Difference between pages "Nodes" and "Template:Static housing"

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[[File:node_housing.jpg|thumb|400px|Node housing.]][[Nodes|Node]] housing provides non-instanced player accommodation within a node, also known as ''static housing''.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II &ndash; the Metropolis]]</ref>
  
[[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]].<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]]
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== Node housing development ==
  
Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>  
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As a Node levels up, its node housing levels up with it.<ref name="nodes-part-II"/>
  
== Node advancement ==
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* The architecture of node housing is predetermined by the racial influence of the node's development.<ref name="development">[[File:node development.png|350px]]</ref>
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* Players will be able purchase small one room houses starting at the [[Village]] stage (Node stage 3).
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* When the Node advances to a [[Town]], so does the housing.
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* There will be new property available at each stage, but this new property is more akin to what was available at the previous stage.
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* As the Node advances further the housing will grow.
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* Only the houses that existed at the [[Village]] stage will become main street mansions at the [[Metropolis]] stage.
  
[[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]]
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== Buying and selling ==
  
Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
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You can buy and sell properties.<ref name="nodes-part-II"/>
  
# [[Expedition]] (Few hours)
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* Node housing will be at a premium, and is expected to be hotly contested.
# [[Encampment]] (Many hours)
 
# [[Village]] (Few days)
 
# [[Town]] (Many days)
 
# [[City]] (Few weeks)
 
# [[Metropolis]] (Many weeks)
 
 
 
The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
 
 
 
== Node development ==
 
 
 
Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref>
 
 
 
* Apartment complexes
 
* Merchant housing
 
* Guild halls
 
* Marketplaces
 
* Barracks
 
 
 
When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/>
 
 
 
== Node government ==
 
 
 
A node's government and its mayor are chosen depending on the [[Node types|Node type]].<ref>[[File:node types.png|350px]]</ref>
 
 
 
* [[Divine node]] governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
 
* [[Economic node]] governments are able to be bought and sold by citizens with the most money.
 
* [[Military node]] governments are chosen from citizens through last man standing combat.
 
* [[Scientific node]] governments are elected democratically.
 
 
 
Guilds do not control nodes.<ref>[[File:node not guild.png|350px]]</ref>
 
 
 
== Node housing ==
 
 
 
{{Node housing}}
 
 
 
== Notes ==
 
 
 
<references/>
 

Revision as of 17:27, 13 October 2017

Node housing.

Node housing provides non-instanced player accommodation within a node, also known as static housing.[1]

Node housing development

As a Node levels up, its node housing levels up with it.[1]

  • The architecture of node housing is predetermined by the racial influence of the node's development.[2]
  • Players will be able purchase small one room houses starting at the Village stage (Node stage 3).
  • When the Node advances to a Town, so does the housing.
  • There will be new property available at each stage, but this new property is more akin to what was available at the previous stage.
  • As the Node advances further the housing will grow.
  • Only the houses that existed at the Village stage will become main street mansions at the Metropolis stage.

Buying and selling

You can buy and sell properties.[1]

  • Node housing will be at a premium, and is expected to be hotly contested.
  • 1.0 1.1 1.2 Node series part II – the Metropolis]
  • 350px