Cosmetics

We are very transparent in the business model of subscription with cosmetic only marketplace... I respect and understand the opinion of rather having a box price in-place of cosmetics, but that is not the direction I’ve decided to take. After weighing the benefits to the game and its population, I believe a lower barrier to entry is healthier in the long run, and the steady content release and quality of the product will sustain the retention for subscription and in-turn provide a healthier content release strategy for Ashes.[2] – Steven Sharif
Cosmetics offer different (but not better) ways to customize your experience in Ashes of Creation.[3][4]
- What you can buy for cosmetics are different, they're not better. It's not that you need to purchase a cosmetic in order to look good in the game. Visual progression within the game is on-par with the cosmetics that we would sell. We are not preserving the best looking cosmetics for our shop cosmetics, they are just going to be different.[3] – Steven Sharif
- There are no pay-to-win gameplay benefits from any purchasable items.[5][6][7][8][9][10][1][2][11][12]
- All skin cosmetic items are cosmetic items only and do not grant the user any other benefit. The lore text is flavor text, and background of the creatures and items in the world of Verra.[1]
- Cosmetics achievable in-game will be on-par, and in the case of legendary skins, even more elaborate than shop items.[5][13][14][10][15][2][16]
- I want to make sure that equitable cosmetics both from a quantity and quality standpoint are achievable through in-game achievements. Time, effort should let you be happy with what you can accomplish.[16] – Steven Sharif
- There will be legendary cosmetics that are only achievable in-game that will never be offered in the cosmetic shop.[14][10][2]
- The most grand looking cosmetics will be from in-game achievement only.[17] – Steven Sharif
- Our style guide is to maintain a cohesive and thematic immersive environment, which means that we won't be utilizing real-world call-out, other than perhaps some festive, holiday driven ones.[18] – Steven Sharif
- There will not be recolors or material swaps on the monthly cosmetics as a means to populate in-game achievements.[14]
- There will be variants of the monthly cosmetics for NPCs and Mobs.[14][22]
- Component pieces of cosmetic armor may be reused in other in-game achievable gear sets.[14]
- From an armor standpoint, we cut armor sets up into many different pieces. These pieces can sometimes be used as part of other sets, that may include helmets, wrists, gloves etc. So while you will not see an achievable white version of the corvid castigator set in the game for example, you may see its shoulder piece used in another set, or its leggings, or wrist piece used in another set (not every piece as to form the whole set, but perhaps a couple pieces). This would be difficult to notice at first glance, due to the material, texture and color variation used, but this modular approach to content creation makes achieving a wide variety of looks achievable for an MMORPG of our size.[14] – Steven Sharif
- Different variants of store purchased cosmetic creatures (Pets and Mounts) may exist in the wild.[23][24]
- While the exact same skin will not be available again in the future once it's gone from the Shop, these skins are all variants of creatures that you can expect to see across Verra - so perhaps you will find one with a similar style in-game![23] – Sarah Flanagan
- Cosmetics can be used by all races but there may be slight variations to make them work with the body builds of each race.[25][26]
- There will not be mascot looking/furry cosmetics.[27]
- It's important to remember, Ashes is a NO-BOX COST subscription only game, with an optional cosmetic marketplace. This achieves a few things from a monetization model. Having a lower barrier to entry for players to try the game when they don't have to fork out $60 for the box price is good, our box price is 0$. This also places an emphasis on the game's retention and our continual updates and content creation to keep players playing and staying subscribed (a put your money where your mouth is sort of philosophy for us as a company). It also means players don't have to spend $60 every time there is an expansion.[14] – Steven Sharif
- Costume and pet cosmetics don't have a level restriction. Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[28][29]
