Movement Speed

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Movement Speed is a type of Combat Waterfall stat in Ashes of Creation.

Increases movement speed. Each source of this stat adds together with others before being applied multiplicatively.

Armor characteristics

Kaelar armor.[1]

You're not going to get one set of armor that's going to be situationally relevant for every encounter you might face- that's crazy- and as a result of that you're going to have to succeed in acquiring sets that are situationally relevant for the types of encounters you are intending to face.[2]Steven Sharif

Light, medium, and heavy armor weights have different characteristics.[3]

  • The stat values on armor can include both damage dealing and damage mitigation stats.[2]
Certain armor types are going to have certain type of predominant stat values. So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types; and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls.[3]Steven Sharif
There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. So that's something to keep in mind. It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage.[3]Steven Sharif
You're going to have certain strengths and weaknesses of armor sets and those can be specced into by your opponents. For example, I might place some type of elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and what type of armor they have available to them to counter that.[3]Steven Sharif
We're playing a little bit with the idea of these universal skill sets, such as dodge, parry, block, active blocking, stuff like that; and progression within those areas. There is something to be said I think for incorporating itemization choice as part of that system as well; and how it might affect that system. That's something that I think is going to be coming up in the pitch phase here shortly from design as we implement those universal skills. So you can look out in the future for more information on that.[3]Steven Sharif

Inventory (weight)

Alpha-2 materials inventory user interface.[6]

Inventory for A2 will exist in two categories, spatial and non-spatial. The spatial inventory system will only exist for materials and gatherables. The non-spatial system will be the normal single slot inventory that is used for all completed items IE gear, consumables etc.. The spatial system is intended to provide limitation and progression when everything in the open world is gatherable, requiring players to strategize which things they choose to gather or not. These spatial inventories will be shaped in various ways that make the bag types more conducive for certain types of gatherables allowing players to specialize their capacity. Auto sort is a feature[7]Steven Sharif

Inventory capacity has quantity (stacking) limits based on the type of item.[8][9] Backpacks offer varying stack sizes and/or spatial inventory shapes that are optimized for carrying different items.[10][11]

Inventory is split into two separate management systems. The first is your non-material, non-gatherable slots. Those are your standard single slot, not-space-constrained system that's a standard inventory: you just have a single slot, and you can pull completed items and/or consumables and quest items or whatever into that slot. And then, when you're talking about materials, specifically processed goods and gatherables: those exist within the Tetris type uh inventory system.[15]Steven Sharif
  • Items are placed into the most suitable inventory slots by default.[6]
All those materials actually sorted nicely in the appropriate bags based on your stack sizes.[6]Alex Khudoliy
We want to have very unique progression when it comes to the construction of resource bags; and those resource bags will have certain benefits, like increasing stack size count of particular types of resources; or of having a additional delay time necessary to interface with with your corpse, should a player try to take the resources you might have dropped in PvP; or having passive benefits and unique structures of spacing that makes it more a better bag for wood gathering because woods are three-by-one; or a better bag for mining because mining is always two-by-two. The idea is to make your intent as a gatherer when you go out into the wild specific right not just that you're going out into the wild and gathering everything you can because it's there; and that's what we don't have like a labor system that limits it. We have a space constraint system so when you leave your node and you go out into the wild you need to be conscientious of what you're choosing to interact with and take resources for, because you have a limited space constraint to that degree.[15]Steven Sharif
  • Inventory capacity is subject to quantity rather than weight limits.[8]
In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[8]Steven Sharif
We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[23]Steven Sharif
  • Inventories will be able to be sorted.[7]
Q: Why did you go for a spatial inventory system for resources?
A: There's a number of different methods that we can use in an effort to mitigate, or again throttle, the amount of success that players can have in any one trip out in the world. Now, we're using a combination of three things: We are using progression gating through your profession level; so you need to have a certain level to access certain resources. We are utilizing the spatial inventory space as a limitation on how much things you can gather before you need to go back to town. And then lastly we have a tool predicate where you need to have a tool that is relevant for the resource you're gathering; and those tools have a decay value after each use. Weight is obviously an approach that we could take if we wanted to limit. However, the spatial system works in concert with a number of other types of systems. For example, we want to have itemization drop on death specifically as it relates to material items; and we want there to be an additional layer above just weight that introduces complexity; and where there is complexity there is choice and there is strategy and there is planning required on behalf of the player in order to set themselves up for the best possible success in certain situations.[14]Steven Sharif
info-orange.png
Some of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Mules can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[24]

