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Difference between revisions of "Religions"

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m (Lex moved page Religion to Religions)
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[[File:shrine.png|thumb|400px|Religious shrine.]]
 
[[File:shrine.png|thumb|400px|Religious shrine.]]
  
There will be multiple deities within [[Ashes of Creation]].<ref name="religions">[[File:religions.png|350px]]</ref>
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There will be multiple deities within [[Ashes of Creation]].<ref name="religions">[[File:religions.png|350px]]</ref>  
  
 
== Benefits ==
 
== Benefits ==
  
* Strong religions may provide augments that can be applied to primary skills.<ref name="religion"/>
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[[Religions|Religion]] is intended to be a motivator, not an aesthetic.<ref name="livestream-8-May-2017-11:14-44:51">[https://youtu.be/3UIqmWTGZ2k?t=2691 Livestream, 8 May 2017 (44:51).]</ref>
* Religion is a big motivator in the game, not an aesthetic.<ref name="religion"/>
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* [[Temples]] built in [[Nodes|nodes]] progress a religion within the world.
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* Strong religions provide augments that can be applied to a player's [[Archetypes|primary skills]].
  
 
== Progression ==  
 
== Progression ==  
  
There are progression paths within a religion.<ref name="religions"/>
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There are player progression paths within a [[Religions|religion]].<ref name="livestream-8-May-2017-11:14-44:51"/>
  
* Religions will have a ranking system.<ref name="religion"/>
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* Players may follow only one religion at a time.
* Changing religion may cause loss of progress in the previous religion.<ref name="religion"/>
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* Religions will have a ranking system.
* A player may have one religion at a time.<ref name="religion">[[File:religion.png|350px]]</ref>
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* Changing religion will cause loss of progress in a player's previous religion.
  
 
{{Notes}}
 
{{Notes}}
  
 
[[Category:Engaging and immersive story]]
 
[[Category:Engaging and immersive story]]

Revision as of 22:50, 21 October 2017

box warning orange.pngThis page is currently a draft.
Religious shrine.

There will be multiple deities within Ashes of Creation.[1]

Benefits

Religion is intended to be a motivator, not an aesthetic.[2]

  • Temples built in nodes progress a religion within the world.
  • Strong religions provide augments that can be applied to a player's primary skills.

Progression

There are player progression paths within a religion.[2]

  • Players may follow only one religion at a time.
  • Religions will have a ranking system.
  • Changing religion will cause loss of progress in a player's previous religion.

References