- I know there have been quite a few questions regarding cosmetics over the years. As we get further along in development, we'll be providing more specific information regarding what specific buildings, items, etc., you can place each cosmetic on. We'll update this for all past items.[30] – Margaret Krohn
- Cosmetics are not tradeable with other players but can be reassigned to other characters (alts) within the same account.[31][32]
- Is there an answer that satisfies everyone? Nope. And that's ok. We are open and transparent with our philosophies and business model. You know what you are getting with Ashes and to me, given my experiences in other games, it is a nice breath of fresh air.[14] – Steven Sharif
Artistic style

Part of the biome that the Ren'Kai are accustomed to is a more swamp or marsh oriented, so they have these almost stilt-like foundations on some of the assets because they're intended to sit above that marsh.[33] – Steven Sharif
Ashes of Creation is a high-fantasy game with a high graphical fidelity. It will not be too stylized or "cartoony".[18][19][20][21]
- We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[20] – Steven Sharif
- It's not to say that people can't do steampunk well. I've enjoyed some steampunk stuff. I'm a very high fantasy oriented type of storyteller; and the inspiration for Ashes obviously comes from my pathfinder campaigns that I ran long ago; and those are always set in a high fantasy world. So it just compromises what I believe is the perspective of the storytelling in the environment.[19] – Steven Sharif
- Intrepid Studios does not use AI for art production.[34]
- We do not use AI for production, except in unique internal cases when communicating fast reference material.[34] – Steven Sharif
NPC variants
There will be variants of the monthly cosmetics for NPCs and Mobs.[14][22]
We've mentioned this before about what the cosmetics do, but all of those pre-order pack items allow us to create the world. They're the NPCs in the world. They help us make NPC variants. The clothing and costumes are costumes that we'll be putting on NPCs. You're actually helping us create the world.[36] – Margaret Krohn
Obtaining cosmetics
Some cosmetics can be obtained in-game: Dyes, Costumes, Seasonal cosmetics.[37]
- Achievements may unlock some cosmetics.[37]
- Not all cosmetics are obtainable through in-game means. These will be purchasable through the cosmetic store.[37]
- Cash shop cosmetics will be limited in quantity, limited in time for purchase. They will be unique, but you will also have extremely difficult to gain cosmetics in game as well as unique cosmetics that look great and better... There will be a lot of cosmetics that are achievable in the game because that is a very fun aspect of MMO play.[38] – Steven Sharif
Cosmetic store

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[10] – Steven Sharif
The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[37] The cosmetic store offers limited time, limited quantity items to help sustain game development.[16]
- Cosmetics achievable in-game will be on-par, and in the case of legendary skins, even more elaborate than shop items.[5][13][14][10][15][2][16]
- Quality of cash shop cosmetics should be equal to in-game achievable cosmetics, but offer a diverse selection of unique looks.[15] – Steven Sharif
- Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[11]
- Cash shop cosmetics will offer a diverse selection of unique looks.[15]
- I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[16] – Steven Sharif
- There will be no in-world advertising of shop items.[40]
- Are we going to advertise cosmetics in-game? No. There's not going to be any marketplace transaction advertisements that are in the client. There might be an interactable shop that you can open from a UI perspective, but you're not going to see a thing that's interrupting.[40] – Steven Sharif
- All cosmetic store items will be non-tradeable.[32] There will be no gifting mechanism for cosmetic items.[41]
- I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[41] – Steven Sharif
Pre-order packs
Pre-order packs were available from the Cosmetic store up until they ended on January 17, 2024 at 11:00 a.m. Pacific.[42][39]
- Wayfarer pre-order pack (History).
- Expeditionary pre-order pack (History).
- Voyager pre-order pack (History).
- Voyager plus pre-order pack (History).
