Crafting
Crafting is one of the artisan classes in Ashes of Creation. It is a driving force for the game economy.[2][3]
- Crafters are the shit in Ashes. It's not just crafters are relevant for player-to-player trading, crafters are relevant for a lot of gameplay loops within Ashes; and not, again, in a way to inhibit those things from occurring, but rather to enhance them: To give you a leg up, or your side a leg up.[4] – Steven Sharif
- Crafting is intended to complement the leveling process and be a viable way to gain equipment for personal use and/or trading with others.[5][6]
- The intent is obviously that crafting is complimentary to your leveling experience: that at every stage that you gain access to new tiers of available gear. Crafting is, if should you choose to engage with that part of the game, is a viable method not only to equip yourself, but to also earn gold by trading with other players for you to perhaps acquire things that you yourself are not capable of obtaining just by yourself.[6] – Steven Sharif
- Crafting in Ashes of Creation is recipe-based, but there may be RNG when crafting "risky items".[7][8][9] Previously it was stated that there was no RNG in crafting.[8][9][10][11][12]
- Crafting stations are located on freeholds or within nodes.[13][14]
- Higher tier crafting stations are unlocked with node progression.[15]
- Players can only craft up to journeyman level on freeholds.[16]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[17]
- Crafters can craft at any node's crafting station, but citizens will be given additional benefits, including reduced fees.[18]
- Artisan gear will enable crafting of stronger items.[19][20]
- Crafting times may vary between professions but the bulk of the time spent in the artisan system resides in the processing branch.[21]
- Not every crafting profession is able to craft consumables.[22]
- The developers are seeking feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[23][24]
- The developers are debating whether this occurs on a craft-by-craft basis or a one-off basis following after a new level of certification has been achieved.[23]
- This will be revealed when it is ready to be showcased.[23]
- There will not be a labor or energy system in Ashes of Creation.[25]
- There is no labor or energy system in Ashes. However, that's not to say that crafting will not be difficult. Crafting is very difficult; but it is because it is difficult that it will be very rewarding as well.[25] – Steven Sharif
Crafting professions
Crafting mechanics
The developers will be seeking testing feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[24]
- For example, if you're creating a sword, and you are crafting that sword, you will have an interface- a gameplay layer that you will see and you will begin to hammer actually that sword into an appropriate outline. And your performance there can help influence the outcome of that craft.[24] – Steven Sharif
- It is likely that Star Wars Galaxies inspired crafting mechanics will be present in Ashes of Creation.[27]
- Without getting into too much detail I will say that it's likely that you will see some inspiration surface itself in that regard.[27] – Steven Sharif
- Previously it was stated that repetitive skill-based crafting mechanics, such as mini-games, are not an intended part of the crafting experience.[27][28]
- We did discuss that type of a feature where the skill of the crafter would grant a greater window of skill-based type crafting. So the higher master level you have of crafting a certain item, the greater your potential to impact the quality of that item might be... The concern obviously that we have when going into developing this type of system is that we don't want what is a fun - for lack of a better term - mini-game to be something that becomes repetitive and makes it monotonous... If when we start to flesh out the crafting system and we take a look at that interaction of melding crafting, the actual activity of making something, there is room in the design sheet for different iterations of that particular action; and we may see something come about that can be skill oriented, but that's something that's going to require a lot of testing and different iterations from a design standpoint.[28] – Steven Sharif
Recipes
Crafting in Ashes of Creation is recipe-based, but there may be RNG when crafting "risky items".[7][8][9] Previously it was stated that there was no RNG in crafting.[8][9][10][11][12]
- Recipes that are obtained must be committed to a player's recipe book (by right-clicking on the recipe item). This "consumes" the recipe item and unlocks the ability to craft the item in question.[9][31]
- Artisans must have the required artisan certification to learn recipes at that level (or lower).[32]
- Recipes can be traded or sold prior to them being committed into a player's recipe book.[33][31]
- In most cases learned recipes are permanently added to a character's recipe book, but in certain unique cases there will be a "charge count" where learned recipes will disappear from the recipe book after a number of uses.[9]
- Once a recipe is learned, it cannot be shared with other characters, including alts.[34]
- Recipes have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[8][35][36][37][38] Choosing different selectable materials can also result in crafted items with different statblocks and unique properties.[39][40]
- These are the things we want to explore on [the] crafting side, where we introduce maybe new stat lines, or a different proportion or ratios of stats at certain tiers; and when you craft these items using better materials, the rarity of the item increases. For demonstration purposes we're using legendary, but basically when you use a higher tier than the recipe is intended for- so we could technically build this item with common copper and zinc fragments, then that would produce an uncommon item. But, since we're showcasing this at legendary tier, you can move up the tiers and have the stats increase.[37] – Mike Han
- Recipes may have an XP component, where crafting that recipe multiple times can level up the recipe and unlock better results.[35][42]
- Something unique in our crafting system [is] where we want to have recipe XP of some sort; and then those sub-recipes could [be] earned by leveling up your recipe, which means that you have to craft the Nightblade multiple times to level it up to have a better result. The sub-recipe could be from a vendor recipe or world drops like we said earlier, but the idea is one type of item can have potential to be multiple different outcomes.[42] – Mike Han
- While selectable materials offer a wide degree of customization, crafting results must lie broadly within the realms of the recipe's definition; and so cannot be arbitrarily customized.[43][41][44]
- Q: Will players have the ability to innovate within the crafting system creating unique items or designs? If so, how much customization can players expect when it comes to crafting their own gear or items?
