Player housing

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Housing comes in the form of Node housing, Apartments and Freeholds.[1] A player may own one of each type of housing.[2]

Player housing (pre-alpha)

Kaelar and Empyrean freeholds (pre-alpha)

Benefits

  • Owning housing makes it possible for a player to claim Citizenship to a Node.[3]
  • Prized items can be displayed within a house.[4]
  • Houses can be used to carry out crafting.[4]
  • Houses provide an amount of storage.[4]
  • Achievements and trophies may be displayed.[4]
  • May provide proximity based bonuses.[4]

Node housing

Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[6]

Apartments

Apartments provide instanced player housing functionality on a rental basis.[11][6]

  • Village (stage 3) apartment buildings offer 50 rental apartments. Additional apartments can be added at Town (stage 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[12][13][11][7][6]
  • The number and sizes of available apartments increases as a normal part of node advancement.[11][8]
  • It is estimated that the number of apartments available in a Metropolis (stage 6) node will be in the hundreds, if that node specs into all apartment expansion upgrades. This number is subject to change based on testing.[11]
  • Prices for apartments will fluctuate depending on the number of units already sold in the node.[6]
  • Different price points offer different apartment sizes and types, such as penthouses.[13][6]
  • It was previously stated that apartments would be available at Town (stage 4) or above.[6]
The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[8]Steven Sharif

Freeholds

Freehold in Alpha-1.[14]

Three main purposes that freeholds provide are allowing players an opportunity to express themselves in a highly customizable fashion. So these are plots of lands that you have access to. You can build different types of buildings on. You can create housing and place furniture; and you can grow livestock and you can just own this piece of land. And one unique thing about allowing the players express themselves through this manner in Ashes of Creation is that it's in the open-world, so it's not an instance or a phase location that you are customizing. You're actually leaving a mark on the world that's representative of you as a player, as a character. Something you can you can roleplay. But importantly enough, when it comes to the economy, freeholds also provide the highest level of processing that's available; and processing is one of three primary branches that exist within the artisanship system. Processing is the intermediary step between what you gather in the wild and what you eventually craft via recipes. The the other primary purpose of freeholds is that they allow you to offer certain types of business services, because we don't just want to make freeholds delegated to the individual owner. We want it to have capabilities to interact with other players as they're walking past your freehold- as they're going to these hunting grounds and participating in quests or events that might be existing around; and that means that location matters for the freehold, because it's important to the business.[15]Steven Sharif

Alpha-2 freehold walkthrough.[16]

We got some sheep; we got some cows and pigs; and we got some chickens back there; and we have a lot of space for different farmables. So we have a wheat here, corn, and then tomatoes over there as well.[16]John Collins

Freeholds are sizable player housing plots that can be situated in baronies within the Zone of influence (ZOI) of a Village (stage 3) or higher node, including the ZOI of any of its vassal nodes.[17][18][19][20][21][22][23][6]

The idea is that we're not reserving freeholds for the top 10 percent of levelers, we're reserving freeholds for the top 10 percent across the multiple different play paths that exist within the game; and this spreads out that ownership across different playstyles.[31]Steven Sharif
Housing takes several forms in the world of Verra. However, Freeholds are the highest tier of player housing available. Acquiring a Freehold is a major accomplishment, and it will take a large amount of effort and strategy to get a Freehold of your own. Since there is a limited amount of space available to place Freeholds in each node’s region, these are symbols of prestige for those who are able to acquire and maintain their Freeholds.[17]
  • The developers are expecting the number of freehold plots on each server to be in "the low thousands" depending on world state.[17][37][38][39]
The number of Freeholds on a server will vary on a number of factors, such as how player actions advance nodes. At the moment we are targeting the low thousands for Freeholds on a server, but as we continue to test these systems during Alpha Two, we anticipate making adjustments.[17]
  • Blueprints are required for the construction of the freehold buildings that are used to process resources into crafting materials.[41][42][43][44][45]
    • The best processing can only be carried out on freeholds, so obtaining a freehold will require a large amount of effort.[46]
    If a player wants to achieve a freehold they can achieve the freehold, however the amount of effort resources and time that's required in order to achieve that freehold is a large amount. It is something that is a monumental achievement for you to to get that freehold; and the reason why is because freeholds tie in very heavily to the processing artisanship aspect. Some processing can be done in nodes, but the best processing is done on freeholds; and we want to make sure that there's a little bit of a throttle or gate on the amount of effort that's necessary to achieve that influence over the processing market.[46]Steven Sharif
    Just because the freehold is very difficult to attain doesn't mean that you don't have a space for housing and furniture that you can achieve through our apartment system or an inn or the static in-node housing. Those are alternate methods as well but they do not have that aspect of the best processing is done on the freehold.[41]Steven Sharif
  • Events do not target personal belongings such as freeholds.[48]
  • The spread of corruption in the world does not impact the freehold system.[49]
  • Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[50]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Taxes

