Resource quality
Resources will have differing tiers of quality for the same resource type.[3] This is somewhat similar to Star Wars Galaxies.[4]
- Gatherers who are more advanced in their artisan tree will unlock higher level harvesting tools that have a greater chance of collecting higher quality resources or proccing a greater quantity.[3][5][6]
You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[6] – Steven Sharif
![]() | This section contains information from Alpha-1 testing. It will be updated when new information is made available. |
In Alpha-1 testing there are 4 tiers of gatherable resources across all gathering professions:
Resources

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.[8]
Gatherable resources (also known as raw materials and harvestables) occur in locations where you would expect them to be organically.[9]
- Some resources will be one-time gatherables, others will exist as clusters that will last until the vein is depleted.[10][3][9]
- We really want resources to be persistent and non-renewable. If there’s a mithril vein, that mithril vein will be there until it runs out. The server will manage these amounts on its own, and will repopulate things where and when it desires. You might find another mithril vein in that location sometime later, or somewhere nearby, or maybe never again![11]
- Players drop resources and other items upon death, based on their applicable death penalties.[12][13][14][15]
- Raw materials (gatherable resources) are not to be confused with crafting materials (processed goods).[16][17]
Gathering
The first major reveal is that in Ashes of Creation we have now expanded the resource gathering system to include a great many of what the world is showing you of these resources. So when you see a tree, you can chop a tree. If you see a rock, you can mine a rock.[18] – Steven Sharif
Gathering is one of the artisan classes in Ashes of Creation.[7][21]
- Many of the visible resources (such as Trees and Ore) in the open world are gatherable.[18]
- The exact type of resource present within a resource node is not known until the node is harvested.[20]
- There's a bunch of different things in Ashes that will be gatherable. We have plants and trees and rocks and fish and animals and creatures that can be tamed; and we're thinking to reach the visual fidelity bar and to have things a little bit more rooted in what we know is that it wouldn't really make sense for you to just see gold all over the world in the same way that you would plants and trees; so we wanted to get feedback on what players think about some of the different gatherable types having different things that you would have to know and expect from them. So rocks are a good example of this, where you can see a rock but until you crack that thing open you don't know if it's full of stone, crystals, rubies, gold. So we wanted to try that out with some of our gatherables to have players have to open this thing up- and that's not to say that we players won't stumble on a nice load, or vein, or geode of gold, but most of the stuff that they would they would find to the world, unless they they look hard enough, would require them to crack that stone open.[20] – Kory Rice
- Gathering requires the creation and use of tools.[23][24]
- Surveying plays a key role in helping gatherers identify resources in particular locations.[25][26]
- Gathering within a node's Zone of influence (ZOI) will contribute to its experience growth.[7]
- Certain low level gatherables will have a tiered progression into higher level crafting.[27]
- Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[27] – Steven Sharif
Artisan tools
Gathering requires the creation and use of harvesting tools that enable the gathering of resources.[29][23][24]
- Progression in the gathering artisan class unlocks higher level harvesting tools that enable gathering of higher level resources.[30][5]
- Artisan progression unlocks higher level surveying tools that enable better identification of gatherable resources within a location.[5]
- Higher level of progression can also speed up gathering times, resource yields, and may allow access to resources at earlier growth stages.[31]
- A gatherer at maximum proficiency will unlock master toolsets that will grant them access to the highest quality gatherables.[10]
- Tools will have durability and tool lifespans.[10][32]
- Artisans will not need to rely on other trees in order to make their tools.[23]
- Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[24] – Steven Sharif
- The developers are considering the introduction of gathering tools that require two players, such as two-person saws that can fell larger trees.[30]
- Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that you know. Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[24] – Kory Rice
![]() | This section contains information from Alpha-1 testing. It will be updated when new information is made available. |
Gathering tools for Mining, Herbalism, Lumberjacking, and Fishing are associated with a resource tier.[30][29] For example: A tier 2 axe can gather tier 1 and 2 lumber and no higher.[33]
Tool rarity | Resource tiers | Vendor price | Vendor location |
---|---|---|---|
Common | 1 | 10g | Alpha-1 starting area |
Uncommon | 1 - 2 | 100g | Expedition (stage 1) nodes |
Rare | 1 - 3 | 500g | Encampment (stage 2) nodes |
Epic | 1 - 4 | 2000g | Village (stage 3) nodes |
See also
References
- ↑
- ↑ Livestream, November 17, 2017 (53:28).
- ↑ 3.0 3.1 3.2 Livestream, July 25, 2020 (1:04:50).
- ↑
- ↑ 5.0 5.1 5.2 Livestream, April 30, 2020 (53:11).
- ↑ 6.0 6.1 Interview, October 20, 2018 (2:13).
- ↑ 7.0 7.1 7.2 7.3 Livestream, September 3, 2017 (10:48).
- ↑ About Ashes of Creation.
- ↑ 9.0 9.1 Livestream, May 8, 2017 (54:26).
- ↑ 10.0 10.1 10.2 10.3 Livestream, July 31, 2020 (1:05:58).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Livestream, March 26, 2021 (1:07:33).
- ↑
- ↑ Podcast, May 5, 2017 (43:05).
- ↑ Interview, July 18, 2020 (27:11).
- ↑ Livestream, May 5, 2017 (34:15).
- ↑ Livestream, May 10, 2017 (8:22).
- ↑ 18.0 18.1 18.2 18.3 Video, October 28, 2022 (0:47).
- ↑ Video, October 28, 2022 (12:31).
- ↑ 20.0 20.1 20.2 Video, October 28, 2022 (9:19).
- ↑
- ↑ Livestream, July 30, 2021 (1:11:58).
- ↑ 23.0 23.1 23.2 Interview, March 27, 2020 (9:00).
- ↑ 24.0 24.1 24.2 24.3 Interview, May 11, 2018 (38:25).
- ↑ Video, October 28, 2022 (10:52).
- ↑ Livestream, April 29, 2022 (25:16).
- ↑ 27.0 27.1 Podcast, May 11, 2018 (1:00:07).
- ↑ Video, October 28, 2022 (19:10).
- ↑ 29.0 29.1 Livestream, October 14, 2022 (32:38).
- ↑ 30.0 30.1 30.2 Video, October 28, 2022 (25:11).
- ↑ Video, October 28, 2022 (26:14).
- ↑ 32.0 32.1
- ↑ Alpha-1 screenshot.