We offer cosmetics for players who wish to support the project early. The exclusive nature of the limited availability is something I think collectors value. If you buy cosmetics as an MMO player, I know I enjoyed if the cosmetic is rare and not every girl at the party is wearing the same dress. In addition, these cosmetics are used to populate the world through NPC variants and color/texture changes so their offering aligns with our production schedule. The good thing about these packs is they contain no P2W advantages and there is no box cost, so from a mechanics standpoint you do not need to buy them to excel in the game on launch. And also, there are comparable and subjectively more grand cosmetics achievable in game as well.[22] – Steven Sharif
Cosmetic binding
All cosmetic store items will be non-tradeable.[32]
- Cosmetics are not tradeable with other players but can be reassigned to other characters (alts) within the same account.[31][32]
- This is a reversal of the earlier statement that assignment of account-bound cosmetics to a character cannot be undone.[43]
Pay to win
Ashes of Creation will not be pay to win or pay to convenience. This is a core philosophy of the game that will not change.[5][6][7][8][9][10][1][2][11][12]
- We have a very strong commitment as a team, as a company, as fellow gamers of MMOs, where we believe that achievements within the game that relate to your character power and progression is a paramount thing to keep protected; and not allow for people to subvert those achievements in a method of acquiring through swiping their credit card or whatever.[8] – Steven Sharif
- Ashes of Creation will not be pay to win, that is our pledge to the community. One of the core principles we set forth with Ashes of Creation is a very strong desire to maintain the game's even playing field.[12]
- A lot of developers and companies have come along in the past- and I've been hit by this too- and they've said we're not going to have pay-to-win and then boom they roll out some pay-to-win. We have consistently said we won't be pay-to-win and in the pre-orders that we provide and even in the Kickstarter there were absolutely zero pay-to-win components whatsoever. So not only will we talk the talk but we will walk the walk as well.[10] – Steven Sharif
- Because we are a non-box purchase game, meaning there is no box price to play Ashes of Creation, it is only a subscription; and that's beneficial because it reduces the barrier of entry and we want a high population obviously; but at the same time one of the ways we augment the revenue flows to sustain constant updates and new chapter releases and additional content within the game is through a cosmetic-only marketplace; and that means absolutely no pay-to-win whatsoever; and that will be adhered to forever.[9] – Steven Sharif
- Inventory slots, RNG loot boxes and XP potions are considered pay-to-win.[44][45][46][47]
- There will not be level boosts or auto-leveling.[48]
- There will not be a loot box system in Ashes of Creation.[44]
- We will not use a loot box system for cosmetics either. We currently have a cosmetic store that offers limited time, limited quantity items to help sustain game development. These items are purely decorative and do not offer any in-game benefits.[44]
- Multiple accounts and multi-boxing on separate computers is not currently considered pay-to-win.[45][49][50]
- My definition of pay-to-win is really anything that affects the in-game economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay-to-win.[46] – Steven Sharif
- Items sold in the store that are also obtainable through gameplay are still considered pay-to-win.[51]
- It undermines an achievement when you remove the need to achieve it.[51] – Steven Sharif
- Q: Will there be RNG boxes?
- A: I dislike RNG. Archeage made me loath rng monetization gimmicks.[47] – Steven Sharif
Transferring cosmetics between alts
The account management page is used to assign or reassign cosmetics to characters within an account.[31][53][54][55]
- Cosmetics can be reassigned to other characters (alts), but can only be active on one character at a time.[31][54][55]
- There will likely be a cooldown for reassigning cosmetics between characters.[31]
Skins

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[9] – Steven Sharif
Cosmetic skins are Accessories, Buildings, Caravans, Mounts, Pets, and Ships that are sold in the cosmetic store.[57][58][59]
- Skins are cosmetic items that do not grant the user any benefit.[60][1]
- Cosmetic skins are only be able to be applied to things that have already been earned, crafted or found within Ashes of Creation.[61][62]
- Owning cosmetics does not guarantee the acquisition of the item the cosmetic can be used on. Players must still achieve the corresponding item/building.[61] – Steven Sharif
- Caravan skins change the appearance of an in-game mount and in-game caravan that are hooked up to each other.[65][66]
- The best cosmetic skins will be in-game achievable.[67]
- The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[67] – Steven Sharif
