Difference between revisions of "Template:Underrealm"

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search
m (Text replacement - "|450px" to "|")
 
(42 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[File:underrealm concept.png|thumb|400px|Underrealm concept art.<ref name="underrealm">[https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/posts/1883925 Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.]</ref>]]
+
[[File:lwexccq8ksry.jpeg|thumb||[[Underrealm]] [[Nodes|node]] [[Concept art|concept art]].{{web|https://forums.ashesofcreation.com/discussion/comment/418874/#Comment_418874|Forums: Dev Discussion - Dream Nodes.}} <blockquote>''One of the aspects of the Lore behind the Tulnar was that in the pantheon of gods that exist- having foretold the future through the Goddess of Fate to the Goddess of Creation- these areas in the Underrealm were created in to allow for refuge for which the gods knew would be left behind that couldn't make it to Sanctus. So that was a pre-thought there in the creation of the Underrealm to facilitate that realm where refugees could seek.''{{interview|2018-10-31|6m00|zx3OAUE5AYE}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
 +
[[File:AshesOfCreation ProductionArt 032a.jpg|thumb||[[Alpha-0]] [[Underrealm Sharptooth]] [[Cats|cat]] [[Mobs|mob]] [[Concept art|concept art]].{{web|http://web.archive.org/web/20180706010327/https://www.ashesofcreation.com/#the-visuals|Ashes of Creation - The visuals.}} <blockquote>''We plan to have the Underrealm really pervasive throughout the game itself, a part of the open world. It will introduce some unique elements such as the type of monsters you see, the type of crops you can grow and houses you can have.''{{web|http://www.zam.com/article/1449/a-chat-with-ashes-of-creations-steven-sharif|A chat with Ashes of Creation's Steven Sharif, 2017-06-7.}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
The [[Underrealm]] is a rich [[Environments|environment]] where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the [[Nodes|node]] system into the depths of the world may awaken darker creatures than the surface.<ref name="underrealm"/>
+
The [[Underrealm]] is a rich [[Environments|environment]] where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the [[Nodes|node]] system into the depths of the world may awaken darker creatures than the surface.{{web|https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/posts/1883925|Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.}}
  
== Underrealm environment ==
+
* The Underrealm is estimated to be not too much bigger than [https://www.metric-conversions.org/area/square-kilometers-to-square-miles.htm?val=100 100 km<sup>2</sup>] in area.{{livestream|2023-04-07|22m48|faeK_vQnnm0}}{{interview|2018-08-17|10m43|WaNlRMaNZzg}} It is not contiguous space across the entire [[World map|map]]. There will be areas that are obstructed by chasms or other features.{{livestream|2022-08-26|53m26|4XLJelgfO3g}}{{livestream|2020-10-30|1h19m13|ndtjwBxhwtw}}
  
* The seasons above ground will affect the Underrealm.<ref name="livestream-1-june-2017">[https://youtu.be/zlcA95B122w?t=1471 [[Ashes of Creation]] [[Kickstarter]] livestream, 1 June 2017.]</ref>
+
: ''The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.''{{interview|2018-10-31|5m43|zx3OAUE5AYE}}{{ndash|[[Steven Sharif]]}}
** This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
+
 
** Tunnel flooding and other effects will be related to the weather above ground.
+
* The location of Underrealm entrances throughout the world is focused around natural geographic [[Choke-points|choke-points]] that exist above ground. This provides alternate subterranean routes that can be used by [[Caravans|caravans]], [[Raids|raids]], and other player activities.{{livestream|2023-04-07|22m48|faeK_vQnnm0}}{{livestream|2022-08-26|53m26|4XLJelgfO3g}}{{livestream|2020-10-30|1h19m13|ndtjwBxhwtw}}
* The Underrealm environments will be vast.
+
 
** [[Caravans]] should be able to operate as they do above ground.
+
: ''The Underrealm is intending to be bespoke segments of Underrealm territory that are available around areas of choke-point in the world map that are above ground, which are provided for caravan transit across the world. So those caravans as they're approaching these choke-points on land, they will have alternate route options to go down into the Underrealm and to try to traverse that space, as opposed to the choke-points.''{{livestream|2022-08-26|53m26|4XLJelgfO3g}}{{ndash|[[Steven Sharif]]}}
** If there's insufficient room for [[Dragons]], another mount type may be utilized.
+
 
