Fighter

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Fighter.png Fighter is an archetype in Ashes of Creation.[3]

The Fighter is an agent of chaos on the battlefield, channeling mana to convert the magical essence surrounding them into sheer offensive power to tremendously amplify their strength. They are masters of close-quarters combat, and hold firmly to the adage that “the best defense is an unstoppable offense” in combat, leveraging their attacks to sustain their onslaught while overwhelming the enemy in close quarters. Their gap-closing mobility, along with their resistance to magic that can impede, control, or limit movement allows them to ramp up in power, and momentum, and keep the pressure on.[1]

Fighter classes

Class Primary Secondary
Bladecaller Fighter Summoner
Bladedancer Fighter Bard
Dreadnought Fighter Tank
Highsword Fighter Cleric
Hunter Fighter Ranger
Shadowblade Fighter Rogue
Spellsword Fighter Mage
Weapon Master Fighter Fighter

Skills/abilities

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The Fighter archetype includes maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield as well as debuffs that can reduce healing received on a target.[9][6][7][8][10]

Skill Icon Description
Battle Cry Icon.Battle Cry.png Apply Weakened and Demoralized to all nearby enemies and Riled to the caster and all nearby party members. Gain 5 Combat Momentum for each target Riled and each enemy target that was Shaken .
Berserk Icon.Berserk.png Consume your Combat Momentum rapidly, gaining 30% more physical power and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.
Blitz Icon.Blitz.png Charge directly toward target enemy, dealing (100%🢆) Physical damage to the target on arrival.
Blood Fusion Icon.Blood Fusion.png Return 100% of damage dealt as health and 35% of damage dealt as mana over the next 6 seconds. Resource replenished is diminished for each target hit beyond the first. 25% additional damage returned as health from Bleeding targets. This bonus is doubled against Hemorraging targets.
Brutal Cleave Icon.Brutal Cleave.png Perform a wide sweeping attack, dealing (175%🢆) Physical damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher refreshes its cooldown. +10-20 Combat Momentum (based on number of targets hit)
Cataclysm Icon.Cataclysm.png Deal (275%🢆) Physical damage and apply Shaken to all enemies in a large area in front of you. If the target is Staggered , the effect is consumed and the target becomes Tripped . Deals 15% additional damage to Chilled targets. This bonus is doubled against Frozen targets.
Crippling Blow Icon.Crippling Blow.png Deal (75%🢆) Physical damage and apply 1 stack of 1 stacks of Snared to target enemy. If the target is Staggered , apply another stack of 1 stacks of Snared to the target.
Exert Icon.Berserk.png Consume your Combat Momentum rapidly, gaining 30% more physical power and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.
Form Of Celerity Icon.Form Of Celerity.png While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Overpower and Brutal Cleave apply Staggered to targets hit. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms. Triggers cooldown for 10 seconds when deactivated.
Form Of Ferocity Icon.Form Of Ferocity.png While in this form, the caster receives 1.5% Attack Speed per 10 Combat Momentum, up to a maximum of 15%. Overpower and Brutal Cleave apply Bleeding to targets hit. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms. Triggers cooldown for 10 seconds when deactivated.
Form Of Fluidity Icon.Form Of Fluidity.png While in this form, the caster receives +1.5% Evasion and +2.5% Disable Evasion per 10 Combat Momentum, up to a maximum of +15% and +25%, respectively. Overpower and Brutal Cleave apply Shaken to targets hit. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms. Triggers cooldown for 10 seconds when deactivated.
Knock Out Icon.Knock Out.png Apply Incapacitated and Shaken to target enemy.
Leap Strike Icon.Leap Strike.png Leap to target location and deal (225%🢆) Physical damage around you while applying Staggered to targets hit. Apply 3 stacks of Snared to targets hit that were Shaken .
Lethal Blow Icon.Lethal Blow.png Deal (125%🢆) Physical damage to target enemy, plus additional damage based on the target's missing health, up to a maximum total of (125%🢆) Physical damage . Chance to critically hit increased by 15% against Bleeding targets. This bonus is doubled against Hemorraging targets.
Lunging Assault Icon.Lunging Assault.png Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing (125%🢆) Physical damage and applying Snared to enemies in front of the caster. The caster is immune to hard disabling effects while lunging.
Maim Icon.Maim.png Perform a powerful melee strike in a short forward cone, dealing (250%🢆) Physical damage to all targets hit. Deals 20% additional damage to recently Tripped targets.
Overpower Icon.Overpower.png Deal (150%🢆) Physical damage to target enemy. This ability shares a cooldown with Brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes its cooldown. +10 Combat Momentum
Rupture Icon.Rupture.png Deal (50%🢆) Physical damage and apply a debuff to the target. While the debuff is active, the target acquires 1 Wounded stack per second while moving. After 5 seconds, the target takes another (150%🢆) Physical damage , plus 10% additional damage for each stack of Wounded it has, up to a maximum total of (150%🢆) Physical damage On the initial hit, if the target is Bleeding , 1 stack is consumed and that target becomes Hemorraging .
Wallop Icon.Wallop.png Spend 25% of current Combat Momentum to deal (150%🢆) Physical damage plus additional damage depending on how much Combat Momentum was spent, up to a maximum total of (150%🢆) Physical damage . If the target is Staggered , the effect is consumed and the target becomes Tripped .
Whirlwind Icon.Whirlwind.png Channeled ability: Deal (45%🢆) Physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early. Deals 20% additional damage to Weakened targets.
Q: What percentage of Fighter skills are templated attacks versus requiring a target?
A: There's probably four or five abilities right now that require a single target and then I think the rest are either like on self or some template conal attack or something.[11]Steven Sharif