Public transportation

There are multiple types of public transportation services where players can go AFK and be driven somewhere.[26][27]

One of the nodes has the idea of an airship that can go from node to node and I'm certain that we will have harbors that do similar things with other node types... It might be something that could be player-driven... We're sure to have a taxi system where you load up a couple people and you drive them somewhere while you AFK.[26]Jeffrey Bard

Summoning mounts

Summoning a mount in Alpha-1.[33]

We want to make sure that it's not cumbersome to quickly mount a steed and start moving... Steeds play a very important role in mobility.[33]Steven Sharif

Mounts are items that players carry then activate to summon the mount nearby.[34]

  • Mounts are generally able to be summoned during combat in the open-world.[35]
    • There may be exceptions to this in certain dungeons, instances or other spaces where summoning mounts may not be permitted.[35]

A mount can be an initiation vehicle; it can be an escape vehicle; it can be utility vehicle; it can be traversal.[35]Steven Sharif

Mounts are going to be items that you will be able to carry on your character and activate to summon the mount in front of you or near you; where you can then ride the mount.[34]Steven Sharif

  • A player can dismount and have their mount follow them.[37][38]
    • In current Alpha-1 testing mounts are not separate from the player, but in future mounts will be.[37]

Right now we don't have it where the mount is separate from the player per-se. You automatically mount the mount when you summon it in the in the alpha. But in the future you'll be able to summon it and you won't have to automatically mount it. It'll just be standing next to you. It'll follow you around and then you'll be able to mount it.[37]Steven Sharif

  • De-summoning the mount returns the item back to the player's inventory.[36]

Fast travel

Fast travel is limited in Ashes of Creation. None of these fast travel methods allow transportation of gatherables or materials.[29][39]

There is very little teleportation in the world. Some of that does get unlocked through metropolises of a certain type. Additionally there are mounts that are faster travel and there are services that are fast travel between nodes.[40]Steven Sharif

Faster travel in Ashes of Creation refers to the use of player ridden mounts and flying automated creatures that connect certain nodes.[31]

Faster travel

Faster travel in Ashes of Creation refers to the use of player ridden mounts and automated creatures that connect certain nodes.[28][43][30][31]

There will be connection points between certain nodes via the use of like flying automated creatures that you can use.[31]Steven Sharif

Estimated travel times

So why is travel important? We've talked about this in the past, the reasons why. We've all existed in games where teleportation is very easy to use and sometimes that can be a detriment because you may have activities like a caravan run that's happening and one person sees you from a certain guild and they do the raid callout to their guild "everyone open your portals and come here within a split second and we're going to just mob this group". No, well instead that opportunity doesn't exist. If you want to provoke or to gank an operation of another guild, you need to have foreknowledge. You need to prepare. You need to place your forces around that area; and that is an important aspect. In addition, it makes that travel meaningful. If you are having to spend time to move to a location, you're going to think about what can I do along the way? Why am I moving to that location? How is it more beneficial for me to be in that location versus where I am now? This is also in association with the fact that you are a citizen of a particular node and that node needs your assistance within its vicinity; and if you want to move outside of that vicinity there should be a really good reason for that and there's lots of great reasons for it.[44]Steven Sharif

Travel objective Running.[45] Mounted.[45]
From one end of a Metropolis (stage 6) node to the other 2.83 minutes 1.67 minutes
From the center of a node to the center of its direct neighbor 5 minutes 3.5 minutes
From the northernmost to southernmost points of a continent 75 minutes 50 minutes