- A: There are statically defined an array of results that can come out of a particular recipe; and your ability to unlock those results is predicated on what composition of resources you contribute to crafting that particular weapon type; and so in that sense, yes crafters will have the ability to uniquely create certain types of the recipes results, based on how they're contributing resources to it. The result has to have a corresponding recipe definition; and so in that sense it isn't completely customizable to the point where the player gets to uniquely create these particular items, but rather they are discovering what creations are possible with each recipe type.[43] – Steven Sharif
Obtaining recipes
Crafting recipes in Ashes of Creation can be obtained in different ways.[9][41][45][46]
- From profession NPCs.[47]
- Purchasing from vendors.[48][47][9]
- Trading/buying from other players.[9][41]
- Drops from mobs and bosses.[48][47][9][41][45]
- Reputation rewards.[47]
- Deconstructing/disassembling rare item drops from bosses can yield recipes that can be used to replicate that item.[41][46]
- Through treasure hunting.[48][41]
- Through repetition of specific activities.[41]
- Progression within a social organization, such as the Thieves' guild or Scholar's academy.[48][45]
- Based on status within a religious organization/church.[48][45]
- Recipes have differing rarities and may be locationally dependent.[41]
- We're definitely going to have rare recipes. We're going to have a very active recipe market that how players find them and how they discover them is going to be very diverse. It's not just going to be drop oriented. It's going to be discovery, adventurism, treasures, repetition of a particular activity that might yield something, deconstruction that might learn how to create a recipe. There's a lot of different functionality that's present that's going to be utilized.[41] – Steven Sharif
- Completing questlines.[45]
- Becoming Mayor may unlock specific node-related recipes.[45]
- Gaining a title.[45]
- By constructing certain buildings on a freehold.[45]
- A royalty system where players can license recipes to other players for a certain amount of time and collect royalties was discussed as a possibility.[46]
Crafting materials
Crafting materials (also known as Processed goods) are obtained in the following ways:
The rarity of crafting materials influences the quality of the crafted items.[8][36][37][38]
- Q: Are crafting materials going cross tiers? For example, using higher level materials in lower level recipes, or low level materials in a higher level recipe? Is that allowed?
