Template:Collision
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↑ 1.0 1.1 Livestream, December 19, 2023 (1:52:02).
↑ 2.0 2.1 2.2 Livestream, December 19, 2023 (1:20:09).
↑ 3.0 3.1
↑ Interview, March 27, 2020 (15:20).
↑ Livestream, October 31, 2023 (1:30:52).
↑ Livestream, December 19, 2023 (1:17:45).
There are player and spell/projectile collision mechanics in Ashes of Creation.[1][2][3]
- Inertia and momentum physics will help prevent blocking doorways/access points. This is based on a character's direction and movement speed, and can be used to push people out of the way.[4][3]
- Mounts and players cannot stop caravans and other vehicles from moving. Nothing can move or block ships.[5]
- Specific ranged skills will have a pushback effect but this is not inherent to all ranged abilities.[6]
- Player collision inherently limits the number of individuals that can be affected by AoE skills.[1]
- Not all projectiles can be body-blocked.[2]
- Not all projectiles can be body-blocked. Some potentially can, but there will be certain abilities and effects, like a shield wall, that can that can be brought up and that will obscure line-of-sight to the target as well; and it will restrict some of those attacks from occurring.[2] – Steven Sharif