Health

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During PvP, detailed information about your opponent's HP is obscured. This means you will not know the exact HP percentage an opponent has.[1]

Health is a stat in Ashes of Creation.[2][3]

If you are targeting another player specifically, another player not an NPC. If you're targeting another player and that player is not a member of your guild, alliance, raid, or party- those are the four affiliation factors. If they're not a part of those four groups you will not have specific information of their HP level. You will have quarters of information to their [HP] level and you may progress to get that a bit more granular, perhaps to sixths or eighths. You're not going to have exact information about what amount of hit points they have available to them. That level of obfuscation protects a bit of that engagement, that TTK interaction. So you might overshoot a target if you don't know exactly if they're down to their last 20% or 25%. That I think is a very healthy thing to have in PvP, but it is not a normal game design mechanic.[4]Steven Sharif

Stats

Waterfall stats.[7][8][9][10]
Primary attribute Stat
Constitution.[11]
Max Health
Health Regeneration
Physical Mitigation
Physical Disable Evasion
Dexterity.[12]
Physical Critical Chance
Attack Speed
Physical Evasion
Physical Disable Accuracy
Intelligence.[13]
Magical Power
Magical Critical Power
Magical Penetration
Magical Accuracy
Mentality.[14]
Max Mana
Mana Regeneration
Magical Mitigation
Magical Disable Evasion
Strength.[15]
Physical Power
Physical Critical Power
Physical Accuracy
Physical Penetration
Wisdom.[16]
Magical Critical Chance
Magical Casting Speed
Magical Evasion
Magical Disable Accuracy

Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[7][8]

A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[8]
  • There will be diminishing returns on certain stats, but there won't be hard caps.[19]

Healing skills

info-orange.pngThis section contains potentially outdated information from Alpha-1 testing.
Skill Icon Origin Description
Barrier Barrier.png Cleric Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[20][21]
Blood Fusion Blood Fusion.png Fighter Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. If activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration.[22]
Castigation CastigationIcon.jpg Cleric Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[23][24][25][26]
Communal Restoration Communal Restoration Icon2.png Cleric Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[27][28] This can overheal.[27]
Consecrating Wave Consecrating Wave.png Cleric Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[29][30]
Consuming Lethal Blow Consuming Lethal Blow Skill Tree IconAlpha.png Fighter Lethal Blow returns 50% of overkill damage dealt as health and mana.[31]
Defiant Light Defiant Light.png Cleric Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[32][33]
Deliverance Deliverance.png Cleric Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[34][35]
Devotion DevotionIcon.jpg Cleric Launch an orb of energy into the air that will fall upon your target, healing them.[36][24][37][26]
Divine Censure DivineCensureIcon.jpg Cleric Hurls a radiant spear at the target, dealing damage.[38][24][39][26]
Divine Flare Divine Flare.png Cleric Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[40][41]
Divine Infusion Divine Infusion.png Cleric Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[42][43][44][45]
Divine Light DivineLightIcon.jpg Cleric Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[46][24]
Flash Cure Flash Cure.png Cleric Instantly heal target ally. This may be used during other ability activations.[47][48]
Healing Aura Healing Aura.png Caravan Provides healing to nearby defenders over time.[49]
Healing Touch Healing Touch.png Cleric Heal target ally in melee range for a large amount of health.[50][51]
Indomitable Spirit Indomitable Spirit.png Tank 30% increased max HP and 30% increased healing received.[52]
Judgment Judgment Icon2.png Cleric Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[53][54]
Mend Mend.png Cleric Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[55][56]
Radiant Burst RadiantBurstIcon.jpg Cleric Heals allies around you in a wide area for a large amount.[57] Stacks up to 3 times.[24]
Regeneration RegenerationIcon.jpg Cleric Bathe your target with restorative energy that heals them over time.[58][24]
Resplendent Beam Resplendent Beam.png Cleric Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[59][60]
Shake It Off Shake It Off.png Tank Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[61]
Soothing Glow Soothing Glow.png Cleric Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[62][63]
Wings of Salvation Wings of Salvation.png Cleric Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[64][65] An ally is defined as any non-combatant player or non-mob NPC.[66]

