Uncommon items

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info-orange.pngThis section contains potentially outdated information from Alpha-1 testing.
Item Icon Type Tier Set Rarity Level requirement Source Cost
2nd Sword Division's Boots 2nd Sword Division's Boots Icon.png Boots 2nd Sword Division Uncommon Vendor 875
2nd Sword Division's Bracers 2ndSwordDivisionsBracersIcon.png Wrists 2nd Sword Division Uncommon Vendor 875
2nd Sword Division's Cloak 2ndSwordDivisionsCapeIcon.png Back armor 2nd Sword Division Uncommon Vendor 875
2nd Sword Division's Garb 2ndSwordDivisionsGarbIcon.png Chest armor 2nd Sword Division Uncommon Vendor 875
2nd Sword Division's Gloves 2ndSwordDivisionsGloves.png Gloves 2nd Sword Division Uncommon Vendor 875
2nd Sword Division's Helm 2ndSwordDivisionsHelmIcon.png Helmet 2nd Sword Division Uncommon Vendor 875
2nd Sword Division's Pants 2ndSwordDivisionsPantsIcon.png Pants 2nd Sword Division Uncommon Vendor 875
2nd Sword Division's Pauldron 2nd Sword Division's Pauldron Icon.png Shoulders 2nd Sword Division Uncommon Vendor 875
Case of Everburn Scented Candles Everburn Scented Candles Case.png Player commodities Uncommon Commodities vendors 68
Dim Glint Glint Uncommon
Howling Wolf Garb Chest armor Howling Wolf Uncommon
Intermediate Pole IntermediatePoleIcon.png Fishing pole 1 - 2 Uncommon 1 Vendor 100
Iron Chopper IronChopperIcon.png Tool 1 - 2 Uncommon 1 Vendor 100
Iron Pickaxe IronPickaxeIcon.png Pickaxe 1 - 2 Uncommon 1 Vendor 100
Lightly Seasoned Meat Lightly Seasoned Meat Case.png Player commodities Uncommon Commodities vendors 68
Packs of Fresh Produce Packs of Fresh Produce Icon.png Player commodities Uncommon Commodities vendors
Refurbished Plate Boots ba6330d6-e98f-4071-b38c-cb9a4ab2fe4d-0.png Boots Refurbished Uncommon 8
Restoration Generator Healing Aura.png Caravan component Uncommon Caravan masters
Ripped Cloth Boots 336351d2-a918-454b-bb72-0a7269cf14f9-0.png Boots Ripped Uncommon 8
Sharpened One-Handed Sword 77226313-9678-43f1-8fd8-e298344dfcaa-0.png Sword Uncommon 5 Quest rewards
Soulseeker's Chest Chest armor Soul Seeker Uncommon
Tiller 7a088b0d-ff65-40ad-9ce3-2d0e6eaa77ff-0.png Tool 1 - 2 Uncommon 1 Vendor, Quest rewards 100
Titanbark Belt TitanbarkBeltIcon.png Belt Titanbark Uncommon
Titanbark Boots TitanbarkBootsIcon.png Boots Titanbark Uncommon
Titanbark Bracers TitanbarkBracersIcon.png Wrists Titanbark Uncommon
Titanbark Chestplate TitanbarkLeggingsIcon.png Chest armor Titanbark Uncommon
Titanbark Cloak TitanbarkCloakIcon.png Back armor Titanbark Uncommon
Titanbark Gloves TitanbarkGlovesIcon.png Gloves Titanbark Uncommon
Titanbark Leggings TitanbarkLeggingsIcon.png Pants Titanbark Uncommon

Loot tables

Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[21]

Crafted items

Crafting UI. Alpha-1 screenshot. Image credit: Guild:Overlord

Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[23][24][25][26][27][28]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[26]Steven Sharif
That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[18]Steven Sharif
We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[40]

Item rarities

Item rarities in Ashes of Creation.

Resource quality

Resources will have differing tiers of quality for the same resource type.[50] This is somewhat similar to Star Wars Galaxies.[51]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[53]Steven Sharif

See also


  1. Video, January 27, 2023 (16:44).
  2. 2.0 2.1 Interview, July 18, 2020 (27:11).
  3. Livestream, May 24, 2017 (44:14).
  4. steven-glint.png
  5. Interview, September 10, 2023 (53:47).
  6. Livestream, March 26, 2021 (1:07:33).
  7. a419c5398b542a713545e4f393d67215.png
  8. Podcast, May 5, 2017 (43:05).
  9. steven-glint-rarity-level.png
  10. Livestream, May 3, 2017 (35:25).
  11. Interview, July 18, 2020 (1:00:15).
  12. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  13. 13.0 13.1 Interview, July 19, 2020 (8:43).
  14. 14.0 14.1 February 8, 2019 - Questions and Answers.
  15. Interview, July 20, 2020 (21:57).
  16. Livestream, 2018-04-8 (PM) (55:49).
  17. Livestream, July 25, 2020 (46:08).
  18. 18.0 18.1 18.2 Livestream, December 22, 2020 (1:15:01).
  19. Livestream, May 27, 2022 (1:14:46).
  20. Video, May 27, 2022 (2:21).
  21. 21.0 21.1 Livestream, February 29, 2024 (1:22:09).
  22. Podcast, August 4, 2018 (1:44:54).
  23. 23.0 23.1 steven-completed-items.png
  24. steven-workstations.png
  25. Livestream, April 7, 2023 (31:49).
  26. 26.0 26.1 26.2 Livestream, June 30, 2022 (1:18:55).
  27. Livestream, January 30, 2020 (1:38:26).
  28. Livestream, May 12, 2017 (1:00:18).
  29. steven-completed-items2.png
  30. Interview, September 10, 2023 (47:13).
  31. craftedbossloot.png
  32. 32.0 32.1 Livestream, May 10, 2017 (14:45).
  33. 33.0 33.1 33.2 Livestream, November 30, 2020 (1:05:22).
  34. Podcast, August 4, 2018 (59:58).
  35. steven-crafting-stats.png
  36. Livestream, November 30, 2023 (1:40:11).
  37. Livestream, May 24, 2017 (24:19).
  38. crafting-corruption.png
  39. craftersname.png
  40. About Ashes of Creation.
  41. Alpha-1 screenshot.
  42. 42.0 42.1 42.2 42.3 42.4 42.5 42.6 Podcast, December 3, 2023 (11:28).
  43. Alpha-1 screenshot.
  44. Alpha-1 screenshot.
  45. Alpha-1 screenshot.
  46. Alpha-2 screenshot.
  47. Alpha-1 screenshot.
  48. Alpha-1 screenshot.
  49. Video, November 30, 2023 (30:19).
  50. 50.0 50.1 Livestream, July 25, 2020 (1:04:50).
  51. resource quality.png
  52. Livestream, April 30, 2020 (53:11).
  53. 53.0 53.1 Interview, October 20, 2018 (2:13).