Cleric classes

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Class Primary Secondary
Apostle Cleric Tank
High Priest Cleric Cleric
Oracle Cleric Mage
Protector Cleric Ranger
Scryer Cleric Bard
Shadow Disciple Cleric Rogue
Shaman Cleric Summoner
Templar Cleric Fighter

Skills/abilities

Restoration. Enhancement. Debilitation. Clerics keep their team in the fight by bolstering their combat abilities and cursing their enemies. Far from simply supporting their allies through healing, a Cleric is also capable of wielding destructive force in the face of danger.[1]
  • There will be a healthy combination of healing and offensive spells available to allow a Cleric to level and progress as a solo player. It's left to the player to decide whether they will spec into more solo or support-oriented group-focussed gameplay. Choice of a secondary archetype will enable further customization in this respect.[2][3]
There's going to be a significant amount of offensive capability for the Cleric because we don't want to create that dynamic where cleric as a support class is inoperable without a companion or a party to go with. We want that Cleric to still be able to survive on their own: to be able to level and progress as a solo player.[3]Steven Sharif
Skill Icon Description
Barrier Icon.Barrier.png Sacrifice 25% of your maximum health and apply that much temporary health to target ally for 10 seconds. Does not stack.
Bless Weapon Icon.Bless Weapon.png Imbue your target's weapon with radiant light, granting them Bless Weapon.
Chains of Restraint Icon.Chains of Restraint.png Conjure a circle of radiant chains at target location for 8 seconds that deals (40%🢆) Radiant damage every second and applies to targets within the area of effect. Each Weakened target hit by the initial pulse becomes Rooted.
Cleansing Wave Icon.Resplendent Beam.png Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 4 additional friendly targets closest to the original target, based on how long it was charged. The initial hit heals for (300%🢆) healing and reduces with each subsequent bounce.
Communal Restoration Icon.Communal Restoration.png Restore health equal to (150%🢆) healing to all party members in range and apply Communal Restoration.
Condemn Icon.Condemn.png Apply Incapacitated (10 seconds) to target enemy. If the target is Conflagrating, the target becomes Stunned (3 seconds) instead.
Consecrating Wave Icon.Consecrating Wave.png Send forth a wave of radiance that deals (150%🢆) Radiant damage and applies Volatile to all enemies in front of you. Dispel 1 buff from each target hit that is Silenced. Restorative Consecrating Wave
Defiant Light Icon.Defiant Light.png Grant target ally Defiant Light
Deliverance Icon.Deliverance.png Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged, up to (500%🢆) healing
Divine Flare Icon.Divine Flare.png Place a targeted area on the ground that heals all targets after several seconds. Heals for (1000%🢆) healing divided amongst each target hit.
Divine Infusion Divine Infusion.png Consume Divine Power to instantly complete the remaining cast time of any spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[4][5][6][7][8]
Essence Infusion EssenceInfusionNewIcon.png While active your spells consume Divine Power instead of mana or health. Uses normal resource cost if insufficient Divine Power to cast.[4]
Flash Cure Icon.Flash Cure.png 3 charges. Instantly heal target ally for (175%🢆) healing. This may be used during other ability activations.
Healing Touch Icon.Healing Touch.png Heal target ally in melee range for (500%🢆) healing.
Judgment Icon.Judgment.png If cast on an ally, restore health equal to (1500%🢆) healing to the target. If cast on an enemy, deal (280%🢆) Radiant damage and apply Burning for (150%🢆) Fire damage to the target. If the enemy target is Shaken, the caster is healed for the damage dealt.
Mend Icon.Mend.png 5 charges. Instantly launch a healing projectile toward target ally. Restores (150%🢆) healing in health upon arrival.
Purify Icon.Purify.png Remove up to 3 dispellable debuffs from an ally.
Resplendent Beam Icon.Resplendent Beam.png Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 4 additional friendly targets closest to the original target, based on how long it was charged. The initial hit heals for (300%🢆) healing and reduces with each subsequent bounce.
Resurrect Icon.Resurrect.png Resurrect target ally with 25% of their max health and mana.
Smite Icon.Smite.png Smite your target, dealing (150%🢆) Radiant damage. If activated while in melee range of the target, this spell has no cast time. If the target is Burning, it becomes Conflagrating.
Soothing Glow Icon.Soothing Glow.png Apply Soothing Glow to target ally. 3 charges.
Wings of Salvation Icon.Wings of Salvation.png Sprout phoenix-like wings and dash to target ally, granting Wings of Salvation to the caster and target on arrival.
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Some of the following information has likely been superceded by newer information. It is included here for archival reasons.

Cleric augments

Classes with Cleric as a secondary archetype are able to choose between life or death augments.[10][11]

Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.[10]Steven Sharif

See also

References