Related items

Item Icon Type Set Rarity
Alfaa's Helm Icon.Alfaa's Helm.png Head Medium armor UncommonLegendary
Barbotine Fists Icon.Barbotine Fists.png Wrist Medium armor UncommonLegendary
Bear Hide Belt Icon.Bear Hide Belt.png Waist Medium armor Bear Hide CommonLegendary
Bear Hide Boots Icon.Bear Hide Boots.png Foot Medium armor Bear Hide CommonLegendary
Bear Hide Bracers Icon.Bear Hide Bracers.png Wrist Medium armor Bear Hide CommonLegendary
Bear Hide Garb Icon.Bear Hide Garb.png Chest Medium armor Bear Hide CommonLegendary
Bear Hide Gloves Icon.Bear Hide Gloves.png Hand Medium armor Bear Hide CommonLegendary
Bear Hide Hood Icon.Bear Hide Hood.png Head Medium armor Bear Hide CommonLegendary
Bear Hide Pants Icon.Bear Hide Pants.png Leg Medium armor Bear Hide CommonLegendary
Bear Hide Pauldrons Icon.Bear Hide Pauldrons.png Shoulder Medium armor Bear Hide CommonLegendary
Bearmaster's Girdle Icon.Bearmaster's Girdle.png Waist Medium armor UncommonLegendary
Bearslayer Skin Icon.Bearslayer Skin.png Chest Medium armor RareLegendary
Belt of the Wolfguard Waist Medium armor UncommonLegendary
Berenserker's Visage Icon.Berenserker's Visage.png Head Medium armor UncommonLegendary
Blazeborn Chest Icon.Blazeborn Chest.png Chest Medium armor Blazeborn CommonLegendary
Blazeborn Feet Icon.Blazeborn Feet.png Foot Medium armor Blazeborn CommonLegendary
Blazeborn Forearms Icon.Blazeborn Forearms.png Wrist Medium armor Blazeborn CommonLegendary
Blazeborn Hands Icon.Blazeborn Hands.png Hand Medium armor Blazeborn CommonLegendary
Blazeborn Head Icon.Blazeborn Head.png Head Medium armor Blazeborn CommonLegendary
Blazeborn Legs Icon.Blazeborn Legs.png Leg Medium armor Blazeborn CommonLegendary
Blazeborn Shoulders Icon.Blazeborn Shoulders.png Shoulder Medium armor Blazeborn CommonLegendary
Blazeborn Waist Icon.Blazeborn Waist.png Waist Medium armor Blazeborn CommonLegendary
Bloodrunner Belt Icon.Bloodrunner Belt.png Waist Medium armor Bloodrunner UncommonLegendary
Bloodrunner Boots Icon.Bloodrunner Boots.png Foot Medium armor Bloodrunner UncommonLegendary
Bloodrunner Bracers Icon.Bloodrunner Bracers.png Wrist Medium armor Bloodrunner UncommonLegendary
Bloodrunner Gloves Icon.Bloodrunner Gloves.png Hand Medium armor Bloodrunner UncommonLegendary
Bloodrunner Hood Icon.Bloodrunner Hood.png Head Medium armor Bloodrunner UncommonLegendary
Bloodrunner Leggings Icon.Bloodrunner Leggings.png Leg Medium armor Bloodrunner UncommonLegendary
Bloodrunner Pauldrons Icon.Bloodrunner Pauldrons.png Shoulder Medium armor Bloodrunner UncommonLegendary
Bloodrunner Tunic Icon.Bloodrunner Tunic.png Chest Medium armor Bloodrunner UncommonLegendary
Boots of the Tardy Icon.Boots of the Tardy.png Foot Medium armor UncommonLegendary
Briarpaw's Gloves Icon.Briarpaw's Gloves.png Hand Medium armor UncommonLegendary
Cap of the Wreckless Icon.Cap of the Wreckless.png Head Medium armor CommonLegendary
Captain Threnody's Mariner Belt Icon.Captain Threnody's Mariner Belt.png Waist Medium armor UncommonLegendary
Caravan Icon.Caravan.png Caravan item CommonLegendary
Cognocker Bracers Icon.Cognocker Bracers.png Wrist Medium armor UncommonLegendary
Dustpaw Warhide Icon.Dustpaw Warhide.png Chest Medium armor UncommonLegendary
Eternal Leather Garb Icon.Eternal Leather Garb.png Chest Medium armor RareLegendary
Fists of the Turik Icon.Fists of the Turik.png Hand Medium armor UncommonLegendary
Gloves of the Gravetender Icon.Gloves of the Gravetender.png Hand Medium armor UncommonLegendary
Grizzler Hide Sleeves Icon.Grizzler Hide Sleeves.png Wrist Medium armor UncommonLegendary
Groundskeeper Work Boots Icon.Groundskeeper Work Boots.png Foot Medium armor UncommonLegendary
Growler's Helm Icon.Growler's Helm.png Head Medium armor UncommonLegendary
Gryphon Belt Icon.Gryphon Belt.png Waist Medium armor Gryphon CommonLegendary
