Fighter
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Fighter is an archetype in Ashes of Creation.[3]
- The Fighter is an agent of chaos on the battlefield, channeling mana to convert the magical essence surrounding them into sheer offensive power to tremendously amplify their strength. They are masters of close-quarters combat, and hold firmly to the adage that “the best defense is an unstoppable offense” in combat, leveraging their attacks to sustain their onslaught while overwhelming the enemy in close quarters. Their gap-closing mobility, along with their resistance to magic that can impede, control, or limit movement allows them to ramp up in power, and momentum, and keep the pressure on.[1]
- Fighters have a momentum mechanic that scales resistances and mobility proportional to damage taken and dealt.[4][5][6][7][8]
Fighter classes
Skills/abilities
This media item is currently work-in-progress.
The Fighter archetype includes maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield as well as debuffs that can reduce healing received on a target.[9][6][7][8][10]
Skill | Icon | Description |
---|---|---|
Battle Cry | ![]() |
Apply Weakened and Demoralized to all nearby enemies and Riled to the caster and all nearby party members. Gain 5 Combat Momentum for each target Riled and each enemy target that was Shaken . |
Berserk | ![]() |
Consume your Combat Momentum rapidly, gaining 30% more physical power and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted. |
Blitz | ![]() |
Charge directly toward target enemy, dealing (100%🢆) Physical damage to the target on arrival. |
Blood Fusion | ![]() |
Return 100% of damage dealt as health and 35% of damage dealt as mana over the next 6 seconds. Resource replenished is diminished for each target hit beyond the first. 25% additional damage returned as health from Bleeding targets. This bonus is doubled against Hemorraging targets. |
Brutal Cleave | ![]() |
Perform a wide sweeping attack, dealing (175%🢆) Physical damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher refreshes its cooldown. +10-20 Combat Momentum (based on number of targets hit) |
Cataclysm | ![]() |
Deal (275%🢆) Physical damage and apply Shaken to all enemies in a large area in front of you. If the target is Staggered , the effect is consumed and the target becomes Tripped . Deals 15% additional damage to Chilled targets. This bonus is doubled against Frozen targets. |
Crippling Blow | ![]() |
Deal (75%🢆) Physical damage and apply 1 stack of 1 stacks of Snared to target enemy. If the target is Staggered , apply another stack of 1 stacks of Snared to the target. |
Exert | ![]() |
Consume your Combat Momentum rapidly, gaining 30% more physical power and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted. |
Form Of Celerity | ![]() |
While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Overpower and Brutal Cleave apply Staggered to targets hit. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms. Triggers cooldown for 10 seconds when deactivated. |
Form Of Ferocity | ![]() |
While in this form, the caster receives 1.5% Attack Speed per 10 Combat Momentum, up to a maximum of 15%. Overpower and Brutal Cleave apply Bleeding to targets hit. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms. Triggers cooldown for 10 seconds when deactivated. |
Form Of Fluidity | ![]() |
While in this form, the caster receives +1.5% Evasion and +2.5% Disable Evasion per 10 Combat Momentum, up to a maximum of +15% and +25%, respectively. Overpower and Brutal Cleave apply Shaken to targets hit. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms. Triggers cooldown for 10 seconds when deactivated. |
Knock Out | ![]() |
Apply Incapacitated and Shaken to target enemy. |
Leap Strike | ![]() |
Leap to target location and deal (225%🢆) Physical damage around you while applying Staggered to targets hit. Apply 3 stacks of Snared to targets hit that were Shaken . |
Lethal Blow | ![]() |
Deal (125%🢆) Physical damage to target enemy, plus additional damage based on the target's missing health, up to a maximum total of (125%🢆) Physical damage . Chance to critically hit increased by 15% against Bleeding targets. This bonus is doubled against Hemorraging targets. |
Lunging Assault | ![]() |
Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing (125%🢆) Physical damage and applying Snared to enemies in front of the caster. The caster is immune to hard disabling effects while lunging. |
Maim | ![]() |
Perform a powerful melee strike in a short forward cone, dealing (250%🢆) Physical damage to all targets hit. Deals 20% additional damage to recently Tripped targets. |
Overpower | ![]() |
Deal (150%🢆) Physical damage to target enemy. This ability shares a cooldown with Brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes its cooldown. +10 Combat Momentum |
Rupture | ![]() |
Deal (50%🢆) Physical damage and apply a debuff to the target. While the debuff is active, the target acquires 1 Wounded stack per second while moving. After 5 seconds, the target takes another (150%🢆) Physical damage , plus 10% additional damage for each stack of Wounded it has, up to a maximum total of (150%🢆) Physical damage On the initial hit, if the target is Bleeding , 1 stack is consumed and that target becomes Hemorraging . |
Wallop | ![]() |
Spend 25% of current Combat Momentum to deal (150%🢆) Physical damage plus additional damage depending on how much Combat Momentum was spent, up to a maximum total of (150%🢆) Physical damage . If the target is Staggered , the effect is consumed and the target becomes Tripped . |
Whirlwind | ![]() |
Channeled ability: Deal (45%🢆) Physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early. Deals 20% additional damage to Weakened targets. |
- Q: What percentage of Fighter skills are templated attacks versus requiring a target?
