Difference between revisions of "Sieges"

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* [[Node sieges]], which are open world battles fought to delevel or destroy [[Nodes|nodes]].
 
* [[Node sieges]], which are open world battles fought to delevel or destroy [[Nodes|nodes]].
  
<blockquote>''The [[Risk vs reward|risk versus reward]] relationship, when, say for instance, you've dedicated time towards building a [[Nodes|node]] and other players have dedicated that equivalent time towards [[Node sieges|sieging]] the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.''<ref name="livestream-22-May-2017-38:44">[https://youtu.be/dT7KJT_NYEk?t=38m44s Livestream, 22 May 2017 (38:44).]</ref>{{nowrap| &ndash; }}[[Steven Sharif]]</blockquote>
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<blockquote>''The [[Risk vs reward|risk versus reward]] relationship, when, say for instance, you've dedicated time towards building a [[Nodes|node]] and other players have dedicated that equivalent time towards [[Node sieges|sieging]] the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.''<ref name="livestream-22-May-2017-38:44">[https://youtu.be/dT7KJT_NYEk?t=38m44s Livestream, 22 May 2017 (38:44).]</ref>{{ndash|[[Steven Sharif]]}}</blockquote>
  
 
== Siege alliances ==
 
== Siege alliances ==

Revision as of 21:34, 5 March 2018

Sieges in Ashes of Creation refer to:

The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.[1]Steven Sharif

Siege alliances

When a siege begins, temporary alliances are formed among attackers and defenders.[2]

  • For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders.[3]
  • There are many reasons to participate as an ally in the attack or defence of other nodes.[4]
    • Titles.
    • Items.
    • Materials.
    • Money.
    • Social bonds.

Many incentives exist that can benefit your node and yourself personally by participating in the attack or defense of cities. These range from titles, to items, to materials, to money. Additionally, aiding others may help you strengthen bonds when your assets are threatened.[4]Steven Sharif

Siege mechanics

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

A siege occurs over several phases.[5]

  • Certain siege mechanics may be gated for specific size groups during sieges.[6]
  • There will not be a deserter debuff for leaving a siege before it is complete.[7]
  • More will be revealed in an upcoming blog entry.[5]

Siege weapons

Trebuchet siege weapon in Alpha-1 castle sieges preview.[8]

It wouldn’t be a castle siege without siege weapons. These are massive machines of war that enable attackers to bring down the walls, and defenders to keep their keep safe. Crafters can bring their own powerful schematics to the battlefield, or you can order baseline siege weapons from your friendly neighborhood siege master NPC. The Castle’s defenders will be able to deploy their own defensive weapons and turrets based on how well they maintained and defended their own Nodes. The sky will be illuminated with fire and fury.[9]

Siege weapons and siege vehicles are able to be utilized during sieges.[11]

Part of this endeavor of sieging a player-held location (or non-player-held location) is time to prepare; and that includes gathering and crafting these mega weapons or collecting the resources: Whether it be gold or specific quest items to purchase from NPCs.[13]Steven Sharif
Anything that you want to bring into existence in the world is going to be built by players: Whether that is Ships, Siege engines, Weapons, Armor, etc.[15]Jeffrey Bard

Siege PvP

Sieges don't use the PvP flagging system.[16]

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[17]

Siege NPCs

Siege NPCs, NPC guards, and mercenary NPCs serve as defense points during sieges and other events.[18][19]

  • Only combat NPCs are killable during a siege. Non-combat NPCs, such as merchants, will despawn and will respawn if the siege is unsuccessful.[18][20]
  • Mercenary NPCs can be hired in advance.[18] They are intended to be a significant presence but not the main line of defense in a siege.[21]

Siege objectives

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Each node has a number of districts, depending on its stage.[5]

  • Districts are taken by defeating a "raid boss" guard NPC in that district.[5]
  • If attackers take over a district, they gain that district as a respawn location.[5]
  • Attackers can kill the quartermasters to increase the respawn times of the defenders while reducing their own respawn times.[22][5]

Defenders can assault the outposts of the attackers to hinder them.[5]

  • Destroying the headquarters of the attacking army is a victory condition for the defenders.[22][23]

Attackers may not be capable of deleveling a node. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[24]

As the attackers are sieging a city they have obviously a win condition- a win objective- but additionally there can be casualties from a structural standpoint during that process. So let's say if the... attackers were to not succeed in completely destroying the node they could still affect damage across multiple types of buildings that are present within the node, which disables services for that those citizens and also will require some type of reconstruction effort on behalf of the citizens.[25]Steven Sharif

Deserter debuff

There is no debuff penalty for leaving a siege before it is complete.[26]

See also

References