Gryphon Boots Icon.Gryphon Boots.png Foot Medium armor Gryphon CommonLegendary
Gryphon Bracers Icon.Gryphon Bracers.png Wrist Medium armor Gryphon CommonLegendary
Gryphon Gloves Icon.Gryphon Gloves.png Hand Medium armor Gryphon CommonLegendary
Gryphon Hood Icon.Gryphon Hood.png Head Medium armor Gryphon CommonLegendary
Gryphon Leggings Icon.Gryphon Leggings.png Leg Medium armor Gryphon CommonLegendary
Gryphon Pauldrons Icon.Gryphon Pauldrons.png Shoulder Medium armor Gryphon CommonLegendary
Gryphon Tunic Icon.Gryphon Tunic.png Chest Medium armor Gryphon CommonLegendary
Harvest Guard Belt Icon.Harvest Guard Belt.png Waist Medium armor UncommonLegendary
Harvest Guard Boots Icon.Harvest Guard Boots.png Foot Medium armor UncommonLegendary
Harvest Guard Bracers Icon.Harvest Guard Bracers.png Wrist Medium armor UncommonLegendary
Harvest Guard Garb Icon.Harvest Guard Garb.png Chest Medium armor UncommonLegendary
Harvest Guard Gloves Icon.Harvest Guard Gloves.png Hand Medium armor UncommonLegendary
Harvest Guard Hood Icon.Harvest Guard Hood.png Head Medium armor UncommonLegendary
Harvest Guard Pants Icon.Harvest Guard Pants.png Leg Medium armor UncommonLegendary
Harvest Guard Pauldrons Icon.Harvest Guard Pauldrons.png Shoulder Medium armor UncommonLegendary
Heartless Vambraces Icon.Heartless Vambraces.png Wrist Medium armor UncommonLegendary
Howling Wolf Belt Icon.Howling Wolf Belt.png Waist Medium armor Howling Wolf CommonLegendary
Howling Wolf Boots Icon.Howling Wolf Boots.png Foot Medium armor Howling Wolf CommonLegendary
Howling Wolf Bracers Icon.Howling Wolf Bracers.png Wrist Medium armor Howling Wolf CommonLegendary
Howling Wolf Garb Icon.Howling Wolf Garb.png Chest Medium armor Howling Wolf CommonLegendary
Howling Wolf Gloves Icon.Howling Wolf Gloves.png Hand Medium armor Howling Wolf CommonLegendary
Howling Wolf Helm Icon.Howling Wolf Helm.png Head Medium armor Howling Wolf CommonLegendary
Howling Wolf Pants Icon.Howling Wolf Pants.png Leg Medium armor Howling Wolf CommonLegendary
Howling Wolf Pauldrons Icon.Howling Wolf Pauldrons.png Shoulder Medium armor Howling Wolf CommonLegendary
Juicer's Helm Icon.Juicer's Helm.png Head Medium armor UncommonLegendary
Lucky Shoes Icon.Lucky Shoes.png Foot Medium armor UncommonLegendary
Lungs of the Abyss Icon.Lungs of the Abyss.png Waist Medium armor UncommonLegendary
Lupine Mantle Icon.Lupine Mantle.png Head Medium armor UncommonLegendary
Marching Boots Icon.Marching Boots.png Foot Medium armor CommonLegendary
Mask of the Sighted Icon.Mask of the Sighted.png Head Medium armor UncommonLegendary
Morellius's Mad Cap Icon.Morellius's Mad Cap.png Head Medium armor UncommonLegendary
Mystic's Leather Pauldrons Icon.Mystic's Leather Pauldrons.png Shoulder Medium armor CommonLegendary
Ocular Skin Belt Icon.Ocular Skin Belt.png Waist Medium armor UncommonLegendary
Porceilion's Mad Cap Icon.Porceilion's Mad Cap.png Head Medium armor UncommonLegendary
Quickstride Potion Icon.Quickstride Potion.png Potion Consumable CommonLegendary
River Pirate Chest Icon.River Pirate Chest.png Medium armor CommonLegendary
River Pirate Head Icon.River Pirate Head.png Medium armor CommonLegendary
River Pirate Legs Icon.River Pirate Legs.png Medium armor CommonLegendary
River Stalker's Belt Icon.River Stalker's Belt.png Waist Medium armor River Stalker CommonLegendary
River Stalker's Boots Icon.River Stalker's Boots.png Foot Medium armor River Stalker CommonLegendary
River Stalker's Bracers Icon.River Stalker's Bracers.png Wrist Medium armor River Stalker CommonLegendary
River Stalker's Garb Icon.River Stalker's Garb.png Chest Medium armor River Stalker CommonLegendary
River Stalker's Gloves Icon.River Stalker's Gloves.png Hand Medium armor River Stalker CommonLegendary
