Group sizes
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Ashes of Creation is designed for solo players as well as large and small groups.[2][3][4]
- The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[5]
- Raids will have 40 man groups.[6]
- Content will be tailored for 40, 16 and 8 person group sizes.[7]
- Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[8]
- Castle sieges are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[10][11][12][13]
- The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[13] – Steven Sharif
Solo players
Ashes of Creation provides gameplay options for solo oriented players.[2]
- For those solo players who don't really care about finding a community to play with but they want to have one when they need it, there's going to be a lot of opportunities from a dialogue perspective, in-game chat options; you can join as part of citizenships: there's a lot of pseudo factions there- social organizations that give you an in to other players without the strong bonds that typically come with guild-oriented organizations; and I think that that's a comfortable medium between the two.[2] – Steven Sharif
- Certain quest lines and hunting grounds are devoted towards solo players.[2][15]
- Node citizenship and social organizations provide the ability to interact without the strong bonds that typically come with guild-oriented organizations.[2][16]
- Mechanics exist within larger conflicts for small groups and solo players to impact the battle.[17]
- This includes systems that will likely focus on single group sized participants while the larger battle is occurring.[17]
- A shorter TTK is expected to help solo players and smaller groups compete with larger groups or zergs.[18]
Siege participation
Non-registered combatants are not permitted on the siege field in castle or node sieges.[19]
- Alpha-1 castle sieges are located in a separate zone that is accessible via a NPC teleporter.[20][21][22][23]
- Castle sieges (in the final game) may or may not be instanced.[22][24]
- Players could potentially intercept stragglers with the guild war or flagging system en route to the siege field.[26]
Lower level characters will have usefulness in mass combat that does not depend on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[27]
See also
References
- ↑ Video, February 29, 2024 (33:57).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Livestream, September 30, 2022 (2:40).
- ↑ Livestream, November 30, 2020 (1:20:25).
- ↑
- ↑ 5.0 5.1 Group dynamics blog.
- ↑ Livestream, May 9, 2017 (34:38).
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ Livestream, May 26, 2017 (48:12).
- ↑ Livestream, September 24, 2021 (52:48).
- ↑ Interview, July 8, 2021 (57:19).
- ↑ Interview, July 19, 2020 (44:28).
- ↑ 13.0 13.1
- ↑ Video, September 30, 2022 (23:13).
- ↑ About Ashes of Creation.
- ↑ Livestream, May 8, 2017 (28:48).
- ↑ 17.0 17.1
- ↑ Podcast, May 10, 2024 (40:31).
- ↑
- ↑
- ↑ Livestream, April 30, 2021 (41:18).
- ↑ 22.0 22.1 22.2 22.3 Podcast, April 11, 2021 (49:40).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑
- ↑
- ↑
- ↑ Interview, July 8, 2020 (1:12:51).