- A: Yes.[8] – Steven Sharif
It's unlikely that crafting materials to craft all pieces of equipment will be able to be sourced solely by farming open-world dungeons.[53]
- It's unlikely that organized parties will be able to get all of the materials they need to craft every piece of equipment from farming open world dungeons alone.[53] – Cody Peterson
Players drop materials and other items upon death, based on their applicable death penalties.[54][55][56][57]
List of crafting materials (processed goods)
- Armor molds
- Armor platings
- Ashlars
- Basket molds
- Beams
- Boards
- Bolts
- Bones
- Bricks
- Carapaces
- Carcasses
- Chainmails
- Chemicals
- Clays
- Cloth
- Cooking ingredients
- Cut gems
- Dyes
- Eggs
- Fats
- Feathers
- Feeds
- Fibers
- Filets
- Fragments
- Fruits
- Furs
- Grains
- Grinding stones
- Hides
- Ingots
- Ingredients
- Inks
- Leathers
- Liquids
- Logs
- Malts
- Meats
- Metal fragments
- Molds
- Molten metals
- Mortars
- Mulches
- Papers
- Pigments
- Plaitings
- Planks
- Polished gems
- Powders
- Sands
- Saw dusts
- Scales
- Seasonings
- Skins
- Stone fragments
- Straps
- Tanned hides
- Tassels
- Textiles
- Threads
- Vegetables
- Warps
- Weapon molds
High-level materials
Materials for crafting high-level items are obtained from world bosses and through the deconstruction of other high-level items.[51]
Many end level items with crafting will require mats from world bosses etc. we want those systems intertwined. However. There may be opportunities to deconstruct high level items and replace those needed materials as well. We will be testing the crafting trees in alpha and beta.[51] – Steven Sharif
Crafting stations
Crafting stations (also referred to as Crafting benches) are workstations located on freeholds or within nodes.[59][60][61][13][14]
- Recipes have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[36][37][38] Choosing different selectable items can also result in crafted items with different statblocks and unique properties.[39]
- Different tiers of crafting stations represent the quality of the items that can be crafted.[13]
- Higher tier crafting stations are unlocked with node progression.[15]
- City (stage 5) nodes may have one Grandmaster crafting station.[62]
- Metropolis (stage 6) nodes may have two Grandmaster crafting stations.[62]
- Players can only craft up to journeyman level on freeholds.[16]
- Upper-tier crafting benches within a node are accessible by its citizens.[63]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[17]
- Higher tier crafting stations are unlocked with node progression.[15]
- Crafting stations can pull inventory from a player's personal storage and warehouse storage from the node that the crafting station is in.[64]
- There is no limit to the number of players that can use a crafting station at the same time.[65]
- Crafting stations are distinct from processing stations, which are used to process raw materials into processed goods (crafting materials) at nodes or on freeholds.[60][61][66][21]
- Q: Can crafting stations be mobilized / moved and can they be placed anywhere in the world?
- A: It depends on the crafting station. There are going to be different tiers of crafting stations that represent the quality of item you're looking to create within that specific profession. There's going to be crafting stations that can be utilized by players within their freeholds and then crafting stations that are resigned only to the development of particular nodes, within particular areas, or particular buildings... There's a wide variety of those things to make it a more dynamic experience and something that caveat how players decide to build the world and what the value of those things are.[13] – Steven Sharif
- Legendary crafting benches are present in the Academy unique building of Metropolis (stage 6) Academic nodes.[67]
List of crafting stations
- Armor smithing stations
- Laboratories
- Ship workstations
- Smithies
- Textile mills
- Weapon smithing stations
- Woodshops
Crafted items
Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[68][60][61][69][13][14]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[70][68][71]
- Crafted gear is considered best-in-slot in Ashes of Creation.[69]
- Previously it was stated that crafted items will be on-par with boss dropped items.[72][73][74]
- Crafters will be able to assign different skills/abilities and stats on gear.[75][76]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[75][77]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[69] – Steven Sharif
- The rarity of crafted items will be commensurate with the effort required to gather, process and craft the items.[74]
- Stats on crafted items will vary based on the item's rarity.[78]
- Gear appearance is influenced by the rarity of the crafted item.[23]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[78] – Steven Sharif
- Crafters are able to influence what their crafted items will look like.[75][79]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[80]
- A crafter's name is embedded in the items they craft.[81]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[2]
Skills and stats on gear
Crafters will be able to assign different skills/abilities and stats on gear.[75][76]
- Crafters will be able to 'rejigger' stat blocks; and there will be a couple of other ways to move things around to create both the look and the stat block that you're looking for. It's not always going to be easy. There will be a lot of challenges involved with that. But the goal is to give you guys the option to customize your gear the way you want them to be.[75] – Jeffrey Bard
- Master crafters will be able to influence several (but not all) stats on their crafted items.[75][77]
- Stats on crafted items will vary based on the item's rarity.[78]
- There will also be methods of moving stat blocks around but this won't necessarily be an easy task.[82][75]
- All gear will be able to be assigned any stat.[75]
This section contains potentially outdated information from Alpha-1 testing. |