Racial skins
Racial skins are cosmetics that enable a player to change their character's racial appearance.[68][61][69][70]
- Racial skins transform the appearance of the character to that skin. The original racial appearance of the character is entirely replaced.[68]
- Racial skins are not costumes. This means that armor and character customization is possible on these.[71]
- There are plans to create other racial skins.[74]
- Some potential future ideas include undead and werewolf (lycan) skins.[75]
- Racial skins can be toggled on and off.[70]
- You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[68] – Steven Sharif
Freehold building skins

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold.[77]
Freehold building skins were offered as Kickstarter and Summer crowdfunding rewards and were available in pre-order packs.[78][79][80][81][82]
- Freehold building skins can also be achieved in-game.[83]
- Freehold skins can be applied to blueprints matching the type of freehold building: housing, artisanship, and business.[77][83][85][78][29][64][28]
- Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[83] – Steven Sharif
- The vast majority of cosmetic freehold skins apply to homestead buildings.[87]
- A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[88]
- Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[83] – Steven Sharif
- Baronies won't impose any appearance restrictions on freehold buildings.[89]
Caravan skins
Caravan skins ("Pimp my caravan") were available in the cash shop (cosmetic store).[59]
- The skin changes the appearance of an in-game mount and in-game caravan that are hooked up to each other.[65][66]
- The caravan and mount components of the skin are not able to be utilized separately.[65][66]
- Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[28][29]
You'll need your own creature and caravan hooked up to each other, and then the caravan cosmetic skin goes over all of them to make it look like what's pictured. you're not able to split out separately that caravan mount skin, hence why you'd want the separate mount skin if you wanted to ride it independently.[65] – Sarah Flanagan
Ship skins
Ship skins apply to certain ship types.[58]
- Building, ship, caravan and mount cosmetics require an in-game item to be obtained first to apply the cosmetic.[28][29]
Mount skins
Mount skins are cosmetic only skins can be applied to the appearance of mounts that were earned in-game.[60][28][29][55][92]
- Q: Are the mounts that you buy from the store going to be faster? Is it going to be a skin for mounts? How does this work?
- A: You must acquire your mount in-game first, and then you can apply a visual skin to it from the store. So it doesn't affect the stats. You can't buy a skin and then summon the skin. You have to first acquire the mount. The mount stats that you acquire are in-game based off of either Animal Husbandry system or Vendor, or if you're a mayor; and then, if you own a skin that you purchased, then you can apply that visual appearance to the mount that you've acquired in-game.[60] – Steven Sharif
- Mount skins are applicable to specific classes (tiers) of mounts. For example, the Ramstrider skin will only be applicable to the class of land mounts (tier 1), and the Nighthunter Gryphon skin is only applicable to the class of royal mounts (tier 3).[93][62]
- Certain tier 2 mount skins (such as the Emberstorm Dragon) can be upgraded to tier 3 skins if they also apply to royal mounts.[93]
- Acquiring achievements like T3 mounts or T2 mounts to use cosmetics on will require varying degrees of effort, skill and strategy. Once achieved, players can use those cosmetics.[94] – Steven Sharif
Pet skins
Cosmetic pets were available for purchase from the cosmetic store.[57]
Cosmetic pets, since non-functional from a gameplay perspective, can be summoned at lvl 1.[28] – Steven Sharif
Guild hall skins
Accessory skins
Accessories in Ashes of Creation refers to:
- Cosmetic skins that cover a specific slot.[57][97] Accessory skins can not be applied over costumes.[98]
- Jewelry items, such as rings, earrings, and necklaces.[99]
Mount barding skins
Mount barding (also referred to as Saddles) is armor for mounts in Ashes of Creation. Mount barding is similar in concept to player armor.[101]
- The higher the level of barding, the better looking it will be.[101]
- Barding will have multiple components that can be equipped. Each component will increase the stats of the mount, such as hit points and speed.[102][101]
- Barding cosmetics can only be applied to mounts with barding cosmetic slots.[103]
- Cosmetic skins may only be applied to barding/saddle items that are earned in-game.[104]
- Barding skins can not be applied over a mount skin.[98]
- The mount skins are applied to the mount, and barding (think of it like an accessory appearance) can not be applied over the mount skin.[98] – Cody Peterson
- Barding skins' appearance may differ depending on the type of mount.[103]
Housing decorations
Housing decorations were available for purchase from the cosmetic store.
