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Difference between revisions of "Arenas"
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== See also == | == See also == |
Revision as of 19:57, 3 March 2018
Arenas are instanced PvP scenarios and are not part of open world PvP.[2][3]
The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[2] – Steven Sharif
- Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[4]
- Arenas will have a minimum level requirement to participate.[6]
- There won't be bifurcated brackets with separate player pools.[6]
- There might be some form of an ELO system that gets flushed on a seasonal basis.[6]
- There will be an arena ladder system.[2][4]
- Mayors of military nodes are chosen from citizens through last man standing (gladiatorial arena style) combat.[9][8]
- The arena system may support cross-server combat.[10]
- Arena style combat is instanced but spectators may be possible through an interface.[11]
Arena ladder
There will be an arena ladder system.[12]
- Rewards for arena ladders will be revealed at a later time.[13]
Server vs server
The arena system may support cross-server combat.[14]
Group sizes
Ashes of Creation is designed for solo players as well as large and small groups.[16][17][18]
- The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[19]
- Raids will have 40 man groups.[20]
- Content will be tailored for 40, 16 and 8 person group sizes.[21]
- Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[4]
- Castle sieges are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[22][23][24][25]
- The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[25] – Steven Sharif
Military node governments
Military node mayors are elected based on trial by combat. During the election week the node will enter an open-PvP battleground state for hour-long periods where candidates (and their citizen supporters) compete to gain points by securing objectives. The highest point winner at the end of the week will win.[26][27]
- Previously the developers were considering champions that fought in a last-man-standing arena.[9][28][29][30][8]
Artwork
See also
References
- ↑ Video, July 16, 2017 (0:01).
- ↑ 2.0 2.1 2.2 Livestream, September 24, 2021 (1:22:46).
- ↑ Livestream, May 5, 2017 (16:53).
- ↑ 4.0 4.1 4.2
- ↑ 5.0 5.1 Livestream, May 26, 2017 (48:12).
- ↑ 6.0 6.1 6.2 Livestream, October 28, 2022 (1:38:33).
- ↑
- ↑ 8.0 8.1 8.2 8.3 Podcast, May 11, 2018 (52:20).
- ↑ 9.0 9.1
- ↑ Livestream, May 26, 2017 (29:13).
- ↑ Interview, March 27, 2020 (11:04).
- ↑
- ↑
- ↑ Livestream, 26 May 2017 (29:13).
- ↑ Video, February 29, 2024 (33:57).
- ↑ 16.0 16.1 Livestream, September 30, 2022 (2:40).
- ↑ Livestream, November 30, 2020 (1:20:25).
- ↑
- ↑ 19.0 19.1 Group dynamics blog.
- ↑ Livestream, May 9, 2017 (34:38).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ Livestream, September 24, 2021 (52:48).
- ↑ Interview, July 8, 2021 (57:19).
- ↑ Interview, July 19, 2020 (44:28).
- ↑ 25.0 25.1
- ↑ Blog: Development Update with Village Node.
- ↑ Livestream, August 31, 2023 (24:54).
- ↑ Interview, July 19, 2020 (26:54).
- ↑ Interview, March 27, 2020 (09:05).
- ↑ Livestream, March 26, 2021 (1:17:20).