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Difference between revisions of "Spellsword"

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[[Fighter]]/[[Mage]] [[Classes|class]] is a [[Spellsword]].<ref name="progression">[[File:progression.png|350px]]</ref>
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[[Fighter]]/[[Mage]] [[Archetypes|archetype]] combo is a [[{{PAGENAME}}]] [[Classes|class]].<ref name="progression">[[File:progression.png|350px]]</ref><ref name="classes">[https://www.ashesofcreation.com/class-list/ Ashes of Creation class list.]</ref>
  
<blockquote>For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]].
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<blockquote>''For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]]. Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.''</blockquote>
Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.</blockquote>
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== See also ==
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* [[Classes]]
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* [[Archetypes]]
  
 
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[[Category:Classes]]
 
[[Category:Classes]]

Revision as of 18:19, 30 December 2017

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Fighter/Mage archetype combo is a Spellsword class.[1][2]

For example: If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.

See also

References