System driven caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[1][2][3]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[4]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[5]
- Roads will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[6]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[4] – Steven Sharif
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by Mayors to obtain needed resources from other nodes.[7][1][2]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[1][2][8]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[1][2]
- Players can participate in helping to defend the caravan if they wish.[1]
- Trade caravans can initiate world events.[7]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[1] – Steven Sharif
System driven/mayoral caravan initiation
Mayoral caravans are system-driven caravans that are launched by Mayors to obtain needed resources from other nodes.[1][2]
Players can initiate quest driven caravans (via a NPC) with the following parameters.[9]
- The resources it will carry.[9]
- If it is initiated for a specific quest in a nearby node.[9]
- If the goods are intended for trade or warehousing in a regional market.[9]
- The recipient of the caravan (e.g. a Temple within the nearby node).[9]
- When you initiate a caravan you're going to be able to determine the resources of the caravan is going to have in it. You're going to be able to determine whether or not this caravan has been initiated for a specific quest in a nearby node. You're going to be able to deliver goods for trade or to just warehouse in a new region, so that you have access to that local market.[9] – Steven Sharif
- Caravans may not be initiated from warehouses during a siege declaration on that node.[10][11][12]
- When you're in a nearby node that you need to drive caravan to... you're going to have an option from the NPC within a nearby node to dictate the caravan launch as a recipient of the temple yeah.[9] – Steven Sharif
Trade routes
Trade routes in Ashes of Creation refer to.
- Roads for the transit goods via the caravan system.[14]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[14]
- Economic relationships between nodes established by Mayors or node citizens.[13][2]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[13][2]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[13] – Steven Sharif
Roading
Roads in Verra are both pre-generated and player influenced.[18]
- The largest roads are referred to as arteries. These are remnants of what was once the ancient highway system of Verra.[18]
- As nodes advance smaller roads, referred to as veins, connect the arteries to the nodes.[18]
- Depending on the stages of node advancement, capillary roads will stem off the node to connect to points of interest.[18]
- Roads or pathways are not worn into the landscape by repeated traffic over the same area.[18]
- The quality, safety, and maximum transportation speed of roads is influenced by node building upgrades, policies, relics, and the level of nearby nodes.[20][21][6]
- Q: Could you upgrade roads in the node to upgrade the roads and speeds of caravans?
- A: Absolutely. So that buff that you saw is a buff that can be changed in the world based on the world state. Some of those world state interactions include certain types of relics that the nodes which govern your area might have access to and might be actively employing. Some of it might have to do with policies: You might be able to extend the guard influences across the road radius further out for certain nodes if you have certain policies. You might be able to enhance and empower those guards through itemization choices that are granted by building upgrades that the node selects to build.[20] – Steven Sharif
Different seasons and events may affect access to various roads.[22][23][24][25]
- Pathways that are open during summer may be closed during winter.[22][25]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[22][23][24][26]
- Caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[17][23]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[25]
- Ice will make roads bumpy and slippery.[27]
Underrealm routes will open or close dynamically (based on node states).[28]
- The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[29][30][28]
- Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[28]
Caravan components can be utilized to improve on-road or off-road speeds of caravans.[31]
- You will travel faster over roads, but that obviously comes with the increased risk of running into other players or monsters that are blocking the road.[31] – Chris Justo
Freeholds may not be placed in close proximity to roads.[32]
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Livestream, August 31, 2023 (2:10:23).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Video, July 15, 2019 (2:12).
- ↑ Livestream, July 28, 2017 (19:43).
- ↑ 4.0 4.1
- ↑ About Ashes of Creation.
- ↑ 6.0 6.1 Livestream, February 9, 2018 (45:48).
- ↑ 7.0 7.1 Video, September 29, 2023 (2:59).
- ↑ City hall.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Livestream, June 30, 2017 (53:57).
- ↑ Livestream, October 30, 2020 (1:03:52).
- ↑ Interview, July 19, 2020 (41:32).
- ↑ Livestream, April 30, 2020 (1:14:44).
- ↑ 13.0 13.1 13.2 13.3 Podcast, September 29, 2021 (8:38).
- ↑ 14.0 14.1 Video, May 27, 2022 (17:15).
- ↑ Livestream, May 17, 2017 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ 17.0 17.1 17.2 Video, October 31, 2023 (34:12).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 Livestream, January 29, 2021 (1:13:04).
- ↑ 19.0 19.1 Livestream, January 28, 2022 (33:25).
- ↑ 20.0 20.1 Livestream, October 31, 2023 (1:16:34).
- ↑ Video, October 31, 2023 (28:06).
- ↑ 22.0 22.1 22.2 22.3 Video, May 27, 2022 (15:50).
- ↑ 23.0 23.1 23.2 Podcast, April 11, 2021 (23:36).
- ↑ 24.0 24.1 Livestream, June 26, 2020 (1:29:06).
- ↑ 25.0 25.1 25.2 25.3 Livestream, May 8, 2017 (20:27).
- ↑ Our immersive world - Environments.
- ↑
- ↑ 28.0 28.1 28.2 Livestream, October 30, 2020 (1:19:13).
- ↑ Interview, November 10, 2024 (1:55:53).
- ↑ Livestream, August 26, 2022 (53:26).
- ↑ 31.0 31.1 Video, October 31, 2023 (20:17).
- ↑ Livestream, May 19, 2017 (32:23).