.2 144.3 144.4 144.5 144.6 144.7 144.8 Livestream, 16 October 2017 (46:52).
  145. 145.0 145.1 145.2 145.3 145.4 145.5 Livestream, 16 October 2017 (44:06).
  146. 146.0 146.1 146.2 146.3 Livestream, 31 July 2020 (1:02:59).
  147. 147.0 147.1 147.2 147.3 147.4 147.5 Livestream, 16 October 2017 (42:42).
  148. 148.0 148.1 148.2 148.3 148.4 148.5 148.6 148.7 148.8 Livestream, 16 October 2017 (24:37).
  149. 149.0 149.1 149.2 149.3 149.4 149.5 Livestream, 16 October 2017 (47:14).
  150. 150.0 150.1 150.2 150.3 150.4 150.5 Livestream, 16 October 2017 (23:30).
  151. 151.00 151.01 151.02 151.03 151.04 151.05 151.06 151.07 151.08 151.09 151.10 151.11 Livestream, 16 October 2017 (33:48).
  152. 152.0 152.1 152.2 152.3 152.4 152.5 152.6 152.7 152.8 Livestream, 16 October 2017 (38:35).
  153. 153.0 153.1 153.2 153.3 153.4 153.5 Livestream, 16 October 2017 (46:43).
  154. 154.0 154.1 154.2 154.3 154.4 154.5 Livestream, 16 October 2017 (36:57).
  155. 155.0 155.1 155.2 155.3 155.4 155.5 155.6 155.7 155.8 Livestream, 16 October 2017 (31:58).
  156. 156.0 156.1 156.2 156.3 156.4 156.5 Livestream, 16 October 2017 (40:23).
  157. Livestream, 27 September 2018 (17:52).
  158. 158.0 158.1 Livestream, 9 July 2018 (58:26).
  159. 159.0 159.1 Interview, 8 August 2018 (27:04).
  160. Interview, 17 August 2018 (3:58).
  161. 161.0 161.1 Interview, 17 August 2018 (4:31).
  162. 162.0 162.1 Interview, 17 August 2018 (6:03).
  163. Livestream, 8 April 2018 (PM) (41:44).
  164. steven-headshots-1.png
  165. 165.0 165.1 steven-headshots-2.png
  166. 166.0 166.1 Interview, 21 October 2018 (9:10).
  167. Interview, 20 October 2018 (3:25:31).
  168. 168.0 168.1 168.2 Livestream, 27 September 2018 (34:49).
  169. Livestream, 30 June 2017 (29:13).
  170. 170.0 170.1 170.2 170.3 170.4 170.5 170.6 170.7 170.8 Livestream, 16 October 2017 (34:26).
  171. 171.0 171.1 171.2 171.3 171.4 171.5 Livestream, 16 October 2017 (45:37).
  172. 172.0 172.1 172.2 172.3 172.4 172.5 Livestream, 31 July 2020 (1:14:33).
  173. 173.0 173.1 Livestream, 17 May 2017 (1:06:19).
  174. Livestream, 28 June 2019 (1:21:02).
  175. Livestream, 28 July 2017 (40:15).
  176. Livestream, 8 April 2018 (PM) (1:18:37).
  177. Livestream, 25 July 2020 (58:38).
  178. Livestream, 19 May 2017 (39:55).
  179. Livestream, 1 June 2017 (22:58).
  180. Interview, 19 July 2020 (1:00:04).
  181. 181.0 181.1 Livestream, 8 April 2018 (PM) (46:11).
  182. Livestream, 26 May 2017 (19:03).
  183. 183.0 183.1 183.2 Livestream, 16 October 2017 (35:35).
  184. 184.0 184.1 184.2 184.3 184.4 184.5 184.6 184.7 184.8 alpha-1-cleric-spells.png
  185. alpha-1-cleric-devotion.png
  186. Livestream, 28 March 2020 (1:22:45).
  187. 187.00 187.01 187.02 187.03 187.04 187.05 187.06 187.07 187.08 187.09 187.10 187.11 Livestream, 16 October 2017 (32:49).
  188. 188.0 188.1 188.2 188.3 188.4 188.5 Livestream, 16 October 2017 (33:04).
  189. 189.0 189.1 189.2 Livestream, 16 October 2017 (37:43).
  190. Livestream, 15 December 2017 (1:00:36).
  191. Livestream, 8 April 2018 (PM) (40:23).
  192. 192.0 192.1 192.2 Livestream, 16 October 2017 (39:52).
  193. 193.0 193.1 193.2 Livestream, 16 October 2017 (42:20).
