Bludgeoning damage
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Bludgeoning damage is a damage type in Ashes of Creation.[1][2]
- Related skills
Skill | Icon | Origin | Description |
---|---|---|---|
1H Mace - Mace Finisher | ![]() |
1H_Mace | Mace Hit 4 Weapon Combo Finisher Deals (100%🢆) Bludgeon damage Triggers Weapon Combo Finisher proc effects. |
1H Mace - Mace Hit 1 | ![]() |
1H_Mace | Mace Hit 1 Deals (53%🢆) Bludgeon damage |
1H Mace - Mace Hit 2 | ![]() |
1H_Mace | Mace Hit 2 Deals (60%🢆) Bludgeon damage |
1H Mace - Mace Hit 3 | ![]() |
1H_Mace | Mace Hit 3 Deals (47%🢆) Bludgeon damage |
1H Scepter - Mace Finisher | ![]() |
1H_Scepter | Mace Hit 4 Weapon Combo Finisher Deals (100%🢆) Bludgeon damage Triggers Weapon Combo Finisher proc effects. |
1H Scepter - Mace Hit 1 | ![]() |
1H_Scepter | Mace Hit 1 Deals (53%🢆) Bludgeon damage |
1H Scepter - Mace Hit 2 | ![]() |
1H_Scepter | Mace Hit 2 Deals (60%🢆) Bludgeon damage |
1H Scepter - Mace Hit 3 | ![]() |
1H_Scepter | Mace Hit 3 Deals (47%🢆) Bludgeon damage |
Fierce Wit | ![]() |
Bard | Quick Wit will apply (60%🢆) Fire damage Burning to enemies with two or more other debuffs. Quick Wit will apply Tripped to enemies with two or more movement impairing debuffs. |
Get Off The Stage | ![]() |
Bard | Knockback enemies in front of you with your instrument, dealing (125%🢆) Bludgeon damage and applying 3 stacks of Snared that tapers off over the course of 6 seconds. Also applies Disarmed to targets with Staggered. |
Kick | ![]() |
Rogue | Deals (30%🢆) Bludgeon damage and applies Tripped. Consumes Advantage to instead hit all targets within melee range and apply Tripped for 1 extra second. |
Mace Combo Attack | ![]() |
1H Mace | Swing your mace in front of you in a series of attacks. 1. Hit 1 - (53%🢆) Bludgeon damage 2. Hit 2 - (60%🢆) Bludgeon damage 3. Hit 3 - (47%🢆) Bludgeon damage 4. Finisher - (100%🢆) Bludgeon damage 25% chance to instead trigger a Deadly Finisher - (50%🢆) Bludgeon damage (60%🢆) Bludgeon damage Applies Bleeding to struck targets Applies Snared to struck targets Applies Wounded to struck targets Applies Dazed to struck targets Applies Staggered to struck targets Applies to struck targets Applies Chilled to struck targets Applies Volatile to struck targets Triggers Unstoppable Triggers Refreshing Followthrough Triggers Ward Triggers Rhythmic Swings Triggers Inner Fire Triggers Concussion 5. Extended Finisher - (133%🢆) Bludgeon damage 25% chance to instead trigger a Deadly Extended Finisher - (65%🢆) Bludgeon damage (82%🢆) Bludgeon damage Applies Bleeding to struck targets Applies Snared to struck targets Applies Wounded to struck targets Applies Dazed to struck targets Applies Staggered to struck targets Triggers Special Extended Finisher: Echo Triggers Special Extended Finisher: Perfect Timing Triggers Unstoppable Triggers Refreshing Followthrough Triggers Ward Triggers Rhythmic Swings Triggers Inner Fire Triggers Concussion |
Mock | ![]() |
Bard | Ridicule target enemy, damaging them for (125%🢆) Bludgeon damage and applying 1 stacks of Demoralized. Fierce Wit Shares cooldown with Jest. |
Quick Wit | ![]() |
Bard | Jest with target ally, healing for (150%🢆) healing and applying Glee and Pep. Ridicule target enemy, damaging them for (125%🢆) Bludgeon damage and applying 1 stacks of Demoralized. Fierce Wit |
Thump | ![]() |
Rogue | Deal (50%🢆) Bludgeon damage, apply Dazed, and apply Silenced for 1 second. If you have Advantage, instead apply Silenced for 4 seconds. |
- Related status effects
Effect | Icon | Description |
---|---|---|
Advantage | ![]() |
I named this record stupidly incase you are using AddEffect and don't want to secretly accidentally add this hidden effect when adding normal Rogue_Advantage |
Bleeding | ![]() |
Taking physical damage over time. |
Chilled | ![]() |
Movement speed reduced by 50% per stack. Lasts 6s. Duration can be extended up to 6s by subsequent applications. |
Concussion | ![]() |
A Extended Finisher immediately after a Finisher deals 25% more damage and Applies Shaken to the target. |
Concussion: Flexible Extended Finishers | ![]() |
Any Extended Finisher immediately after a Deadly Finisher deals 25% more damage and Applies Shaken to the target. Becomes Supreme Concussion when combined with Concussion: Flexible Finishers. |
Concussion: Flexible Finishers | ![]() |
