Targeted skills
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Targeted skills require either a soft or hard locked target.[1][2]
- Soft locking is when the reticle moves over a valid target while in action mode. The targeting plate will appear slightly grayed out to indicate that this is a soft-lock target. If the reticle moves away from the target or the target moves away from the reticle, the target is lost.[2].
- Hard locking is when the player uses right-mouse on a soft-locked target in action mode, or when the player selects a valid target in tab mode. The targeting plate will not be grayed-out to indicate that a hard-lock target is selected. Unlike soft locking, if the target moves out of the reticle, the target is not lost. Tab will still cycle between hard-locked targets in action mode based on proximity priority.[3][2]
- Targeted skills will be greyed out if the target is not within a valid range.[1]
- The developers will be testing additional targeting methods, such as target-of-target as well as separate friendly and enemy targets, most likely during Alpha-2.[4]
Skill | Icon | Base skill |
---|---|---|
Arcane Volley | Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.[5][6] | |
Barrage | Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.[7] | |
Barrier | Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[8][9] | |
Bear Trap | Spawn a Trap at the target location, which arms after 1 second. When an enemy triggers the Trap, they take damage and become Rooted for 2 seconds.[10] | |
Bless Weapon | Imbues your target's weapon with radiant light, causing each of their weapon combo attacks to deal additional radiant damage and applies a mana regeneration buff to the caster. Each hit extends the duration of the mana regeneration buff, up to a maximum of 15 seconds. Has a 10% chance to proc bonus radiant damage and apply a stack of Burning to the target.[11][12] | |
Chain Lightning | Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[13][14][15] | |
Condemn | Stun target enemy for 3 seconds.[16][17] | |
Defiant Light | Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[18][19] | |
Deliverance | Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[20][21] | |
Fireball | Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[22] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[23] | |
Frostbolt | Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[24][25] | |
Headshot | Deals 175% physical damage to target enemy.[26] | |
Healing Touch | Heal target ally in melee range for a large amount of health.[27][28] | |
Judgment | Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[29][30] | |
Lightning Strike | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[31][32] | |
Longbow basic attack | A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[33][34][35] | |
Mend | Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[36][37] | |
Protect | Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[38] | |
Resplendent Beam | Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[39][40] | |
Scatter Shot | Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[41] | |
Shortbow basic attack | A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[34][35] | |
Slam | Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[42] | |
Slumber | Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[43][44][45] | |
Smite | Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[16][46] | |
Snipe | Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[47] | |
Soothing Glow | Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[48][49] | |
Thundering Shot | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[50] | |
Wings of Salvation | Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[51][52] An ally is defined as any non-combatant player or non-mob NPC.[53] |
Indirect fire skills
Indirect fire skills are targeted skills where the projectiles may path around obstructions that are not in line-of-sight, so long as the maximum distance travelled for the skill is not exceeded.[55][54][56]
- This is a prototype concept that is subject to testing and balancing.[56]
- A limited number of these may exist throughout different class kits.[56]
- Some abilities might have indirect fire. So, if you have let's say a Archer or Ranger who has the ability to select a Mage as their secondary class; and they might want to augment a Snipe ability in order to go around a corner like an Arcane Archer might have... Some abilities might not care about that line-of-sight. They might care the distance to the target around the corner, or the path that it's taking; and if it's outside that path is too long it might not be able to reach them of course.[55] – Steven Sharif
Skill | Icon | Base skill |
---|---|---|
Chain Lightning | Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[13][14][15] | |
Headshot | Deals 175% physical damage to target enemy.[26] |
Hybrid combat
Hybrid combat refers to the choice between tab and action combat in Ashes of Creation.[58][60][61][62][63][64] A toggle button (default Z, but can be re-bound to another key) allows the player to switch between action and tab combat modes.[58][65][66][67][68]
- Targeted skills require either a soft or hard locked target.[58][2]
- Soft locking is when the reticle moves over a valid target while in action mode.[69] The targeting plate will appear slightly grayed out to indicate that this is a soft-lock target. If the reticle moves away from the target or the target moves away from the reticle, the target is lost.[2]
- Hard locking is when the player uses right-mouse on a soft-locked target in action mode, or when the player selects a valid target in tab mode. The targeting plate will not be grayed-out to indicate that a hard-lock target is selected. Unlike soft locking, if the target moves out of the reticle, the target is not lost. Tab will still cycle between hard-locked targets in action mode based on proximity priority.[3][2]
- Templated skills allow "blind firing" without a target while in action mode. If an entity moves into the path of the attack they can be struck.[72][58][73][74][2]
- Q: Is the development team moving away from action combat, or is action combat more prevalent with the melee classes, and the healing/range classes are more tab-target other than AoE spells?
