Guild halls
Guild halls serve as a focal point for a guild, offering a host of benefits and customization options.[2]
- When a guild reaches a certain level, its guild master is granted a certificate to enable placement of a guild hall.[3]
- Guild halls may be placed within Baronies within the ZOI of a node.[4]
- A barony can only have a single guild hall.[4]
- The number of baronies that can have an active guild hall is determined by the node's stage.[5][6]
- Only a limited subset of the guild halls available around the node are available concurrently... So you might only have two that might be available at fifth level and then three at sixth level of a node; and the guilds have an opportunity to select from the six available which three are going to be active.[5] – Steven Sharif
- Patron guilds may also place their guild hall within (the footprint of) their patron node. These guild halls have different perks and benefits to halls placed within Baronies.[7][3][8][7]
- Patron guild halls placed within Baronies may have the ability to confer benefits to surrounding estates within that node by speccing into passives in their guild skill tree and carrying out a lengthy quest line.[9]
- The design of guild-halls is currently subject to active iteration by the developers.[10]
- Guild halls can only be destroyed by a successful node siege. This contrasts with guild fortresses, which can be sieged in a guild war.[3][11][12]
- Guild halls are objectives in guild wars.[11]
- A guild hall only houses a single guild.[13]
Benefits
Guild halls unlock actions a guild can perform within a node.[14]
- Allow guilds to participate in the shareholder system.[14]
Patron guild halls
Patron guilds may place their guild hall within their patron node's Barony, or within (the footprint of) the node itself.[9][7][3][8][7]
- In-node patron guild halls have different perks and benefits to halls placed within Baronies.[7][3][8][7]
- Patron guild halls placed within Baronies may have the ability to confer benefits to surrounding estates within that node by speccing into passives in their guild skill tree and carrying out a lengthy quest line.[9]
Guild reputation
Guilds may be able to allocate points to increase their reputation with the node that houses their guild hall. This will affect:[15]
- Another thing we were talking about I remember early on with regards to guilds is not just that but also having a reputation score; and being able to allocate points to increase that reputation perhaps with a specific node that you may have your guild hall in; and that reputation will interact with the way that NPCs interact with you. It might interact with the way that quests are given in that particular node or merchant services that are present.[15] – Steven Sharif
Guild wars
Guild wars are objective-based PvP events between guilds.[16][11]
- Guild wars can be declared at any time, but the objectives will only spawn during server prime-time.[17][18]
- Players can kill each other at any time during the war (not only during server prime-time).[17]
- Guild war objectives are intended to dynamically spawn based on various conditions that exist within each guild.[16][19][8][18]
- Guild wars are not permanent. Definitive victory/surrender conditions exist that are based on the level of the warring guilds and the assets that those guilds have.[19][20]
- Guild wars operate outside the PvP flagging system.[21][22][23][24][20]
- Death penalties (mostly) do not apply to objective-based events, such as guild wars.[21][22][23][24]
- Q: How do you plan on keeping wars fresh long term? Typically in other games wars become one dimensional in terms of strategy. Will intrepid be looking at map changes every few years, or will you give guilds / node mayors the ability to customize the layout or objectives of the battlefield?
- A: Our guild wars have objective-based gameplay that spawn in the world based on several different factors and predicates that might exist. Some of those predicates might be where is your guild a patron guild of? Does your guild have a guild hall? What node is your guild leader and/or officers a citizen of? What was your last completed raid boss? All of those can serve as predicates to then spawn a certain objective within the world that players have to either engage with in a number of different manners. Either they can be kill objectives, they can be control objectives, they can be capture and move objectives. They could be a caravan caravan summons that need to take supplies from those objectives. The idea is to incorporate all of these other ancillary systems that exist within the game in some way shape or form- tie it into the guild war, because we've created those systems for a reason. We want players to engage with those systems, so why not hook those systems into the guild war format? And I think that that creates a very dynamic setting where it is not just about killing and logging out, but rather strategy in both your resource placement, how you respond, and when you respond, the composition of your raid/group teams. Those types of things play a role now in the outcome of those guild wars and I think they keep it fresh because it'll be different per war.[16] – Steven Sharif
Guild war objectives
There will be default guild war objectives as well as objectives that dynamically spawn in the world based on the assets guilds own, the activities guilds have participated in, and other conditions.[16][19][11][8]
- If the guild owns a guild hall, objectives might be related to capturing a quest item in or around the guild hall that is only visible to the warring guild. Capturing this objective may require channeling time.[16][8][11]
- If you have a guild hall and a certain type of guild war is declared that is maybe a higher stakes war, some of those objectives will be centralized either at your guild hall, at the opponent's guild hall; could be a progression step towards the guild hall. It might be a specific a period of time that accumulates into into a central battle at the guild hall for an objective.[11] – Steven Sharif