River Stalker's Helm Icon.River Stalker's Helm.png Head Medium armor River Stalker CommonLegendary
River Stalker's Pants Icon.River Stalker's Pants.png Leg Medium armor River Stalker CommonLegendary
River Stalker's Pauldrons Icon.River Stalker's Pauldrons.png Shoulder Medium armor River Stalker CommonLegendary
Rosethorn Boots Icon.Rosethorn Boots.png Foot Medium armor Rosethorn UncommonLegendary
Rosethorn Bracers Icon.Rosethorn Bracers.png Wrist Medium armor Rosethorn UncommonLegendary
Rosethorn Gloves Icon.Rosethorn Gloves.png Hand Medium armor Rosethorn UncommonLegendary
Rosethorn Mask Icon.Rosethorn Mask.png Head Medium armor Rosethorn UncommonLegendary
Rosethorn Pants Icon.Rosethorn Pants.png Leg Medium armor Rosethorn UncommonLegendary
Rosethorn Pauldrons Icon.Rosethorn Pauldrons.png Shoulder Medium armor Rosethorn UncommonLegendary
Rosethorn Tunic Icon.Rosethorn Tunic.png Chest Medium armor Rosethorn UncommonLegendary
Rosethorn Waistguard Icon.Rosethorn Waistguard.png Waist Medium armor Rosethorn UncommonLegendary
Sabatons of Gault Icon.Sabatons of Gault.png Leg Medium armor UncommonLegendary
Sacrificied Sabatons Icon.Sacrificied Sabatons.png Leg Medium armor UncommonLegendary
Sanctus Skulker's Belt Icon.Sanctus Skulker's Belt.png Waist Medium armor Sanctus Skulker CommonLegendary
Sanctus Skulker's Boots Icon.Sanctus Skulker's Boots.png Foot Medium armor Sanctus Skulker CommonLegendary
Sanctus Skulker's Bracers Icon.Sanctus Skulker's Bracers.png Wrist Medium armor Sanctus Skulker CommonLegendary
Sanctus Skulker's Garb Icon.Sanctus Skulker's Garb.png Chest Medium armor Sanctus Skulker CommonLegendary
Sanctus Skulker's Gloves Icon.Sanctus Skulker's Gloves.png Hand Medium armor Sanctus Skulker CommonLegendary
Sanctus Skulker's Hood Icon.Sanctus Skulker's Hood.png Head Medium armor Sanctus Skulker CommonLegendary
Sanctus Skulker's Pants Icon.Sanctus Skulker's Pants.png Leg Medium armor Sanctus Skulker CommonLegendary
Sanctus Skulker's Pauldrons Icon.Sanctus Skulker's Pauldrons.png Shoulder Medium armor Sanctus Skulker CommonLegendary
Shatterwolf Pauldrons Icon.Shatterwolf Pauldrons.png Shoulder Medium armor CommonLegendary
Studded Leather Belt Icon.Studded Leather Belt.png Waist Medium armor UncommonLegendary
Sweeper's Dusty Shoes Icon.Sweeper's Dusty Shoes.png Foot Medium armor UncommonLegendary
Swiftstride Potion Icon.Swiftstride Potion.png Potion Consumable CommonLegendary
Talon-Torn Bracer Icon.Talon-Torn Bracer.png Wrist Medium armor Talon-Torn UncommonLegendary
Terrorgore Hide Leggings Icon.Terrorgore Hide Leggings.png Leg Medium armor UncommonLegendary
Toren Scout Belt Icon.Toren Scout Belt.png Waist Medium armor Toren Scout UncommonLegendary
Toren Scout Boots Icon.Toren Scout Boots.png Foot Medium armor Toren Scout UncommonLegendary
Toren Scout Bracers Icon.Toren Scout Bracers.png Wrist Medium armor Toren Scout UncommonLegendary
Toren Scout Garb Icon.Toren Scout Garb.png Chest Medium armor Toren Scout UncommonLegendary
Toren Scout Gloves Icon.Toren Scout Gloves.png Hand Medium armor Toren Scout UncommonLegendary
Toren Scout Hood Icon.Toren Scout Hood.png Head Medium armor Toren Scout UncommonLegendary
Toren Scout Pants Icon.Toren Scout Pants.png Leg Medium armor Toren Scout UncommonLegendary
Toren Scout Pauldrons Icon.Toren Scout Pauldrons.png Shoulder Medium armor Toren Scout UncommonLegendary
Tumok's Totem Icon.Tumok's Totem.png Relic EpicEpic
Waterlogged Gloves Icon.Waterlogged Gloves.png Hand Medium armor CommonLegendary
Windlord Feathered Leggings Icon.Windlord Feathered Leggings.png Leg Medium armor CommonLegendary
Wolfen Maw Icon.Wolfen Maw.png Head Medium armor UncommonLegendary
Wreckless Doublet 1 Icon.Wreckless Doublet 1.png Chest Medium armor Wreckless CommonLegendary
Wreckless Pantaloons Icon.Wreckless Pantaloons.png Leg Medium armor Wreckless CommonLegendary