Gear is broken down into Core Stats and Additional Stats.[83]
Gear appearance
- Gear is intended to be realistic in appearance.[84][85][86]
- Armor will not be overly sexual in appearance.[84][86]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[85] – Steven Sharif
- Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[88]
- There might be sliders, but there are not gonna be naked sliders.[88] – Steven Sharif
- Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[92] – Steven Sharif
- The appearance of crafted gear is influenced by its rarity.[23]
- Crafters are able to influence what their crafted items look like.[75][79]
- Cosmetics can be used by all races but there may be slight variations to make them work with the body builds of each race.[94]
- Dye cosmetics can be used to change gear colors.[95][96][97]
Artisan progression
Artisan level | Artisan certification | Profession limit per character |
---|---|---|
1-10.[104][105] | Novice.[102][1] | 22.[102][103] |
10-20.[106][105] | Apprentice.[102] | 5.[102][103] |
20-30.[106] | Journeyman.[102][16] | 4.[102][103] |
30-40.[106] | Master.[102][16] | 3.[102][103] |
40-50.[106][107] | Grandmaster.[102][16] | 2.[102][108][103] |
Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (Gathering, Processing and Crafting).[110][111] Progression in each artisan profession is per-character.[112][113][114][115]
- All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[103] – Kory Rice
- Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.[117]
- Artisan certification quests must be completed to gain proficiency in that tier of artisan progression.[110] Completing certification unlocks benefits for that profession, such as artisan tools for gathering professions and recipes for crafting professions.[32][118]
- There are limits to the number of professions at each certification tier across the three artisan branches.[102][108][119][103][120] For example: a character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[102][108]
- Grandmaster artisans can max out their entire profession skill tree, but a character can only be a grandmaster of up to two professions.[121]
- Achieving an artisan certification in a profession also implies that the character also achieved any lower-tier certifications up to that point.[122]
- If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[121] – Kory Rice
- Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[29]
- Artisan progression does not directly relate to progression in a character's adventuring class, but is designed to be complementary to character progression.[5] Additionally, there are requirements that take into account dangers, locations, toolsets, and surveying options that are level dependent.[123][124][125]
- Characters gain XP as they progress their artisan professions, but it should be expected that some artisans will have significantly higher artisan level than their adventuring level.[126][118][123]
- Choice of profession does not affect a player's stats.[128]
- Artisan classes and their professions are not affected by a character's religion, or class.[129][130]
- Race likely won't affect the artisan system.[129][130] Certain influences may instead be housed in a background selection that isn't intrinsically tied to race.[129]
- When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[113] – Steven Sharif
- Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
- A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[123] – Steven Sharif
Artisan mastery
A character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[102][108]
- Artisan mastery is no longer restricted to a single branch.[108]
- Characters may change which professions they master.[131]
- Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[132] – Steven Sharif
- Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [133]
- Previously it was stated that with considerable effort a player can master all professions within a mastered parent artisan class.[134][135] This was later changed to a player being able to master some but not all professions within a mastered parent artisan class.[136][137] This was changed to being able to master up to two or three professions within a mastered parent artisan class (subject to testing).[113] This was changed to being able to master up to two professions.[112] The current stance is only being able to become a Master of 3 professions and Grandmaster of 2 professions across all branches.[102][108]
- Q: What would be the daily activities for someone at level 50 with a maxed out artisan tree?
- A: The daily activity might be something along the lines of, depending on what type of profession or processor you are, of interacting with fellow artisanship individuals to wheel and deal on supply and demand chains; orchestrating and participating and caravan roads that move materials across the world so that you can satisfy buy orders and/or commission requests. Participating in unique trades and/or dungeon experiences that have the opportunity to acquire unique crafting materials so that you can create the dragon's legendary sword and sell that potentially. Finding unique harvestable materials in remote parts of the world or engaging in treasure map finding for again unique materials and/or processing things. There's a whole host of different intents that are loops for the players to participate in that again are situationally relevant based on the world state.[138] – Steven Sharif
Race or class locked crafting
Crafting will not be race or class locked.[139]
Artisan gear
Artisan gear boosts artisans in their gathering, processing, or crafting professions while they are wearing the gear.[142][141][19][20]
- Profession NPCs sell lower level artisan gear.[143] Higher level gear is crafted by players.[19]
- There are three artisan gear slots on a character's paper doll UI.[140] Previously these was referred to as undergarment slots.[19]
- Artisan gear and adventuring gear do not need to be swapped for either to be effective when they are equipped on a character, but players will be able to toggle gear visibility between their adventuring and artisan gear.[144][140][19]