  194. 194.0 194.1 Dunno.jpg
  195. Livestream, 31 July 2020 (1:00:44).
  196. 196.0 196.1 196.2 class utilities.png
  197. 197.0 197.1 197.2 Livestream, 16 October 2017 (41:26).
  198. 198.0 198.1 198.2 Livestream, 16 October 2017 (45:09).
  199. Rogue2.jpg
  200. 200.0 200.1 200.2 200.3 Livestream, 25 July 2020 (42:49).
  201. 201.0 201.1 Livestream, 3 May 2017 (49:39).
  202. 202.0 202.1 202.2 202.3 Livestream, 19 May 2017 (10:06).
  203. steven-summoners.png
  204. 204.0 204.1 204.2 Livestream, 25 July 2020 (1:41:46).
  205. Livestream, 26 May 2017 (43:20).
  206. 206.0 206.1 206.2 206.3 206.4 206.5 206.6 Livestream, 8 April 2018 (AM) (0:58).
  207. 207.0 207.1 Livestream, 8 April 2018 (PM) (11:27).
  208. 208.0 208.1 Livestream, 8 April 2018 (PM) (24:11).
  209. Livestream, 26 May 2017 (32:59).
  210. 210.0 210.1 210.2 Livestream, 16 October 2017 (27:38).
  211. Livestream, 8 April 2018 (PM) (26:19).
  212. 212.0 212.1 Chain Lightning rank 1.
  213. 213.0 213.1 Chain Lightning rank 2.
  214. 214.0 214.1 Chain Lightning rank 3.
  215. 215.0 215.1 215.2 Lifesteal rank 1.
  216. 216.0 216.1 216.2 Lifesteal rank 2.
  217. 217.0 217.1 217.2 Lifesteal rank 3.
  218. Livestream, November 22 2019 (41:02).
  219. 219.0 219.1 219.2 219.3 Podcast, 11 May 2018 (49:20).
  220. 220.0 220.1 Livestream, 8 April 2018 (AM) (28:01).
  221. 221.0 221.1 Interview, 17 August 2018 (14:59).
  222. steven-a1-leak-1.png
  223. Livestream, 16 June 2017 (43:01).
  224. 224.0 224.1 224.2 224.3 Interview, 17 August 2018 (17:57).
  225. Video, 9 May 2017 (0:57).
  226. Livestream, 30 June 2017 (30:34).
  227. 227.0 227.1 227.2 Livestream, 12 May 2017 (33:10).
  228. class mobility.png
  229. Livestream, 12 May 2017 (18:00).
  230. Livestream, 15 May 2017 (15:10).
  231. utility skills.jpg
  232. Livestream, 18 January 2018 (34:56).
  233. Livestream, 28 June 2019 (1:21:46).
  234. class stealth.png
  235. Livestream, 24 May 2017 (57:41).
  236. 236.0 236.1 Bolt of Revealing rank 3.
  237. 237.0 237.1 Divine Light rank 1.
  238. 238.0 238.1 Divine Light rank 2.
  239. 239.0 239.1 Divine Light rank 3.
  240. Interview, 19 July 2020 (1:20:58).
  241. Podcast, 26 July 2020 (1:34:47).
  242. Podcast, 26 July 2020 (1:32:15).
  243. steven-family-summon.png
  244. steven-family-summon-2.png
  245. 245.0 245.1 245.2 245.3 Video, 2 September 2017 (0:21).
  246. 246.0 246.1 246.2 steven-bounty-hunters-2.png
  247. Interview, 27 April 2017 (9:28).
  248. corruption toggle.png
  249. 249.0 249.1 Livestream, 24 May 2017 (48:00).
  250. Livestream, 17 November 2017 (27:35).
  251. New Backer Goal!! + Monster Coins (>'.')>
  252. 252.0 252.1 Podcast, 5 May 2017 (43:05).
  253. Livestream, 16 October 2017 (59:39).
  254. 254.0 254.1 Video, 5 April 2018 (40:08).
  255. Interview, 24 August 2018 (8:52).
  256. Divine Protection rank 1.
  257. Divine Protection rank 2.
  258. Divine Protection rank 3.
  259. Hemorrhage rank 2.
  260. Hemorrhage rank 3.
  261. Silence rank 1.
  262. Silence rank 2.
  263. Silence rank 3.
  264. Dark Pact rank 1.
  265. Dark Pact rank 2.
  266. Dark Pact rank 3.
  267. Icy Steps rank 1.
  268. Icy Steps rank 2.
  269. Icy Steps rank 3.
  270. Invisibility rank 1.
  271. Invisibility rank 2.
  272. Invisibility rank 3.
  273. Polymorph rank 1.
  274. Polymorph rank 2.
  275. Polymorph rank 3.