Related skills

Skill Icon Origin Description
Adrenaline Icon.Adrenaline.png Rogue Gain Adrenaline Usable without breaking Stealth.
Berserk Icon.Berserk.png Fighter Consume your Combat Momentum rapidly, gaining 30% more physical power and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.
Call of the Wild Icon.Call of the Wild.png Ranger Remove all Snared and Chilled statuses from the caster, and increase movement speed by 20% while becoming immune to all movement impairing effects for 8 seconds.
Combat Momentum Icon.Combat Momentum.png Fighter Generate 1 Combat Momentum when hitting targets. Weapon combo finishers generate 3 Combat Momentum plus an additional 1 per 10 the caster already has. Combat Momentum grants unique increasing stat bonuses based on the Combat Form you are currently in and how much momentum you have built.
Escape Velocity Icon.Escape Velocity.png Universal Gain 1% additional movement speed every second while sprinting while in combat.
Escape Velocity Training II Icon.Escape Velocity Training II.png Universal Gain an additional 1% movement speed every second while sprinting while in combat.
Escape Velocity Training III Icon.Escape Velocity Training III.png Universal Gain an additional 1% movement speed every second while sprinting while in combat.
Focused Sprint Icon.Focused Sprint.png Universal While sprinting, gain 100% resistance to Control effects.
Form Of Celerity Icon.Form Of Celerity.png Fighter While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Overpower and Brutal Cleave apply Staggered to targets hit. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms. Triggers cooldown for 10 seconds when deactivated.
Party Stride Icon.Party Stride.png Ranger Applies Strider to all group members within 30 meters. Strider Increases ground movement speed of target by 10%.
Second Wind Icon.Second Wind.png Universal When sprint ends, regenerate 5 Stamina every 1 second for every 4 seconds spent sprinting out of combat, or every 2 seconds spent sprinting in combat.
Sprint Icon.Sprint.png Universal Expend your stamina to increase your movement speed by 320% while active. While sprinting, gain Focused Sprint. While sprinting in combat, gain 1 stack of Escape Velocity every 1 second. When sprint ends, gain 1 second of Second Wind for every 4 seconds spent sprinting out of combat, or every 2 seconds spent sprinting in combat.
Strider Icon.Strider.png Ranger Target ally gains Strider
Thorns Icon.Thorns.png Ranger Envelop target ally with thorns, dealing damage equal to 1/3 the Ranger's level and a 10% chance of applying Bleeding to attackers each time that ally is struck. Can be maintained on one ally at a time and can not be applied to a target already affected by Thorns.