A Deadly Extended Finisher immediately after any Finisher deals 25% more damage and Applies Shaken to the target. Becomes Supreme Concussion when combined with Concussion: Flexible Extended Finishers. |
Crushing Blows | ![]() |
Finisher s, Extended Finisher s, Deadly Finisher s, and Deadly Extended Finisher s have 10% increased base damage & 10% increased critical damage. |
Dazed | ![]() |
100% Magical Casting Speed for 8s. Duration can be extended up to 20 seconds by subsequent applications. |
Deadly Extended Finisher | A Weapon Combo Extended Finisher that deals additional damage and triggers additional Deadly Extended Finisher effects. | |
Deadly Finisher | A Finisher that deals additional damage and triggers additional Deadly Finisher effects. | |
Demoralized | ![]() |
Damage dealt reduced by 100% for 8s. Duration can be extended up to 20 seconds by subsequent applications. |
Disarmed | ![]() |
Cannot use weapon combo attacks. Lasts 4s. |
Elemental status effects | ||
Extended Finisher | ![]() |
An extra unlocked attack after the standard Finisher. Triggers Weapon Combo Finisher effects. |
Fierce Wit | ![]() |
Quick Wit will apply (60%🢆) Fire damage Burning to enemies with two or more other debuffs. Quick Wit will apply Tripped to enemies with two or more movement impairing debuffs. |
Finisher | The final hit of a standard Weapon Combo attack chain. Triggers Weapon Combo Finisher effects. | |
Glee | ![]() |
You are amused by the wit of a bard. Gain 100%. Heal for 2 ticks every 2 ticks. Lasts 15s and can be extended up to 30 seconds. |
Inner Fire | ![]() |
Finisher s and Extended Finisher s increase Health Regeneration, Mana Regeneration, and Stamina Regeneration by (0.02% of max HP / 1 / 1) per tick. Stacks up to two times. Deadly Finisher s and Deadly Extended Finisher s grant 2 stacks and restore an additional 1% Maximum HP, Mana, and Stamina. |
Keen Edge | ![]() |
All of your Finisher s and Extended Finisher s have 25% increased Critical Strike Chance. This bonus increases by an additional 25% for 10 seconds after casting an Ability, stacking up to 2 times. |
Mace Finisher | ![]() |
Mace Hit 4 Weapon Combo Finisher Deals (100%🢆) Bludgeon damage Triggers Weapon Combo Finisher proc effects. |
Mace Hit 1 | ![]() |
Mace Hit 1 Deals (53%🢆) Bludgeon damage |
Mace Hit 2 | ![]() |
Mace Hit 2 Deals (60%🢆) Bludgeon damage |
Mace Hit 3 | ![]() |
Mace Hit 3 Deals (47%🢆) Bludgeon damage |
Pep | ![]() |
A momentary 100% Movement Speed boost. Lasts 4s. |
Refreshing Followthrough | ![]() |
All of your Finisher s and Extended Finisher s restore 1% of your maximum mana + 1. Restoration increases to 1000% of your maximum mana + 1 for 10s after casting an ability. Stacks 2 times. |
Rhythmic Swings | ![]() |
Every Finisher and Extended Finisher increases your chance of a Deadly Finisher or Deadly Extended Finisher by 25%. Stacks up to 2 times. |
Snared | ![]() |
Movement speed reduced by 25% per stack. |
Special Extended Finisher: Echo | ![]() |
Unlocks the Extended Finisher weapon combo attack. 25% chance to perform a Deadly Extended Finisher that triggers the Echo effect. |
Special Extended Finisher: Perfect Timing | ![]() |
Unlocks the Extended Finisher weapon combo attack. 25% chance to perform a Deadly Extended Finisher that triggers the Perfect Timing effect. |
Staggered | ![]() |
|
Supreme Concussion | ![]() |
Any Extended Finisher immediately after any Finisher deals 25% more damage and Applies Shaken to the target. |
Unstoppable | ![]() |
Deadly Finisher s and Deadly Extended Finisher s increase your Physical Penetration and Base Damage by 15% for 5 seconds. Triggers Unstoppable Aura |
Unstoppable Aura | ![]() |
Unstoppable now also applies to group members within 35 meters. |
Unstoppable Force | ![]() |
Unstoppable now also applies 15% base damage. |
Volatile | ![]() |
-10% Magical Mitigation. Lasts 6s. Duration can be extended up to 15 seconds by subsequent applications. |
Ward | ![]() |
All of your Finisher s and Extended Finisher s grant Temporary Health equal to 1% of your Maximum Health. Temporary health granted increases to 2% of your Maximum Health after casting an Ability. Stacks up to two times. |
Wounded | ![]() |
The creature's body is marred by deep gashes and dark, oozing wounds. Though weakened and unsteady, its eyes still burn with defiance. |