Skill upgrades

Skill upgrade Icon Upgrade to Description
Art of War Icon.Art of War.png Form Of Celerity,Form Of Fluidity Switching forms no longer triggers cooldowns or costs Combat Momentum.
Brutality Icon.Brutality.png Overpower,Brutal Cleave Overpower and Brutal Cleave apply 1 Wounded stack to enemies hit.
Climactic Whirlwind Icon.Climactic Whirlwind.png Whirlwind Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing (175%🢆) Physical damage and applying Staggered to targets in front of the caster, while generating 5-10 Combat Momentum based on number of targets hit.
Combat Momentum Icon.Combat Momentum.png Generate 1 Combat Momentum when hitting targets. Weapon combo finishers generate 3 Combat Momentum plus an additional 1 per 10 the caster already has. Combat Momentum grants unique increasing stat bonuses based on the Combat Form you are currently in and how much momentum you have built.
Consuming Lethal Blow Icon.Consuming Lethal Blow.png Lethal Blow Lethal Blow returns 50% of overkill damage dealt as health and mana.
Meditative Form of Celerity Icon.Meditative Form of Celerity.png Form of Celerity regenerates 0.01% of your maximum mana per second and per weapon finisher for each point of Combat Momentum you have.
Meditative Form of Fluidity Icon.Meditative Form of Fluidity.png Form Of Fluidity Form of Fluidity regenerates 0.01% of your maximum mana per second per point of Combat Momentum you have.
Overdrive Climactic Whirlwind Skill Tree IconAlpha.png Whirlwind After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[12][13]
Preservative Blood Fusion Icon.Preservative Blood Fusion.png Blood Fusion When Blood Fusion is activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration.
Raging Blitz Icon.Raging Blitz.png Blitz Blitz generates 20 Combat Momentum.
Recharging Lunging Assault Icon.Recharging Lunging Assault.png Lunging Assault Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.
Regenerative Form of Celerity Icon.Regenerative Form of Celerity.png Form Of Celerity Form of Celerity regenerates 0.01% of your maximum health per second per point of Combat Momentum you have.
Regenerative Form of Fluidity Icon.Regenerative Form of Fluidity.png Form of Fluidity regenerates 0.01% of your maximum health per second and per weapon finisher for each point of Combat Momentum you have.
Reinvigorating Berserk Icon.Reinvigorating Berserk.png Berserk Berserk refeshes other ability cooldowns by 0.25 seconds per point of Combat Momentum the caster has upon activation.
Reinvigorating Lethal Blow Icon.Reinvigorating Lethal Blow.png Blitz,Lethal Blow Killing an enemy with Lethal Blow resets the cooldown of Blitz.
Rejuvenating Wallop Icon.Rejuvenating Wallop.png Wallop Wallop restores a percentage of maximum health equal to 30% of Combat Momentum spent over 6 seconds.
Savagery Icon.Savagery.png Weapon combo finishers apply 1 Wounded stack to targets hit.
Slicing Maim Icon.Slicing Maim.png Maim Maim launches a piercing projectile that deals (100%🢆) Physical damage , plus 20% additional damage to recently tripped targets, to enemies in its path.
Unyielding Battle Cry Icon.Unyielding Battle Cry.png Battle Cry Battle Cry breaks all disabling effects on the caster.
Unyielding Berserk Icon.Unyielding Berserk.png Berserk Berserk breaks all disabling effects on the caster.
Whirlwind: Overdrive Icon.Whirlwind: Overdrive.png Whirlwind After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.

Fighter augments

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This section will be updated as soon as information is made available by the developers.

Timeline

The Fighter archetype was released in Alpha-2 phase-1.[14][15][16]

Visuals

Archetype list

Icon Archetype Type.[18] Role.[19] Resource.[20][21]
Bard.png Bard Arcane Support Themes
Cleric.png Cleric Arcane Support Divine Power
Fighter.png Fighter Martial Damage Momentum
Mage.png Mage Arcane Damage Spell charges
Ranger.png Ranger Martial Damage -
Rogue.png Rogue Martial Damage Advantage
Summoner.png Summoner Arcane - -
Tank.png Tank Martial Tank Courage

See also

References