- If the guild has recently completed a raid, objectives might include stealing one of the quest items that the guild received from killing that raid boss.[16][11]
- Objectives may be based on whether a guild is a patron guild of a node.[16]
- Objectives may spawn based on the home node of the guild leader and/or officers.[16]
- Guild wars can be declared at any time, but the objectives will only spawn during server prime-time.[17]
- There may be bounty objectives to kill a particular guild member. The target may have increased damage mitigation and/or health against the warring guild and can call for help.[8]
- Guild war objectives are intended to be more fluid than castle siege objectives.[8]
Guild war mechanics
- Guild wars can be declared at any time, but the objectives will only spawn during server prime-time.[17][18]
- Players can kill each other at any time during the war (not only during server prime-time).[17]
- Guild war objectives are intended to dynamically spawn based on various conditions that exist within each guild.[16][19][8][18]
- Guild wars are not permanent. Definitive victory/surrender conditions exist that are based on the level of the warring guilds and the assets that those guilds have.[19][20]
- Guild wars operate outside the PvP flagging system.[21][22][23][24][20]
- Death penalties (mostly) do not apply to objective-based events, such as guild wars.[21][22][23][24]
Guild housing
The term "guild housing" refers to guild buildings and not guild owned player housing.[26]
Guild fortresses
Guild fortresses are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[12]
- Guild fortresses are objectives in guild wars.[11] These are contested on a regular basis.[3]
- The developers will decide if guild fortresses will be implemented in the game or shelved.[3]
- The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the idea behind the fortress is that this is a competitive guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed.[3] – Steven Sharif
Guild castles
Five guild castles exist in Ashes of Creation.[29][28][30]
- Each of the five castles has its own static layout. Castle siege defenses include deploying traps and blockades within the castle, as well as hiring mercenary NPCs to defend specific locations.[29][31][32][33]
- While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[29] – Steven Sharif
- Castle sieges occur in the open world but may become instanced based on testing.[34]
- There is one castle located on an island that is able to be affected by naval combat.[38][39]
- Castles are initially be occupied by level 50+ NPC adversaries.[40] These are the primary antagonists in the storyline. Guilds have a period of time to level up in order to siege these castles.[41][42]
- These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[28]
- It is undecided if NPCs will attack player occupied castles that are otherwise not challenged by other players during the monthly castle siege events.[45]
- Q: You had mentioned in the past that player held castles could be attacked monthly. Does this mean that if a castle is not attacked monthly by players, the NPCs, which originally held the castle, would attempt to retake their castle from these players?
- A: We've we've talked about this a little bit in the past, how we want to handle kind of off-cycle sieges: whether or not we want NPCs to attack the castle. The jury's still out on that from a design perspective. The original intent was that, if you didn't have any attackers scheduled for the castle siege that the castle would enter into an NPC siege, but that might not be the case in the future. That's still something that we're actively discussing.[45] – Steven Sharif
Guild hall skins
Guild hall skins were rewards in the Kickstarter and Summer crowdfunding campaigns.[46][1]
- Some freehold cosmetics may be applicable to guild freeholds.[47]
See also
References
- ↑ 1.0 1.1
- ↑ 2.0 2.1
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Interview, April 21, 2019 (45:45).
- ↑ 4.0 4.1 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 5.0 5.1 Podcast, July 15, 2023 (6:25).
- ↑
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Livestream, February 28, 2020 (1:06:51).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Podcast, August 18, 2018 (1:12:34).
- ↑ 9.0 9.1 9.2
- ↑ Livestream, June 30, 2023 (1:48:17).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Podcast, August 4, 2018 (1:54:15).
- ↑ 12.0 12.1
- ↑ Livestream, May 22, 2017 (56:48).
- ↑ 14.0 14.1 Livestream, May 19, 2017 (51:20).
- ↑ 15.0 15.1 15.2 15.3 15.4 Livestream, September 27, 2018 (58:17).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 Interview, September 10, 2023 (18:10).
- ↑ 17.0 17.1 17.2 17.3 17.4
- ↑ 18.0 18.1 18.2 18.3 Livestream, May 22, 2017 (52:01).
- ↑ 19.0 19.1 19.2 19.3 19.4 Livestream, December 22, 2020 (1:08:41).
- ↑ 20.0 20.1 20.2 20.3 20.4 Livestream, May 15, 2017 (17:20).
- ↑ 21.0 21.1 21.2 21.3 Livestream, February 24, 2023 (1:29:45).
- ↑ 22.0 22.1 22.2 22.3 Livestream, June 30, 2022 (1:14:52).
- ↑ 23.0 23.1 23.2 23.3 Livestream, August 27, 2021 (1:22:56).
- ↑ 24.0 24.1 24.2 24.3 Livestream, December 22, 2020 (1:13:51).
- ↑ Livestream, March 31, 2023 (1:24:21).
- ↑ Livestream, July 28, 2017 (18:07).
- ↑ Livestream, August 28, 2020 (1:39:02).
- ↑ 28.0 28.1 28.2 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 29.0 29.1 29.2 Interview, September 10, 2023 (22:29).
- ↑
- ↑ Livestream, April 29, 2022 (27:42).
- ↑ Livestream, July 25, 2020 (1:22:40).
- ↑ Livestream, June 26, 2020 (1:33:10).
- ↑ 34.0 34.1 Podcast, April 11, 2021 (49:40).
- ↑
- ↑ Livestream, April 30, 2021 (41:18).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑ Livestream, October 14, 2022 (58:46).
- ↑
- ↑ Livestream, April 30, 2024 (1:03:08).
- ↑ 41.0 41.1 Interview, September 10, 2023 (24:15).
- ↑ 42.0 42.1 Podcast, April 23, 2018 (21:55).
- ↑ Livestream, January 18, 2018 (37:05).
- ↑ Livestream, August 28, 2020 (1:31:11).
- ↑ 45.0 45.1 Livestream, August 30, 2024 (1:16:08).
- ↑
- ↑ Livestream, April 30, 2021 (1:14:12).