- If you want to be seen as wearing the herbalists outfit, you're still going to have your adventuring gear present and on the character, and benefiting from the stats that are conferred by them; and vice-versa.[144] – Steven Sharif
- Gathering tools and artisan gear have stats that affect gathering rates and yields.[145][146]
- Gear for artisans are going to live alongside your adventuring gear. So you will currently- the approaches, and we'll test this but currently- the approach is you'll have artisanship oriented gear. This might be beneficial for your gathering; it might be beneficial for your processing, or crafting, or whatever it is- your profession. Essentially you will craft that gear, you will equip that gear, it'll live almost as a undergarment slot so to speak; and then you can activate that and it will show the appearance if you wish during the activation when you gain the benefit from the from the gear itself; and then could disappear afterwards and go back to your adventuring gear. That's the current approach. We're going to play with that a little bit. There's some discussion and disagreement on the team about how we do that, but our hopes are for Alpha two, we will have I think a couple of sets at least. We're demonstrating all of the artisanship from gathering to processing to crafting in limited fashion in Alpha 2 want to have that gear present to play with this approach.[19] – Steven Sharif
Artisan supply chain
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[147][50] Each stage of the chain may require caravans to transport goods from one artisan to another.[29]
- Obtaining raw materials:[148]
- Refining the raw materials with the Processing profession.[50]
- Crafting the finished product using its crafting recipe.[50]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[150] – Steven Sharif
Gathering
Gathering is one of the artisan classes in Ashes of Creation.[154][155]
- Many of the visible resources (such as Trees and Ore) in the open world are gatherable.[151]
- The exact type of resource present within a resource node is not known until the node is harvested.[153]
- There's a bunch of different things in Ashes that will be gatherable. We have plants and trees and rocks and fish and animals and creatures that can be tamed; and we're thinking to reach the visual fidelity bar and to have things a little bit more rooted in what we know is that it wouldn't really make sense for you to just see gold all over the world in the same way that you would plants and trees; so we wanted to get feedback on what players think about some of the different gatherable types having different things that you would have to know and expect from them. So rocks are a good example of this, where you can see a rock but until you crack that thing open you don't know if it's full of stone, crystals, rubies, gold. So we wanted to try that out with some of our gatherables to have players have to open this thing up- and that's not to say that we players won't stumble on a nice load, or vein, or geode of gold, but most of the stuff that they would they would find to the world, unless they they look hard enough, would require them to crack that stone open.[153] – Kory Rice
- Gathering is intended to be accessible to both solo and group-based gatherers.[157]
- Gathering requires the creation and use of tools.[10][158]
- Gatherers who complete the gathering interaction first will gain the resources. Methods to improve gathering speed include:[159]
- Higher levels of artisan progression.[159][146]
- Better quality artisan gear and gathering tools.[159][145][146]
- Surveying plays a key role in helping gatherers identify resources in particular locations.[160][161]
- Gathering within a node's Zone of influence (ZOI) will contribute to its experience growth.[154]
- Certain low level gatherables will have a tiered progression into higher level crafting.[162]
- Certain low level gatherables will have a tiered progression into higher level crafting. So for example if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[162] – Steven Sharif
Processing
Processing is one of the artisan classes in Ashes of Creation.[49]
- Processing involves the refining of raw materials obtained from gathering and item deconstruction.[49]
- Each processing profession has four processing stations that unlock as players progress.[163][16]
- The bulk of the time spent in the artisan system resides in the processing branch. The processing time varies based on the quality of the crafting materials.[21]
- Processing up to journeyman level can be carried out in nodes.[164][165][167][61][66]
- There will be public spaces in nodes where processing artisans can carry out lower-tier animal husbandry and farming activities.[168]
- The intent is that there are also public spaces where animal husbandry and farming can be utilized... Those systems provide opportunities for players who might be more solo-oriented, aren't a part of a family, don't think they'll be able to acquire a freehold, but still want to participate with those particular particular types of professions. But they may not do it at a mastery level as a result; but they'll still have access to lower-tier versions of that so that they can progress through that particular profession up to a degree.[168] – Steven Sharif
Upgrading items
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[169][170]
- Enchantment scrolls can be sold on the open market.[36][169][171]
- Enchanting does not increase an item's level requirement.[172]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[172] – Steven Sharif
Repairing items
Item repair can be achieved through consumables, vendors, and artisans. All of which cost crafting materials.[175][176][174][177]
- Q: Is it possible for a player to get stuck with broken gear if there are no repair materials or artisans available nearby? Will repair always be a quick and easy trip to town, or is it something we need to prepare for?
