Difference between revisions of "Social organizations"

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* Social organizations function a little bit like factions.
 
* Social organizations function a little bit like factions.
 
** They are about creating micro communities within the game.  
 
** They are about creating micro communities within the game.  
* These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Node]].
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* These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].
 
* A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].
 
* A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].
 
** There are hierarchical paths pertaining to specific questlines for the group's thematic.
 
** There are hierarchical paths pertaining to specific questlines for the group's thematic.

Revision as of 03:09, 16 October 2017

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Social organizations are ways for players to interact with the world around them in a different manner.[1]

  • Social organizations function a little bit like factions.
    • They are about creating micro communities within the game.
  • These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.
  • A player progresses through the organisation by accomplishing tasks or quests.
    • There are hierarchical paths pertaining to specific questlines for the group's thematic.
    • Thieves guild may have objectives and quests toward securing a particular item to level up within the guild.
  • Players may only pledge loyalty to one social organisation.
    • A player can switch organizations, but will lose progress in their previous organization.

See also

References