|Skill||Icon||Rank 1||Rank 2||Rank 3|
|Absorb bubble||Absorbs a fixed amount of damage then does that damage to nearby targets upon expiration.||Increases the duration of the buff.||Adds thorn damage while absorb is active.|
|Block (passive)||Increases your block percentage by X.||Further increases block.||Chance to deal weapon damage on a successful block.|
|Bulwark||Strikes your target and increases your block chance. Generates additional threat.||Increased damage. Increased duration. Increased block chance.||Increased damage. Increased duration. Increased block chance.|
|Cover||Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.||Increases damage that's redirected.||Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.|
|Crowd control break||Breaks non-animated knockdown crowd control effects (such as root, snare and stun).||Increases resistances to crowd control effects.||Gain focus for each CC effect that is cleared through this use.|
|Hatred||Single target that adds hate.||Add a forced target lock.||Add hate over time per tick.|
|Heavy armor (passive)||Increases armor given by heavy armor.||Further increases armor given.||Each piece of armor added gives health percentage bonus to the tank.|
|Javelin||Pulls your target to your location. Generates additional threat.||Increased damage. Now pulls up to 3 targets.||Increased damage. Now pulls up to 5 targets. Stuns targets.|
|Lacerate||Slashes your target, dealing instant damage and bleeds the target over time. Generates additional threat.||Increased damage. If the target is bleeding from previous Lacerate, explode remaining bleed damage as instant damage.||Increased damage.|
|Lob Weapon||Throws your weapon at your target, dealing damage. Generates additional threat.||Increased damage. Bounces up to 2 additional targets.||Increased damage. Bounces up to 4 additional targets. When the weapon reaches its final target, explodes into extra area damage.|
|Longsword combo||Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.||-||-|
|Myrmidon's Fury||Strikes your target and increases your damage mitigation. Generates additional threat.||Increased damage. Increased duration. Increased mitigation.||Increased damage. Increased duration. Increased mitigation.|
|Onslaught||Charge your target. Provides a small damage-absorbing shield. Generates additional threat.||Increased damage. Increased shielding. Knocks down target.||Increased damage. Increased shielding. Knocks up targets along the chargepath.|
|Perception||Use this skill to detect threats within range of your perception.||-||-|
|Resounding Smash||Smashes the ground in front of you, dealing damage to all targets. A second hit resounds on the primary target. Generates additional threat.||Increased damage.||Increased damage.|
|Righteous fury||Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you. Pulls targets in a cone to the caster and does damage.||Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.||Increases the arc radius to 360°.|
|Shield might||Single target knock down or stun (bash).||Changes to a frontal cone attack.||Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.|
|Shield throw||Throws shield and adds hate.||Changes to cone attack.||Add stun to the first target hit.|
|Shockwave||Stomps the ground in front of you, knocking down and dealing damage to all targets. Generates additional threat.||Increased damage. Now deals damage over time in the affected area.||Increased damage. Increased effect radius.|
|Ultimate Defense||Provides increasing mitigation based on missing health, up to full invulnerability. Reduces movement speed while active.||Increased duration.||Increased duration. Now applies a large mitigation increase to nearby group members.|
Say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mage as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined. – Steven Sharif
There's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time. – Steven Sharif
- Ashes of Creation class list.
- Livestream, 26 May 2017 (32:59).
- Livestream, 16 October 2017 (27:38).
- Livestream, 16 October 2017 (29:20).
- Livestream, 31 July 2020 (1:14:26).
- PAX West 2017 Tank poster.
- Livestream, 16 October 2017 (23:30).
- Livestream, 16 October 2017 (25:56).
- Livestream, 16 October 2017 (21:48).
- Livestream, 16 October 2017 (29:41).
- Livestream, 31 July 2020 (1:14:38).
- Livestream, 31 July 2020 (1:14:27).
- Livestream, 31 July 2020 (1:14:25).
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- Livestream, 16 October 2017 (24:37).
- Livestream, 16 October 2017 (23:02).
- Livestream, 16 October 2017 (28:36).
- Livestream, 31 July 2020 (1:14:29).
- Livestream, 31 July 2020 (1:14:33).
- Interview, 18 July 2020 (1:05:04).
- Interview, 19 July 2020 (58:18).
- Livestream, 8 April 2018 (PM) (26:19).