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Pets are available in game from level 1.[2]

There is going to be cool, cute, interesting pets that are available; and some may feel very fae-like.[3]Steven Sharif

Pet types

There are two types of pets in Ashes of Creation.[4]

The intention is to make each pet slot unique, so having 1 cosmetic slot, 1 item pet and 1 class skill pet.[5]Steven Sharif

Cosmetic pets

Cosmetic pets are available for purchase from the cosmetic store.[6]

Combat pets

Combat pets may be tamed from certain creatures in the world.[7]

  • Combat pets will not increase a player's power and will require a sacrifice from the player.[8]
  • Combat pets will have a horizontal progression, not a vertical one.[8]

It will participate in combat. It will allow you different options sometimes, but it won't necessarily increase your power and... you'll be sacrificing something for it.[8]Jeffrey Bard

Summoner summons

The summoner uses many abilities that channel through their summon. The summoner is essentially playing through their summon.[9]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[13]Steven Sharif

Summoners summon different summons, depending on the class and augments they choose.[15]

  • Animals.[15]
  • Spirits.[15][16]
  • Zombies, skeletons and other undead creatures.[11][16]
  • Corpses (potentially).[15]
  • Some summoners may summon multiple things.[15]
  • Other summoners may only summon one powerful thing.[15]
  • Certain summoners may only be able to summon effects and/or temporary energies.[15]

Augments from a secondary archetype can be applied to a summons.[17]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[17]Steven Sharif

Summon appearance

A summon's appearance is determined by in-game choices.[18]

Summoners can change the appearance of their summons.[15]

The other cool thing about the you know summoner that we want to implement is kind of a summon creation suite where you can customize the appearance potentially based on what you found in the world. Something that's already going to be implemented with the animal husbandry system; and there's no reason why we can't take that technology- that you know system and apply it elsewhere such as with the Summoner.[20]Steven Sharif

Pet progression

Some pets will be levelable and will have gear available to them.[21]

Pet drops

Mounts and pets are dropped by world bosses on a very rare basis.[22]

Naming pets

Mounts and pets are able to be named by players.[23]

Breeding mechanics

Gryphon concept art.[24]

These are some concept iterations of exactly how the animal husbandry profession's going to work as you create the offspring of different combinations of animals and you find and discover types of mounts. For example this Gryphon: You will have the ability to open up an in-game character customization screen for the animals; and you'll be able to use certain dials to touch different aesthetic aspects of the actual animal's features: On its wings, on its head, its beak, its armor that's going to be present; the claws and talons. You will be able to actually make a unique representation of this mount, so you're just not a cookie cutter like everybody else.[25]Steven Sharif

Animal husbandry will have discoverable blends of breeding.[26]

Animal husbandry and taming create unique mounts with unique abilities and stats.[31][32]

There is a compendium of acceptable parameters for breeding, which isn't going to be known until players discover it.[30][33] This discovery may be different for different players.[33]

  • Animals have a unique ID that is tied to the husbandry chat (compendium) that takes into account possible combinations between animals.[30] There will be odd combinations, but there will be limits to what is possible.[33]
  • Discovery of certain breeding habits and different quests may grant access to slots in the compendium.[33]

Animal husbandry involves a tree of its own that players get to discover via what pairings they choose... That's going to be a pretty fun aspect of creating rare mounts that haven't been seen in the world.[34]Steven Sharif

Genetic lines are based on the type of mount or creature that has been captured or tamed.[35]

  • The genetic system will involve trial and error to determine what yields or combinations are possible. This will incorporate an element of RNG.[30][33]
    • This may grant access to specific types of mounts.[33]
    • A dominant genetic trait might be discovered with a pairing or there may be a much smaller chance to unlock a specific breed of species.[30]
    • These chances are improved based on the player's advancement within the Animal husbandry profession.[30]

Each of these animals have a unique ID. There's going to be essentially this husbandry chart that takes into account potential combinations between animals that you have. So there's gonna be a little bit of obviously trial and error as players begin to explore this genetic system to determine what yields are possible; and those yields are obviously going to have an element of RNG to them as well. So you know you may pick up on a more dominant genetic trait within the pairing, or you may have a much smaller chance to unlock a specific breed of species; and then those chances obviously get augmented by your advancement within the Animal Husbandry profession. So a person who's more experienced in pairing of certain animals, and even the specific types of pairings, will increase their likelihood- their RNG chances of essentially birthing a unique mount; and being able then to sell those on an open auction. They can also be applied as certificates toward the construction of particular caravans as well.[30]Steven Sharif

