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- to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to1 KB (5,154 words) - 02:15, 8 April 2024
- proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or338 bytes (848 words) - 22:50, 8 October 2023
- to other damage done by different archetypes: All of that data gets logged and all of that data gets queried in order for us to refine the abilities so that844 bytes (2,672 words) - 20:33, 4 December 2022
- crowd-control. Target reticles appearances may be offered. Combat targeting templates and decals may be offered. Adjusting screen shake. User interface scale459 bytes (2,658 words) - 01:38, 5 November 2023
- slots. It may however be possible to change the appearance and damage type/data of a weapon through the use of a spell. There are summoned weapons that appear753 bytes (2,088 words) - 03:17, 29 December 2023
- to other damage done by different archetypes: All of that data gets logged and all of that data gets queried in order for us to refine the abilities so that1 KB (5,168 words) - 23:07, 2 April 2024
- Combat (section Templated skills)to other damage done by different archetypes: All of that data gets logged and all of that data gets queried in order for us to refine the abilities so that3 KB (15,210 words) - 13:47, 23 April 2024
- This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to1 KB (2,733 words) - 01:13, 8 April 2024
- store accrued experience from players in their Zone of influence and for this data to persist in a global hierarchy of the node matrix. Propagation – The ability783 bytes (3,067 words) - 23:29, 2 April 2022
- crowd-control. Target reticles appearances may be offered. Combat targeting templates and decals may be offered. Adjusting screen shake. User interface scale500 bytes (1,891 words) - 18:56, 28 March 2020
- crowd-control. Target reticles appearances may be offered. Combat targeting templates and decals may be offered. Adjusting screen shake. User interface scale2 KB (6,601 words) - 02:25, 8 April 2024
- slots. It may however be possible to change the appearance and damage type/data of a weapon through the use of a spell. There are summoned weapons that appear347 bytes (245 words) - 22:50, 8 October 2023
- crowd-control. Target reticles appearances may be offered. Combat targeting templates and decals may be offered. Adjusting screen shake. User interface scale549 bytes (2,193 words) - 22:05, 16 September 2022
- Load video YouTube YouTube might collect personal data. Privacy Policy ContinueDismiss Ashes of Creation Alpha Two Cyclops combat Preview. Read the transcript474 bytes (336 words) - 22:06, 4 December 2023
- Load video YouTube YouTube might collect personal data. Privacy Policy ContinueDismiss Ashes of Creation Alpha-2 Story Arc Systems Preview and the Lore738 bytes (475 words) - 13:26, 23 April 2024
- Load video YouTube YouTube might collect personal data. Privacy Policy ContinueDismiss Ashes of Creation Alpha-2 Ranged weapon attack update. Read the941 bytes (377 words) - 13:27, 23 April 2024
- Load video YouTube YouTube might collect personal data. Privacy Policy ContinueDismiss Livestream, September 30, 2022. Read the transcript. Talk:2022-09-30361 bytes (618 words) - 05:32, 3 October 2022
- Load video YouTube YouTube might collect personal data. Privacy Policy ContinueDismiss Ashes of Creation Alpha-2 Tank Preview. Read the transcript. We685 bytes (571 words) - 03:16, 5 June 2023
- Load video YouTube YouTube might collect personal data. Privacy Policy ContinueDismiss Livestream, 26 March 2021. Read the transcript. Ashes Post - Livestream506 bytes (721 words) - 19:13, 29 March 2021
- to other damage done by different archetypes: All of that data gets logged and all of that data gets queried in order for us to refine the abilities so that5 KB (31,462 words) - 07:42, 11 April 2024