Related status effects

Effect Icon Description
Adrenaline Icon.Adrenaline.png 50% Movement Speed, 50 Max Stamina. Lasts 5s.
Aria of Lethargy Icon.Aria of Lethargy.png -30% Movement Speed, -30% Physical Attack Speed, -30% Magical Casting Speed. Lasts 20s.
Aria of Minor Lethargy Icon.Aria of Minor Lethargy.png -15% Movement Speed, -15% Physical Attack Speed, -15% Magical Casting Speed. Lasts 20s.
Blessing of the Ages Icon.Blessing of the Ages.png Gain 30% Movement Speed and 30% reduced gravity. Lasts 15s.
Call of the Wild Icon.Call of the Wild.png 20% increased movement speed and immunity to movement impairing effects
Chilled Icon.Chilled.png Movement speed reduced by 50% per stack. Lasts 6s. Duration can be extended up to 6s by subsequent applications.
Combat Momentum Icon.Combat Momentum.png Generate 1 Combat Momentum when hitting targets. Weapon combo finishers generate 3 Combat Momentum plus an additional 1 per 10 the caster already has. Combat Momentum grants unique increasing stat bonuses based on the Combat Form you are currently in and how much momentum you have built.
Courage Icon.Courage.png Acquire one stack for each ally raptors. Each stack increases damage by 10%. Maximally 3 stacks.
Escape Velocity Icon.Escape Velocity.png Gain 1% additional movement speed every second while sprinting while in combat.
Escape Velocity Training II Icon.Escape Velocity Training II.png Gain an additional 1% movement speed every second while sprinting while in combat.
Escape Velocity Training III Icon.Escape Velocity Training III.png Gain an additional 1% movement speed every second while sprinting while in combat.
Focused Sprint Icon.Focused Sprint.png While sprinting, gain 100% resistance to Control effects.
Form of Celerity Icon.Form of Celerity.png +2% Movement Speed per 10 Combat Momentum
Frenetic Aura Icon.Frenetic Aura.png 110% Physical Power Multiplier and 20% Movement Speed.
Highway Speed: Character Icon.Highway Speed: Character.png 10% Movement Speed
Highway Speed: Mount Icon.Highway Speed: Mount.png 20% Movement Speed
Node: Mount Speed Icon.Node: Mount Speed.png 20% Movement Speed due to successful scouting mission by the Node.
Node: Wolf Slaying Bonus Icon.Node: Wolf Slaying Bonus.png The settlements sleep more soundly knowing their livestock is safer! 100% Movement Speed.
Parry
Party Stride Icon.Party Stride.png Increases ground movement speed of target by 10%.
Path Speed: Character Icon.Path Speed: Character.png 5% Movement Speed
Path Speed: Mount Icon.Path Speed: Mount.png 10% Movement Speed
Pep Icon.Pep.png A momentary 100% Movement Speed boost. Lasts 4s.
Quickstride Potion Icon.Quickstride Potion.png Increases 1 Movement Speed and 1. Lasts 15s.
Road Speed: Character Icon.Road Speed: Character.png 7% Movement Speed
Road Speed: Mount Icon.Road Speed: Mount.png 15% Movement Speed
Second Wind Icon.Second Wind.png Recovering 5 Stamina every second.
Snared Icon.Snared.png Movement speed reduced by 25% per stack.
Speed Icon.Speed.png 10% Movement Speed per stack. Stacks up to 5 times.
Sprint Icon.Sprint.png 35% increased movement speed over 6 seconds.
Staggered Icon.Staggered.png
Strider Icon.Strider.png 10% Movement Speed. Lasts 900s.
Swiftstride Potion Icon.Swiftstride Potion.png Increases 1 Movement Speed and 1 Stamina Regeneration. Lasts 15s.
Thorns Icon.Thorns.png Grants target ally a thorny damage shield, reflecting damage to attackers equal to 1/3rd the Ranger's level every time the ally is struck.
Trail Speed: Character Icon.Trail Speed: Character.png 3% Movement Speed
Trail Speed: Mount Icon.Trail Speed: Mount.png 5% Movement Speed
Tumok's Totem Icon.Tumok's Totem.png Movement Speed increased 10%
Wounded Icon.Wounded.png The creature's body is marred by deep gashes and dark, oozing wounds. Though weakened and unsteady, its eyes still burn with defiance.

