Maho, Streamweaver quest giver outside of the
Miraleth node in
Alpha-2.
[1] As opposed to what we may be used to in other MMOs where you see giant question marks or exclamation points, we've gone a little bit more subtle with the way that certain NPCs reflect their dialogue or quest availability. There's a slight shimmer that exists over the name and their color: Green represents quest logs- quest paths and then the gold represents the shops.[2] – Steven Sharif
- Quest giver NPCs in Ashes of Creation have subtle indicators rather than obvious question marks or exclamation marks. Quest givers are identified by a green shimmer on their nameplates.[2]
- Not every quest/quest-giver will originate from within a node.
- Quest giver NPCs cannot be killed by players.[4][5]
- When there is an ability to kill a NPC, there should be a good reason for killing that NPC; and denying content to other players is not necessarily a good reason. So, the quest givers themselves are not killable.[4] – Steven Sharif
List of quest givers
| This section contains potentially outdated information from Alpha-1 testing. |
Alpha-2 work-in-progress
quest dialog designed by
Colby Marchi.
[6] When you're servicing multiple dialogue trees that have many different options, this approach is really conducive to keeping those options front-and-center to the player: letting them see that and navigating through the dialogue tree with a very easy to interact with quest window.[6] – Steven Sharif
List of quest rewards
Quest rewards are intended to be commensurate with the difficulty of the quest.[7]
- Scarcity is obviously what can drive the excitement or the dopamine response when that success is had. If something is easily attained then the importance of attaining it is obviously diminished... There will be very rare drop-table items; and we want to ensure that that scarcity is preserved so the importance of attaining the thing feels good.[7] – Steven Sharif
| This section contains potentially outdated information from Alpha-1 testing. |
Quest markers
There are not going to be obvious quest markers, such as question marks and exclamation marks telling players where to turn.[8]
- There will be subtle ways that players will acquire knowledge that something is to be done in an area.[8]
Visuals
See also
References
- ↑ Video, February 29, 2024 (9:21).
- ↑ 2.0 2.1 Video, May 31, 2020 (5:25).
- ↑ 4.0 4.1 Livestream, February 29, 2024 (53:17).
- ↑ Interview, July 9, 2023 (1:32:45).
- ↑ 6.0 6.1 Livestream, February 24, 2023 (37:11).
- ↑ 7.0 7.1 Livestream, February 29, 2024 (1:24:31).
- ↑ 8.0 8.1 Livestream, May 22, 2017 (52:39).