Difference between pages "Player corruption" and "Template:Class abilities"

Ashes of Creation community empowered Wiki
(Difference between pages)
Jump to navigation Jump to search
(Add section)
 
(Edit citations)
 
Line 1: Line 1:
{{Draft}}
+
As a player [[Progression|progresses]] with their primary [[Archetypes|archetype]], they will have the opportunity to choose a secondary archetype to [[Augment|augment]] their primary skills with effects from their secondary archetype.<ref name="progression">[[File:progression.png|350px]]</ref> The combination of primary and secondary archetypes is referred to as a ''Class''.
  
{{Player corruption}}
+
<blockquote>For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]].
 +
Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.</blockquote>
  
== Player death ==
+
Each skill in the [[Skill tree|primary tree]] will have several [[Augment|augment]] options from the secondary tree. This is an example of [[Progression|horizontal progression]].
  
{{Player death}}
+
{{{1|==}}} Classes by archetype combination {{{1|==}}}
  
{{Notes}}
+
With 8 [[Archetypes]] to combine, players may choose from 64 total combinations to create their [[Classes|class]]:<ref name="progression">[[File:progression.png|350px]]</ref>
  
[[Category:PvP]]
+
{| class="wikitable" style="border: none; background: none;"
 +
! colspan="10"| Secondary
 +
|-
 +
! !! !! [[Bard]] !! [[Cleric]] !! [[Fighter]] !! [[Mage]] !! [[Ranger]] !! [[Rogue]] !! [[Summoner]] !! [[Tank]]
 +
|-
 +
! rowspan="8"| Primary
 +
! [[Bard]]
 +
| - || - || - || - || - || - || - || -
 +
|-
 +
! [[Cleric]]
 +
| - || - || - || - || - || - || - || -
 +
|-
 +
! [[Fighter]]
 +
| - || - || - || [[Spellsword]] || - || - || - || -
 +
|-
 +
! [[Mage]]
 +
| - || - || - || - || - || - || - || -
 +
|-
 +
! [[Ranger]]
 +
| - || - || - || - || - || [[Predator]] || - || -
 +
|-
 +
! [[Rogue]]
 +
| - || - || - || - || - || - || - || -
 +
|-
 +
! [[Summoner]]
 +
| - || - || - || - || - || - || - || -
 +
|-
 +
! [[Tank]]
 +
| - || [[Paladin]] || - || - || - || - || - || -
 +
|}
 +
 
 +
{{{1|==}}} Class abilities {{{1|==}}}
 +
<youtube alignment="right" container="frame" dimensions="400" description="Pre-alpha footage of a [[Mage]] using a utility ability to glide over a city wall.">https://youtu.be/9b_hp9La78g?t=749</youtube>
 +
 
 +
* Secondary archetypes will not grant new skills, only augment existing skills.<ref>[[File:class secondary.png|350px]]</ref>
 +
* Choosing the same primary and secondary [[Archetypes|archetype]] will increase focus on that archetype.<ref>[[File:class same.png|350px]]</ref>
 +
* Certain classes will have the ability to climb in certain areas.<ref>[[File:class climbing.png|350px]]</ref>
 +
* [[Cleave|Cleaving]] will be a class ability.<ref>[[File:class cleaving.png|350px]]</ref>
 +
* Certain classes will have stealth abilities.<ref>[[File:class stealth.png|350px]]</ref>
 +
* There will be [[Races|racial]] skills and augments available to each class.<ref>[[File:class racials.png|350px]]</ref> These apply to the class' [[Archetypes|primary archetype]].<ref name="livestream-8-May-2017-11:14-43:30">[https://youtu.be/3UIqmWTGZ2k?t=2610 Livestream, 8 May 2017 (43:30).]</ref>
 +
* All classes will have maneuverability utility abilities.<ref>[[File:class mobility.png|350px]]</ref>
 +
* Classes will have utility abilities, such as detecting traps and other hazards. For example: The [[Mage's detection]] spell casts light and reveals magical explosive hazards.<ref>[[File:class utilities.png|350px]]</ref>
 +
 
 +
{{{1|==}}} Weapons and Armor {{{1|==}}}
 +
 
 +
[[Weapons]] and [[Armor|armor]] are not class locked, but certain classes are more efficient with certain types of weapons or armor.<ref>[[File:class weapons.png|350px]]</ref>

Revision as of 22:29, 21 October 2017

As a player progresses with their primary archetype, they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.[1] The combination of primary and secondary archetypes is referred to as a Class.

For example: If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.

Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.

Classes by archetype combination

With 8 Archetypes to combine, players may choose from 64 total combinations to create their class:[1]

Secondary
Bard Cleric Fighter Mage Ranger Rogue Summoner Tank
Primary Bard - - - - - - - -
Cleric - - - - - - - -
Fighter - - - Spellsword - - - -
Mage - - - - - - - -
Ranger - - - - - Predator - -
Rogue - - - - - - - -
Summoner - - - - - - - -
Tank - Paladin - - - - - -

Class abilities

Pre-alpha footage of a Mage using a utility ability to glide over a city wall.

  • Secondary archetypes will not grant new skills, only augment existing skills.[2]
  • Choosing the same primary and secondary archetype will increase focus on that archetype.[3]
  • Certain classes will have the ability to climb in certain areas.[4]
  • Cleaving will be a class ability.[5]
  • Certain classes will have stealth abilities.[6]
  • There will be racial skills and augments available to each class.[7] These apply to the class' primary archetype.[8]
  • All classes will have maneuverability utility abilities.[9]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[10]

Weapons and Armor

Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.[11]