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− | As a player [[Progression|progresses]] with their primary [[Archetypes|archetype]], they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.<ref name="progression">[[File:progression.png|350px]]</ref> The combination of primary and secondary archetypes is referred to as a ''Class''.
| + | {{Draft}} |
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− | <blockquote>For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up augments that can be applied to skills in their primary skill tree.
| + | Different types of [[Metropolis]] [[Nodes|nodes]] have specific ultimate bonuses.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II – the Metropolis]]</ref> |
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− | Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.</blockquote>
| + | * [[Divine node]]s |
| + | * [[Economic node]]s enable [[Marketplaces]] that integrate with all nodes in their [[Zone of influence|zone of influence]].<ref name="nodes-part-II"/> |
| + | * [[Military node]]s enable [[Bounty hunters]]<ref name="mmogames_interview">[http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life/ MMOGames interview, January 2017]</ref> and reduced duration of [[Player corruption|corruption]].<ref>[[File:pvp corruption duration.png|350px]]</ref> |
| + | * [[Scientific node]]s offer fast travel to nodes within their zone of influence.<ref name="nodes-part-II"/> |
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− | Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal [[Progression|progression]].
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− | {{{1|==}}} Archetypes {{{1|==}}} | + | {{Notes}} |
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− | Players may choose primary and secondary [[Archetypes]] for their [[Classes|class]].<ref name="progression">[[File:progression.png|350px]]</ref>
| + | [[Category:Nodes]] |
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− | * [[Bard]]
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− | * [[Cleric]]
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− | * [[Fighter]]
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− | * [[Mage]]
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− | * [[Ranger]]
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− | * [[Rogue]]
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− | * [[Summoner]]
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− | * [[Tank]]
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− | {{{1|==}}} Classes by Archetype Combination {{{1|==}}}
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− | {| class="wikitable" style="border: none; background: none;"
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− | ! colspan="10"| Secondary
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− | |-
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− | ! !! !! Bard !! Cleric !! Fighter !! Mage !! Ranger !! Rogue !! Summoner !! Tank
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− | |-
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− | ! rowspan="8"| Primary
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− | ! Bard
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− | | - || - || - || - || - || - || - || -
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− | |-
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− | ! Cleric
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− | | - || - || - || - || - || - || - || -
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− | |-
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− | ! Fighter
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− | | - || - || - || Spellsword || - || - || - || -
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− | |-
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− | ! Mage
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− | | - || - || - || - || - || - || - || -
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− | |-
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− | ! Ranger
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− | | - || - || - || - || - || Predator || - || -
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− | |-
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− | ! Rogue
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− | | - || - || - || - || - || - || - || -
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− | |-
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− | ! Summoner
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− | | - || - || - || - || - || - || - || -
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− | |-
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− | ! Tank
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− | | - || Paladin || - || - || - || - || - || -
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− | |}
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− | {{{1|==}}} Class abilities {{{1|==}}}
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− | <youtube alignment="right" container="frame" dimensions="400" description="Pre-alpha footage of a [[Mage]] using a utility ability to glide over a city wall.">https://youtu.be/9b_hp9La78g?t=749</youtube>
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− | * Choosing the same primary and secondary archetype will increase focus on that class.<ref>[[File:class same.png|350px]]</ref>
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− | * Secondary archetypes will not grant new skills, only augment existing skills.<ref>[[File:class secondary.png|350px]]</ref>
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− | * Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.<ref>[[File:class weapons.png|350px]]</ref>
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− | * Certain classes will have the ability to climb in certain areas.<ref>[[File:class climbing.png|350px]]</ref>
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− | * Cleaving will be a class ability.<ref>[[File:class cleaving.png|350px]]</ref>
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− | * Certain classes will have stealth abilities.<ref>[[File:class stealth.png|350px]]</ref>
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− | * There will be racial skills and augments available to each class.<ref>[[File:class racials.png|350px]]</ref>
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− | * All classes will have maneuverability utility abilities.<ref>[[File:class mobility.png|350px]]</ref>
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− | * Classes will have utility abilities, such as detecting traps and other hazards. For example: The [[Mage's detection]] spell casts light and reveals magical explosive hazards.<ref>[[File:class utilities.png|350px]]</ref>
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