Difference between revisions of "Template:Ranger skill upgrades"
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|table = class="wikitable ",[[Skill upgrades|Skill upgrade]],Icon,Upgrade to,Description | |table = class="wikitable ",[[Skill upgrades|Skill upgrade]],Icon,Upgrade to,Description | ||
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Revision as of 13:48, 16 April 2024
Skill upgrade | Icon | Upgrade to | Description |
---|---|---|---|
Concentrated Scatter Shot | Scatter Shot | Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies and deals significantly increased damage. 30m range.[1] | |
Ensnaring Vine Field | Vine Field | Enemies are Snared while within Vine Field's area of effect.[2] | |
Expeditious Barrage | Barrage | Reduce Barrage's movement penalty while channeled.[3] | |
Hasting Snipe | Snipe | Gain 20% increased attack speed for 5 seconds after casting Snipe.[4] | |
Heartseeking Snipe | Snipe | Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[5] | |
Mortal Headshot | Headshot | Headshot deals 50% additional damage to targets below 50% of their maximum health.[6] | |
Multi Trap | Bear Trap | Bear Trap now has 3 charges, but the cooldown is increased by 15 seconds.[7] | |
Multi-Scatter Shot | Scatter Shot | Scatter Shot has an additional charge.[8] | |
Omnidirectional Disengage | Disengage | Disengage now moves you in the direction of your input instead of always backward.[9] | |
Refreshing Headshot | Headshot | Headshot refunds 4 seconds of its cooldown when it hits a Marked target.[10] | |
Reinvigorating Disengage | Disengage | When you hit one or more enemies with Disengage, its cooldown is refreshed and can be used again. This can only occur once per cooldown period.[11] | |
Trap Slinger | Bear Trap | Bear Trap becomes a thrown projectile and arms itself instantly upon landing. Deals double damage when triggered.[12] |