* Resources will be different in the Underrealm.
+
* Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on [[Node|node]] states) that cause different [[Routes|routes]] to open up, which may be more or less advantageous than other routes.{{livestream|2020-10-30|1h19m13|ndtjwBxhwtw}}
** This will affect [[Farming]] and [[Animal husbandry]] professions.
+
 
** Since players may only have one [[Freeholds|Freehold]], they must choose their [[Artisan classes|Artisan]] specializations accordingly if they wish to place it in the Underrealm.
+
* There will be bodies of water such as rivers and lakes in the Underrealm that house unique species of [[Fish|fish]].{{livestream|2023-04-07|27m30|faeK_vQnnm0}}{{transcript|Talk:2022-11-05 Extra Life Livestream|2022-11-05|10:46:47}}
 +
** There won't be boats and other water vehicles in the Underrealm.{{livestream|2023-04-07|27m30|faeK_vQnnm0}}
 +
 
 +
: ''There will absolutely be Underrealm lakes and rivers. Those will be locations and very important ones for unique material goods like certain types of fish that players will be able to go down and fish with. But there will not be the use of boats and vehicles within the water- water vehicles of the Underrealm, at least not for launch.''{{livestream|2023-04-07|27m30|faeK_vQnnm0}}{{ndash|[[Steven Sharif]]}}

Latest revision as of 14:40, 23 September 2023

Underrealm node concept art.[1]

One of the aspects of the Lore behind the Tulnar was that in the pantheon of gods that exist- having foretold the future through the Goddess of Fate to the Goddess of Creation- these areas in the Underrealm were created in to allow for refuge for which the gods knew would be left behind that couldn't make it to Sanctus. So that was a pre-thought there in the creation of the Underrealm to facilitate that realm where refugees could seek.[2]Steven Sharif

Alpha-0 Underrealm Sharptooth cat mob concept art.[3]

We plan to have the Underrealm really pervasive throughout the game itself, a part of the open world. It will introduce some unique elements such as the type of monsters you see, the type of crops you can grow and houses you can have.[4]Steven Sharif

The Underrealm is a rich environment where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the node system into the depths of the world may awaken darker creatures than the surface.[5]

  • The Underrealm is estimated to be not too much bigger than 100 km2 in area.[6][7] It is not contiguous space across the entire map. There will be areas that are obstructed by chasms or other features.[8][9]
The expansiveness of the Underrealm itself is quite large. It does persist across across a lot of the playable game area that's above ground. So there are alternatives in the Underrealm for passages and traversal throughout the world.[10]Steven Sharif
  • The location of Underrealm entrances throughout the world is focused around natural geographic choke-points that exist above ground. This provides alternate subterranean routes that can be used by caravans, raids, and other player activities.[6][8][9]
The Underrealm is intending to be bespoke segments of Underrealm territory that are available around areas of choke-point in the world map that are above ground, which are provided for caravan transit across the world. So those caravans as they're approaching these choke-points on land, they will have alternate route options to go down into the Underrealm and to try to traverse that space, as opposed to the choke-points.[8]Steven Sharif
  • Not all entrances to the Underrealm will be open at the same time. This can shift dynamically (based on node states) that cause different routes to open up, which may be more or less advantageous than other routes.[9]
  • There will be bodies of water such as rivers and lakes in the Underrealm that house unique species of fish.[11][12]
    • There won't be boats and other water vehicles in the Underrealm.[11]
There will absolutely be Underrealm lakes and rivers. Those will be locations and very important ones for unique material goods like certain types of fish that players will be able to go down and fish with. But there will not be the use of boats and vehicles within the water- water vehicles of the Underrealm, at least not for launch.[11]Steven Sharif
  1. Forums: Dev Discussion - Dream Nodes.
  2. Interview, October 31, 2018 (6:00).
  3. Ashes of Creation - The visuals.
  4. A chat with Ashes of Creation's Steven Sharif, 2017-06-7.
  5. Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.
  6. 6.0 6.1 Livestream, April 7, 2023 (22:48).
  7. Interview, August 17, 2018 (10:43).
  8. 8.0 8.1 8.2 Livestream, August 26, 2022 (53:26).
  9. 9.0 9.1 9.2 Livestream, October 30, 2020 (1:19:13).
  10. Interview, October 31, 2018 (5:43).
  11. 11.0 11.1 11.2 Livestream, April 7, 2023 (27:30).
  12. Transcript, November 5, 2022 (10:46:47).