- A: There's probably four or five abilities right now that require a single target and then I think the rest are either like on self or some template conal attack or something.[11] – Steven Sharif
Skill upgrades
Skill upgrade | Icon | Upgrade to | Description |
---|---|---|---|
Art of War | ![]() |
Form Of Celerity,Form Of Fluidity | Switching forms no longer triggers cooldowns or costs Combat Momentum. |
Brutality | ![]() |
Overpower,Brutal Cleave | Overpower and Brutal Cleave apply 1 Wounded stack to enemies hit. |
Climactic Whirlwind | ![]() |
Whirlwind | Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing (175%🢆) Physical damage and applying Staggered to targets in front of the caster, while generating 5-10 Combat Momentum based on number of targets hit. |
Combat Momentum | ![]() |
Generate 1 Combat Momentum when hitting targets. Weapon combo finishers generate 3 Combat Momentum plus an additional 1 per 10 the caster already has. Combat Momentum grants unique increasing stat bonuses based on the Combat Form you are currently in and how much momentum you have built. | |
Consuming Lethal Blow | ![]() |
Lethal Blow | Lethal Blow returns 50% of overkill damage dealt as health and mana. |
Meditative Form of Celerity | ![]() |
Form of Celerity regenerates 0.01% of your maximum mana per second and per weapon finisher for each point of Combat Momentum you have. | |
Meditative Form of Fluidity | ![]() |
Form Of Fluidity | Form of Fluidity regenerates 0.01% of your maximum mana per second per point of Combat Momentum you have. |
Overdrive | ![]() |
Whirlwind | After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[12][13] |
Preservative Blood Fusion | ![]() |
Blood Fusion | When Blood Fusion is activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration. |
Raging Blitz | ![]() |
Blitz | Blitz generates 20 Combat Momentum. |
Recharging Lunging Assault | ![]() |
Lunging Assault | Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies. |
Regenerative Form of Celerity | ![]() |
Form Of Celerity | Form of Celerity regenerates 0.01% of your maximum health per second per point of Combat Momentum you have. |
Regenerative Form of Fluidity | ![]() |
Form of Fluidity regenerates 0.01% of your maximum health per second and per weapon finisher for each point of Combat Momentum you have. | |
Reinvigorating Berserk | ![]() |
Berserk | Berserk refeshes other ability cooldowns by 0.25 seconds per point of Combat Momentum the caster has upon activation. |
Reinvigorating Lethal Blow | ![]() |
Blitz,Lethal Blow | Killing an enemy with Lethal Blow resets the cooldown of Blitz. |
Rejuvenating Wallop | ![]() |
Wallop | Wallop restores a percentage of maximum health equal to 30% of Combat Momentum spent over 6 seconds. |
Savagery | ![]() |
Weapon combo finishers apply 1 Wounded stack to targets hit. | |
Slicing Maim | ![]() |
Maim | Maim launches a piercing projectile that deals (100%🢆) Physical damage , plus 20% additional damage to recently tripped targets, to enemies in its path. |
Unyielding Battle Cry | ![]() |
Battle Cry | Battle Cry breaks all disabling effects on the caster. |
Unyielding Berserk | ![]() |
Berserk | Berserk breaks all disabling effects on the caster. |
Whirlwind: Overdrive | ![]() |
Whirlwind | After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel. |
Fighter augments
This section will be updated as soon as information is made available by the developers.
Timeline
The Fighter archetype was released in Alpha-2 phase-1.[14][15][16]
Visuals
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Archetype list
Icon | Archetype | Type.[18] | Role.[19] | Resource.[20][21] |
---|---|---|---|---|
![]() |
Bard | Arcane | Support | Themes |
![]() |
Cleric | Arcane | Support | Divine Power |
![]() |
Fighter | Martial | Damage | Momentum |
![]() |
Mage | Arcane | Damage | Spell charges |
![]() |
Ranger | Martial | Damage | - |
![]() |
Rogue | Martial | Damage | Advantage |
![]() |
Summoner | Arcane | - | - |
![]() |
Tank | Martial | Tank | Courage |
See also
References
- ↑ 1.0 1.1 Ashes of Creation - Fighter.
- ↑ Video, March 29, 2024 (8:05).
- ↑ Archetype breakdown.
- ↑ X.com - Combat Momentum is an archetype resource made specifically for the Fighter!
- ↑
- ↑ 6.0 6.1 Video, March 29, 2024 (3:50).
- ↑ 7.0 7.1 Interview, September 10, 2023 (16:56).
- ↑ 8.0 8.1
- ↑ Interview, September 10, 2023 (9:52).
- ↑ Livestream, December 15, 2017 (1:00:36).
- ↑ Livestream, March 29, 2024 (1:56:56).
- ↑ Blog - Guide to Alpha Two.
- ↑
- ↑ Livestream, August 16, 2024 (53:55).
- ↑ Interview, July 9, 2023 (1:11:29).
- ↑ Podcast, September 29, 2021 (23:00).
- ↑ Interview, July 29, 2020 (49:53).
- ↑ Group dynamics blog.
- ↑ Livestream, April 28, 2023 (1:02:04).
- ↑