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Difference between revisions of "Artisan classes"

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[[Artisan classes]] allow a player to specialize in one or more of the following skill trees.<ref>[[artisan classes.png|350px]]</ref>
  
 
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== Artisan progression ==
 
== Artisan progression ==
  
* Artisan classes do not allow players to become a master of all <ref>[[File:CraftSpec2.png|350px]]</ref> . Players will have to choose a path in their artisan skill tree.<ref>[[File:artisan skill tree.png|350px]]</ref>
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Artisan classes do not allow players to become a master of all. Players will have to choose a path in their artisan skill tree.<ref>[[File:artisan skill tree.png|350px]]</ref> Branching into certain paths allows the player an opportunity to specialize in certain areas. This encourages player [[#Artisan supply chain|inter-dependency]], enhancing the artisan experience.<ref>[[File:CraftSpec2.png|350px]]</ref>
* Branching into certain paths allows the player an opportunity to specialize in certain areas.
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* Artisan paths encourages player dependency enhancing the artisan experience.
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== Artisan supply chain ==
* Part of the artisan process will involve [[Caravans|caravan trading]] to move and trade goods.
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{{Artisan supply chain}}
  
 
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[[Category:Reactive world]]
 
[[Category:Reactive world]]

Revision as of 18:03, 16 October 2017

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Artisan classes allow a player to specialize in one or more of the following skill trees.[1]

Artisan progression

Artisan classes do not allow players to become a master of all. Players will have to choose a path in their artisan skill tree.[2] Branching into certain paths allows the player an opportunity to specialize in certain areas. This encourages player inter-dependency, enhancing the artisan experience.[3]

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[4][5] Each stage of the chain may require caravans to transport goods from one artisan to another.[6]

  1. Obtaining raw materials:[7]
  2. Refining the raw materials with the Processing profession.[5]
  3. Crafting the finished product using its crafting recipe.[5]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[10]Steven Sharif

References