Difference between revisions of "Spellsword"
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− | {{class|[[Fighter]]|[[Mage]]}} combo is a [[{{ROOTPAGENAME}}]] [[Classes|class]].{{web|https://www.ashesofcreation.com/class-list/|Ashes of Creation class list.}} | + | {{class|[[Fighter]]|[[Mage]]}} combo is a [[{{ROOTPAGENAME}}]] [[Classes|class]].{{web|https://www.ashesofcreation.com/blog/class-list/|Ashes of Creation class list.}} |
<blockquote>''If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]]. Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.''{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}}</blockquote> | <blockquote>''If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]]. Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.''{{quote|progression.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/271385262171357186}}</blockquote> |
Revision as of 22:55, 22 February 2019
Fighter primary archetype combined with Mage secondary is a Spellsword class combo is a Spellsword class.[1]
If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.[2]
Skills/abilities
The Fighter archetype will include maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield.[3]
Skill | Icon | Base skill |
---|---|---|
Rush | Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[2] | |
Whirlwind | Damages targets in range and applies a stagger effect.[5] |
- What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage. We want them to be masters of different weapons. We want them to be able to be versatile in whether or not they want to be a ranged fighter or melee one. It's going to be up to the player.[6] – Steven Sharif