Node commodities

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Node commodities are node-specific commodities that are used to construct, upgrade, and maintain node service buildings.[1][2]

The node generates these things we call node commodities, which are functionally node resources. Node resources are used- we spend them on buildings: to build them and upgrade them, on maintenance. You can trade them with other nodes.They're super useful to the node and increasing its quality.[1][2]Chris Justo
The node can use these resources as well to trade with other nodes that might have resource types that you need available to them.[4]Steven Sharif

List of node commodities

Item Icon Type Rarity Cost
Alchemic Concoction Icon.Alchemic Concoction.png War material node commodity CommonCommon
Alchemic Extract Icon.Alchemic Extract.png War material node commodity UncommonUncommon
Arcane Object Icon.Arcane Object.png War material node commodity RareRare
Basic Furniture Icon.Basic Furniture.png Industrial node commodity CommonCommon
Beer Icon.Beer.png Luxury node commodity CommonCommon
Books Icon.Books.png Luxury node commodity UncommonUncommon
Bricks Icon.Bricks.png Industrial node commodity CommonCommon
Building Resources Icon.Building Resources.png Industrial node commodity UncommonUncommon
Construction Materials Icon.Construction Materials.png Industrial node commodity RareRare
Cotton Textiles Icon.Cotton Textiles.png Luxury node commodity UncommonUncommon
Distilled Spirits Icon.Distilled Spirits.png Luxury node commodity RareRare
Enchanted Gemstone Icon.Enchanted Gemstone.png War material node commodity CommonCommon
Enchanted Weapons Icon.Enchanted Weapons.png War material node commodity RareRare
Exotic Foods Icon.Exotic Foods.png Industrial node commodity RareRare
Heavy Armor Icon.Heavy Armor.png War material node commodity RareRare
High Quality Furniture Icon.High Quality Furniture.png Industrial node commodity RareRare
High Quality Tools Icon.High Quality Tools.png Industrial node commodity RareRare
Light Armor Icon.Light Armor.png War material node commodity CommonCommon
Linen Textile Icon.Linen Textile.png Luxury node commodity CommonCommon
Magic Jewelry Icon.Magic Jewelry.png Luxury node commodity RareRare
Magic Potion Icon.Magic Potion.png War material node commodity RareRare
Magic Talisman Icon.Magic Talisman.png War material node commodity UncommonUncommon
Medium Armor Icon.Medium Armor.png War material node commodity UncommonUncommon
Preserved Foods Icon.Preserved Foods.png Industrial node commodity CommonCommon
Quality Tools Icon.Quality Tools.png Industrial node commodity UncommonUncommon
Quality Weapons Icon.Quality Weapons.png War material node commodity UncommonUncommon
Silk Textile Icon.Silk Textile.png Luxury node commodity RareRare
Silver Jewelry Icon.Silver Jewelry.png Luxury node commodity UncommonUncommon
Standard Tools Icon.Standard Tools.png Industrial node commodity CommonCommon
Standard Weapons Icon.Standard Weapons.png War material node commodity CommonCommon
Sturdy Furniture Icon.Sturdy Furniture.png Industrial node commodity UncommonUncommon
Tomes Icon.Tomes.png Luxury node commodity RareRare
Travel Rations Icon.Travel Rations.png Industrial node commodity UncommonUncommon
Trinkets Icon.Trinkets.png Luxury node commodity CommonCommon
Wine Icon.Wine.png Luxury node commodity UncommonUncommon

Buy orders

Alpha-2 Buy orders.[1][5]

Buy orders are instrumental in the activities that a node participates in.[3]Steven Sharif

Alpha-2 Node treasury work-in-progress UI showing a buy order for a node commodity used in building a Smithy.[6]

We're gonna build a Forge today, or a Smithy- we renamed it: it's not a forge anymore- and we need bins of stone for it.[6]Chris Justo

Buy orders are the primary way for a node to generate node commodities that can be spent on construction, upgrades, and maintenance of node service buildings.[1][2]

When selecting specific types of buy orders that require certain material components in order to fulfill, you will have a wide array of material choices to make: either those that are relevant locale to your node placement or those that are across the world; and there is a variable in payment that the mayor has access to in setting and how they'll be rewarding players. So you need to make sure that you're incentivizing players who are making those large transits across the world to actually take that risk and bring those materials to you.[4]Steven Sharif
Once a material gets sunk into the buy order, the player receives the benefit of the node currency, which right now is a bound currency that's used to purchase a number of different types of vendorable items that exist within nodes.[3]Steven Sharif
  • If a mayor does not create buy orders, they will auto-populate after a set period of time based on node activities.[9]
If the mayor is not making these decisions, buy orders will populate based off of activities that the node have available to them after a set period of time. So that the bad faith mayor is not depleting the node potentially of its resources that players can still interact with.[9]Steven Sharif
  • Players will be able to view buy orders that are listed at nodes around the world.[11]
Those of you who are traders and are interested in actually capitalizing on the supply and demand of nodes and their competing interests and what they're trying to accomplish will have an opportunity to move those goods around the world: Take that risk potentially, but receive a high reward as a result.[11]Steven Sharif
  • There are some safeguards and clamps that limit how much Mayors can manipulate the buy order system.[12]
Q: What prevents a mayor from manipulating buy orders to offer very high rewards for very low returns?
A: The mayor does have the ability to influence what those purchase prices and buy order types are. That's a power that comes with being elected or winning the election result. Now, what you do is going to determine if you stay in office, probably depending of course on the election type. But there are some safeguards with regards to how much the player can manipulate options- and there are also clamps on setting purchase prices and whatnot.[12]Steven Sharif
A buy order is strictly material-based and you don't accept a buy order and then go do it. It is something that you can just check your node UI or you can check the nodes around you to see what they have active and you can just go do it and come back; and participate or fulfill these buy orders. Whereas, a commission is- a mayoral commission is more like a quest. It's something you pick up and then it tracks your activity while you have it.[13]Chris Justo

Mayoral caravans

Mayoral caravans (also referred to as Trade caravans, or Node-to-node trade caravans) are launched by Mayors to trade node commodities with other nodes in exchange for service building upgrades and bespoke buffs.[15][16][17][18][14][19]

Just wait until the node-to-node trade system becomes available for Mayors, where you can now use your treasury to purchase node-specific commodities that can be traded on the node-to-node trade network and in return give you necessary resources from successful trade completions, where you can then spend those resources on bespoke buffs and upgrades for the buildings you have. So there's going to be a need to utilize that treasury of yours that you've accumulated to purchase these commodities that then can be traded on the node-to-node trade house.[15]Steven Sharif
  • Once the mayor initiates a node-to-node trade order with another node, a system driven caravan is spawned to transit the goods. These caravans will have a unique appearance specific to the node (of origin) and may appear on the map when they are launched (as a world event).[15][16][17][14]
Those caravans that... are taking those trades will be very unique looking to the node; and we are considering the idea of showing the trade caravan on the map when it's launched from the node, if it's a part of that node-to-node trade. So, just thinking thinking about how many people are going to try to destroy that caravan to take the goods inside.[15]Steven Sharif
  • Players can participate in attacking and helping to defend mayoral caravans.[15][17]

Trade agreements

Trade agreements are established by Mayors to trade node commodities between nodes via mayoral caravans.[15][16][17][18][14][19][20]

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Some of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[23]Steven Sharif

Visuals

See also

References