Roles

Ashes of Creation has the traditional trinity of Tank, DPS (damage dealers) and Support (healer or non-healer) roles.[67][68][69]

We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[70]Steven Sharif

Class abilities

Alpha-1 preview primary skills.[24]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[71]Steven Sharif

The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[72]Steven Sharif

Primary skills (class abilities) are based on a player's archetype.[73][74]

Skill points

Alpha-2 Ranger skill tree user interface.[81]

What you're seeing at a high level here is just what you'd pretty much expect of a traditional skill. We're doing something a little more advanced than just like a bottom up structure, because we're being a little bit more free-form in this iteration. This will obviously see more UI iterations in the future, but you'll see a mix of active and passive abilities here. Actives are indicated by their square shape, while the circular ones are representing passives; and one thing to note as well is that these passives are aiming to be a little more interesting than just like, this ability does more damage now, or it has a lower cooldown. We do have some of those too, but the goal with a lot of these passives in addition to that is to allow people to lean into unique play styles. So you'll notice that some of them are are changing your gameplay in meaningful ways; and that's the direction we want to take um player and character customization as a whole.[81]Tradd Thompson

Players receive skill points at specific points as they level.[82] These can be used to level up skills (increase their rank) within their active, passive or combat/weapon skill trees.[83][84][85][86]

Making active skills capable of receiving additional skill point allocations and unlocking additional features so that from a player agency standpoint it's going to be up to you whether or not you want to be more diverse but less depth- wider and not taller, in some of these skill choices. Or if you want to be very very tall, that's going to be something that is up to the player in that regard.[87]Steven Sharif
  • Skill points will accrue at specific XP milestones, such as 1/4, 1/2, 3/4 progress through the level, so as to avoid creating an imbalance with experience debt.[82]
We do have this concept of experience debt that does accrue and we don't want to create an imbalance between skill points acquired versus experience, so we're going to predicate your skill points acquisition based on benchmarks you reach when leveling through a level. So these are going to be at specific points in the level, like one quarter progress, to half progress, to three quarters progress: you're going to get an influx of skill points and then you'll be able to allocate them into your skill tree.[82]Steven Sharif
  • Skill points can be used to unlock universal skills at the expense of unlocking class-specific skills.[88]
  • Respeccing (resetting and reallocating) adventuring skills may require travelling to a specific location rather than being able to be done on-the-fly.[89][90]
  • Augments do not cost skill points.[91] It was previously stated that certain augments will have more expense required on the skill point side.[92]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • It will not be possible to max all skills in a skill tree.[86]
  • In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[93]

