Uncommon items

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info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Item Icon Type Tier Set Rarity Level requirement Source Cost
Intermediate Pole IntermediatePoleIcon.png Fishing pole 1 - 2 Uncommon 1 Vendor 100
Iron Chopper IronChopperIcon.png Tool 1 - 2 Uncommon 1 Vendor 100
Iron Pickaxe IronPickaxeIcon.png Pickaxe 1 - 2 Uncommon 1 Vendor 100
Refurbished Plate Boots ba6330d6-e98f-4071-b38c-cb9a4ab2fe4d-0.png Boots Refurbished Uncommon 8
Ripped Cloth Boots 336351d2-a918-454b-bb72-0a7269cf14f9-0.png Boots Ripped Uncommon 8
Sharpened One-Handed Sword 77226313-9678-43f1-8fd8-e298344dfcaa-0.png Sword Uncommon 5 Quest rewards
Tiller 7a088b0d-ff65-40ad-9ce3-2d0e6eaa77ff-0.png Tool 1 - 2 Uncommon 1 Vendor, Quest rewards 100
Titanbark Belt TitanbarkBeltIcon.png Belt Titanbark Uncommon
Titanbark Boots TitanbarkBootsIcon.png Boots Titanbark Uncommon
Titanbark Bracers TitanbarkBracersIcon.png Wrists Titanbark Uncommon
Titanbark Cloak TitanbarkCloakIcon.png Back armor Titanbark Uncommon
Titanbark Gloves TitanbarkGlovesIcon.png Gloves Titanbark Uncommon
Titanbark Leggings TitanbarkLeggingsIcon.png Pants Titanbark Uncommon

Loot tables

Loot tables (drop tables) of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[2][3] Monsters drop hunting certificates, Items and crafting materials rather than gold.[4][5]


Crafted items

Crafting UI. Alpha-1 screenshot. Image credit: Guild:Overlord

Crafted items (Crafted gear) is best-in-slot gear in Ashes of Creation.[9]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[9]Steven Sharif

Crafters will be able to assign different skills/abilities and stats on gear.[18][19]

That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be kind of dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[11]Steven Sharif

Crafters are able to influence what their crafted items will look like.[18][21]

We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[24]

Item rarities

Item rarities in Ashes of Creation.

Resource quality

Flanggler (Flower angler or Mimic flower).[31][32]

Resources will have differing tiers of quality for the same resource type.[33] This is somewhat similar to Star Wars Galaxies.[34]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[36]Steven Sharif

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.

In Alpha-1 testing there are 4 tiers of gatherable resources across all gathering professions:

See also

References