Bludgeoning damage

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Bludgeoning damage is a damage type in Ashes of Creation.[1][2]

Related skills
Skill Icon Origin Description
1H Mace - Mace Finisher Icon.Mace Finisher.png 1H_Mace Mace Hit 4 Weapon Combo Finisher Deals (100%🢆) Bludgeon damage Triggers Weapon Combo Finisher proc effects.
1H Mace - Mace Hit 1 Icon.Mace Hit 1.png 1H_Mace Mace Hit 1 Deals (53%🢆) Bludgeon damage
1H Mace - Mace Hit 2 Icon.Mace Hit 2.png 1H_Mace Mace Hit 2 Deals (60%🢆) Bludgeon damage
1H Mace - Mace Hit 3 Icon.Mace Hit 3.png 1H_Mace Mace Hit 3 Deals (47%🢆) Bludgeon damage
1H Scepter - Mace Finisher Icon.Mace Finisher.png 1H_Scepter Mace Hit 4 Weapon Combo Finisher Deals (100%🢆) Bludgeon damage Triggers Weapon Combo Finisher proc effects.
1H Scepter - Mace Hit 1 Icon.Mace Hit 1.png 1H_Scepter Mace Hit 1 Deals (53%🢆) Bludgeon damage
1H Scepter - Mace Hit 2 Icon.Mace Hit 2.png 1H_Scepter Mace Hit 2 Deals (60%🢆) Bludgeon damage
1H Scepter - Mace Hit 3 Icon.Mace Hit 3.png 1H_Scepter Mace Hit 3 Deals (47%🢆) Bludgeon damage
Fierce Wit Icon.Fierce Wit.png Bard Quick Wit will apply (60%🢆) Fire damage Burning to enemies with two or more other debuffs. Quick Wit will apply Tripped to enemies with two or more movement impairing debuffs.
Get Off The Stage Icon.Get Off The Stage.png Bard Knockback enemies in front of you with your instrument, dealing (125%🢆) Bludgeon damage and applying 3 stacks of Snared that tapers off over the course of 6 seconds. Also applies Disarmed to targets with Staggered.
Kick Icon.Kick.png Rogue Deals (30%🢆) Bludgeon damage and applies Tripped. Consumes Advantage to instead hit all targets within melee range and apply Tripped for 1 extra second.
Mace Combo Attack Icon.Mace Combo Attack.png 1H Mace Swing your mace in front of you in a series of attacks. 1. Hit 1 - (53%🢆) Bludgeon damage 2. Hit 2 - (60%🢆) Bludgeon damage 3. Hit 3 - (47%🢆) Bludgeon damage 4. Finisher - (100%🢆) Bludgeon damage 25% chance to instead trigger a Deadly Finisher - (50%🢆) Bludgeon damage (60%🢆) Bludgeon damage Applies Bleeding to struck targets Applies Snared to struck targets Applies Wounded to struck targets Applies Dazed to struck targets Applies Staggered to struck targets Applies to struck targets Applies Chilled to struck targets Applies Volatile to struck targets Triggers Unstoppable Triggers Refreshing Followthrough Triggers Ward Triggers Rhythmic Swings Triggers Inner Fire Triggers Concussion 5. Extended Finisher - (133%🢆) Bludgeon damage 25% chance to instead trigger a Deadly Extended Finisher - (65%🢆) Bludgeon damage (82%🢆) Bludgeon damage Applies Bleeding to struck targets Applies Snared to struck targets Applies Wounded to struck targets Applies Dazed to struck targets Applies Staggered to struck targets Triggers Special Extended Finisher: Echo Triggers Special Extended Finisher: Perfect Timing Triggers Unstoppable Triggers Refreshing Followthrough Triggers Ward Triggers Rhythmic Swings Triggers Inner Fire Triggers Concussion
Mock Icon.Mock.png Bard Ridicule target enemy, damaging them for (125%🢆) Bludgeon damage and applying 1 stacks of Demoralized. Fierce Wit Shares cooldown with Jest.
Quick Wit Icon.Quick Wit.png Bard Jest with target ally, healing for (150%🢆) healing and applying Glee and Pep. Ridicule target enemy, damaging them for (125%🢆) Bludgeon damage and applying 1 stacks of Demoralized. Fierce Wit
Thump Icon.Thump.png Rogue Deal (50%🢆) Bludgeon damage, apply Dazed, and apply Silenced for 1 second. If you have Advantage, instead apply Silenced for 4 seconds.
Related status effects
Effect Icon Description
Advantage Icon.Advantage.png I named this record stupidly incase you are using AddEffect and don't want to secretly accidentally add this hidden effect when adding normal Rogue_Advantage
Bleeding Icon.Bleeding.png Taking physical damage over time.
Chilled Icon.Chilled.png Movement speed reduced by 50% per stack. Lasts 6s. Duration can be extended up to 6s by subsequent applications.
Concussion Icon.Concussion.png A Extended Finisher immediately after a Finisher deals 25% more damage and Applies Shaken to the target.
Concussion: Flexible Extended Finishers Icon.Concussion: Flexible Extended Finishers.png Any Extended Finisher immediately after a Deadly Finisher deals 25% more damage and Applies Shaken to the target. Becomes Supreme Concussion when combined with Concussion: Flexible Finishers.