See also

References

  1. steven-character-armor.png
  2. 2.0 2.1 Livestream, March 31, 2022 (1:17:32).
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 Podcast, September 29, 2021 (52:58).
  4. Interview, July 18, 2020 (1:02:08).
  5. Livestream, July 25, 2020 (53:08).
  6. 6.0 6.1 6.2 Video, November 30, 2023 (30:19).
  7. 7.0 7.1 7.2 Twitter - Steven Sharif - Spatial inventory slots.
  8. 8.0 8.1 8.2 8.3 Livestream, February 24, 2023 (54:55).
  9. Livestream, May 29, 2020 (1:27:18).
  10. Video, November 30, 2023 (13:38).
  11. inventory backpack.png
  12. Livestream, February 24, 2023 (22:57).
  13. 13.0 13.1 13.2 Livestream, July 25, 2020 (1:14:13).
  14. 14.0 14.1 14.2 Livestream, November 30, 2023 (1:29:18).
  15. 15.0 15.1 15.2 15.3 15.4 Livestream, June 30, 2023 (1:24:42).
  16. Livestream, June 30, 2023 (46:17).
  17. Video, June 30, 2023 (8:54).
  18. Podcast, July 15, 2023 (22:57).
  19. 19.0 19.1 19.2 Interview, September 10, 2023 (47:13).
  20. Livestream, February 24, 2023 (46:15).
  21. Livestream, November 19, 2021 (40:53).
  22. Livestream, November 30, 2023 (1:34:08).
  23. 23.0 23.1 Livestream, July 29, 2022 (1:17:33).
  24. Livestream, July 18, 2017 (44:57).
  25. Know Your Nodes: Economic Node Type.
  26. 26.0 26.1 26.2 26.3 26.4 26.5 Livestream, June 4, 2018 (45:30).
  27. 27.0 27.1 27.2 Livestream, November 17, 2017 (50:52).
  28. 28.0 28.1 28.2 28.3 Livestream, October 14, 2022 (45:31).
  29. 29.0 29.1 29.2 29.3 29.4 29.5 29.6 steven-stream-clarifications-august-2022.png
  30. 30.0 30.1 30.2 30.3 30.4 30.5 Livestream, August 28, 2020 (2:06:42).
  31. 31.0 31.1 31.2 31.3 31.4 31.5 Interview, August 17, 2018 (24:48).
  32. 32.0 32.1 Blog: Know Your Nodes - Scientific Node Type
  33. 33.0 33.1 Livestream, April 30, 2020 (56:16).
  34. 34.0 34.1 Livestream, 2018-04-8 (AM) (12:34).
  35. 35.0 35.1 35.2 Livestream, April 30, 2021 (1:10:04).
  36. 36.0 36.1 Livestream, November 17, 2017 (33:17).
  37. 37.0 37.1 37.2 Livestream, April 30, 2021 (1:08:10).
  38. Interview, July 19, 2020 (1:05:50).
  39. caravan zerg.png
  40. 40.0 40.1 40.2 Livestream, May 4, 2018 (51:57).
  41. Node series part II – the Metropolis.
  42. Interview, July 19, 2020 (1:20:58).
  43. Livestream, February 25, 2022 (1:14:21).
  44. Livestream, August 26, 2022 (57:28).
  45. 45.0 45.1 Livestream, August 26, 2022 (53:26).