When a node reaches stage 3 and a player run government has formed, all player housing will pay tax.[51] Tax money goes toward funding node development. A player's tax charge will be determined by the number of structures built on their plot.[52]

Notes

  1. House Types.png
  2. Own one of each type of house.png
  3. Citizenship.png
  4. 4.0 4.1 4.2 4.3 4.4 350px
  5. Video, May 31, 2020 (38:50).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Node series part II – the Metropolis.
  7. 7.0 7.1 7.2 steven-housing-numbers.png
  8. 8.0 8.1 8.2 Steven Sharif - Clarification points from today’s stream.
  9. Livestream, May 19, 2017 (33:57).
  10. Interview, July 8, 2020 (33:34).
  11. 11.0 11.1 11.2 11.3 Interview, July 9, 2023 (1:50:50).
  12. Blog: Development Update with Village Node.
  13. 13.0 13.1 Livestream, August 31, 2023 (15:51).
  14. Livestream, May 29, 2020 (36:29).
  15. Livestream, June 30, 2023 (9:09).
  16. 16.0 16.1 Video, June 30, 2023 (5:41).
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Blog: Exploring the Boundless Opportunities of Freeholds.
  18. 18.0 18.1 18.2 Livestream, June 30, 2023 (1:12:07).
  19. 19.0 19.1 Livestream, June 30, 2023 (14:09).
  20. 20.0 20.1 Development Update with Freehold Preview.
  21. 21.0 21.1 Video, June 30, 2023 (21:22).
  22. Livestream, April 29, 2022 (1:03:44).
  23. 23.0 23.1 Livestream, May 19, 2017 (32:23).
  24. 24.0 24.1 Livestream, June 30, 2023 (1:15:34).
  25. Livestream, June 30, 2023 (13:10).
  26. stevenclarification.png
  27. Podcast, July 15, 2023 (11:21).
  28. steven-freehold-quest-level.png
  29. steven-freehold-quest.png
  30. steven-freehold-sales.png
  31. 31.0 31.1 31.2 Podcast, July 15, 2023 (15:14).
  32. steven-estate-auction-currency.png
  33. 33.0 33.1 Interview, July 9, 2023 (19:56).
  34. Interview, May 11, 2018 (50:47).
  35. Interview, July 8, 2020 (45:23).
  36. 36.0 36.1 Livestream, October 16, 2017 (56:42).
  37. steven-freeholds-per-server.png
  38. steven-freeholds.png
  39. Livestream, June 30, 2023 (30:21).
  40. 40.0 40.1 Livestream, June 30, 2023 (1:45:22).
  41. 41.0 41.1 41.2 Livestream, June 30, 2022 (1:09:29).
  42. Livestream, February 25, 2022 (1:12:27).
  43. Podcast, April 11, 2021 (40:20).
  44. Interview, March 27, 2020 (9:00).
  45. Livestream, May 5, 2017 (34:15).
  46. 46.0 46.1 Livestream, June 30, 2022 (1:08:02).
  47. Livestream, June 30, 2023 (26:23).
  48. Livestream, April 7, 2023 (37:56).
  49. Interview, July 9, 2023 (49:48).
  50. Livestream, January 31, 2024 (1:24:57).
  51. House Tax.png
  52. Tax spending.png