See also

References

  1. 1.0 1.1 [X.com - Hidden HP Values. X.com - Hidden HP Values.]
  2. 2.0 2.1 2.2 Livestream, July 25, 2020 (1:33:37).
  3. 3.0 3.1 3.2 Livestream, January 30, 2020 (1:40:48).
  4. 4.0 4.1 4.2 Livestream, January 31, 2024 (59:45).
  5. Livestream, July 30, 2021 (1:10:34).
  6. steven-health-nameplate.png
  7. 7.0 7.1 Video, March 29, 2024 (35:39).
  8. 8.0 8.1 8.2 Livestream, September 29, 2023 (1:17:44).
  9. Livestream, January 30, 2020 (25:39).
  10. Livestream, February 9, 2018 (7:31).
  11. Constitution Stat Description.png
  12. Dexterity Stat Description.png
  13. Intelligence Stat Description.png
  14. Mentality Stat Description.png
  15. Strength Stat Description.png
  16. Wisdom Stat Description.png
  17. 17.0 17.1 Livestream, January 27, 2023 (1:27:42).
  18. Livestream, December 19, 2023 (1:17:45).
  19. Livestream, March 26, 2021 (1:02:08).
  20. Video, July 28, 2023 (19:50).
  21. Barrier Info Panel.png
  22. Blood Fusion Description.png
  23. a1castigation.png
  24. 24.0 24.1 24.2 24.3 24.4 24.5 24.6 toast-keybinds-skills.png
  25. Video, November 1, 2020 (0:33).
  26. 26.0 26.1 26.2 alpha-1-cleric-spells.png
  27. 27.0 27.1 Video, July 28, 2023 (16:02).
  28. Communal Restoration Info Panel.png
  29. Video, July 28, 2023 (17:32).
  30. Consecrating Wave Info Panel.png
  31. Consuming Lethal Blow Description.png
  32. Video, July 28, 2023 (22:12).
  33. Defiant Light Info Panel.png
  34. Video, July 28, 2023 (7:34).
  35. Deliverance Info Panel.png
  36. a1devotion.png
  37. Video, November 1, 2020 (1:09).
  38. a1divinecensure.png
  39. Video, November 1, 2020 (0:51).
  40. Video, July 28, 2023 (18:26).
  41. Divine Flare Info Panel.png
  42. Video, July 28, 2023 (25:36).
  43. Divine Infusion Info Panel.png
  44. Video, May 31, 2023 (16:58).
  45. Divine Power Buff Description.png
  46. a1divinelight.png
  47. Video, July 28, 2023 (10:03).
  48. Flash Cure Info Panel.png
  49. Healing Aura Description.png
  50. Video, July 28, 2023 (23:28).
  51. Healing Touch Info Panel.png
  52. Indomitable Spirit Description.png
  53. Video, July 28, 2023 (15:15).
  54. Judgment Info Panel.png
  55. Video, July 28, 2023 (5:16).
  56. Mend Info Panel.png
  57. a1radiantburst.png
  58. a1regeneration.png
  59. Video, July 28, 2023 (12:04).
  60. Resplendent Beam Info Panel.png
  61. Shake It Off Description.png
  62. Video, July 28, 2023 (9:22).
  63. Soothing Glow Info Panel.png
  64. Video, July 28, 2023 (24:03).
  65. Wings of Salvation Info Panel.png
  66. Video, July 28, 2023 (24:16).
  67. Podcast, April 11, 2021 (13:30).
  68. 68.0 68.1 68.2 68.3 Group dynamics blog.
  69. 69.0 69.1 69.2 69.3 Livestream, May 22, 2017 (46:04).
  70. 70.0 70.1 Interview, October 20, 2018 (2:40:16).
  71. Livestream, October 16, 2017 (1:00:44).
  72. Interview, August 8, 2018 (22:27).
  73. 73.0 73.1 Livestream, December 19, 2023 (1:20:41).
  74. 74.0 74.1 progression.png
  75. 75.0 75.1 Livestream, July 28, 2023 (1:04:27).
  76. 76.0 76.1 Interview, July 18, 2020 (1:05:04).
  77. class secondary.png
  78. Livestream, November 19, 2021 (50:38).
  79. Video, September 30, 2022 (17:00).
  80. Livestream, September 24, 2021 (1:18:06).
  81. 81.0 81.1 Video, December 19, 2023 (5:29).
  82. 82.0 82.1 82.2 Livestream, July 28, 2023 (1:03:27).
  83. Interview, July 29, 2020 (55:44).
  84. Interview, July 19, 2020 (53:59).
  85. Interview, July 18, 2020 (1:07:51).
  86. 86.0 86.1 Livestream, July 28, 2017 (19:05).
  87. Livestream, August 28, 2020 (1:19:24).
  88. Livestream, December 19, 2023 (1:49:56).
  89. Livestream, December 19, 2023 (1:46:12).
  90. Interview, July 29, 2020 (54:44).
  91. Forums - Livestream Q&A 2022-08-26.
  92. Interview, July 18, 2020 (1:07:06).
  93. Livestream, November 16, 2017 (30:02).