Difference between pages "PvP" and "Religions"

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PvP is the catalyst for change in [[Ashes of Creation]].<ref name="catalyst">[[File:pvp catalyst.png|350px]]</ref> Player combat is intended to be meaningful, ranging from [[Caravans|Caravan]] battles to vast open world conflicts fought for the pride of [[Kings]].<ref>[https://www.ashesofcreation.com/faq/ Ashes of Creation FAQ]</ref>
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[[File:shrine.png|thumb|400px|Religious shrine.]]
  
Players will naturally come across both PvP and PvE aspects in Ashes, which is why it is labelled as a PvX game.<ref name="livestream-12-May-2017">[https://youtu.be/yzBxKoH7erU?t=1504 Ashes of Creation livestream, 12 May 2017 (25:04)]</ref>
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There will be multiple deities within [[Ashes of Creation]].<ref name="religions">[[File:religions.png|350px]]</ref>  
  
== PvP battlegrounds ==
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== Benefits ==
  
[[PvP]] battlegrounds<ref>[[File:pvp battlegrounds.png|350px]]</ref> are events that occur at points of interest, where players fight for control over [[Nodes|nodes]], [[Castles|castles]], [[Caravans|caravans]], or open world hunting grounds. These are open world PvP zones that [[PvP#Player flagging|flag]] everyone for battle.<ref name="livestream-19-May-2017">[https://youtu.be/LUJugtqTBxw?t=2714 Ashes of Creation livestream, 19 May 2017 (55:30)]</ref>
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[[Religions|Religion]] is intended to be a motivator, not an aesthetic.<ref name="livestream-8-May-2017-11:14-44:51">[https://youtu.be/3UIqmWTGZ2k?t=2691 Livestream, 8 May 2017 (44:51).]</ref>
  
* [[Caravans]]
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* [[Temples]] built in [[Nodes|nodes]] progress a religion within the world.
* [[Castle sieges]]
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* Strong religions provide augments that can be applied to a player's [[Archetypes|primary skills]].
* [[Node sieges]]
 
* [[Guild wars|Objective based guild wars]]
 
  
Outside of these zones, normal [[PvP#Player flagging|PvP flagging]] rules apply.
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== Progression ==
  
== Arenas ==
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There are player progression paths within a [[Religions|religion]].<ref name="livestream-8-May-2017-11:14-44:51"/>
  
{{Arenas}}
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* Players may follow only one religion at a time.
 
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* Religions will have a ranking system.
== Player flagging ==
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* Changing religion will cause loss of progress in a player's previous religion.
 
 
The open world PvP flagging system is designed to deter people from griefing other players.<ref>[[File:pvp flagging.png|350px]]</ref>
 
 
 
* Players can participate in open world PvP with one another without having to resort to murder.<ref name="pvp_murder">[[File:pvp murder.png|350px]]</ref><ref name="livestream-12-May-2017"/>
 
* The penalties are intended to be severe enough to deter any type of spawn camping.<ref>[[File:pvp camping.png|350px]]</ref>
 
 
 
[[File:pvp flagging diagram.png|800px]]
 
 
 
There are three levels of flagging for world PvP in [[Ashes of Creation]].<ref name="mmogames_interview">[http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life/ MMOGames interview, January 2017]</ref>
 
 
 
* <span style="color:white; background:green">Non-combatant (green)</span>
 
** All players start as non-combatants.<ref name="corruption_interview">[https://youtu.be/5E1wn98fczg Corruption interview, Adissaric Mordled, 27-April-2017] [https://docs.google.com/document/d/1Fvr9KYT104i8WYppCup1v6SUTZFJTobVz8uRHDas4YM/edit (Transcript)]</ref>
 
* <span style="color:white; background:purple">Combatant (purple)</span>
 
** Non-combatants entering an open world [[#PvP battlegrounds|PvP battleground]] are automatically flagged as combatant and remain flagged for a period of time after leaving that battleground.
 
** Players are also flagged as combatants if they attack another player. If the attacked players fight back, they are also flagged as combatants, otherwise the attacked player will remain flagged as a non-combatant.
 
** Players can kill combatants without repercussions, and are encouraged to do so, since dying while a combatant has reduced [[#Player death|death penalties]].
 
* <span style="color:white; background:red">Corrupt (red)</span>
 
** If a combatant player kills a non-combatant player, they will be flagged as corrupt.
 
** If a non-combatant attacks a corrupt player, the non-combatant will not flag as a combatant.
 
 
 
A player may not flag on members of the same [[Groups|party]], [[Raids|raid]], [[Guilds|guild]] or [[Alliances|alliance]].<ref>[[File:pvp flagging lockouts.png|350px]]</ref>
 
 
 
== Player corruption ==
 
 
 
{{Player corruption}}
 
 
 
== Player death ==
 
 
 
{{Player death}}
 
 
 
== Bounty hunters ==
 
 
 
{{Bounty hunters}}
 
  
 
{{Notes}}
 
{{Notes}}
  
[[Category:Risk vs reward]][[Category:PvP]]
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[[Category:Engaging and immersive story]]

Revision as of 22:50, 21 October 2017

box warning orange.pngThis page is currently a draft.
Religious shrine.

There will be multiple deities within Ashes of Creation.[1]

Benefits

Religion is intended to be a motivator, not an aesthetic.[2]

  • Temples built in nodes progress a religion within the world.
  • Strong religions provide augments that can be applied to a player's primary skills.

Progression

There are player progression paths within a religion.[2]

  • Players may follow only one religion at a time.
  • Religions will have a ranking system.
  • Changing religion will cause loss of progress in a player's previous religion.

References