Markets

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A market is a type of unique node building in Ashes of Creation that unlocks at Village (stage 3) of an Economic node.[2] Markets serve as a center for the transaction of goods and services within the area. Players can use the Market to access features including (but not limited to) some of the following:[3]

Markets are distinct from Marketplaces, which are constructible node buildings that are available for placement by mayors of any Town (stage 4) node or higher.[8]

Black markets

Alpha-2 Black market service building in the Miraleth node.[9]

Marketplaces don't normally come with a Black market and it's a part of the expansion tree. So it's a choice you can make on your marketplace to be a where bandits take their stuff.[9]John Collins

Black markets are available through upgrades/expansions to marketplace service buildings.[9][7]

Auction houses

Alpha-1 Auctioneer NPC.[11]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[3]

Auction houses are node buildings in Economic nodes.[4][12]

Auction houses allow items and resources to be listed for sale at a specific node location.[13]Steven Sharif
  • A listing fee will be charged to list items in the auction house.[12]
  • Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[12]
    • This will be possible through an auctioneer emissary NPC in that node.[12]
    • Items cannot be listed in non-economic vassal nodes.[12]
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Some of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[17]Jeffrey Bard

Player stalls

Player stalls are scheduled for release in Alpha-2 phase-2.[18][19]

One of the key components of a functional economy is the ability to trade and not having that predicated just on chat. So, player stalls we prioritized to make it in by the 20th. These will be in a functional state to begin with. There will be an NPC within the market area that you will be able to list your goods at and other players will be able to interact with that NPC take a look at the different player shops that are listed and make purchases at those locations. So, this is something I think is very necessary. It's not quite an auction house and the reason it's not an auction house is because you basically have a little bit of a storefront: You go through this list of other players' stores and you can click into that store and you can see a number of different items that they have and you can make transactional purchases on a buy order basis for what they've listed.[18]Steven Sharif

Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[12], in Marketplaces (the constructible building available for placement by mayors of any Town (stage 4) node or higher), or as business buildings on freehold plots.[4][20][8]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[8]Steven Sharif
  • Players list items for sale at a NPC within the node's market area. Other players can interact with this NPC browse and purchase from player stalls in that node.[21][18][22][23] Player stalls do not require the attendance of the character or for that character to be online.[24]
Intended to be part of the stall system where your shop can be set up for purchase by quantity, by amount, and value; but also to sell stacks and individual purchases as well.[21]Steven Sharif
  • Player stalls are rentable by node citizens.[24]
    • The number of player stalls available are dependent on service building upgrades chosen within the node.[4]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[23]
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Some of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Player stall NPCs may be an "image" of the seller.[26]
  • Renting a player stall enables players to provide repair and enchanting services, even when they are not online.[23]
    • Players are able to input required items for repair and also purchase required materials for that repair.[27]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[28]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[26]
    • These give the location of the stall so players can travel there and purchase the items.[26]

Visuals

See also

References