- A: If you don't repair your gear you're SOL. That's a problem. There are going to be repair options that you can acquire that might be consumables for you to have out in the field; and then there are going to be vendors that you can utilize to repair and/or crafters that you can utilize to repair as well.[175] – Steven Sharif
- 0% durability will unequip items, increasing its repair cost.[178]
- Damaged gear can be reforged at a player stall using a portion of the materials that were necessary to craft the item.[179][180][174]
- There may be additional constraints for repairing "very unique items", such as having a crafter and recipe to effectuate repairs. This is subject to testing.[181]
- There is no limit to the number of times an item can be repaired.[182]
- There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[183] This is a long term design goal that was not present during Alpha-1.[183]
- There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[183] – Steven Sharif
Escrow system
- An escrow system is planned to prevent griefing in the crafting system.[184]
- We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[184]
Timeline
Level 25 for all Gathering, Processing, Crafting Artisan professions (Novice, Apprentice and Journeyman tiers) were released in Alpha-2 phase-1.[185][186][187][188]
- Artisan skill trees are scheduled for release in Alpha-2 phase-2.[189][185]
- Approximately 10 percent of the artisan system was online in Alpha-1.[190][187][188]
Visuals
2023-12-04 2023-09-05
Community guides
See also
References
- ↑ 1.0 1.1 Livestream, June 30, 2023 (50:07).
- ↑ 2.0 2.1 2.2 About Ashes of Creation.
- ↑
- ↑ Livestream, May 31, 2024 (1:46:31).
- ↑ 5.0 5.1 Interview, October 14, 2024 (8:49).
- ↑ 6.0 6.1 Interview, October 14, 2024 (2:21).
- ↑ 7.0 7.1 Livestream, April 30, 2024 (1:03:57).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Livestream, November 30, 2023 (1:58:55).
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 Video, November 30, 2023 (3:49).
- ↑ 10.0 10.1 10.2 Interview, March 27, 2020 (9:00).
- ↑ 11.0 11.1 Livestream, May 5, 2017 (20:41).
- ↑ 12.0 12.1
- ↑ 13.0 13.1 13.2 13.3 13.4 Livestream, January 30, 2020 (1:38:26).
- ↑ 14.0 14.1 14.2 Livestream, May 12, 2017 (1:00:18).
- ↑ 15.0 15.1 Interview, July 19, 2020 (6:38).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 Development Update with Freehold Preview.
- ↑ 17.0 17.1 Livestream, December 19, 2023 (1:50:51).
- ↑ Podcast, May 10, 2024 (57:20).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 Livestream, June 30, 2022 (1:17:34).
- ↑ 20.0 20.1 Livestream, March 26, 2021 (1:06:50).
- ↑ 21.0 21.1 21.2 Podcast, April 11, 2021 (40:20).
- ↑ Livestream, November 30, 2023 (2:00:22).
- ↑ 23.0 23.1 23.2 23.3 23.4 Livestream, November 30, 2023 (1:40:11).
- ↑ 24.0 24.1 24.2 Livestream, October 14, 2022 (35:22).
- ↑ 25.0 25.1 Interview, October 20, 2018 (2:31:39).
- ↑ 26.0 26.1 Livestream, February 24, 2023 (39:43).
- ↑ 27.0 27.1 27.2 Interview, February 7, 2021 (45:41).
- ↑ 28.0 28.1 Podcast, May 11, 2018 (27:20).
- ↑ 29.0 29.1 29.2 Livestream, May 10, 2017 (6:12).
- ↑ Video, November 30, 2023 (3:15).
- ↑ 31.0 31.1 Interview, February 7, 2021 (37:26).
- ↑ 32.0 32.1 Podcast, December 3, 2023 (17:10).
- ↑ Livestream, July 3, 2024 (2:05:03).
- ↑ Livestream, November 30, 2023 (1:57:38).
- ↑ 35.0 35.1 Livestream, November 30, 2023 (1:54:37).
- ↑ 36.0 36.1 36.2 36.3 Livestream, November 30, 2023 (1:38:47).
- ↑ 37.0 37.1 37.2 37.3 37.4 Video, November 30, 2023 (59:21).
- ↑ 38.0 38.1 38.2 Interview, October 20, 2018 (17:31).
- ↑ 39.0 39.1 39.2 Video, November 30, 2023 (1:01:04).
- ↑ Livestream, May 26, 2017 (5:25).
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 41.6 41.7 41.8 41.9 Livestream, January 28, 2022 (1:19:48).
- ↑ 42.0 42.1 Video, November 30, 2023 (1:02:15).
- ↑ 43.0 43.1 Livestream, November 30, 2023 (1:56:01).
- ↑ Interview, February 7, 2021 (38:15).
- ↑ 45.0 45.1 45.2 45.3 45.4 45.5 45.6 45.7 Livestream, 2018-04-8 (PM) (28:38).
