Template:Animations

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Alpha-2 work-in-progress combat animations and decals.[1]

The intensity of those weapon trailings; how they scale based on the type of weapon, the level of weapon, that you have; but not just the trailing on the weapon per-se but also the ground decals. Like for this heavy weapon, that first strike you see that decal in the ground is- I love that look- and even on the backswing when I hit the ground behind me, it's causing that decal.[1]Steven Sharif

We really wanted to build the combat system to- like i said earlier- be as physical as possible. So we have it very animation driven. Everything is handled based on a reference of animation as opposed to nebulous timings, which allows it to feel very impactful and very responsive.[2]Keenan Reimer
  • Races will not have unique combat animations, but will have unique non-combat animations.[6][7]
We're not going to be having I think unique combat animations. However we will have unique non-combat animations, such as your idle, your walk, your run cycle: things that the combat attacks do not have to blend back into.[6]Steven Sharif
  1. 1.0 1.1 Video, June 30, 2022 (20:29).
  2. 2.0 2.1 Video, June 30, 2022 (21:19).
  3. Podcast, September 29, 2021 (47:57).
  4. Livestream, February 28, 2020 (1:10:21).
  5. Livestream, March 29, 2024 (1:55:14).
  6. 6.0 6.1 Livestream, June 30, 2022 (53:33).
  7. Livestream, December 22, 2020 (1:12:56).