Ranged skills

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search

Some abilities require a specific weapon to be equipped.[1][2][3][4]

Skill Icon Primary Description
Air Strike Air Strike New.png Ranger Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[5] The root effect is nature based.[6]
Arcane Volley Arcane Volley (Active).png Mage Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.[7][8]
Ball Lightning Ball Lightning Icon.png Mage Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[9][10][11]
Chain Lightning Chain Lightning Icon clean.png Mage Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[12][13][14]
Divine Censure DivineCensureIcon.jpg Cleric Hurls a radiant spear at the target, dealing damage.[15][16][17][18]
Fireball Fireball (Active).png Mage Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[19] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[20]
Frostbolt Frostbolt (Active).png Mage Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[21][22]
Grapple Grapple Icon.png Tank Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[23][24]
Headshot Headshot.png Ranger Deals 175% physical damage to target enemy.[25]}
Heartseeking Snipe Heartseeking Snipe Skill Tree IconAlpha.png Ranger Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[26]
Judgment Judgment Icon2.png Cleric Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[27][28]
Lightning Strike Lightning Strike (Active).png Mage Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[29][30]
Longbow basic attack Bow basic attack.png [[]] A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[31][32][33]
Meteor (Meteor Shower).png Mage Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[34]
Mortal Headshot Mortal Headshot Skill Tree IconAlpha.png Ranger Headshot deals 50% additional damage to targets below 50% of their maximum health.[35]
Piercing Shot Piercing Shot.png Ranger Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[36]
Raining Death Raining Death reskin.png Ranger Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[37]
Refreshing Headshot Mortal Headshot Skill Tree IconAlpha.png Ranger Headshot refunds 4 seconds of its cooldown when it hits a Marked target.[38]
Resplendent Beam Resplendent Beam.png Cleric Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[39][40]
Shortbow basic attack Copper Shortbow Icon.png [[]] A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[32][33]
Slicing Maim Slicing Maim Skill Tree IconAlpha.png Fighter Maim launches a piercing projectile that deals damage to enemies in its path.[41]
Smite Smite.png Cleric Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[42][43]
Snipe Snipe New.png Ranger Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[44]}
Wings of Salvation Wings of Salvation.png Cleric Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[45][46] An ally is defined as any non-combatant player or non-mob NPC.[47]

Ranged weapons

A character may equip up to two hand weapons and also wear a ranged weapon on their back.[3][4][49]

List of ranged weapons

Basic attacks

Alpha-2 Mage demonstrating a Frostbolt, Lightning Strike, and Wand weapon attack combo.[22]

This is a single Target projectile attack that applies two stacks of Chilled to the enemy; and then after that hit him with a few wand attacks. Now you'll see that you've gotten a Frozen status effect on him and then he timed that really well there... in that very last frame you'll see that he hit him with a lightning effect... So that's a good way to get your burst damage if you're rotating your spells and your elements the correct way.[22]Keenan Reimer

Basic attacks are triggered for the equipped primary weapon by pressing Q or left-clicking the mouse (these buttons can be re-bound by the player).[2][3][53]

  • Different weapon types have different basic attacks.[32][33]
  • Weapons with projectile attacks are capable of blind firing without having a target.[55]
    • If the player is in action camera mode and their reticle is over a target, they will be able to soft lock onto that target, causing projectiles to home to targets who are within the correct range/angle.[55]
When you have your weapon and you utilize a basic attack, you can blind fire that weapon, if it has a projectile associated with it, without having to have a target. In addition, if your reticle in action camera mode is over a target, you will have a soft target lock and projectiles will home to that target if within the right angle of direction.[55]Steven Sharif
Skill Icon Primary Description
Longbow basic attack Bow basic attack.png [[]] A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[31][32][33]
Shortbow basic attack Copper Shortbow Icon.png [[]] A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[32][33]

See also

References