- ↑ 46.0 46.1 46.2 46.3 Livestream, May 26, 2017 (26:00).
- ↑ 47.0 47.1 47.2 47.3 Podcast, December 3, 2023 (4:44).
- ↑ 48.0 48.1 48.2 48.3 48.4 Livestream, December 19, 2023 (1:48:18).
- ↑ 49.0 49.1 49.2 Livestream, May 5, 2017 (34:15).
- ↑ 50.0 50.1 50.2 50.3 50.4 Livestream, May 10, 2017 (8:22).
- ↑ 51.0 51.1 51.2 51.3
- ↑ Livestream, July 30, 2021 (1:16:05).
- ↑ 53.0 53.1 Forums - Livestream Q&A 2022-08-26.
- ↑ Livestream, March 26, 2021 (1:07:33).
- ↑
- ↑ Podcast, May 5, 2017 (43:05).
- ↑ Interview, July 18, 2020 (27:11).
- ↑ Video, August 31, 2023 (45:06).
- ↑ Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 60.0 60.1 60.2
- ↑ 61.0 61.1 61.2 61.3 61.4 Livestream, April 7, 2023 (31:49).
- ↑ 62.0 62.1 Livestream, December 19, 2023 (1:49:28).
- ↑ Podcast, September 29, 2021 (4:43).
- ↑ Livestream, July 29, 2022 (1:17:33).
- ↑ Livestream, November 30, 2023 (1:26:16).
- ↑ 66.0 66.1 66.2 Livestream, June 30, 2022 (1:08:02).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑ 68.0 68.1
- ↑ 69.0 69.1 69.2 Livestream, June 30, 2022 (1:18:55).
- ↑
- ↑ Interview, September 10, 2023 (47:13).
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ 74.0 74.1 Livestream, May 10, 2017 (14:45).
- ↑ 75.0 75.1 75.2 75.3 75.4 75.5 75.6 75.7 75.8 Livestream, November 30, 2020 (1:05:22).
- ↑ 76.0 76.1 Podcast, August 4, 2018 (59:58).
- ↑ 77.0 77.1
- ↑ 78.0 78.1 78.2 Livestream, December 22, 2020 (1:15:01).
- ↑ 79.0 79.1 Livestream, May 24, 2017 (24:19).
- ↑
- ↑
- ↑ Podcast, September 29, 2021 (52:58).
- ↑ Livestream, August 28, 2020 (1:14:54).
- ↑ 84.0 84.1 84.2 84.3 Livestream, May 29, 2020 (50:20).
- ↑ 85.0 85.1 Livestream, May 26, 2017 (19:51).
- ↑ 86.0 86.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 88.0 88.1 Livestream, December 23, 2021 (1:34:07).
- ↑ Livestream, February 29, 2024 (1:15:51).
- ↑ Podcast, August 4, 2018 (53:43).
- ↑ Livestream, October 28, 2022 (1:41:06).
- ↑ Livestream, September 24, 2021 (1:25:27).
- ↑
- ↑
- ↑
- ↑ Livestream, July 18, 2017 (54:56).
- ↑ Livestream, July 28, 2017 (9:47).
- ↑
- ↑ Livestream, October 30, 2020 (1:13:22).
- ↑
- ↑ Livestream, September 3, 2017 (48:56).
- ↑ 102.00 102.01 102.02 102.03 102.04 102.05 102.06 102.07 102.08 102.09 102.10 102.11 102.12 102.13 102.14 102.15
- ↑ 103.0 103.1 103.2 103.3 103.4 103.5 103.6 103.7 103.8 103.9 Video, November 30, 2023 (37:12).
- ↑
- ↑ 105.0 105.1 Video, November 30, 2023 (9:36).
- ↑ 106.0 106.1 106.2 106.3 Podcast, December 3, 2023 (14:14).
- ↑ Podcast, December 3, 2023 (2:53).
- ↑ 108.0 108.1 108.2 108.3 108.4 108.5
- ↑ Video, November 30, 2023 (23:20).
- ↑ 110.0 110.1 Video, November 30, 2023 (16:40).
- ↑ Interview, February 7, 2021 (36:38).
- ↑ 112.0 112.1
- ↑ 113.0 113.1 113.2 Livestream, April 29, 2022 (1:13:00).
- ↑ Livestream, July 26, 2019 (1:09:46).
- ↑ Livestream, May 24, 2017 (32:07).
- ↑ Podcast, December 3, 2023 (10:22).
- ↑ Video, November 30, 2023 (26:38).