Backer only armor skin
All Kickstarter backers receive a unique armor skin set.[105]
Costumes

The costume cosmetics that are included in each month's pre-order set are indeed a full piece, and when you put it on it will cover your entire appearance. You will not be able to mix and match/toggle those pieces individually (other than your helmet) when you're wearing the entire costume. This is partially why there is a separate category for accessories - those are able to be worn/equipped on a more individualized basis, so you can mix and match to your liking![107] – Sarah Flanagan
Costumes were available for purchase from the cosmetic store.[80]
- They do not include any weapons pictured.[108]
- Costumes are one piece outfits that cover all gear slots regardless of armor type.[109][107][110][97][111]
- Full costumes do not mix and match pieces.[111] – Steven Sharif
- Costumes don't have a level restriction or require an in-game item to be obtained first.[28][29]
- Costumes are not gender or race locked, but can adapt based on a character's gender and race.[112][113][25][26]
- Racial skins appear along with any costume appearances.[73][71]
- All hoods and head slot items, whether part of a complete costume or individual gear, will have the option to be shown or hidden on the character by the player.[114][107][115]
Cosmetic items
Cosmetic items allow players to customize their character in-game.[116]
- Eye color.
- Skin color.
- Hair color.
- Hairstyles.
- Tattoos.
- Scars.
Cosmetic items that produce in-game cosmetic effects will also be available.[117]
- Fireworks.
- Picnics.
- Camps.
Seasonal cosmetics
There are seasonal cosmetics in Ashes of Creation.[37][119]
- Seasonal cosmetics can be obtained in-game.[37]
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Rime and Regal.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Ashes of Creation Reddit - Heat and Harmony.
- ↑ 3.0 3.1 Livestream, September 27, 2024 (2:04:30).
- ↑ Livestream, May 8, 2017 (48:52).
- ↑ 5.0 5.1 5.2 5.3 5.4 Livestream, January 31, 2025 (1:02:09).
- ↑ 6.0 6.1 6.2 Livestream, January 11, 2025 (1:59:55).
- ↑ 7.0 7.1 7.2 Podcast, October 12, 2024 (53:37).
- ↑ 8.0 8.1 8.2 8.3 Livestream, September 27, 2024 (2:01:04).
- ↑ 9.0 9.1 9.2 9.3 9.4 Livestream, November 30, 2020 (56:02).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Livestream, July 25, 2020 (1:53:46).
- ↑ 11.0 11.1 11.2 11.3
- ↑ 12.0 12.1 12.2 12.3
- ↑ 13.0 13.1 Livestream, February 29, 2024 (1:12:23).
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10
- ↑ 15.0 15.1 15.2 15.3
- ↑ 16.0 16.1 16.2 16.3 16.4 Livestream, 2018-04-8 (PM) (58:29).
- ↑
- ↑ 18.0 18.1 18.2 18.3 Livestream, January 31, 2025 (1:08:35).
- ↑ 19.0 19.1 19.2 19.3 Livestream, March 31, 2023 (1:17:42).
- ↑ 20.0 20.1 20.2 Interview, October 20, 2018 (2:17:43).
- ↑ 21.0 21.1 A reactive world - Nodes.
- ↑ 22.0 22.1 22.2
- ↑ 23.0 23.1
- ↑ Livestream, June 28, 2019 (1:25:55).
- ↑ 25.0 25.1
- ↑ 26.0 26.1 Livestream, June 26, 2020 (1:42:55).
- ↑ Podcast, November 15, 2020 (49:02).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 28.6 28.7 28.8 28.9
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 29.6 29.7 Livestream, November 30, 2020 (57:50).
- ↑
- ↑ 31.0 31.1 31.2 31.3 31.4
- ↑ 32.0 32.1 32.2 32.3
- ↑ 33.0 33.1 Livestream, February 25, 2022 (46:17).
- ↑ 34.0 34.1
- ↑ 35.0 35.1 Livestream, May 28, 2021 (1:49:24).
- ↑ Livestream, April 30, 2021 (6:46).
- ↑ 37.0 37.1 37.2 37.3 37.4 37.5
- ↑ Livestream, July 9, 2018 (55:20).
