Seasons

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Ashes of Creation Seasons – First Look (Pre-alpha).[1]

We want to really make the environment immersive and actually affect gameplay.[2]Steven Sharif

Zones (environments/biomes) change season on a weekly basis during scheduled downtime. Each month in real-life will effectively be a full seasonal rotation in the game.[5]

  • Environmental seasons are not to be confused with PvP seasons, which last for six months.[6]

In Ashes of Creation the world will change on a regular basis. Zones will progress in a seasonal cycle, which will alter the very nature of the environment around you. Snow may block pathways that are accessible in warmer months, spring may encourage creatures otherwise unseen to come to the surface, and fall might be the only time that certain crops thrive. This cycle can then take in the state of the world’s Nodes and shift depending on their progression.[7]

Environments (Zones/biomes) experience different seasons based on their location in the world.[2]

  • There will be regions of the map with seasons that are less (or more) temperate.[8]
    For example: Northern, Southern and Tropical regions.[8]
  • There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[8]
  • Different crop cycles.[2]
  • Different seasons may present obstacles that make the transit of goods via caravan more challenging.[9]
    • Pathways that are open during summer and closed during winter.[2]
  • Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[2]
    • Ice will make roads bumpy and slippery.[10]
  • Events may may radically change the current season a zone is in, or elongate it.[9]
  • Items, crops, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[11]

Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require you know X number of people to do that before the tree gets removed; and that you know as an example is not beneficial for the transit of goods because as you know caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking you know a road that led to a bridge per-se that they would have to off-road.[2]Steven Sharif

Seasonal events

Vaelune-tines day 2019 concept art.[12]

Seasonal events (holidays) in Ashes of Creation are not a direct parallel with real world events. Instead, there will be in-game lore behind seasonal events that can relate to the real-world in some way.[13][14]

For example, this upcoming cosmetic bundle that's going to be available during the time of Halloween won't necessarily be pumpkins and candy corn type of cosmetics, but instead will be a bit darker. That way it can still be relevant to real world. And then additionally it may be possible as we localize and culturalize for other territories that we have the same philosophy with region-specific events.[13]Steven Sharif

Events may bring seasonal change.[2]

  • A winter dragon may appear because a node has developed to stage 4. That dragon may bring eternal winter until it is killed.

Seasonal resources

Seasons affect the crops (resources) available for planting as well as how crop rotation is managed.[2][15]

Climate

Some Environments (Biomes) have fixed climates and others are variable.[17]

  • Weather conditions change with the Seasons.[17][18]Jeffrey Bard
  • There will be dynamic weather that varies in intensity.[19]
    • For example: Drizzle to/from storm, or Blizzard to/from snow.

Elements

There will be elements (such as Air, Fire, Water, Lightning) in Ashes of Creation each with their own resistances.[20][21][22]

  • Other elemental influences may include Darkness, Light and Planar.[22]
  • Elements may have more influence in certain seasons and environments. For example, frost abilities may be stronger in winter. This affects both PvE and PvP.[23]
  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[24]

We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[23]Steven Sharif

We want to get a nice spread of abilities that that are influenced by what's going on your zone.[23]Jeffrey Bard

Elemental skills

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[22]Steven Sharif

Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Chain Lightning Chain Lightning Icon.png Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[25]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[26]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[27]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Apocalypse:Fire Potion Generates a fire explosion.[28] - -
Apocalypse:Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[29]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[30][31] Adds damage over time to targets hit.[31] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[31]
Elemental (passive) Increases to elemental damage. The more the mage changes their element type the more damage is done.[32] - -
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[33] Arrow explodes upon reaching the end of its distance.[33] Enemies take burning damage for entering the flames.[33]
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[30][34] Adds damage over time.[34] Snares after root breaks.[34]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[35] Snares two targets in area.[35] Increases size and duration.[35]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[30][36] Becomes a burn (damage over time).[36][30] Area of effect around the target.[36]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[30][37] Knock down those hit by your arcane might.[30][37] Reduces focus cost and cooldown for the skill.[37]

Underrealm environment

Alpha-0 Underrealm environment.[38]

Underrealm environments are vast.[39]

  • Caravans should be able to operate as they do above ground.[39]
  • If there's insufficient room for Dragons, another mount type may be utilized.[39]
  • Burrowing mounts are being considered as an alternative to flying mounts in the Underrealm.[40]

One of the important aspects of color play is going to be the distinguishing factor between different Underrealms and the regions that exist in the world: Their color influences set them apart from different regions.[41]Steven Sharif

Seasons above ground will affect the Underrealm.[39]

  • This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
  • Tunnel flooding and other effects will be related to the weather above ground.

The seasons above ground will kind of inform what happens underneath. I mean, it's not going to be a direct one-to-one correlation right, not like it's going to be raining in the underworld, but you will see the effects from above happen down below: You might find tunnels being flooded.[39]Jeffrey Bard

Videos

Artwork

See also

References

  1. Video, 22 January 2017 (0:02).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Livestream, 8 May 2017 (20:27).
  3. Ashes of Creation Instagram. May 1, 2020.
  4. Ashes of Creation Facebook. March 19, 2020.
  5. seasons.png
  6. Interview, 18 July 2020 (16:34).
  7. Our immersive world - Environments.
  8. 8.0 8.1 8.2 Livestream, 27 September 2018 (41:33).
  9. 9.0 9.1 Livestream, 26 June 2020 (1:29:06).
  10. frosty-roads.png
  11. Livestream, 26 July 2019 (1:32:40).
  12. vaelunetines-day.png
  13. 13.0 13.1 Interview, 20 October 2018 (7:31).
  14. Livestream, 5 May 2017 (40:36).
  15. Steven Crops.PNG
  16. Video, 30 May 2017 (0:01).
  17. 17.0 17.1 Livestream, 18 July 2017 (36:47).
  18. Livestream, 1 June 2017 (29:33).
  19. Livestream, 28 July 2017 (41:25).
  20. 20.0 20.1 Interview, 18 July 2020 (1:05:04).
  21. Livestream, 24 May 2017 (27:47).
  22. 22.0 22.1 22.2 Livestream, 8 April 2018 (PM) (26:19).
  23. 23.0 23.1 23.2 Livestream, 1 June 2017 (20:23).
  24. Livestream, 26 June 2020 (1:32:16).
  25. Chain Lightning rank 1.
  26. Chain Lightning rank 2.
  27. Chain Lightning rank 3.
  28. Livestream, 17 August 2018 (7:49).
  29. Frost Potion rank 1.
  30. 30.0 30.1 30.2 30.3 30.4 30.5 PAX West 2017 Mage poster.
  31. 31.0 31.1 31.2 Livestream, 16 October 2017 (39:15).
  32. Livestream, 16 October 2017 (43:53).
  33. 33.0 33.1 33.2 Livestream, 16 October 2017 (46:52).
  34. 34.0 34.1 34.2 Livestream, 16 October 2017 (39:02).
  35. 35.0 35.1 35.2 Livestream, 16 October 2017 (42:08).
  36. 36.0 36.1 36.2 Livestream, 16 October 2017 (38:35).
  37. 37.0 37.1 37.2 Livestream, 16 October 2017 (40:14).
  38. Ashes of Creation - The visuals.
  39. 39.0 39.1 39.2 39.3 39.4 Livestream, 1 June 2017 (24:30).
  40. Interview, 17 August 2018 (8:57).
  41. Livestream, 18 January 2018 (14:00).