- ↑ 118.0 118.1 Video, November 30, 2023 (36:00).
- ↑
- ↑
- ↑ 121.0 121.1 Podcast, December 3, 2023 (6:23).
- ↑
- ↑ 123.0 123.1 123.2 Livestream, April 7, 2023 (1:00:55).
- ↑ Livestream, October 28, 2022 (1:32:38).
- ↑ Livestream, July 31, 2020 (1:31:11).
- ↑ Podcast, December 3, 2023 (15:05).
- ↑ Livestream, September 27, 2024 (1:46:39).
- ↑ Livestream, July 18, 2017 (37:25).
- ↑ 129.0 129.1 129.2 Livestream, February 24, 2023 (1:18:05).
- ↑ 130.0 130.1 Livestream, August 28, 2020 (2:05:21).
- ↑
- ↑ Interview, July 20, 2020 (18:47).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Interview, July 9, 2023 (42:51).
- ↑ Livestream, July 28, 2017 (22:36).
- ↑ 140.0 140.1 140.2 Video, November 30, 2023 (19:06).
- ↑ 141.0 141.1 Video, November 30, 2023 (5:47).
- ↑ Livestream, April 30, 2024 (1:00:02).
- ↑ Video, November 30, 2023 (12:05).
- ↑ 144.0 144.1 Livestream, November 30, 2023 (1:37:49).
- ↑ 145.0 145.1 Video, June 30, 2023 (3:14).
- ↑ 146.0 146.1 146.2 Video, October 28, 2022 (26:14).
- ↑ Interview, July 20, 2020 (20:17).
- ↑ 148.0 148.1 148.2 148.3 148.4 Livestream, May 8, 2017 (20:41).
- ↑ Livestream, July 18, 2017 (38:30).
- ↑ Interview, May 11, 2018 (24:18).
- ↑ 151.0 151.1 151.2 151.3 Video, October 28, 2022 (0:47).
- ↑ Video, October 28, 2022 (12:31).
- ↑ 153.0 153.1 153.2 Video, October 28, 2022 (9:19).
- ↑ 154.0 154.1 154.2 Livestream, September 3, 2017 (10:48).
- ↑
- ↑ Livestream, July 30, 2021 (1:11:58).
- ↑ Livestream, November 30, 2023 (1:58:35).
- ↑ Interview, May 11, 2018 (38:25).
- ↑ 159.0 159.1 159.2 Livestream, December 19, 2023 (1:53:02).
- ↑ Video, October 28, 2022 (10:52).
- ↑ Livestream, April 29, 2022 (25:16).
- ↑ 162.0 162.1 Podcast, May 11, 2018 (1:00:07).
- ↑ Livestream, June 30, 2023 (33:26).
- ↑ 164.0 164.1 Video, November 30, 2023 (49:24).
- ↑ 165.0 165.1 Video, November 30, 2023 (44:18).
- ↑ Video, June 30, 2023 (16:02).
- ↑
- ↑ 168.0 168.1 Interview, July 9, 2023 (51:26).
- ↑ 169.0 169.1 Livestream, May 27, 2022 (1:20:00).
- ↑ Livestream, May 26, 2017 (51:37).
- ↑ Livestream, May 17, 2017 (58:55).
- ↑ 172.0 172.1 Livestream, March 26, 2021 (1:15:57).
- ↑
- ↑ 174.0 174.1 174.2 Interview, July 19, 2020 (51:11).
- ↑ 175.0 175.1 Livestream, September 27, 2024 (2:05:38).
- ↑ Interview, February 7, 2021 (13:14).
- ↑ Podcast, 2017-05-13 (25:55).
- ↑
- ↑ Interview, July 29, 2020 (16:46).
- ↑
- ↑ Livestream, May 28, 2021 (1:53:04).
- ↑ Livestream, September 30, 2020 (1:01:45).
- ↑ 183.0 183.1 183.2 Livestream, May 28, 2021 (1:04:29).
- ↑ 184.0 184.1 Livestream, May 10, 2017 (32:22).
- ↑ 185.0 185.1 Livestream, August 16, 2024 (1:56:35).
- ↑ Livestream, August 16, 2024 (58:11).
- ↑ 187.0 187.1 Livestream, March 26, 2021 (42:28).
- ↑ 188.0 188.1 Interview, February 7, 2021 (35:30).
- ↑ Livestream, August 16, 2024 (1:04:27).
- ↑ Livestream, April 30, 2021 (41:18).