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- Embedding images and videos Creating and editing transcripts Using templates Formatting content Categories Ashes of Creation Wiki's TODO list A reactive580 bytes (691 words) - 19:17, 1 March 2019
- to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to825 bytes (3,500 words) - 02:19, 8 April 2024
- to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to1 KB (5,154 words) - 02:15, 8 April 2024
- to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to927 bytes (3,705 words) - 02:15, 8 April 2024
- proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or812 bytes (1,790 words) - 01:11, 8 April 2024
- fit creature templates with pre-defined behaviors. For example: A wolf or a dog may look different but may be balanced to the same templated behavior. Dawnbreaker1 KB (5,174 words) - 02:07, 8 April 2024
- different types of ways that creatures can be acquired: some of them in a mount format; and can be utilized in animal husbandry/livestock placements on the freehold1 KB (3,835 words) - 01:18, 8 April 2024
- Combat (section Templated skills)utilizing more UI-centric looking indicators, but generally the AoE templates are meant to be skill-based. – Steven Sharif Basic weapon attacks from projectile3 KB (15,210 words) - 13:47, 23 April 2024
- crowd-control. Target reticles appearances may be offered. Combat targeting templates and decals may be offered. Adjusting screen shake. User interface scale2 KB (6,601 words) - 02:25, 8 April 2024
- proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or3 KB (5,055 words) - 11:14, 24 December 2022
- like to call them; and you allow them to compete in an arena format, or in a castle siege format. Like that is super cool. I love that server versus server5 KB (31,462 words) - 07:42, 11 April 2024
- engage with those systems, so why not hook those systems into the guild war format? And I think that that creates a very dynamic setting where it is not just3 KB (12,448 words) - 02:12, 8 April 2024