Epic items

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This section contains known placeholder information used for Alpha-2 testing.
Item Icon Type Set Rarity Level requirement Source Cost
Hammer of Koryn HammerOfKorynEpicIcon.png Hammer Drop
Illustrious Glint Icon.Illustrious Glint.png Glint EpicEpic Drop 10

Loot tables

Alpha-2 Looting UI.[1]

It's anywhere from 2 to 4% chance on an individual mob kill that it might drop a completed item. But, the majority of those cases are going to be basic white low quality items that get dropped essentially and you don't have control over some of the stats that relate to that item.[2]Steven Sharif

Q: Are Alpha-2 bosses dropping full items instead of recipes and mats placeholder?
A: The reward tables are very much in a functional state right now. So, I wouldn't look at these reward tables and say oh this is long-term intended. This is for A2 purposes. However, it is going to be a combination of both. You're going to have full loot drops that are going to occur with world bosses. That is an expectation that should be kept. But, in addition, you will have recipes, you will have unique material components that are used to create those items as well; and you'll also have the ability to deconstruct those items to recoup some of those more unique materials to potentially create more.[13]Steven Sharif
  • Party size does not directly affect loot drops, but since loot in Ashes of Creation encounters is finite (there is no individual loot system), it must be distributed between all party members. This essentially acts to balance the lowered risk in large numbers against lower chances of gaining rewards.[23][24]
  • The greater level disparity between a character (or average level of the party) and the mob being looted, the lower the drop percentages will be from that mob. The ideal range is within 5 levels of the mob. Any player or party member with greater than 9 levels difference will stop drops and experience gains.[23][25][2]
You are most ideal if you're within I believe five levels of the monster that you're killing- party average. However, if anybody in your party is over 9 levels higher than the monster, then the drops and the experience do not occur.[23]Steven Sharif
Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[29]Steven Sharif

Crafted items

Crafting UI. Alpha-1 screenshot. Image credit: Guild:Overlord

Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[31][32][33][34][35][36]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[34]Steven Sharif
That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[22]Steven Sharif
We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[48]

Item rarities

Item rarities in Ashes of Creation.

Resource quality

Resources will have differing tiers of quality for the same resource type.[58] This is somewhat similar to Star Wars Galaxies.[59]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[61]Steven Sharif

See also

References

  1. Video, January 27, 2023 (16:44).
  2. 2.0 2.1 2.2 2.3 Interview, October 14, 2024 (6:29).
  3. 3.0 3.1 Interview, July 18, 2020 (27:11).
  4. Livestream, May 24, 2017 (44:14).
  5. steven-glint.png
  6. Interview, September 10, 2023 (53:47).
  7. Livestream, March 26, 2021 (1:07:33).
  8. a419c5398b542a713545e4f393d67215.png
  9. Podcast, May 5, 2017 (43:05).
  10. steven-glint-rarity-level.png
  11. Livestream, May 3, 2017 (35:25).
  12. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  13. 13.0 13.1 13.2 Livestream, August 30, 2024 (1:03:38).
  14. 14.0 14.1 Livestream, September 27, 2024 (1:45:22).
  15. 15.0 15.1 Interview, July 19, 2020 (8:43).
  16. 16.0 16.1 February 8, 2019 - Questions and Answers.
  17. Interview, July 20, 2020 (21:57).
  18. Livestream, 2018-04-8 (PM) (55:49).
  19. Livestream, July 25, 2020 (46:08).
  20. Interview, July 18, 2020 (1:00:15).
  21. Livestream, April 30, 2024 (1:03:57).
  22. 22.0 22.1 22.2 Livestream, December 22, 2020 (1:15:01).
  23. 23.0 23.1 23.2 23.3 Livestream, January 3, 2025 (23:11).
  24. Podcast, May 10, 2024 (50:37).
  25. steven-loot-level-disparity.png
  26. Livestream, May 27, 2022 (1:14:46).
  27. Video, May 27, 2022 (2:21).
  28. Livestream, August 30, 2024 (1:12:52).
  29. 29.0 29.1 Livestream, February 29, 2024 (1:22:09).
  30. Podcast, August 4, 2018 (1:44:54).
  31. 31.0 31.1 steven-completed-items.png
  32. steven-workstations.png
  33. Livestream, April 7, 2023 (31:49).
  34. 34.0 34.1 34.2 Livestream, June 30, 2022 (1:18:55).
  35. Livestream, January 30, 2020 (1:38:26).
  36. Livestream, May 12, 2017 (1:00:18).
  37. steven-completed-items2.png
  38. Interview, September 10, 2023 (47:13).
  39. craftedbossloot.png
  40. 40.0 40.1 Livestream, May 10, 2017 (14:45).
  41. 41.0 41.1 41.2 Livestream, November 30, 2020 (1:05:22).
  42. Podcast, August 4, 2018 (59:58).
  43. steven-crafting-stats.png
  44. Livestream, November 30, 2023 (1:40:11).
  45. Livestream, May 24, 2017 (24:19).
  46. crafting-corruption.png
  47. craftersname.png
  48. About Ashes of Creation.
  49. Alpha-1 screenshot.
  50. 50.0 50.1 50.2 50.3 50.4 50.5 50.6 Podcast, December 3, 2023 (11:28).
  51. Alpha-1 screenshot.
  52. Alpha-1 screenshot.
  53. Alpha-1 screenshot.
  54. Alpha-2 screenshot.
  55. Alpha-1 screenshot.
  56. Alpha-1 screenshot.
  57. Video, November 30, 2023 (30:19).
  58. 58.0 58.1 Livestream, July 25, 2020 (1:04:50).
  59. resource quality.png
  60. Livestream, April 30, 2020 (53:11).
  61. 61.0 61.1 Interview, October 20, 2018 (2:13).