Concussion: Flexible Finishers Icon.Concussion: Flexible Finishers.png A Deadly Extended Finisher immediately after any Finisher deals 25% more damage and Applies Shaken to the target. Becomes Supreme Concussion when combined with Concussion: Flexible Extended Finishers.
Crushing Blows Icon.Crushing Blows.png Finisher s, Extended Finisher s, Deadly Finisher s, and Deadly Extended Finisher s have 10% increased base damage & 10% increased critical damage.
Dazed Icon.Dazed.png 100% Magical Casting Speed for 8s. Duration can be extended up to 20 seconds by subsequent applications.
Deadly Extended Finisher A Weapon Combo Extended Finisher that deals additional damage and triggers additional Deadly Extended Finisher effects.
Deadly Finisher A Finisher that deals additional damage and triggers additional Deadly Finisher effects.
Demoralized Icon.Demoralized.png Damage dealt reduced by 100% for 8s. Duration can be extended up to 20 seconds by subsequent applications.
Disarmed Icon.Disarmed.png Cannot use weapon combo attacks. Lasts 4s.
Elemental status effects
Extended Finisher Icon.Extended Finisher.png An extra unlocked attack after the standard Finisher. Triggers Weapon Combo Finisher effects.
Fierce Wit Icon.Fierce Wit.png Quick Wit will apply (60%🢆) Fire damage Burning to enemies with two or more other debuffs. Quick Wit will apply Tripped to enemies with two or more movement impairing debuffs.
Finisher The final hit of a standard Weapon Combo attack chain. Triggers Weapon Combo Finisher effects.
Glee Icon.Glee.png You are amused by the wit of a bard. Gain 100%. Heal for 2 ticks every 2 ticks. Lasts 15s and can be extended up to 30 seconds.
Inner Fire Icon.Inner Fire.png Finisher s and Extended Finisher s increase Health Regeneration, Mana Regeneration, and Stamina Regeneration by (0.02% of max HP / 1 / 1) per tick. Stacks up to two times. Deadly Finisher s and Deadly Extended Finisher s grant 2 stacks and restore an additional 1% Maximum HP, Mana, and Stamina.
Keen Edge Icon.Keen Edge.png All of your Finisher s and Extended Finisher s have 25% increased Critical Strike Chance. This bonus increases by an additional 25% for 10 seconds after casting an Ability, stacking up to 2 times.
Mace Finisher Icon.Mace Finisher.png Mace Hit 4 Weapon Combo Finisher Deals (100%🢆) Bludgeon damage Triggers Weapon Combo Finisher proc effects.
Mace Hit 1 Icon.Mace Hit 1.png Mace Hit 1 Deals (53%🢆) Bludgeon damage
Mace Hit 2 Icon.Mace Hit 2.png Mace Hit 2 Deals (60%🢆) Bludgeon damage
Mace Hit 3 Icon.Mace Hit 3.png Mace Hit 3 Deals (47%🢆) Bludgeon damage
Pep Icon.Pep.png A momentary 100% Movement Speed boost. Lasts 4s.
Refreshing Followthrough Icon.Refreshing Followthrough.png All of your Finisher s and Extended Finisher s restore 1% of your maximum mana + 1. Restoration increases to 1000% of your maximum mana + 1 for 10s after casting an ability. Stacks 2 times.
Rhythmic Swings Icon.Rhythmic Swings.png Every Finisher and Extended Finisher increases your chance of a Deadly Finisher or Deadly Extended Finisher by 25%. Stacks up to 2 times.
Snared Icon.Snared.png Movement speed reduced by 25% per stack.
Special Extended Finisher: Echo Icon.Special Extended Finisher: Echo.png Unlocks the Extended Finisher weapon combo attack. 25% chance to perform a Deadly Extended Finisher that triggers the Echo effect.
Special Extended Finisher: Perfect Timing Icon.Special Extended Finisher: Perfect Timing.png Unlocks the Extended Finisher weapon combo attack. 25% chance to perform a Deadly Extended Finisher that triggers the Perfect Timing effect.
Staggered Icon.Staggered.png
Supreme Concussion Icon.Supreme Concussion.png Any Extended Finisher immediately after any Finisher deals 25% more damage and Applies Shaken to the target.
Unstoppable Icon.Unstoppable.png Deadly Finisher s and Deadly Extended Finisher s increase your Physical Penetration and Base Damage by 15% for 5 seconds. Triggers Unstoppable Aura
Unstoppable Aura Icon.Unstoppable Aura.png Unstoppable now also applies to group members within 35 meters.
Unstoppable Force Icon.Unstoppable Force.png Unstoppable now also applies 15% base damage.
Volatile Icon.Volatile.png -10% Magical Mitigation. Lasts 6s. Duration can be extended up to 15 seconds by subsequent applications.
Ward Icon.Ward.png All of your Finisher s and Extended Finisher s grant Temporary Health equal to 1% of your Maximum Health. Temporary health granted increases to 2% of your Maximum Health after casting an Ability. Stacks up to two times.
Wounded Icon.Wounded.png The creature's body is marred by deep gashes and dark, oozing wounds. Though weakened and unsteady, its eyes still burn with defiance.

See also

References