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Player movement

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Revision as of 17:20, 29 November 2017 by Lex (talk | contribs) (Created)

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Collision

There are player and spell/projectile collision mechanics in Ashes of Creation.[1][2][3]

  • Inertia and momentum physics will help prevent blocking doorways/access points. This is based on a character's direction and movement speed, and can be used to push people out of the way.[4][3]
  • Specific ranged skills will have a pushback effect but this is not inherent to all ranged abilities.[6]
  • Player collision inherently limits the number of individuals that can be affected by AoE skills.[1]
Not all projectiles can be body-blocked. Some potentially can, but there will be certain abilities and effects, like a shield wall, that can that can be brought up and that will obscure line-of-sight to the target as well; and it will restrict some of those attacks from occurring.[2]Steven Sharif

Public transportation

There are multiple types of public transportation services where players can go AFK and be driven somewhere.[7][8]

One of the nodes has the idea of an airship that can go from node to node and I'm certain that we will have harbors that do similar things with other node types... It might be something that could be player-driven... We're sure to have a taxi system where you load up a couple people and you drive them somewhere while you AFK.[7]Jeffrey Bard

See also

References