- A: We have not moved away from our hybrid approach to the development of Ashes of Creation's combat; and specifically to reiterate: that approach is incorporating elements of skill shots, fast and reactive gameplay that is situationally relevant, and incorporates the camera mode of both tab-targeting as well as action combat reticle. That's something that is still in progress. We haven't moved away from that however. To note, our approach of that hybridization is going to incorporate things like templated skill-shots, directionally relevant activated abilities, along with the ability to dodge to roll projectiles that can impact collision. Those are elements of action combat that are present.[75] – Steven Sharif
Templated and targeted versions of skills will have different characteristics.[76][65][77][78][79]
- Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[78] – Steven Sharif
- Targeted skills will be greyed out if the target is not within a valid range but templated skills will generally require the player to assess the correct range for the skill.[1]
- Different ranks of the same skill can change the skill from tab to action or vice-versa.[80]
- Variables will change based on which version of a skill is chosen.[79]
- It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[78]
- For the purposes of balance, certain skill types will be either tab or action oriented skills.[81]
- As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage.[79] – Steven Sharif
See also
References
- ↑ 1.0 1.1 1.2 Livestream, January 27, 2023 (1:11:07).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Video, September 30, 2022 (17:00).
- ↑ 3.0 3.1 Livestream, September 30, 2022 (49:16).
- ↑ Livestream, July 28, 2023 (59:56TpBSGYWxd38).
- ↑
- ↑ Video, April 28, 2023 (22:13).
- ↑
- ↑ Video, July 28, 2023 (19:50).
- ↑
- ↑
- ↑ Video, July 28, 2023 (14:03).
- ↑
- ↑ 13.0 13.1
- ↑ 14.0 14.1 Video, May 31, 2023 (12:12).
- ↑ 15.0 15.1 Video, April 28, 2023 (17:50).
- ↑ 16.0 16.1 Video, July 28, 2023 (29:23).
- ↑
- ↑ Video, July 28, 2023 (22:12).
- ↑
- ↑ Video, July 28, 2023 (7:34).
- ↑
- ↑
- ↑
- ↑
- ↑ Video, April 28, 2023 (15:35).
- ↑ 26.0 26.1
- ↑ Video, July 28, 2023 (23:28).
- ↑
- ↑ Video, July 28, 2023 (15:15).
- ↑
- ↑
- ↑ Video, April 28, 2023 (13:40).
- ↑ Livestream, September 30, 2022 (26:42).
- ↑ 34.0 34.1 Video, September 30, 2022 (19:32).
- ↑ 35.0 35.1 Video, September 30, 2022 (10:44).
- ↑ Video, July 28, 2023 (5:16).
- ↑
- ↑
- ↑ Video, July 28, 2023 (12:04).
- ↑
- ↑
- ↑
- ↑ Video, April 28, 2023 (17:22).
- ↑
- ↑ Video, September 29, 2023 (11:23).
- ↑
- ↑
- ↑ Video, July 28, 2023 (9:22).
- ↑
- ↑
- ↑ Video, July 28, 2023 (24:03).
- ↑
- ↑ Video, July 28, 2023 (24:16).
- ↑ 54.0 54.1 Video, April 28, 2023 (20:57).
- ↑ 55.0 55.1 Livestream, April 28, 2023 (59:52).
- ↑ 56.0 56.1 56.2
- ↑ Video, September 30, 2022 (17:03).
- ↑ 58.0 58.1 58.2 58.3 58.4 58.5 Livestream, April 28, 2023 (53:58).
- ↑ Video, May 31, 2023 (11:20).
- ↑ Livestream, April 7, 2023 (49:45).
- ↑
- ↑ Livestream, August 27, 2021 (1:16:04).
- ↑ Livestream, June 25, 2021 (22:34).
- ↑ Livestream, November 16, 2017 (30:45).
- ↑ 65.0 65.1 Livestream, June 25, 2021 (27:43).
- ↑
- ↑ Livestream, August 28, 2020 (1:15:39).
- ↑ Livestream, April 30, 2020 (1:09:51).
- ↑ 69.0 69.1 69.2 Livestream, December 19, 2023 (1:15:00).
- ↑ 70.0 70.1 Livestream, March 26, 2021 (59:21).
- ↑ Livestream, June 25, 2021 (26:11).
- ↑ Livestream, December 19, 2023 (1:18:49).
- ↑ Livestream, September 30, 2022 (52:33).
- ↑ Livestream, September 30, 2022 (48:10).
- ↑ Livestream, August 31, 2023 (2:22:01).
- ↑ 76.0 76.1 76.2 76.3 Livestream, September 30, 2022 (41:06).
- ↑ 78.0 78.1 78.2 78.3 Livestream, 2018-04-8 (PM) (37:57).
- ↑ 79.0 79.1 79.2 79.3 79.4 79.5 Podcast, August 4, 2018 (1:07:59).
- ↑ Livestream, August 28, 2020 (1:12:50).
- ↑ 81.0 81.1 81.2 81.3 81.4 81.5 Podcast, August 4, 2018 (1:11:05).
- ↑