- ↑ 39.0 39.1 Ashes of Creation cosmetic store.
- ↑ 40.0 40.1 Livestream, January 31, 2025 (1:01:34).
- ↑ 41.0 41.1 Interview, May 11, 2018 (32:36).
- ↑ Newsletter - Pre-order packages are ending reminder.
- ↑ Livestream, April 30, 2021 (1:20:03).
- ↑ 44.0 44.1 44.2
- ↑ 45.0 45.1 Livestream, July 25, 2020 (48:28).
- ↑ 46.0 46.1 Podcast, August 4, 2018 (1:57:56).
- ↑ 47.0 47.1
- ↑ Interview, June 13, 2021 (48:27).
- ↑
- ↑
- ↑ 51.0 51.1
- ↑ Livestream, January 29, 2021 (46:48).
- ↑ Livestream, May 26, 2017 (18:10).
- ↑ 54.0 54.1
- ↑ 55.0 55.1 55.2
- ↑ Ashes of Creation Store: Cosmetics.
- ↑ 57.0 57.1 57.2
- ↑ 58.0 58.1
- ↑ 59.0 59.1
- ↑ 60.0 60.1 60.2 Interview, November 10, 2024 (7:30).
- ↑ 61.0 61.1 61.2 61.3
- ↑ 62.0 62.1 Livestream, December 6, 2018 (41:43).
- ↑ 63.0 63.1 63.2 Livestream, June 30, 2023 (1:15:34).
- ↑ 64.0 64.1 64.2 Livestream, August 28, 2020 (2:14:06).
- ↑ 65.0 65.1 65.2 65.3 65.4
- ↑ 66.0 66.1 66.2 66.3
- ↑ 67.0 67.1
- ↑ 68.0 68.1 68.2 Livestream, May 29, 2020 (1:42:43).
- ↑ Livestream, May 12, 2017 (1:04:04).
- ↑ 70.0 70.1
- ↑ 71.0 71.1 Kickstarter 12k+ backers.
- ↑
- ↑ 73.0 73.1
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Livestream, 2018-04-8 (AM) (4:47).
- ↑ Ashes of Creation Store: Sunbeam's Remembrance.
- ↑ 77.0 77.1 77.2 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 78.0 78.1 78.2 Livestream, June 30, 2023 (22:05).
- ↑
- ↑ 80.0 80.1 What is included with my Pre-Order package?
- ↑
- ↑
- ↑ 83.0 83.1 83.2 83.3 Livestream, June 30, 2023 (23:40).
- ↑
- ↑ Development Update with Freehold Preview.
- ↑
- ↑ Livestream, April 7, 2023 (31:49).
- ↑ Livestream, June 30, 2023 (1:21:07).
- ↑ Interview, July 9, 2023 (31:18).
- ↑ Ashes of Creation Store: Ramstone Hauler.
- ↑ Livestream, December 23, 2021 (1:21:32).
- ↑ Livestream, 2018-04-8 (PM) (51:49).
- ↑ 93.0 93.1 Livestream, September 30, 2019 (1:39:01).
- ↑
- ↑ Livestream, May 31, 2024 (1:56:49).
- ↑ Ashes of Creation Store: Masque of Affection.
- ↑ 97.0 97.1
- ↑ 98.0 98.1 98.2
- ↑ Livestream, March 31, 2022 (1:21:44).
- ↑ Leader of Men
- ↑ 101.0 101.1 101.2 Livestream, May 29, 2020 (58:31).
- ↑ Livestream, September 30, 2020 (45:37).
- ↑ 103.0 103.1
- ↑ Livestream, September 30, 2020 (45:26).
- ↑ Ashes of Creation Kickstarter.
- ↑ Ashes of Creation Store: Vestments of the Runecarvers.
- ↑ 107.0 107.1 107.2
- ↑
- ↑
- ↑
- ↑ 111.0 111.1
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑
- ↑
- ↑ Livestream, May 8, 2017 (48:49).
- ↑ Livestream, May 26, 2017 (32:14).
- ↑ Ashes of Creation Store: Festive Protector's Garments
- ↑