There are stages of development within breeding.[36]

  • Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[36]

A modified character creation system allows customization of Summoner pets and Animal husbandry.[25][36]

  • Changes at the Youngling stage affect the appearance of the animal at adulthood.[36]
  • During the Youngling stage there may also be quests for specific types of cosmetic features.[36]

There's definitely going to be odd combinations, whether it's a butterflyger, giraffealope I don't know, but there will be definitely caps that are present.[33]Steven Sharif

Cosmetic store

Ashes of Creation cosmetic store.[37]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[38]Steven Sharif

The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[39] The cosmetic store offers limited time, limited quantity items to help sustain game development.[40]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[40]
  • Nothing in the cosmetic store will be pay to win.[41]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[40]Steven Sharif

Pets, Mounts, Costumes, Armor, Buildings and Accessories sold in the cosmetic store are skins.[6]

We plan to include a shop for micro transactions. The shop will only include cosmetic items. Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[41]

All cosmetic store items will be non-tradeable.[46] There will be no gifting mechanism for cosmetic items.[47]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[47]Steven Sharif

List of pets

See also


  1. Blog: A Fell Venture.
  2. mounts.png
  3. Livestream, 18 January 2018 (25:58).
  4. Livestream, 16 June 2017 (40:45).
  5. pet slots.png
  6. 6.0 6.1 cosmetic skins.png
  7. Livestream, 18 January 2018 (33:09).
  8. 8.0 8.1 8.2 8.3 Livestream, 28 June 2019 (1:24:27).
  9. 9.0 9.1 9.2 Livestream, 19 May 2017 (10:06).
  10. steven-summoners.png
  11. 11.0 11.1 11.2 Livestream, 25 July 2020 (1:41:46).
  12. Livestream, 26 May 2017 (43:20).
  13. 13.0 13.1 Interview, 8 August 2018 (22:27).
  14. summons-ccs.png
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 15.9 Livestream, 8 April 2018 (AM) (0:58).
  16. 16.0 16.1 Livestream, 8 April 2018 (PM) (11:27).
  17. 17.0 17.1 Livestream, 8 April 2018 (PM) (24:11).
  18. 18.0 18.1 18.2 Livestream, 17 May 2017 (1:07:55).
  19. summoner summon.png
  20. 20.0 20.1 Livestream, 30 January 2020 (1:26:09).
  21. Pets.jpg
  22. mountpetdrops.png
  23. namingmountspets.png
  24. stevengryphon.png
  25. 25.0 25.1 Livestream, 17 August 2018 (12:27).
  26. husbandry discoverable.png
  27. Livestream, 17 May 2017 (1:04:12).
  28. Interview, 18 July 2020 (49:46).
  29. Livestream, 26 May 2017 (46:43).
  30. 30.0 30.1 30.2 30.3 30.4 30.5 30.6 30.7 Livestream, 29 May 2020 (43:19).
  31. 31.0 31.1 31.2 31.3 31.4 Livestream, 8 April 2018 (AM) (12:34).
  32. Livestream, 9 February 2018 (39:42).
  33. 33.0 33.1 33.2 33.3 33.4 33.5 33.6 Podcast, 11 May 2018 (1:02:02).
  34. Livestream, 22 May 2017 (53:39).
  35. Livestream, 1 June 2017 (28:42).
  36. 36.0 36.1 36.2 36.3 36.4 Podcast, 4 August 2018 (1:22:24).
  37. Ashes of Creation cosmetic store.
  38. Livestream, 25 July 2020 (1:53:46).
  39. cosmetics obtaining.png
  40. 40.0 40.1 40.2 Livestream, 8 April 2018 (PM) (58:29).
  41. 41.0 41.1 kickstarter microtransactions.png
  42. 42.0 42.1 Rime and Regal
  43. Livestream, 6 December 2018 (41:43).
  44. Livestream, 28 June 2019 (1:25:55).
  45. costumes-weapons-quote.png
  46. cash shop non tradable.jpg
  47. 47.0 47.1 Interview, 11 May 2018 (32:36).